Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
// Copyright 2018 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#ifndef OPENSUBDIV_CONVERTER_ORIENT_H_
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# define OPENSUBDIV_CONVERTER_ORIENT_H_
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# include <opensubdiv/far/types.h>
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// Set of utility functions which are needed to bring topology to an orientation
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// (or, winding, if you wish) which OpenSubdiv expects.
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namespace opensubdiv_capi {
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inline void reverseFaceVertices(int *face_vertices, const int num_vertices);
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// TODO(sergey): Document which value corresponds to which winding.
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inline int getLoopWinding(int vert0_of_face, int vert1_of_face);
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inline void reverseFaceLoops(OpenSubdiv::Far::IndexArray *face_vertices,
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OpenSubdiv::Far::IndexArray *face_edges);
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// Used for debugging, checks whether orientation happened correct.
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void checkOrientedVertexConnectivity(const int num_vertex_edges,
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const int num_vertex_faces,
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const int *vertex_edges,
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const int *vertex_faces,
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const int *dst_vertex_edges,
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const int *dst_vertex_faces);
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} // namespace opensubdiv_capi
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#endif // OPENSUBDIV_CONVERTER_ORIENT_H_
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#include "internal/opensubdiv_converter_orient_impl.h"
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