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blender-archive/source/blender/collada/EffectExporter.h
Gaia Clary eda377c223 update Collada Importer: reworked export and import of Materials
- added import of transparency and emission into principled BSDF Shader
- added support for importing all default collada material parameters

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)
  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

- added support for exporting collada material parameters:

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)

- prepared support for exporting the following parameters
  but currently commented out:

  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

  Problem: For now we only allow export of principled BSDF based
  materials. I am not sure from where to get ambient, specular
  and reflective as those values are not included in the
  principled BSDF Shader (wip).
2019-06-05 12:42:54 +02:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
*/
#ifndef __EFFECTEXPORTER_H__
#define __EFFECTEXPORTER_H__
#include <string>
#include <vector>
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWStreamWriter.h"
#include "COLLADASWSampler.h"
#include "COLLADASWLibraryEffects.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "ExportSettings.h"
#include "collada_utils.h"
class EffectsExporter : COLLADASW::LibraryEffects {
public:
EffectsExporter(COLLADASW::StreamWriter *sw,
BCExportSettings &export_settings,
KeyImageMap &key_image_map);
void exportEffects(bContext *C, Scene *sce);
void operator()(Material *ma, Object *ob);
COLLADASW::ColorOrTexture createTexture(Image *ima,
std::string &uv_layer_name,
COLLADASW::Sampler *sampler
/*COLLADASW::Surface *surface*/);
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
private:
void set_shader_type(COLLADASW::EffectProfile &ep, Material *ma);
void set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma);
void set_emission(COLLADASW::EffectProfile &ep, Material *ma);
void set_ior(COLLADASW::EffectProfile &ep, Material *ma);
void set_shininess(COLLADASW::EffectProfile &ep, Material *ma);
void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
void set_ambient(COLLADASW::EffectProfile &ep, Material *ma);
void set_specular(COLLADASW::EffectProfile &ep, Material *ma);
void set_reflective(COLLADASW::EffectProfile &ep, Material *ma);
void get_images(Material *ma, KeyImageMap &uid_image_map);
void create_image_samplers(COLLADASW::EffectProfile &ep,
KeyImageMap &uid_image_map,
std::string &active_uv);
void writeTextures(COLLADASW::EffectProfile &ep,
std::string &key,
COLLADASW::Sampler *sampler,
MTex *t,
Image *ima,
std::string &uvname);
bool hasEffects(Scene *sce);
BCExportSettings &export_settings;
KeyImageMap &key_image_map;
Scene *scene;
bContext *mContext;
};
#endif