190 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor:
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 *		Dalai Felinto
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 */
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#include "COM_DisplaceOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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DisplaceOperation::DisplaceOperation() : NodeOperation()
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{
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	this->addInputSocket(COM_DT_COLOR);
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	this->addInputSocket(COM_DT_VECTOR);
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	this->addInputSocket(COM_DT_VALUE);
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	this->addInputSocket(COM_DT_VALUE);
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	this->addOutputSocket(COM_DT_COLOR);
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	this->setComplex(true);
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	this->m_inputColorProgram = NULL;
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	this->m_inputVectorProgram = NULL;
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	this->m_inputScaleXProgram = NULL;
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	this->m_inputScaleYProgram = NULL;
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}
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void DisplaceOperation::initExecution()
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{
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	this->m_inputColorProgram = this->getInputSocketReader(0);
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	this->m_inputVectorProgram = this->getInputSocketReader(1);
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	this->m_inputScaleXProgram = this->getInputSocketReader(2);
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	this->m_inputScaleYProgram = this->getInputSocketReader(3);
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	this->m_width_x4 = this->getWidth() * 4;
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	this->m_height_x4 = this->getHeight() * 4;
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}
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void DisplaceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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	float xy[2] = { x, y };
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	float uv[2], deriv[2][2];
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	pixelTransform(xy, uv, deriv);
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	/* EWA filtering (without nearest it gets blurry with NO distortion) */
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	this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR);
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}
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bool DisplaceOperation::read_displacement(float x, float y, float xscale, float yscale, const float origin[2], float &r_u, float &r_v)
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{
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	float width = m_inputVectorProgram->getWidth();
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	float height = m_inputVectorProgram->getHeight();
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	if (x < 0.0f || x >= width || y < 0.0f || y >= height) {
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		r_u = 0.0f;
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		r_v = 0.0f;
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		return false;
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	}
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	else {
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		float col[4];
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		m_inputVectorProgram->readSampled(col, x, y, COM_PS_BILINEAR);
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		r_u = origin[0] - col[0] * xscale;
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		r_v = origin[1] - col[1] * yscale;
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		return true;
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	}
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}
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void DisplaceOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2])
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{
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	float col[4];
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	float uv[2]; /* temporary variables for derivative estimation */
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	int num;
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	m_inputScaleXProgram->readSampled(col, xy[0], xy[1], COM_PS_NEAREST);
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	float xs = col[0];
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	m_inputScaleYProgram->readSampled(col, xy[0], xy[1], COM_PS_NEAREST);
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	float ys = col[0];
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	/* clamp x and y displacement to triple image resolution - 
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	 * to prevent hangs from huge values mistakenly plugged in eg. z buffers */
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	CLAMP(xs, -m_width_x4, m_width_x4);
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	CLAMP(ys, -m_height_x4, m_height_x4);
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	/* displaced pixel in uv coords, for image sampling */
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	read_displacement(xy[0], xy[1], xs, ys, xy, r_uv[0], r_uv[1]);
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	/* Estimate partial derivatives using 1-pixel offsets */
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	const float epsilon[2] = { 1.0f, 1.0f };
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	zero_v2(r_deriv[0]);
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	zero_v2(r_deriv[1]);
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	num = 0;
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	if (read_displacement(xy[0] + epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) {
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		r_deriv[0][0] += uv[0] - r_uv[0];
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		r_deriv[1][0] += uv[1] - r_uv[1];
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		++num;
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	}
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	if (read_displacement(xy[0] - epsilon[0], xy[1], xs, ys, xy, uv[0], uv[1])) {
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		r_deriv[0][0] += r_uv[0] - uv[0];
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		r_deriv[1][0] += r_uv[1] - uv[1];
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		++num;
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	}
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	if (num > 0) {
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		float numinv = 1.0f / (float)num;
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		r_deriv[0][0] *= numinv;
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		r_deriv[1][0] *= numinv;
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	}
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	num = 0;
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	if (read_displacement(xy[0], xy[1] + epsilon[1], xs, ys, xy, uv[0], uv[1])) {
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		r_deriv[0][1] += uv[0] - r_uv[0];
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		r_deriv[1][1] += uv[1] - r_uv[1];
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		++num;
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	}
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	if (read_displacement(xy[0], xy[1] - epsilon[1], xs, ys, xy, uv[0], uv[1])) {
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		r_deriv[0][1] += r_uv[0] - uv[0];
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		r_deriv[1][1] += r_uv[1] - uv[1];
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		++num;
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	}
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	if (num > 0) {
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		float numinv = 1.0f / (float)num;
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		r_deriv[0][1] *= numinv;
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		r_deriv[1][1] *= numinv;
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	}
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}
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void DisplaceOperation::deinitExecution()
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{
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	this->m_inputColorProgram = NULL;
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	this->m_inputVectorProgram = NULL;
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	this->m_inputScaleXProgram = NULL;
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	this->m_inputScaleYProgram = NULL;
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}
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bool DisplaceOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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	rcti colorInput;
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	rcti vectorInput;
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	NodeOperation *operation = NULL;
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	/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
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	/* image */
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	operation = getInputOperation(0);
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	colorInput.xmax = operation->getWidth();
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	colorInput.xmin = 0;
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	colorInput.ymax = operation->getHeight();
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	colorInput.ymin = 0;
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	if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
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		return true;
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	}
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	/* vector */
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	operation = getInputOperation(1);
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	vectorInput.xmax = input->xmax + 1;
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	vectorInput.xmin = input->xmin - 1;
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	vectorInput.ymax = input->ymax + 1;
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	vectorInput.ymin = input->ymin - 1;
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	if (operation->determineDependingAreaOfInterest(&vectorInput, readOperation, output)) {
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		return true;
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	}
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	/* scale x */
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	operation = getInputOperation(2);
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	if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
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		return true;
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	}
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	/* scale y */
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	operation = getInputOperation(3);
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	if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) {
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		return true;
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	}
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	return false;
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}
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