We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
319 lines
6.0 KiB
C
319 lines
6.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Sergey Sharybin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/intern/bpy_app_build_options.c
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* \ingroup pythonintern
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "bpy_app_build_options.h"
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static PyTypeObject BlenderAppBuildOptionsType;
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static PyStructSequence_Field app_builtopts_info_fields[] = {
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/* names mostly follow CMake options, lowercase, after WITH_ */
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{(char *)"bullet", NULL},
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{(char *)"codec_avi", NULL},
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{(char *)"codec_ffmpeg", NULL},
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{(char *)"codec_sndfile", NULL},
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{(char *)"compositor", NULL},
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{(char *)"cycles", NULL},
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{(char *)"cycles_osl", NULL},
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{(char *)"freestyle", NULL},
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{(char *)"gameengine", NULL},
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{(char *)"image_cineon", NULL},
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{(char *)"image_dds", NULL},
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{(char *)"image_frameserver", NULL},
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{(char *)"image_hdr", NULL},
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{(char *)"image_openexr", NULL},
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{(char *)"image_openjpeg", NULL},
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{(char *)"image_tiff", NULL},
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{(char *)"input_ndof", NULL},
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{(char *)"audaspace", NULL},
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{(char *)"international", NULL},
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{(char *)"openal", NULL},
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{(char *)"sdl", NULL},
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{(char *)"sdl_dynload", NULL},
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{(char *)"jack", NULL},
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{(char *)"libmv", NULL},
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{(char *)"mod_fluid", NULL},
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{(char *)"mod_oceansim", NULL},
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{(char *)"mod_remesh", NULL},
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{(char *)"mod_smoke", NULL},
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{(char *)"collada", NULL},
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{(char *)"opencolorio", NULL},
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{(char *)"player", NULL},
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{(char *)"openmp", NULL},
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{(char *)"openvdb", NULL},
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{(char *)"alembic", NULL},
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{NULL}
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};
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static PyStructSequence_Desc app_builtopts_info_desc = {
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(char *)"bpy.app.build_options", /* name */
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(char *)"This module contains information about options blender is built with", /* doc */
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app_builtopts_info_fields, /* fields */
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ARRAY_SIZE(app_builtopts_info_fields) - 1
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};
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static PyObject *make_builtopts_info(void)
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{
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PyObject *builtopts_info;
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int pos = 0;
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builtopts_info = PyStructSequence_New(&BlenderAppBuildOptionsType);
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if (builtopts_info == NULL) {
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return NULL;
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}
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#define SetObjIncref(item) \
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PyStructSequence_SET_ITEM(builtopts_info, pos++, (Py_IncRef(item), item))
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#ifdef WITH_BULLET
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_AVI
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_FFMPEG
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SNDFILE
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_COMPOSITOR
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CYCLES
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CYCLES_OSL
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_FREESTYLE
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_GAMEENGINE
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CINEON
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_DDS
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_FRAMESERVER
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_HDR
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENEXR
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENJPEG
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_TIFF
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_INPUT_NDOF
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_AUDASPACE
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_INTERNATIONAL
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENAL
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SDL
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SDL_DYNLOAD
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_JACK
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_LIBMV
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_FLUID
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OCEANSIM
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_MOD_REMESH
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_SMOKE
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_COLLADA
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OCIO
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_PLAYER
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef _OPENMP
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_OPENVDB
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_ALEMBIC
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#undef SetObjIncref
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return builtopts_info;
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}
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PyObject *BPY_app_build_options_struct(void)
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{
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PyObject *ret;
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PyStructSequence_InitType(&BlenderAppBuildOptionsType, &app_builtopts_info_desc);
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ret = make_builtopts_info();
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/* prevent user from creating new instances */
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BlenderAppBuildOptionsType.tp_init = NULL;
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BlenderAppBuildOptionsType.tp_new = NULL;
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BlenderAppBuildOptionsType.tp_hash = (hashfunc)_Py_HashPointer; /* without this we can't do set(sys.modules) [#29635] */
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return ret;
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}
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