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blender-archive/source/blender/blenkernel/intern/shader_fx.c
Bastien Montagne 23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00

257 lines
6.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup bke
*/
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BLI_string_utils.h"
#include "BLT_translation.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_shader_fx_types.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_gpencil.h"
#include "BKE_shader_fx.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "FX_shader_types.h"
static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = {NULL};
/* *************************************************** */
/* Methods - Evaluation Loops, etc. */
/* check if exist grease pencil effects */
bool BKE_shaderfx_has_gpencil(Object *ob)
{
ShaderFxData *fx;
for (fx = ob->shader_fx.first; fx; fx = fx->next) {
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
if (fxi->type == eShaderFxType_GpencilType) {
return true;
}
}
return false;
}
void BKE_shaderfx_init(void)
{
/* Initialize shaders */
shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */
}
ShaderFxData *BKE_shaderfx_new(int type)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type);
ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name);
/* note, this name must be made unique later */
BLI_strncpy(fx->name, DATA_(fxi->name), sizeof(fx->name));
fx->type = type;
fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render | eShaderFxMode_Expanded;
fx->flag = eShaderFxFlag_OverrideLibrary_Local;
if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) {
fx->mode |= eShaderFxMode_Editmode;
}
if (fxi->initData) {
fxi->initData(fx);
}
return fx;
}
static void shaderfx_free_data_id_us_cb(void *UNUSED(userData),
Object *UNUSED(ob),
ID **idpoin,
int cb_flag)
{
ID *id = *idpoin;
if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
id_us_min(id);
}
}
void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
if (fxi->foreachIDLink) {
fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL);
}
else if (fxi->foreachObjectLink) {
fxi->foreachObjectLink(fx, NULL, (ShaderFxObjectWalkFunc)shaderfx_free_data_id_us_cb, NULL);
}
}
if (fxi->freeData) {
fxi->freeData(fx);
}
if (fx->error) {
MEM_freeN(fx->error);
}
MEM_freeN(fx);
}
void BKE_shaderfx_free(ShaderFxData *fx)
{
BKE_shaderfx_free_ex(fx, 0);
}
/* check unique name */
bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx)
{
if (shaders && fx) {
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
return BLI_uniquename(
shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
}
return false;
}
bool BKE_shaderfx_dependsOnTime(ShaderFxData *fx)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
return fxi->dependsOnTime && fxi->dependsOnTime(fx);
}
const ShaderFxTypeInfo *BKE_shaderfxType_getInfo(ShaderFxType type)
{
/* type unsigned, no need to check < 0 */
if (type < NUM_SHADER_FX_TYPES && shader_fx_types[type]->name[0] != '\0') {
return shader_fx_types[type];
}
else {
return NULL;
}
}
void BKE_shaderfx_copyData_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx_src->type);
/* fx_dst may have already be fully initialized with some extra allocated data,
* we need to free it now to avoid memleak. */
if (fxi->freeData) {
fxi->freeData(fx_dst);
}
const size_t data_size = sizeof(ShaderFxData);
const char *fx_src_data = ((const char *)fx_src) + data_size;
char *fx_dst_data = ((char *)fx_dst) + data_size;
BLI_assert(data_size <= (size_t)fxi->struct_size);
memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size);
}
static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData),
Object *UNUSED(ob),
ID **idpoin,
int cb_flag)
{
ID *id = *idpoin;
if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
id_us_plus(id);
}
}
void BKE_shaderfx_copyData_ex(ShaderFxData *fx, ShaderFxData *target, const int flag)
{
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
target->mode = fx->mode;
target->flag = fx->flag;
if (fxi->copyData) {
fxi->copyData(fx, target);
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
if (fxi->foreachIDLink) {
fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL);
}
else if (fxi->foreachObjectLink) {
fxi->foreachObjectLink(
target, NULL, (ShaderFxObjectWalkFunc)shaderfx_copy_data_id_us_cb, NULL);
}
}
}
void BKE_shaderfx_copyData(ShaderFxData *fx, ShaderFxData *target)
{
BKE_shaderfx_copyData_ex(fx, target, 0);
}
ShaderFxData *BKE_shaderfx_findByType(Object *ob, ShaderFxType type)
{
ShaderFxData *fx = ob->shader_fx.first;
for (; fx; fx = fx->next) {
if (fx->type == type) {
break;
}
}
return fx;
}
void BKE_shaderfx_foreachIDLink(Object *ob, ShaderFxIDWalkFunc walk, void *userData)
{
ShaderFxData *fx = ob->shader_fx.first;
for (; fx; fx = fx->next) {
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
if (fxi->foreachIDLink) {
fxi->foreachIDLink(fx, ob, walk, userData);
}
else if (fxi->foreachObjectLink) {
/* each Object can masquerade as an ID, so this should be OK */
ShaderFxObjectWalkFunc fp = (ShaderFxObjectWalkFunc)walk;
fxi->foreachObjectLink(fx, ob, fp, userData);
}
}
}
ShaderFxData *BKE_shaderfx_findByName(Object *ob, const char *name)
{
return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name));
}