Context API This adds the context API as described here. The main practical change now is that C is not longer directly accessible but has to be accessed through accessor functions. This basically adds the implementation of the API and adaption of existing code with some minor changes. The next task of course is to actually use this design to cleanup of bad level calls and global access, in blenkernel, blenloader. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context Error, Warning and Debug Info Reporting This adds the error reporting API as described here. It should help clean up error() calls in non-ui code, but eventually can become used for gathering messages for a console window, and throwing exceptions in python scripts when an error happens executing something. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
133 lines
3.1 KiB
C
133 lines
3.1 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "script_intern.h"
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/* ************************ header area region *********************** */
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static void do_viewmenu(bContext *C, void *arg, int event)
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{
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}
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static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
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{
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ScrArea *curarea= CTX_wm_area(C);
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uiBlock *block;
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short yco= 0, menuwidth=120;
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block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
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uiBlockSetButmFunc(block, do_viewmenu, NULL);
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
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menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
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if(curarea->headertype==HEADERTOP) {
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uiBlockSetDirection(block, UI_DOWN);
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}
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else {
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uiBlockSetDirection(block, UI_TOP);
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uiBlockFlipOrder(block);
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}
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uiTextBoundsBlock(block, 50);
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uiEndBlock(C, block);
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return block;
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}
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static void do_script_buttons(bContext *C, void *arg, int event)
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{
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switch(event) {
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}
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}
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void script_header_buttons(const bContext *C, ARegion *ar)
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{
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ScrArea *sa= CTX_wm_area(C);
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uiBlock *block;
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int xco, yco= 3;
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block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
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uiBlockSetHandleFunc(block, do_script_buttons, NULL);
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xco= ED_area_header_standardbuttons(C, block, yco);
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if((sa->flag & HEADER_NO_PULLDOWN)==0) {
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int xmax;
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/* pull down menus */
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uiBlockSetEmboss(block, UI_EMBOSSP);
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xmax= GetButStringLength("View");
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uiDefPulldownBut(block, dummy_viewmenu, CTX_wm_area(C),
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"View", xco, yco-2, xmax-3, 24, "");
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xco+=XIC+xmax;
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}
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uiBlockSetEmboss(block, UI_EMBOSS);
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/* always as last */
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UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
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uiEndBlock(C, block);
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uiDrawBlock(block);
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}
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