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blender-archive/source/blender/compositor/operations/COM_WriteBufferOperation.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

67 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_WRITEBUFFEROPERATION_H__
#define __COM_WRITEBUFFEROPERATION_H__
#include "COM_NodeOperation.h"
#include "COM_MemoryProxy.h"
#include "COM_SocketReader.h"
/**
* \brief NodeOperation to write to a tile
* \ingroup Operation
*/
class WriteBufferOperation : public NodeOperation {
MemoryProxy *m_memoryProxy;
bool m_single_value; /* single value stored in buffer */
NodeOperation *m_input;
public:
WriteBufferOperation(DataType datatype);
~WriteBufferOperation();
MemoryProxy *getMemoryProxy()
{
return this->m_memoryProxy;
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
bool isWriteBufferOperation() const
{
return true;
}
bool isSingleValue() const
{
return m_single_value;
}
void executeRegion(rcti *rect, unsigned int tileNumber);
void initExecution();
void deinitExecution();
void executeOpenCLRegion(OpenCLDevice *device,
rcti *rect,
unsigned int chunkNumber,
MemoryBuffer **memoryBuffers,
MemoryBuffer *outputBuffer);
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void readResolutionFromInputSocket();
inline NodeOperation *getInput()
{
return m_input;
}
};
#endif