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blender-archive/source/blender/editors/include/UI_interface.h
Brecht Van Lommel d93fd9ffc1 UI:
* Screen level regions created for menus are now a separate
  CTX_wm_menu in the context, so they don't interfere with
  existing regions.
* Fix context in popup menus to always come from the area
  and region the popup was opened from.
* Removed some unused context stuff: tasks and reports.
  The places that were using context reports were using it
  wrong anyway.
* Fix F6 closing immediately after editing a button, by
  making uiBlockSetFlag not clear existing flags anymore.
* Don't use ":" in boolean X/Y/Z buttons.
2009-03-25 20:49:15 +00:00

634 lines
28 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef UI_INTERFACE_H
#define UI_INTERFACE_H
/* Struct Declarations */
struct ID;
struct Main;
struct ListBase;
struct ARegion;
struct ScrArea;
struct wmWindow;
struct wmWindowManager;
struct wmOperator;
struct AutoComplete;
struct bContext;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
/* Defines */
/* uiBlock->dt */
#define UI_EMBOSS 0 /* use one of the themes for drawing */
#define UI_EMBOSSN 1 /* Nothing */
#define UI_EMBOSSM 2 /* Minimal builtin emboss, also for logic buttons */
#define UI_EMBOSSP 3 /* Pulldown */
#define UI_EMBOSSR 4 /* Rounded */
#define UI_EMBOSST 5 /* Table */
#define UI_EMBOSSX 0 /* for a python file, which i can't change.... duh! */
/* uiBlock->direction */
#define UI_TOP 1
#define UI_DOWN 2
#define UI_LEFT 4
#define UI_RIGHT 8
#define UI_DIRECTION 15
#define UI_CENTER 16
#define UI_SHIFT_FLIPPED 32
/* uiBlock->autofill (not yet used) */
#define UI_BLOCK_COLLUMNS 1
#define UI_BLOCK_ROWS 2
/* uiBlock->flag (controls) */
#define UI_BLOCK_LOOP 1
#define UI_BLOCK_REDRAW 2
#define UI_BLOCK_RET_1 4 /* XXX 2.5 not implemented */
#define UI_BLOCK_NUMSELECT 8
#define UI_BLOCK_ENTER_OK 16
#define UI_BLOCK_NOSHADOW 32
#define UI_BLOCK_NO_HILITE 64 /* XXX 2.5 not implemented */
#define UI_BLOCK_MOVEMOUSE_QUIT 128
#define UI_BLOCK_KEEP_OPEN 256
#define UI_BLOCK_POPUP 512
#define UI_BLOCK_2_50 1024 /* XXX 2.5 migration flag */
/* uiPopupBlockHandle->menuretval */
#define UI_RETURN_CANCEL 1 /* cancel all menus cascading */
#define UI_RETURN_OK 2 /* choice made */
#define UI_RETURN_OUT 4 /* left the menu */
/* block->flag bits 12-15 are identical to but->flag bits */
/* block->font, for now: bold = medium+1 */
#define UI_HELV 0
#define UI_HELVB 1
/* panel controls */
#define UI_PNL_TRANSP 1
#define UI_PNL_SOLID 2
#define UI_PNL_CLOSE 32
#define UI_PNL_STOW 64
#define UI_PNL_TO_MOUSE 128
#define UI_PNL_UNSTOW 256
#define UI_PNL_SCALE 512
/* warning the first 4 flags are internal */
/* but->flag */
#define UI_TEXT_LEFT 16
#define UI_ICON_LEFT 32
#define UI_ICON_RIGHT 64
/* control for button type block */
#define UI_MAKE_TOP 128
#define UI_MAKE_DOWN 256
#define UI_MAKE_LEFT 512
#define UI_MAKE_RIGHT 1024
/* dont draw hilite on mouse over */
#define UI_NO_HILITE 2048
/* button align flag, for drawing groups together */
#define UI_BUT_ALIGN (15<<12)
#define UI_BUT_ALIGN_TOP (1<<12)
#define UI_BUT_ALIGN_LEFT (1<<13)
#define UI_BUT_ALIGN_RIGHT (1<<14)
#define UI_BUT_ALIGN_DOWN (1<<15)
#define UI_BUT_DISABLED (1<<16)
/* Button types, bits stored in 1 value... and a short even!
- bits 0-4: bitnr (0-31)
- bits 5-7: pointer type
- bit 8: for 'bit'
- bit 9-15: button type (now 6 bits, 64 types)
*/
#define CHA 32
#define SHO 64
#define INT 96
#define FLO 128
#define FUN 192
#define BIT 256
#define BUTPOIN (128+64+32)
#define BUT (1<<9)
#define ROW (2<<9)
#define TOG (3<<9)
#define SLI (4<<9)
#define NUM (5<<9)
#define TEX (6<<9)
#define TOG3 (7<<9)
#define TOGR (8<<9)
#define TOGN (9<<9)
#define LABEL (10<<9)
#define MENU (11<<9)
#define ICONROW (12<<9)
#define ICONTOG (13<<9)
#define NUMSLI (14<<9)
#define COL (15<<9)
#define IDPOIN (16<<9)
#define HSVSLI (17<<9)
#define SCROLL (18<<9)
#define BLOCK (19<<9)
#define BUTM (20<<9)
#define SEPR (21<<9)
#define LINK (22<<9)
#define INLINK (23<<9)
#define KEYEVT (24<<9)
#define ICONTEXTROW (25<<9)
#define HSVCUBE (26<<9)
#define PULLDOWN (27<<9)
#define ROUNDBOX (28<<9)
#define CHARTAB (29<<9)
#define BUT_COLORBAND (30<<9)
#define BUT_NORMAL (31<<9)
#define BUT_CURVE (32<<9)
#define BUT_TOGDUAL (33<<9)
#define ICONTOGN (34<<9)
#define FTPREVIEW (35<<9)
#define NUMABS (36<<9)
#define HMENU (37<<9)
#define BUTTYPE (63<<9)
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
int uiGetRoundBox(void);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
/* Menus
*
* These functions are used by popup menus, toolbox and header menus. They
* assume uiMenuItem head is already created, which is done by uiMenuButton
* for header menus, or can be done with uiPupMenuBegin for popups. These
* functions do not use uiDefBut functions in order to simplify creating
* them, and to permit other types of menus (radial, ..) in the future. */
typedef struct uiMenuItem uiMenuItem;
typedef void (*uiMenuCreateFunc)(struct bContext *C, uiMenuItem *head, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
void uiMenuFunc(uiMenuItem *head, uiMenuHandleFunc handlefunc, void *argv);
void uiMenuContext(uiMenuItem *head, int opcontext);
void uiMenuItemVal(uiMenuItem *head, const char *name, int icon, int argval);
void uiMenuItemEnumO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
void uiMenuItemBooleanO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
void uiMenuItemsEnumO(uiMenuItem *head, char *opname, char *propname);
void uiMenuItemIntO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, int value);
void uiMenuItemFloatO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, float value);
void uiMenuItemStringO(uiMenuItem *head, const char *name, int icon, char *opname, char *propname, char *value);
void uiMenuItemO(uiMenuItem *head, int icon, char *opname);
void uiMenuItemBooleanR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
void uiMenuItemEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname, int value);
void uiMenuItemsEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
void uiMenuLevel(uiMenuItem *head, const char *name, uiMenuCreateFunc newlevel);
void uiMenuLevelEnumO(uiMenuItem *head, char *opname, char *propname);
void uiMenuLevelEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
void uiMenuSeparator(uiMenuItem *head);
/* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* uiPupMenuBegin/End functions can be used to define own items with
* the uiMenu functions inbetween. If it is a simple confirmation menu
* or similar, popups can be created with a single function call. */
uiMenuItem *uiPupMenuBegin(const char *title, int icon);
void uiPupMenuEnd(struct bContext *C, struct uiMenuItem *head);
void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, char *filename);
void uiPupMenuNotice(struct bContext *C, char *str, ...);
void uiPupMenuError(struct bContext *C, char *str, ...);
void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
void uiPupMenuSetActive(int val);
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*
* */
uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, char *name, short dt, short font);
void uiEndBlock(const struct bContext *C, uiBlock *block);
void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
uiBlock *uiGetBlock(char *name, struct ARegion *ar);
void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
void uiBlockClearButLock(uiBlock *block);
/* Appearance/Cruft
*
* These functions should mostly dissappear ideally, or become internal.
* Font handling could move to blenfont/, and appearance could be dictated
* better by high level information instead of spread out all over. */
void uiSetCurFont(uiBlock *block, int index);
void *uiSetCurFont_ext(float aspect);
void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small);
void *uiBlockGetCurFont (uiBlock *block);
/* automatic aligning, horiz or verical */
void uiBlockBeginAlign(uiBlock *block);
void uiBlockEndAlign(uiBlock *block);
void uiBoundsBlock(struct uiBlock *block, int addval);
void uiTextBoundsBlock(uiBlock *block, int addval);
void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
int uiBlocksGetYMin (struct ListBase *lb);
int uiBlockGetCol (uiBlock *block);
void uiBlockSetCol (uiBlock *block, int col);
void uiBlockSetEmboss (uiBlock *block, int emboss);
void uiBlockSetDirection (uiBlock *block, int direction);
void uiBlockFlipOrder (uiBlock *block);
void uiBlockSetFlag (uiBlock *block, int flag);
void uiBlockClearFlag (uiBlock *block, int flag);
void uiBlockSetXOfs (uiBlock *block, int xofs);
int uiButGetRetVal (uiBut *but);
void uiButSetFlag (uiBut *but, int flag);
void uiButClearFlag (uiBut *but, int flag);
void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag);
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(uiBlock *block,
int type, int retval, char *str,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconBut(uiBlock *block,
int type, int retval, int icon,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBut(uiBlock *block,
int type, int retval, int icon, char *str,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
/* Special Buttons
*
* Butons with a more specific purpose:
* - IDPoinBut: for creating buttons that work on a pointer to an ID block.
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined. */
#define UI_ID_RENAME 1
#define UI_ID_BROWSE 2
#define UI_ID_ADD_NEW 4
#define UI_ID_OPEN 8
#define UI_ID_ALONE 16
#define UI_ID_DELETE 32
#define UI_ID_LOCAL 64
#define UI_ID_AUTO_NAME 128
#define UI_ID_FAKE_USER 256
#define UI_ID_PIN 512
#define UI_ID_BROWSE_RENDER 1024
#define UI_ID_FULL (UI_ID_RENAME|UI_ID_BROWSE|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_ALONE|UI_ID_DELETE|UI_ID_LOCAL)
typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
short x1, short y1, short x2, short y2, void *idpp, char *tip);
int uiDefIDPoinButs(uiBlock *block, struct Main *main, struct ID *parid, struct ID *id, int id_code, short *pin_p, int x, int y, uiIDPoinFunc func, int events);
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2);
int uiDefAutoButsRNA(const struct bContext *C, uiBlock *block, struct PointerRNA *ptr);
/* Links
*
* Game engine logic brick links. Non-functional currently in 2.5,
* code to handle and draw these is disabled internally. */
void uiSetButLink(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
void uiComposeLinks(uiBlock *block);
uiBut *uiFindInlink(uiBlock *block, void *poin);
/* Callbacks
*
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* uiButSetCompleteFunc is for tab completion.
*
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* uiButSetNFunc will free the argument with MEM_freeN. */
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
void uiBlockSetButmFunc (uiBlock *block, uiMenuHandleFunc func, void *arg);
void uiBlockSetFunc (uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void uiButSetFunc (uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void uiButSetNFunc (uiBut *but, uiButHandleNFunc func, void *argN, void *arg2);
void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg);
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(struct bContext *C, uiBlock *block));
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
AutoComplete *autocomplete_begin(char *startname, int maxlen);
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
void autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
extern void uiNewPanelTabbed(char *, char *);
extern int uiNewPanel(const struct bContext *C, struct ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
extern void uiFreePanels(struct ListBase *lb);
extern void uiDrawPanels(const struct bContext *C, int re_align);
extern void uiSetPanelsView2d(struct ARegion *ar);
extern void uiMatchPanelsView2d(struct ARegion *ar);
extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
extern void uiNewPanelTitle(struct uiBlock *block, char *str);
extern uiBlock *uiFindOpenPanelBlockName(struct ListBase *lb, char *name);
extern int uiAlignPanelStep(struct ScrArea *sa, struct ARegion *ar, float fac);
extern void uiPanelControl(int);
extern void uiSetPanelHandler(int);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_add_region_handlers(struct ListBase *handlers);
void UI_add_area_handlers(struct ListBase *handlers);
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *menu);
/* Legacy code
* Callbacks and utils to get 2.48 work */
void test_idbutton_cb(struct bContext *C, void *namev, void *arg2);
void test_scriptpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_actionpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_obpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_meshobpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_meshpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_matpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_scenepoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_grouppoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_texpoin_but(struct bContext *C, char *name, struct ID **idpp);
void test_imapoin_but(struct bContext *C, char *name, struct ID **idpp);
void autocomplete_bone(struct bContext *C, char *str, void *arg_v);
void autocomplete_vgroup(struct bContext *C, char *str, void *arg_v);
struct CurveMapping;
struct rctf;
void curvemap_buttons(uiBlock *block, struct CurveMapping *cumap, char labeltype, short event, short redraw, struct rctf *rect);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
void UI_init_userdef(void);
void UI_exit(void);
/* XXX hide this */
uiBut *uiDefMenuButO(uiBlock *block, char *opname, char *name);
uiBut *uiDefMenuSep(uiBlock *block);
uiBut *uiDefMenuSub(uiBlock *block, uiBlockCreateFunc func, char *name);
uiBut *uiDefMenuTogR(uiBlock *block, struct PointerRNA *ptr, char *propname, char *propvalue, char *name);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu currently. */
/* layout */
#define UI_LAYOUT_HORIZONTAL 0
#define UI_LAYOUT_VERTICAL 1
typedef struct uiLayout uiLayout;
uiLayout *uiLayoutBegin(int dir, int x, int y, int w, int h);
void uiLayoutContext(uiLayout *layout, int opcontext);
void uiLayoutEnd(const struct bContext *C, uiBlock *block, uiLayout *layout, int *x, int *y);
/* vertical button templates */
#define UI_TSLOT_COLUMN_1 0
#define UI_TSLOT_COLUMN_2 1
#define UI_TSLOT_COLUMN_3 2
#define UI_TSLOT_COLUMN_4 3
#define UI_TSLOT_COLUMN_5 4
#define UI_TSLOT_COLUMN_MAX 5
#define UI_TSLOT_LR_LEFT 0
#define UI_TSLOT_LR_RIGHT 1
void uiTemplateLeftRight(uiLayout *layout);
void uiTemplateColumn(uiLayout *layout);
uiLayout *uiTemplateStack(uiLayout *layout);
/* horizontal header templates */
#define UI_TSLOT_HEADER 0
void uiTemplateHeaderMenus(uiLayout *layout);
void uiTemplateHeaderButtons(uiLayout *layout);
void uiTemplateHeaderID(uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, uiIDPoinFunc func);
void uiTemplateSetColor(uiLayout *layout, int color);
/* items */
void uiItemO(uiLayout *layout, int slot, const char *name, int icon, char *opname);
void uiItemEnumO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, int value);
void uiItemsEnumO(uiLayout *layout, int slot, char *opname, char *propname);
void uiItemBooleanO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, int value);
void uiItemIntO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, int value);
void uiItemFloatO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, float value);
void uiItemStringO(uiLayout *layout, int slot, const char *name, int icon, char *opname, char *propname, char *value);
void uiItemFullO(uiLayout *layout, int slot, const char *name, int icon, char *idname, IDProperty *properties, int context);
void uiItemR(uiLayout *layout, int slot, const char *name, int icon, struct PointerRNA *ptr, char *propname);
void uiItemFullR(uiLayout *layout, int slot, const char *name, int icon, struct PointerRNA *ptr, char *propname, int index);
void uiItemLabel(uiLayout *layout, int slot, const char *name, int icon);
void uiItemMenu(uiLayout *layout, int slot, const char *name, int icon, uiMenuCreateFunc func);
/* utilities */
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
typedef void (*uiHeaderCreateFunc)(const struct bContext *C, uiLayout *layout);
typedef void (*uiPanelCreateFunc)(const struct bContext *C, uiLayout *layout);
void uiPanelLayout(const struct bContext *C, struct ARegion *ar, char *blockname,
char *panelname, char *tabname, uiPanelCreateFunc func, int order);
void uiCompactPanelLayout(const struct bContext *C, struct ARegion *ar, char *blockname,
char *panelname, char *tabname, uiPanelCreateFunc func, int order);
void uiHeaderLayout(const struct bContext *C, struct ARegion *ar,
uiHeaderCreateFunc func);
#endif /* UI_INTERFACE_H */