Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup balembic
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*/
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#include "abc_mball.h"
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#include "abc_mesh.h"
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#include "abc_transform.h"
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extern "C" {
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_library.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "DEG_depsgraph.h"
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#include "MEM_guardedalloc.h"
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}
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AbcMBallWriter::AbcMBallWriter(Main *bmain,
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Object *ob,
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AbcTransformWriter *parent,
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uint32_t time_sampling,
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ExportSettings &settings)
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: AbcGenericMeshWriter(ob, parent, time_sampling, settings), m_bmain(bmain)
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{
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m_is_animated = isAnimated();
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}
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AbcMBallWriter::~AbcMBallWriter()
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{
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}
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bool AbcMBallWriter::isAnimated() const
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{
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return true;
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}
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Mesh *AbcMBallWriter::getEvaluatedMesh(Scene * /*scene_eval*/, Object *ob_eval, bool &r_needsfree)
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{
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if (ob_eval->runtime.mesh_eval != NULL) {
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/* Mesh_eval only exists when generative modifiers are in use. */
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r_needsfree = false;
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return ob_eval->runtime.mesh_eval;
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}
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r_needsfree = true;
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/* The approach below is copied from BKE_mesh_new_from_object() */
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Mesh *tmpmesh = BKE_mesh_add(m_bmain, ((ID *)m_object->data)->name + 2);
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BLI_assert(tmpmesh != NULL);
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/* BKE_mesh_add gives us a user count we don't need */
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id_us_min(&tmpmesh->id);
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ListBase disp = {NULL, NULL};
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/* TODO(sergey): This is gonna to work for until Depsgraph
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* only contains for_render flag. As soon as CoW is
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* implemented, this is to be rethinked.
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*/
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BKE_displist_make_mball_forRender(m_settings.depsgraph, m_settings.scene, m_object, &disp);
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BKE_mesh_from_metaball(&disp, tmpmesh);
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BKE_displist_free(&disp);
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BKE_mesh_texspace_copy_from_object(tmpmesh, m_object);
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return tmpmesh;
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}
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void AbcMBallWriter::freeEvaluatedMesh(struct Mesh *mesh)
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{
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BKE_id_free(m_bmain, mesh);
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}
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bool AbcMBallWriter::isBasisBall(Scene *scene, Object *ob)
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{
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Object *basis_ob = BKE_mball_basis_find(scene, ob);
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return ob == basis_ob;
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}
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