This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
Jacques Lucke a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00

2637 lines
101 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Methods for constructing depsgraph
*/
#include "intern/builder/deg_builder_relations.h"
#include <stdio.h>
#include <stdlib.h>
#include <cstring> /* required for STREQ later on. */
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
extern "C" {
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_mask_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_object_force_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_animsys.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_collision.h"
#include "BKE_fcurve.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_rigidbody.h"
#include "BKE_sequencer.h"
#include "BKE_shader_fx.h"
#include "BKE_shrinkwrap.h"
#include "BKE_sound.h"
#include "BKE_tracking.h"
#include "BKE_world.h"
#include "RNA_access.h"
#include "RNA_types.h"
} /* extern "C" */
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_pchanmap.h"
#include "intern/debug/deg_debug.h"
#include "intern/depsgraph_tag.h"
#include "intern/depsgraph_physics.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
#include "intern/node/deg_node_time.h"
#include "intern/depsgraph_type.h"
namespace DEG {
/* ***************** */
/* Relations Builder */
/* TODO(sergey): This is somewhat weak, but we don't want neither false-positive
* time dependencies nor special exceptions in the depsgraph evaluation.
*/
static bool python_driver_depends_on_time(ChannelDriver *driver)
{
if (driver->expression[0] == '\0') {
/* Empty expression depends on nothing. */
return false;
}
if (strchr(driver->expression, '(') != NULL) {
/* Function calls are considered dependent on a time. */
return true;
}
if (strstr(driver->expression, "frame") != NULL) {
/* Variable `frame` depends on time. */
/* TODO(sergey): This is a bit weak, but not sure about better way of
* handling this. */
return true;
}
/* Possible indirect time relation s should be handled via variable
* targets. */
return false;
}
static bool particle_system_depends_on_time(ParticleSystem *psys)
{
ParticleSettings *part = psys->part;
/* Non-hair particles we always consider dependent on time. */
if (part->type != PART_HAIR) {
return true;
}
/* Dynamics always depends on time. */
if (psys->flag & PSYS_HAIR_DYNAMICS) {
return true;
}
/* TODO(sergey): Check what else makes hair dependent on time. */
return false;
}
static bool object_particles_depends_on_time(Object *object)
{
if (object->type != OB_MESH) {
return false;
}
LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
if (particle_system_depends_on_time(psys)) {
return true;
}
}
return false;
}
static bool check_id_has_anim_component(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt == NULL) {
return false;
}
return (adt->action != NULL) || (!BLI_listbase_is_empty(&adt->nla_tracks));
}
static OperationCode bone_target_opcode(ID *target,
const char *subtarget,
ID *id,
const char *component_subdata,
RootPChanMap *root_map)
{
/* Same armature. */
if (target == id) {
/* Using "done" here breaks in-chain deps, while using
* "ready" here breaks most production rigs instead.
* So, we do a compromise here, and only do this when an
* IK chain conflict may occur. */
if (root_map->has_common_root(component_subdata, subtarget)) {
return OperationCode::BONE_READY;
}
}
return OperationCode::BONE_DONE;
}
static bool object_have_geometry_component(const Object *object)
{
return ELEM(object->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_MBALL, OB_LATTICE, OB_GPENCIL);
}
/* **** General purpose functions **** */
DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
Depsgraph *graph,
DepsgraphBuilderCache *cache)
: DepsgraphBuilder(bmain, graph, cache), scene_(NULL), rna_node_query_(graph, this)
{
}
TimeSourceNode *DepsgraphRelationBuilder::get_node(const TimeSourceKey &key) const
{
if (key.id) {
/* XXX TODO */
return NULL;
}
else {
return graph_->time_source;
}
}
ComponentNode *DepsgraphRelationBuilder::get_node(const ComponentKey &key) const
{
IDNode *id_node = graph_->find_id_node(key.id);
if (!id_node) {
fprintf(stderr,
"find_node component: Could not find ID %s\n",
(key.id != NULL) ? key.id->name : "<null>");
return NULL;
}
ComponentNode *node = id_node->find_component(key.type, key.name);
return node;
}
OperationNode *DepsgraphRelationBuilder::get_node(const OperationKey &key) const
{
OperationNode *op_node = find_node(key);
if (op_node == NULL) {
fprintf(stderr,
"find_node_operation: Failed for (%s, '%s')\n",
operationCodeAsString(key.opcode),
key.name);
}
return op_node;
}
Node *DepsgraphRelationBuilder::get_node(const RNAPathKey &key)
{
return rna_node_query_.find_node(&key.ptr, key.prop, key.source);
}
OperationNode *DepsgraphRelationBuilder::find_node(const OperationKey &key) const
{
IDNode *id_node = graph_->find_id_node(key.id);
if (!id_node) {
return NULL;
}
ComponentNode *comp_node = id_node->find_component(key.component_type, key.component_name);
if (!comp_node) {
return NULL;
}
return comp_node->find_operation(key.opcode, key.name, key.name_tag);
}
bool DepsgraphRelationBuilder::has_node(const OperationKey &key) const
{
return find_node(key) != NULL;
}
void DepsgraphRelationBuilder::add_modifier_to_transform_relation(const DepsNodeHandle *handle,
const char *description)
{
IDNode *id_node = handle->node->owner->owner;
ID *id = id_node->id_orig;
ComponentKey geometry_key(id, NodeType::GEOMETRY);
/* Wire up the actual relation. */
add_depends_on_transform_relation(id, geometry_key, description);
}
void DepsgraphRelationBuilder::add_customdata_mask(Object *object,
const DEGCustomDataMeshMasks &customdata_masks)
{
if (customdata_masks != DEGCustomDataMeshMasks() && object != NULL && object->type == OB_MESH) {
DEG::IDNode *id_node = graph_->find_id_node(&object->id);
if (id_node == NULL) {
BLI_assert(!"ID should always be valid");
}
else {
id_node->customdata_masks |= customdata_masks;
}
}
}
void DepsgraphRelationBuilder::add_special_eval_flag(ID *id, uint32_t flag)
{
DEG::IDNode *id_node = graph_->find_id_node(id);
if (id_node == NULL) {
BLI_assert(!"ID should always be valid");
}
else {
id_node->eval_flags |= flag;
}
}
Relation *DepsgraphRelationBuilder::add_time_relation(TimeSourceNode *timesrc,
Node *node_to,
const char *description,
int flags)
{
if (timesrc && node_to) {
return graph_->add_new_relation(timesrc, node_to, description, flags);
}
else {
DEG_DEBUG_PRINTF((::Depsgraph *)graph_,
BUILD,
"add_time_relation(%p = %s, %p = %s, %s) Failed\n",
timesrc,
(timesrc) ? timesrc->identifier().c_str() : "<None>",
node_to,
(node_to) ? node_to->identifier().c_str() : "<None>",
description);
}
return NULL;
}
Relation *DepsgraphRelationBuilder::add_operation_relation(OperationNode *node_from,
OperationNode *node_to,
const char *description,
int flags)
{
if (node_from && node_to) {
return graph_->add_new_relation(node_from, node_to, description, flags);
}
else {
DEG_DEBUG_PRINTF((::Depsgraph *)graph_,
BUILD,
"add_operation_relation(%p = %s, %p = %s, %s) Failed\n",
node_from,
(node_from) ? node_from->identifier().c_str() : "<None>",
node_to,
(node_to) ? node_to->identifier().c_str() : "<None>",
description);
}
return NULL;
}
void DepsgraphRelationBuilder::add_particle_collision_relations(const OperationKey &key,
Object *object,
Collection *collection,
const char *name)
{
ListBase *relations = build_collision_relations(graph_, collection, eModifierType_Collision);
LISTBASE_FOREACH (CollisionRelation *, relation, relations) {
if (relation->ob != object) {
ComponentKey trf_key(&relation->ob->id, NodeType::TRANSFORM);
add_relation(trf_key, key, name);
ComponentKey coll_key(&relation->ob->id, NodeType::GEOMETRY);
add_relation(coll_key, key, name);
}
}
}
void DepsgraphRelationBuilder::add_particle_forcefield_relations(const OperationKey &key,
Object *object,
ParticleSystem *psys,
EffectorWeights *eff,
bool add_absorption,
const char *name)
{
ListBase *relations = build_effector_relations(graph_, eff->group);
/* Make sure physics effects like wind are properly re-evaluating the modifier stack. */
if (!BLI_listbase_is_empty(relations)) {
TimeSourceKey time_src_key;
ComponentKey geometry_key(&object->id, NodeType::GEOMETRY);
add_relation(
time_src_key, geometry_key, "Effector Time -> Particle", RELATION_CHECK_BEFORE_ADD);
}
LISTBASE_FOREACH (EffectorRelation *, relation, relations) {
if (relation->ob != object) {
/* Relation to forcefield object, optionally including geometry. */
ComponentKey eff_key(&relation->ob->id, NodeType::TRANSFORM);
add_relation(eff_key, key, name);
if (ELEM(relation->pd->shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS) ||
relation->pd->forcefield == PFIELD_GUIDE) {
ComponentKey mod_key(&relation->ob->id, NodeType::GEOMETRY);
add_relation(mod_key, key, name);
}
/* Smoke flow relations. */
if (relation->pd->forcefield == PFIELD_SMOKEFLOW && relation->pd->f_source) {
ComponentKey trf_key(&relation->pd->f_source->id, NodeType::TRANSFORM);
add_relation(trf_key, key, "Smoke Force Domain");
ComponentKey eff_key(&relation->pd->f_source->id, NodeType::GEOMETRY);
add_relation(eff_key, key, "Smoke Force Domain");
}
/* Absorption forces need collision relation. */
if (add_absorption && (relation->pd->flag & PFIELD_VISIBILITY)) {
add_particle_collision_relations(key, object, NULL, "Force Absorption");
}
}
if (relation->psys) {
if (relation->ob != object) {
ComponentKey eff_key(&relation->ob->id, NodeType::PARTICLE_SYSTEM);
add_relation(eff_key, key, name);
/* TODO: remove this when/if EVAL_PARTICLES is sufficient
* for up to date particles. */
ComponentKey mod_key(&relation->ob->id, NodeType::GEOMETRY);
add_relation(mod_key, key, name);
}
else if (relation->psys != psys) {
OperationKey eff_key(&relation->ob->id,
NodeType::PARTICLE_SYSTEM,
OperationCode::PARTICLE_SYSTEM_EVAL,
relation->psys->name);
add_relation(eff_key, key, name);
}
}
}
}
Depsgraph *DepsgraphRelationBuilder::getGraph()
{
return graph_;
}
/* **** Functions to build relations between entities **** */
void DepsgraphRelationBuilder::begin_build()
{
}
void DepsgraphRelationBuilder::build_id(ID *id)
{
if (id == NULL) {
return;
}
switch (GS(id->name)) {
case ID_AC:
build_action((bAction *)id);
break;
case ID_AR:
build_armature((bArmature *)id);
break;
case ID_CA:
build_camera((Camera *)id);
break;
case ID_GR:
build_collection(NULL, NULL, (Collection *)id);
break;
case ID_OB:
build_object(NULL, (Object *)id);
break;
case ID_KE:
build_shapekeys((Key *)id);
break;
case ID_LA:
build_light((Light *)id);
break;
case ID_LP:
build_lightprobe((LightProbe *)id);
break;
case ID_NT:
build_nodetree((bNodeTree *)id);
break;
case ID_MA:
build_material((Material *)id);
break;
case ID_TE:
build_texture((Tex *)id);
break;
case ID_IM:
build_image((Image *)id);
break;
case ID_WO:
build_world((World *)id);
break;
case ID_MSK:
build_mask((Mask *)id);
break;
case ID_MC:
build_movieclip((MovieClip *)id);
break;
case ID_ME:
case ID_CU:
case ID_MB:
case ID_LT:
build_object_data_geometry_datablock(id);
break;
case ID_SPK:
build_speaker((Speaker *)id);
break;
case ID_SO:
build_sound((bSound *)id);
break;
case ID_TXT:
/* Not a part of dependency graph. */
break;
case ID_CF:
build_cachefile((CacheFile *)id);
break;
case ID_SCE:
build_scene_parameters((Scene *)id);
break;
default:
fprintf(stderr, "Unhandled ID %s\n", id->name);
BLI_assert(!"Should never happen");
break;
}
}
void DepsgraphRelationBuilder::build_collection(LayerCollection *from_layer_collection,
Object *object,
Collection *collection)
{
if (from_layer_collection != NULL) {
/* If we came from layer collection we don't go deeper, view layer
* builder takes care of going deeper.
*
* NOTE: Do early output before tagging build as done, so possible
* subsequent builds from outside of the layer collection properly
* recurses into all the nested objects and collections. */
return;
}
const bool group_done = built_map_.checkIsBuiltAndTag(collection);
OperationKey object_transform_final_key(
object != NULL ? &object->id : NULL, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
ComponentKey duplicator_key(object != NULL ? &object->id : NULL, NodeType::DUPLI);
if (!group_done) {
LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) {
build_object(NULL, cob->ob);
}
LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
build_collection(NULL, NULL, child->collection);
}
}
if (object != NULL) {
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, ob, graph_->mode) {
ComponentKey dupli_transform_key(&ob->id, NodeType::TRANSFORM);
add_relation(dupli_transform_key, object_transform_final_key, "Dupligroup");
/* Hook to special component, to ensure proper visibility/evaluation
* optimizations. */
add_relation(dupli_transform_key, duplicator_key, "Dupligroup");
const NodeType dupli_geometry_component_type = geometry_tag_to_component(&ob->id);
if (dupli_geometry_component_type != NodeType::UNDEFINED) {
ComponentKey dupli_geometry_component_key(&ob->id, dupli_geometry_component_type);
add_relation(dupli_geometry_component_key, duplicator_key, "Dupligroup");
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
}
void DepsgraphRelationBuilder::build_object(Base *base, Object *object)
{
if (built_map_.checkIsBuiltAndTag(object)) {
if (base != NULL) {
build_object_flags(base, object);
}
return;
}
/* Object Transforms */
OperationCode base_op = (object->parent) ? OperationCode::TRANSFORM_PARENT :
OperationCode::TRANSFORM_LOCAL;
OperationKey base_op_key(&object->id, NodeType::TRANSFORM, base_op);
OperationKey init_transform_key(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_INIT);
OperationKey local_transform_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_LOCAL);
OperationKey parent_transform_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_PARENT);
OperationKey transform_eval_key(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_EVAL);
OperationKey final_transform_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
OperationKey ob_eval_key(&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_EVAL);
add_relation(init_transform_key, local_transform_key, "Transform Init");
/* Various flags, flushing from bases/collections. */
build_object_flags(base, object);
/* Parenting. */
if (object->parent != NULL) {
/* Make sure parent object's relations are built. */
build_object(NULL, object->parent);
/* Parent relationship. */
build_object_parent(object);
/* Local -> parent. */
add_relation(local_transform_key, parent_transform_key, "ObLocal -> ObParent");
}
/* Modifiers. */
if (object->modifiers.first != NULL) {
BuilderWalkUserData data;
data.builder = this;
modifiers_foreachIDLink(object, modifier_walk, &data);
}
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != NULL) {
BuilderWalkUserData data;
data.builder = this;
BKE_gpencil_modifiers_foreachIDLink(object, modifier_walk, &data);
}
/* Shader FX. */
if (object->shader_fx.first != NULL) {
BuilderWalkUserData data;
data.builder = this;
BKE_shaderfx_foreachIDLink(object, modifier_walk, &data);
}
/* Constraints. */
if (object->constraints.first != NULL) {
BuilderWalkUserData data;
data.builder = this;
BKE_constraints_id_loop(&object->constraints, constraint_walk, &data);
}
/* Object constraints. */
OperationKey object_transform_simulation_init_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_SIMULATION_INIT);
if (object->constraints.first != NULL) {
OperationKey constraint_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_CONSTRAINTS);
/* Constraint relations. */
build_constraints(&object->id, NodeType::TRANSFORM, "", &object->constraints, NULL);
/* operation order */
add_relation(base_op_key, constraint_key, "ObBase-> Constraint Stack");
add_relation(constraint_key, final_transform_key, "ObConstraints -> Done");
add_relation(constraint_key, ob_eval_key, "Constraint -> Transform Eval");
add_relation(
ob_eval_key, object_transform_simulation_init_key, "Transform Eval -> Simulation Init");
add_relation(object_transform_simulation_init_key,
final_transform_key,
"Simulation -> Final Transform");
}
else {
add_relation(base_op_key, ob_eval_key, "Eval");
add_relation(
ob_eval_key, object_transform_simulation_init_key, "Transform Eval -> Simulation Init");
add_relation(object_transform_simulation_init_key,
final_transform_key,
"Simulation -> Final Transform");
}
/* Animation data */
build_animdata(&object->id);
/* Object data. */
build_object_data(object);
/* Particle systems. */
if (object->particlesystem.first != NULL) {
build_particle_systems(object);
}
/* Proxy object to copy from. */
if (object->proxy_from != NULL) {
/* Object is linked here (comes from the library). */
build_object(NULL, object->proxy_from);
ComponentKey ob_transform_key(&object->proxy_from->id, NodeType::TRANSFORM);
ComponentKey proxy_transform_key(&object->id, NodeType::TRANSFORM);
add_relation(ob_transform_key, proxy_transform_key, "Proxy Transform");
}
if (object->proxy_group != NULL && object->proxy_group != object->proxy) {
/* Object is local here (local in .blend file, users interacts with it). */
build_object(NULL, object->proxy_group);
OperationKey proxy_group_eval_key(
&object->proxy_group->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_EVAL);
add_relation(proxy_group_eval_key, transform_eval_key, "Proxy Group Transform");
}
/* Object dupligroup. */
if (object->instance_collection != NULL) {
build_collection(NULL, object, object->instance_collection);
}
/* Point caches. */
build_object_pointcache(object);
/* Synchronization back to original object. */
OperationKey synchronize_key(
&object->id, NodeType::SYNCHRONIZATION, OperationCode::SYNCHRONIZE_TO_ORIGINAL);
add_relation(final_transform_key, synchronize_key, "Synchronize to Original");
/* Parameters. */
build_parameters(&object->id);
}
void DepsgraphRelationBuilder::build_object_flags(Base *base, Object *object)
{
if (base == NULL) {
return;
}
OperationKey view_layer_done_key(
&scene_->id, NodeType::LAYER_COLLECTIONS, OperationCode::VIEW_LAYER_EVAL);
OperationKey object_flags_key(
&object->id, NodeType::OBJECT_FROM_LAYER, OperationCode::OBJECT_BASE_FLAGS);
add_relation(view_layer_done_key, object_flags_key, "Base flags flush");
/* Synchronization back to original object. */
OperationKey synchronize_key(
&object->id, NodeType::SYNCHRONIZATION, OperationCode::SYNCHRONIZE_TO_ORIGINAL);
add_relation(object_flags_key, synchronize_key, "Synchronize to Original");
}
void DepsgraphRelationBuilder::build_object_data(Object *object)
{
if (object->data == NULL) {
return;
}
ID *obdata_id = (ID *)object->data;
/* Object data animation. */
if (!built_map_.checkIsBuilt(obdata_id)) {
build_animdata(obdata_id);
}
/* type-specific data. */
switch (object->type) {
case OB_MESH:
case OB_CURVE:
case OB_FONT:
case OB_SURF:
case OB_MBALL:
case OB_LATTICE:
case OB_GPENCIL: {
build_object_data_geometry(object);
/* TODO(sergey): Only for until we support granular
* update of curves. */
if (object->type == OB_FONT) {
Curve *curve = (Curve *)object->data;
if (curve->textoncurve) {
add_special_eval_flag(&curve->textoncurve->id, DAG_EVAL_NEED_CURVE_PATH);
}
}
break;
}
case OB_ARMATURE:
if (ID_IS_LINKED(object) && object->proxy_from != NULL) {
build_proxy_rig(object);
}
else {
build_rig(object);
}
break;
case OB_LAMP:
build_object_data_light(object);
break;
case OB_CAMERA:
build_object_data_camera(object);
break;
case OB_LIGHTPROBE:
build_object_data_lightprobe(object);
break;
case OB_SPEAKER:
build_object_data_speaker(object);
break;
}
Key *key = BKE_key_from_object(object);
if (key != NULL) {
ComponentKey geometry_key((ID *)object->data, NodeType::GEOMETRY);
ComponentKey key_key(&key->id, NodeType::GEOMETRY);
add_relation(key_key, geometry_key, "Shapekeys");
build_nested_shapekey(&object->id, key);
}
/* Materials. */
Material ***materials_ptr = give_matarar(object);
if (materials_ptr != NULL) {
short *num_materials_ptr = give_totcolp(object);
build_materials(*materials_ptr, *num_materials_ptr);
}
}
void DepsgraphRelationBuilder::build_object_data_camera(Object *object)
{
Camera *camera = (Camera *)object->data;
build_camera(camera);
ComponentKey object_parameters_key(&object->id, NodeType::PARAMETERS);
ComponentKey camera_parameters_key(&camera->id, NodeType::PARAMETERS);
add_relation(camera_parameters_key, object_parameters_key, "Camera -> Object");
}
void DepsgraphRelationBuilder::build_object_data_light(Object *object)
{
Light *lamp = (Light *)object->data;
build_light(lamp);
ComponentKey lamp_parameters_key(&lamp->id, NodeType::PARAMETERS);
ComponentKey object_parameters_key(&object->id, NodeType::PARAMETERS);
add_relation(lamp_parameters_key, object_parameters_key, "Light -> Object");
}
void DepsgraphRelationBuilder::build_object_data_lightprobe(Object *object)
{
LightProbe *probe = (LightProbe *)object->data;
build_lightprobe(probe);
OperationKey probe_key(&probe->id, NodeType::PARAMETERS, OperationCode::LIGHT_PROBE_EVAL);
OperationKey object_key(&object->id, NodeType::PARAMETERS, OperationCode::LIGHT_PROBE_EVAL);
add_relation(probe_key, object_key, "LightProbe Update");
}
void DepsgraphRelationBuilder::build_object_data_speaker(Object *object)
{
Speaker *speaker = (Speaker *)object->data;
build_speaker(speaker);
ComponentKey speaker_key(&speaker->id, NodeType::AUDIO);
ComponentKey object_key(&object->id, NodeType::AUDIO);
add_relation(speaker_key, object_key, "Speaker Update");
}
void DepsgraphRelationBuilder::build_object_parent(Object *object)
{
Object *parent = object->parent;
ID *parent_id = &object->parent->id;
ComponentKey ob_key(&object->id, NodeType::TRANSFORM);
/* Type-specific links/ */
switch (object->partype) {
/* Armature Deform (Virtual Modifier) */
case PARSKEL: {
ComponentKey parent_key(parent_id, NodeType::TRANSFORM);
add_relation(parent_key, ob_key, "Armature Deform Parent");
break;
}
/* Vertex Parent */
case PARVERT1:
case PARVERT3: {
ComponentKey parent_key(parent_id, NodeType::GEOMETRY);
add_relation(parent_key, ob_key, "Vertex Parent");
/* Original index is used for optimizations of lookups for subdiv
* only meshes.
* TODO(sergey): This optimization got lost at 2.8, so either verify
* we can get rid of this mask here, or bring the optimization
* back. */
add_customdata_mask(object->parent,
DEGCustomDataMeshMasks::MaskVert(CD_MASK_ORIGINDEX) |
DEGCustomDataMeshMasks::MaskEdge(CD_MASK_ORIGINDEX) |
DEGCustomDataMeshMasks::MaskFace(CD_MASK_ORIGINDEX) |
DEGCustomDataMeshMasks::MaskPoly(CD_MASK_ORIGINDEX));
ComponentKey transform_key(parent_id, NodeType::TRANSFORM);
add_relation(transform_key, ob_key, "Vertex Parent TFM");
break;
}
/* Bone Parent */
case PARBONE: {
ComponentKey parent_bone_key(parent_id, NodeType::BONE, object->parsubstr);
OperationKey parent_transform_key(
parent_id, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
add_relation(parent_bone_key, ob_key, "Bone Parent");
add_relation(parent_transform_key, ob_key, "Armature Parent");
break;
}
default: {
if (object->parent->type == OB_LATTICE) {
/* Lattice Deform Parent - Virtual Modifier. */
ComponentKey parent_key(parent_id, NodeType::TRANSFORM);
ComponentKey geom_key(parent_id, NodeType::GEOMETRY);
add_relation(parent_key, ob_key, "Lattice Deform Parent");
add_relation(geom_key, ob_key, "Lattice Deform Parent Geom");
}
else if (object->parent->type == OB_CURVE) {
Curve *cu = (Curve *)object->parent->data;
if (cu->flag & CU_PATH) {
/* Follow Path. */
ComponentKey parent_key(parent_id, NodeType::GEOMETRY);
add_relation(parent_key, ob_key, "Curve Follow Parent");
ComponentKey transform_key(parent_id, NodeType::TRANSFORM);
add_relation(transform_key, ob_key, "Curve Follow TFM");
}
else {
/* Standard Parent. */
ComponentKey parent_key(parent_id, NodeType::TRANSFORM);
add_relation(parent_key, ob_key, "Curve Parent");
}
}
else {
/* Standard Parent. */
ComponentKey parent_key(parent_id, NodeType::TRANSFORM);
add_relation(parent_key, ob_key, "Parent");
}
break;
}
}
/* Metaballs are the odd balls here (no pun intended): they will request
* instance-list (formerly known as dupli-list) during evaluation. This is
* their way of interacting with all instanced surfaces, making a nice
* effect when is used form particle system. */
if (object->type == OB_MBALL && parent->transflag & OB_DUPLI) {
ComponentKey parent_geometry_key(parent_id, NodeType::GEOMETRY);
/* NOTE: Metaballs are evaluating geometry only after their transform,
* so we only hook up to transform channel here. */
add_relation(parent_geometry_key, ob_key, "Parent");
}
/* Dupliverts uses original vertex index. */
if (parent->transflag & OB_DUPLIVERTS) {
add_customdata_mask(parent, DEGCustomDataMeshMasks::MaskVert(CD_MASK_ORIGINDEX));
}
}
void DepsgraphRelationBuilder::build_object_pointcache(Object *object)
{
ComponentKey point_cache_key(&object->id, NodeType::POINT_CACHE);
/* Different point caches are affecting different aspects of life of the
* object. We keep track of those aspects and avoid duplicate relations. */
enum {
FLAG_TRANSFORM = (1 << 0),
FLAG_GEOMETRY = (1 << 1),
FLAG_ALL = (FLAG_TRANSFORM | FLAG_GEOMETRY),
};
ListBase ptcache_id_list;
BKE_ptcache_ids_from_object(&ptcache_id_list, object, scene_, 0);
int handled_components = 0;
LISTBASE_FOREACH (PTCacheID *, ptcache_id, &ptcache_id_list) {
/* Check which components needs the point cache. */
int flag = -1;
if (ptcache_id->type == PTCACHE_TYPE_RIGIDBODY) {
flag = FLAG_TRANSFORM;
OperationKey transform_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_SIMULATION_INIT);
add_relation(point_cache_key, transform_key, "Point Cache -> Rigid Body");
/* Manual changes to effectors need to invalidate simulation. */
OperationKey rigidbody_rebuild_key(
&scene_->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_REBUILD);
add_relation(rigidbody_rebuild_key,
point_cache_key,
"Rigid Body Rebuild -> Point Cache Reset",
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
}
else {
flag = FLAG_GEOMETRY;
OperationKey geometry_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
add_relation(point_cache_key, geometry_key, "Point Cache -> Geometry");
}
BLI_assert(flag != -1);
/* Tag that we did handle that component. */
handled_components |= flag;
if (handled_components == FLAG_ALL) {
break;
}
}
/* Manual edits to any dependency (or self) should reset the point cache. */
if (!BLI_listbase_is_empty(&ptcache_id_list)) {
OperationKey transform_eval_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_EVAL);
OperationKey geometry_init_key(
&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_INIT);
add_relation(transform_eval_key,
point_cache_key,
"Transform Simulation -> Point Cache",
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
add_relation(geometry_init_key,
point_cache_key,
"Geometry Init -> Point Cache",
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
}
BLI_freelistN(&ptcache_id_list);
}
void DepsgraphRelationBuilder::build_constraints(ID *id,
NodeType component_type,
const char *component_subdata,
ListBase *constraints,
RootPChanMap *root_map)
{
OperationKey constraint_op_key(id,
component_type,
component_subdata,
(component_type == NodeType::BONE) ?
OperationCode::BONE_CONSTRAINTS :
OperationCode::TRANSFORM_CONSTRAINTS);
/* Add dependencies for each constraint in turn. */
for (bConstraint *con = (bConstraint *)constraints->first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
/* Invalid constraint type. */
if (cti == NULL) {
continue;
}
/* Special case for camera tracking -- it doesn't use targets to
* define relations. */
/* TODO: we can now represent dependencies in a much richer manner,
* so review how this is done. */
if (ELEM(cti->type,
CONSTRAINT_TYPE_FOLLOWTRACK,
CONSTRAINT_TYPE_CAMERASOLVER,
CONSTRAINT_TYPE_OBJECTSOLVER)) {
bool depends_on_camera = false;
if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
if (((data->clip) || (data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0]) {
depends_on_camera = true;
}
if (data->depth_ob) {
ComponentKey depth_transform_key(&data->depth_ob->id, NodeType::TRANSFORM);
ComponentKey depth_geometry_key(&data->depth_ob->id, NodeType::GEOMETRY);
add_relation(depth_transform_key, constraint_op_key, cti->name);
add_relation(depth_geometry_key, constraint_op_key, cti->name);
}
}
else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
depends_on_camera = true;
}
if (depends_on_camera && scene_->camera != NULL) {
ComponentKey camera_key(&scene_->camera->id, NodeType::TRANSFORM);
add_relation(camera_key, constraint_op_key, cti->name);
}
/* TODO(sergey): This is more a TimeSource -> MovieClip ->
* Constraint dependency chain. */
TimeSourceKey time_src_key;
add_relation(time_src_key, constraint_op_key, "TimeSrc -> Animation");
}
else if (cti->type == CONSTRAINT_TYPE_TRANSFORM_CACHE) {
/* TODO(kevin): This is more a TimeSource -> CacheFile -> Constraint
* dependency chain. */
TimeSourceKey time_src_key;
add_relation(time_src_key, constraint_op_key, "TimeSrc -> Animation");
bTransformCacheConstraint *data = (bTransformCacheConstraint *)con->data;
if (data->cache_file) {
ComponentKey cache_key(&data->cache_file->id, NodeType::CACHE);
add_relation(cache_key, constraint_op_key, cti->name);
}
}
else if (cti->get_constraint_targets) {
ListBase targets = {NULL, NULL};
cti->get_constraint_targets(con, &targets);
LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
if (ct->tar == NULL) {
continue;
}
if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) {
/* Ignore IK constraints - these are handled separately
* (on pose level). */
}
else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) {
/* These constraints require path geometry data. */
ComponentKey target_key(&ct->tar->id, NodeType::GEOMETRY);
add_relation(target_key, constraint_op_key, cti->name);
ComponentKey target_transform_key(&ct->tar->id, NodeType::TRANSFORM);
add_relation(target_transform_key, constraint_op_key, cti->name);
}
else if ((ct->tar->type == OB_ARMATURE) && (ct->subtarget[0])) {
OperationCode opcode;
/* relation to bone */
opcode = bone_target_opcode(
&ct->tar->id, ct->subtarget, id, component_subdata, root_map);
/* Armature constraint always wants the final position and chan_mat. */
if (ELEM(con->type, CONSTRAINT_TYPE_ARMATURE)) {
opcode = OperationCode::BONE_DONE;
}
/* if needs bbone shape, reference the segment computation */
if (BKE_constraint_target_uses_bbone(con, ct) &&
check_pchan_has_bbone_segments(ct->tar, ct->subtarget)) {
opcode = OperationCode::BONE_SEGMENTS;
}
OperationKey target_key(&ct->tar->id, NodeType::BONE, ct->subtarget, opcode);
add_relation(target_key, constraint_op_key, cti->name);
}
else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
/* Vertex group. */
/* NOTE: Vertex group is likely to be used to get vertices
* in a world space. This requires to know both geometry
* and transformation of the target object. */
ComponentKey target_transform_key(&ct->tar->id, NodeType::TRANSFORM);
ComponentKey target_geometry_key(&ct->tar->id, NodeType::GEOMETRY);
add_relation(target_transform_key, constraint_op_key, cti->name);
add_relation(target_geometry_key, constraint_op_key, cti->name);
add_customdata_mask(ct->tar, DEGCustomDataMeshMasks::MaskVert(CD_MASK_MDEFORMVERT));
}
else if (con->type == CONSTRAINT_TYPE_SHRINKWRAP) {
bShrinkwrapConstraint *scon = (bShrinkwrapConstraint *)con->data;
/* Constraints which requires the target object surface. */
ComponentKey target_key(&ct->tar->id, NodeType::GEOMETRY);
add_relation(target_key, constraint_op_key, cti->name);
/* Add dependency on normal layers if necessary. */
if (ct->tar->type == OB_MESH && scon->shrinkType != MOD_SHRINKWRAP_NEAREST_VERTEX) {
bool track = (scon->flag & CON_SHRINKWRAP_TRACK_NORMAL) != 0;
if (track || BKE_shrinkwrap_needs_normals(scon->shrinkType, scon->shrinkMode)) {
add_customdata_mask(ct->tar,
DEGCustomDataMeshMasks::MaskVert(CD_MASK_NORMAL) |
DEGCustomDataMeshMasks::MaskLoop(CD_MASK_CUSTOMLOOPNORMAL));
}
if (scon->shrinkType == MOD_SHRINKWRAP_TARGET_PROJECT) {
add_special_eval_flag(&ct->tar->id, DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY);
}
}
/* NOTE: obdata eval now doesn't necessarily depend on the
* object's transform. */
ComponentKey target_transform_key(&ct->tar->id, NodeType::TRANSFORM);
add_relation(target_transform_key, constraint_op_key, cti->name);
}
else {
/* Standard object relation. */
// TODO: loc vs rot vs scale?
if (&ct->tar->id == id) {
/* Constraint targeting own object:
* - This case is fine IFF we're dealing with a bone
* constraint pointing to its own armature. In that
* case, it's just transform -> bone.
* - If however it is a real self targeting case, just
* make it depend on the previous constraint (or the
* pre-constraint state). */
if ((ct->tar->type == OB_ARMATURE) && (component_type == NodeType::BONE)) {
OperationKey target_key(
&ct->tar->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
add_relation(target_key, constraint_op_key, cti->name);
}
else {
OperationKey target_key(
&ct->tar->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_LOCAL);
add_relation(target_key, constraint_op_key, cti->name);
}
}
else {
/* Normal object dependency. */
OperationKey target_key(
&ct->tar->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
add_relation(target_key, constraint_op_key, cti->name);
}
}
/* Constraints which needs world's matrix for transform.
* TODO(sergey): More constraints here? */
if (ELEM(con->type,
CONSTRAINT_TYPE_ROTLIKE,
CONSTRAINT_TYPE_SIZELIKE,
CONSTRAINT_TYPE_LOCLIKE,
CONSTRAINT_TYPE_TRANSLIKE)) {
/* TODO(sergey): Add used space check. */
ComponentKey target_transform_key(&ct->tar->id, NodeType::TRANSFORM);
add_relation(target_transform_key, constraint_op_key, cti->name);
}
}
if (cti->flush_constraint_targets) {
cti->flush_constraint_targets(con, &targets, 1);
}
}
}
}
void DepsgraphRelationBuilder::build_animdata(ID *id)
{
/* Images. */
build_animation_images(id);
/* Animation curves and NLA. */
build_animdata_curves(id);
/* Drivers. */
build_animdata_drivers(id);
}
void DepsgraphRelationBuilder::build_animdata_curves(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt == NULL) {
return;
}
if (adt->action != NULL) {
build_action(adt->action);
}
if (adt->action == NULL && BLI_listbase_is_empty(&adt->nla_tracks)) {
return;
}
/* Ensure evaluation order from entry to exit. */
OperationKey animation_entry_key(id, NodeType::ANIMATION, OperationCode::ANIMATION_ENTRY);
OperationKey animation_eval_key(id, NodeType::ANIMATION, OperationCode::ANIMATION_EVAL);
OperationKey animation_exit_key(id, NodeType::ANIMATION, OperationCode::ANIMATION_EXIT);
add_relation(animation_entry_key, animation_eval_key, "Init -> Eval");
add_relation(animation_eval_key, animation_exit_key, "Eval -> Exit");
/* Wire up dependency from action. */
ComponentKey adt_key(id, NodeType::ANIMATION);
/* Relation from action itself. */
if (adt->action != NULL) {
ComponentKey action_key(&adt->action->id, NodeType::ANIMATION);
add_relation(action_key, adt_key, "Action -> Animation");
}
/* Get source operations. */
Node *node_from = get_node(adt_key);
BLI_assert(node_from != NULL);
if (node_from == NULL) {
return;
}
OperationNode *operation_from = node_from->get_exit_operation();
BLI_assert(operation_from != NULL);
/* Build relations from animation operation to properties it changes. */
if (adt->action != NULL) {
build_animdata_curves_targets(id, adt_key, operation_from, &adt->action->curves);
}
LISTBASE_FOREACH (NlaTrack *, nlt, &adt->nla_tracks) {
build_animdata_nlastrip_targets(id, adt_key, operation_from, &nlt->strips);
}
}
void DepsgraphRelationBuilder::build_animdata_curves_targets(ID *id,
ComponentKey &adt_key,
OperationNode *operation_from,
ListBase *curves)
{
/* Iterate over all curves and build relations. */
PointerRNA id_ptr;
RNA_id_pointer_create(id, &id_ptr);
LISTBASE_FOREACH (FCurve *, fcu, curves) {
PointerRNA ptr;
PropertyRNA *prop;
int index;
if (!RNA_path_resolve_full(&id_ptr, fcu->rna_path, &ptr, &prop, &index)) {
continue;
}
Node *node_to = rna_node_query_.find_node(&ptr, prop, RNAPointerSource::ENTRY);
if (node_to == NULL) {
continue;
}
OperationNode *operation_to = node_to->get_entry_operation();
/* NOTE: Special case for bones, avoid relation from animation to
* each of the bones. Bone evaluation could only start from pose
* init anyway. */
if (operation_to->opcode == OperationCode::BONE_LOCAL) {
OperationKey pose_init_key(id, NodeType::EVAL_POSE, OperationCode::POSE_INIT);
add_relation(adt_key, pose_init_key, "Animation -> Prop", RELATION_CHECK_BEFORE_ADD);
continue;
}
graph_->add_new_relation(
operation_from, operation_to, "Animation -> Prop", RELATION_CHECK_BEFORE_ADD);
/* It is possible that animation is writing to a nested ID data-block,
* need to make sure animation is evaluated after target ID is copied. */
const IDNode *id_node_from = operation_from->owner->owner;
const IDNode *id_node_to = operation_to->owner->owner;
if (id_node_from != id_node_to) {
ComponentKey cow_key(id_node_to->id_orig, NodeType::COPY_ON_WRITE);
add_relation(cow_key,
adt_key,
"Animated CoW -> Animation",
RELATION_CHECK_BEFORE_ADD | RELATION_FLAG_NO_FLUSH);
}
}
}
void DepsgraphRelationBuilder::build_animdata_nlastrip_targets(ID *id,
ComponentKey &adt_key,
OperationNode *operation_from,
ListBase *strips)
{
LISTBASE_FOREACH (NlaStrip *, strip, strips) {
if (strip->act != NULL) {
build_action(strip->act);
ComponentKey action_key(&strip->act->id, NodeType::ANIMATION);
add_relation(action_key, adt_key, "Action -> Animation");
build_animdata_curves_targets(id, adt_key, operation_from, &strip->act->curves);
}
else if (strip->strips.first != NULL) {
build_animdata_nlastrip_targets(id, adt_key, operation_from, &strip->strips);
}
}
}
void DepsgraphRelationBuilder::build_animdata_drivers(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt == NULL) {
return;
}
ComponentKey adt_key(id, NodeType::ANIMATION);
LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
OperationKey driver_key(id,
NodeType::PARAMETERS,
OperationCode::DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
/* create the driver's relations to targets */
build_driver(id, fcu);
/* Special case for array drivers: we can not multithread them because
* of the way how they work internally: animation system will write the
* whole array back to RNA even when changing individual array value.
*
* Some tricky things here:
* - array_index is -1 for single channel drivers, meaning we only have
* to do some magic when array_index is not -1.
* - We do relation from next array index to a previous one, so we don't
* have to deal with array index 0.
*
* TODO(sergey): Avoid liner lookup somehow. */
if (fcu->array_index > 0) {
FCurve *fcu_prev = NULL;
LISTBASE_FOREACH (FCurve *, fcu_candidate, &adt->drivers) {
/* Writing to different RNA paths is */
const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
if (!STREQ(fcu_candidate->rna_path, rna_path)) {
continue;
}
/* We only do relation from previous fcurve to previous one. */
if (fcu_candidate->array_index >= fcu->array_index) {
continue;
}
/* Choose fcurve with highest possible array index. */
if (fcu_prev == NULL || fcu_candidate->array_index > fcu_prev->array_index) {
fcu_prev = fcu_candidate;
}
}
if (fcu_prev != NULL) {
OperationKey prev_driver_key(id,
NodeType::PARAMETERS,
OperationCode::DRIVER,
fcu_prev->rna_path ? fcu_prev->rna_path : "",
fcu_prev->array_index);
OperationKey driver_key(id,
NodeType::PARAMETERS,
OperationCode::DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
add_relation(prev_driver_key, driver_key, "Driver Order");
}
}
/* prevent driver from occurring before own animation... */
if (adt->action || adt->nla_tracks.first) {
add_relation(adt_key, driver_key, "AnimData Before Drivers");
}
}
}
void DepsgraphRelationBuilder::build_animation_images(ID *id)
{
/* TODO: can we check for existence of node for performance? */
if (BKE_image_user_id_has_animation(id)) {
OperationKey image_animation_key(id, NodeType::ANIMATION, OperationCode::IMAGE_ANIMATION);
TimeSourceKey time_src_key;
add_relation(time_src_key, image_animation_key, "TimeSrc -> Image Animation");
}
}
void DepsgraphRelationBuilder::build_action(bAction *action)
{
if (built_map_.checkIsBuiltAndTag(action)) {
return;
}
TimeSourceKey time_src_key;
ComponentKey animation_key(&action->id, NodeType::ANIMATION);
add_relation(time_src_key, animation_key, "TimeSrc -> Animation");
}
void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
{
ChannelDriver *driver = fcu->driver;
OperationKey driver_key(id,
NodeType::PARAMETERS,
OperationCode::DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
/* Driver -> data components (for interleaved evaluation
* bones/constraints/modifiers). */
build_driver_data(id, fcu);
/* Loop over variables to get the target relationships. */
build_driver_variables(id, fcu);
/* It's quite tricky to detect if the driver actually depends on time or
* not, so for now we'll be quite conservative here about optimization and
* consider all python drivers to be depending on time. */
if ((driver->type == DRIVER_TYPE_PYTHON) && python_driver_depends_on_time(driver)) {
TimeSourceKey time_src_key;
add_relation(time_src_key, driver_key, "TimeSrc -> Driver");
}
}
void DepsgraphRelationBuilder::build_driver_data(ID *id, FCurve *fcu)
{
/* Validate the RNA path pointer just in case. */
const char *rna_path = fcu->rna_path;
if (rna_path == NULL || rna_path[0] == '\0') {
return;
}
/* Parse the RNA path to find the target property pointer. */
RNAPathKey property_entry_key(id, rna_path, RNAPointerSource::ENTRY);
if (RNA_pointer_is_null(&property_entry_key.ptr)) {
/* TODO(sergey): This would only mean that driver is broken.
* so we can't create relation anyway. However, we need to avoid
* adding drivers which are known to be buggy to a dependency
* graph, in order to save computational power. */
return;
}
OperationKey driver_key(
id, NodeType::PARAMETERS, OperationCode::DRIVER, rna_path, fcu->array_index);
/* If the target of the driver is a Bone property, find the Armature data,
* and then link the driver to all pose bone evaluation components that use
* it. This is necessary to provide more granular dependencies specifically for
* Bone objects, because the armature data doesn't have per-bone components,
* and generic add_relation can only add one link. */
ID *id_ptr = property_entry_key.ptr.owner_id;
bool is_bone = id_ptr && property_entry_key.ptr.type == &RNA_Bone;
/* If the Bone property is referenced via obj.pose.bones[].bone,
* the RNA pointer refers to the Object ID, so skip to data. */
if (is_bone && GS(id_ptr->name) == ID_OB) {
id_ptr = (ID *)((Object *)id_ptr)->data;
}
if (is_bone && GS(id_ptr->name) == ID_AR) {
/* Drivers on armature-level bone settings (i.e. bbone stuff),
* which will affect the evaluation of corresponding pose bones. */
Bone *bone = (Bone *)property_entry_key.ptr.data;
if (bone != NULL) {
/* Find objects which use this, and make their eval callbacks
* depend on this. */
for (IDNode *to_node : graph_->id_nodes) {
if (GS(to_node->id_orig->name) == ID_OB) {
Object *object = (Object *)to_node->id_orig;
/* We only care about objects with pose data which use this. */
if (object->data == id_ptr && object->pose != NULL) {
bPoseChannel *pchan = BKE_pose_channel_find_name(object->pose, bone->name);
if (pchan != NULL) {
OperationKey bone_key(
&object->id, NodeType::BONE, pchan->name, OperationCode::BONE_LOCAL);
add_relation(driver_key, bone_key, "Arm Bone -> Driver -> Bone");
}
}
}
}
/* Make the driver depend on COW, similar to the generic case below. */
if (id_ptr != id) {
ComponentKey cow_key(id_ptr, NodeType::COPY_ON_WRITE);
add_relation(cow_key, driver_key, "Driven CoW -> Driver", RELATION_CHECK_BEFORE_ADD);
}
}
else {
fprintf(stderr, "Couldn't find armature bone name for driver path - '%s'\n", rna_path);
}
}
else {
/* If it's not a Bone, handle the generic single dependency case. */
add_relation(driver_key, property_entry_key, "Driver -> Driven Property");
/* Similar to the case with f-curves, driver might drive a nested
* data-block, which means driver execution should wait for that
* data-block to be copied. */
{
PointerRNA id_ptr;
PointerRNA ptr;
RNA_id_pointer_create(id, &id_ptr);
if (RNA_path_resolve_full(&id_ptr, fcu->rna_path, &ptr, NULL, NULL)) {
if (id_ptr.owner_id != ptr.owner_id) {
ComponentKey cow_key(ptr.owner_id, NodeType::COPY_ON_WRITE);
add_relation(cow_key, driver_key, "Driven CoW -> Driver", RELATION_CHECK_BEFORE_ADD);
}
}
}
if (property_entry_key.prop != NULL && RNA_property_is_idprop(property_entry_key.prop)) {
RNAPathKey property_exit_key(id, rna_path, RNAPointerSource::EXIT);
OperationKey parameters_key(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
add_relation(property_exit_key, parameters_key, "Driven Property -> Properties");
}
}
}
void DepsgraphRelationBuilder::build_driver_variables(ID *id, FCurve *fcu)
{
ChannelDriver *driver = fcu->driver;
OperationKey driver_key(id,
NodeType::PARAMETERS,
OperationCode::DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
const RNAPathKey self_key(id, rna_path, RNAPointerSource::ENTRY);
LISTBASE_FOREACH (DriverVar *, dvar, &driver->variables) {
/* Only used targets. */
DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
ID *target_id = dtar->id;
if (target_id == NULL) {
continue;
}
build_id(target_id);
build_driver_id_property(target_id, dtar->rna_path);
/* Look up the proxy - matches dtar_id_ensure_proxy_from during evaluation. */
Object *object = NULL;
if (GS(target_id->name) == ID_OB) {
object = (Object *)target_id;
if (object->proxy_from != NULL) {
/* Redirect the target to the proxy, like in evaluation. */
object = object->proxy_from;
target_id = &object->id;
/* Prepare the redirected target. */
build_id(target_id);
build_driver_id_property(target_id, dtar->rna_path);
}
}
/* Special handling for directly-named bones. */
if ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (object && object->type == OB_ARMATURE) &&
(dtar->pchan_name[0])) {
bPoseChannel *target_pchan = BKE_pose_channel_find_name(object->pose, dtar->pchan_name);
if (target_pchan == NULL) {
continue;
}
OperationKey variable_key(
target_id, NodeType::BONE, target_pchan->name, OperationCode::BONE_DONE);
if (is_same_bone_dependency(variable_key, self_key)) {
continue;
}
add_relation(variable_key, driver_key, "Bone Target -> Driver");
}
else if (dtar->flag & DTAR_FLAG_STRUCT_REF) {
/* Get node associated with the object's transforms. */
if (target_id == id) {
/* Ignore input dependency if we're driving properties of
* the same ID, otherwise we'll be ending up in a cyclic
* dependency here. */
continue;
}
OperationKey target_key(target_id, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
add_relation(target_key, driver_key, "Target -> Driver");
}
else if (dtar->rna_path != NULL && dtar->rna_path[0] != '\0') {
RNAPathKey variable_exit_key(target_id, dtar->rna_path, RNAPointerSource::EXIT);
if (RNA_pointer_is_null(&variable_exit_key.ptr)) {
continue;
}
if (is_same_bone_dependency(variable_exit_key, self_key) ||
is_same_nodetree_node_dependency(variable_exit_key, self_key)) {
continue;
}
add_relation(variable_exit_key, driver_key, "RNA Target -> Driver");
}
else {
/* If rna_path is NULL, and DTAR_FLAG_STRUCT_REF isn't set, this
* is an incomplete target reference, so nothing to do here. */
}
}
DRIVER_TARGETS_LOOPER_END;
}
}
void DepsgraphRelationBuilder::build_driver_id_property(ID *id, const char *rna_path)
{
if (id == NULL || rna_path == NULL) {
return;
}
PointerRNA id_ptr, ptr;
PropertyRNA *prop;
int index;
RNA_id_pointer_create(id, &id_ptr);
if (!RNA_path_resolve_full(&id_ptr, rna_path, &ptr, &prop, &index)) {
return;
}
if (prop == NULL) {
return;
}
if (!RNA_property_is_idprop(prop)) {
return;
}
const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
OperationKey id_property_key(
id, NodeType::PARAMETERS, OperationCode::ID_PROPERTY, prop_identifier);
OperationKey parameters_exit_key(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
add_relation(
id_property_key, parameters_exit_key, "ID Property -> Done", RELATION_CHECK_BEFORE_ADD);
}
void DepsgraphRelationBuilder::build_parameters(ID *id)
{
OperationKey parameters_entry_key(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_ENTRY);
OperationKey parameters_eval_key(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
OperationKey parameters_exit_key(id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
add_relation(parameters_entry_key, parameters_eval_key, "Entry -> Eval");
add_relation(parameters_eval_key, parameters_exit_key, "Entry -> Exit");
}
void DepsgraphRelationBuilder::build_world(World *world)
{
if (built_map_.checkIsBuiltAndTag(world)) {
return;
}
/* animation */
build_animdata(&world->id);
build_parameters(&world->id);
/* world's nodetree */
if (world->nodetree != NULL) {
build_nodetree(world->nodetree);
OperationKey ntree_key(
&world->nodetree->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
OperationKey world_key(&world->id, NodeType::SHADING, OperationCode::WORLD_UPDATE);
add_relation(ntree_key, world_key, "World's NTree");
build_nested_nodetree(&world->id, world->nodetree);
}
}
void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
OperationKey rb_init_key(&scene->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_REBUILD);
OperationKey rb_simulate_key(&scene->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_SIM);
/* Simulation depends on time. */
TimeSourceKey time_src_key;
add_relation(time_src_key, rb_init_key, "TimeSrc -> Rigidbody Init");
/* Simulation should always be run after initialization. */
/* NOTE: It is possible in theory to have dependency cycle which involves
* this relation. We never want it to be killed. */
add_relation(rb_init_key, rb_simulate_key, "Rigidbody [Init -> SimStep]", RELATION_FLAG_GODMODE);
/* Effectors should be evaluated at the time simulation is being
* initialized.
* TODO(sergey): Verify that it indeed goes to initialization and not to a
* simulation. */
ListBase *effector_relations = build_effector_relations(graph_, rbw->effector_weights->group);
LISTBASE_FOREACH (EffectorRelation *, effector_relation, effector_relations) {
ComponentKey effector_transform_key(&effector_relation->ob->id, NodeType::TRANSFORM);
add_relation(effector_transform_key, rb_init_key, "RigidBody Field");
if (effector_relation->pd != NULL) {
const short shape = effector_relation->pd->shape;
if (ELEM(shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS)) {
ComponentKey effector_geometry_key(&effector_relation->ob->id, NodeType::GEOMETRY);
add_relation(effector_geometry_key, rb_init_key, "RigidBody Field");
}
}
}
/* Objects. */
if (rbw->group != NULL) {
build_collection(NULL, NULL, rbw->group);
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->group, object) {
if (object->type != OB_MESH) {
continue;
}
OperationKey rb_transform_copy_key(
&object->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_TRANSFORM_COPY);
/* Rigid body synchronization depends on the actual simulation. */
add_relation(rb_simulate_key, rb_transform_copy_key, "Rigidbody Sim Eval -> RBO Sync");
/* Simulation uses object transformation after parenting and solving constraints. */
OperationKey object_transform_simulation_init_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_SIMULATION_INIT);
OperationKey object_transform_eval_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_EVAL);
add_relation(object_transform_simulation_init_key,
rb_simulate_key,
"Object Transform -> Rigidbody Sim Eval");
/* Geometry must be known to create the rigid body. RBO_MESH_BASE
* uses the non-evaluated mesh, so then the evaluation is
* unnecessary. */
if (object->rigidbody_object != NULL &&
object->rigidbody_object->mesh_source != RBO_MESH_BASE) {
/* NOTE: We prefer this relation to be never killed, to avoid
* access partially evaluated mesh from solver. */
ComponentKey object_geometry_key(&object->id, NodeType::GEOMETRY);
add_relation(object_geometry_key,
rb_simulate_key,
"Object Geom Eval -> Rigidbody Rebuild",
RELATION_FLAG_GODMODE);
}
/* Final transform is whetever solver gave to us. */
OperationKey object_transform_final_key(
&object->id, NodeType::TRANSFORM, OperationCode::TRANSFORM_FINAL);
add_relation(
rb_transform_copy_key, object_transform_final_key, "Rigidbody Sync -> Transform Final");
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
/* Constraints. */
if (rbw->constraints != NULL) {
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->constraints, object) {
RigidBodyCon *rbc = object->rigidbody_constraint;
if (rbc == NULL || rbc->ob1 == NULL || rbc->ob2 == NULL) {
/* When either ob1 or ob2 is NULL, the constraint doesn't
* work. */
continue;
}
/* Make sure indirectly linked objects are fully built. */
build_object(NULL, object);
build_object(NULL, rbc->ob1);
build_object(NULL, rbc->ob2);
/* final result of the constraint object's transform controls how
* the constraint affects the physics sim for these objects. */
ComponentKey trans_key(&object->id, NodeType::TRANSFORM);
OperationKey ob1_key(
&rbc->ob1->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_TRANSFORM_COPY);
OperationKey ob2_key(
&rbc->ob2->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_TRANSFORM_COPY);
/* Constrained-objects sync depends on the constraint-holder. */
add_relation(trans_key, ob1_key, "RigidBodyConstraint -> RBC.Object_1");
add_relation(trans_key, ob2_key, "RigidBodyConstraint -> RBC.Object_2");
/* Ensure that sim depends on this constraint's transform. */
add_relation(trans_key, rb_simulate_key, "RigidBodyConstraint Transform -> RB Simulation");
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
}
void DepsgraphRelationBuilder::build_particle_systems(Object *object)
{
TimeSourceKey time_src_key;
OperationKey obdata_ubereval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
OperationKey eval_init_key(
&object->id, NodeType::PARTICLE_SYSTEM, OperationCode::PARTICLE_SYSTEM_INIT);
OperationKey eval_done_key(
&object->id, NodeType::PARTICLE_SYSTEM, OperationCode::PARTICLE_SYSTEM_DONE);
ComponentKey eval_key(&object->id, NodeType::PARTICLE_SYSTEM);
if (BKE_ptcache_object_has(scene_, object, 0)) {
ComponentKey point_cache_key(&object->id, NodeType::POINT_CACHE);
add_relation(
eval_key, point_cache_key, "Particle Point Cache", RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
}
/* Particle systems. */
LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
ParticleSettings *part = psys->part;
/* Build particle settings relations.
* NOTE: The call itself ensures settings are only build once. */
build_particle_settings(part);
/* This particle system. */
OperationKey psys_key(
&object->id, NodeType::PARTICLE_SYSTEM, OperationCode::PARTICLE_SYSTEM_EVAL, psys->name);
/* Update particle system when settings changes. */
OperationKey particle_settings_key(
&part->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_EVAL);
add_relation(particle_settings_key, eval_init_key, "Particle Settings Change");
add_relation(eval_init_key, psys_key, "Init -> PSys");
add_relation(psys_key, eval_done_key, "PSys -> Done");
/* TODO(sergey): Currently particle update is just a placeholder,
* hook it to the ubereval node so particle system is getting updated
* on playback. */
add_relation(psys_key, obdata_ubereval_key, "PSys -> UberEval");
/* Collisions. */
if (part->type != PART_HAIR) {
add_particle_collision_relations(
psys_key, object, part->collision_group, "Particle Collision");
}
else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd != NULL &&
psys->clmd->coll_parms != NULL) {
add_particle_collision_relations(
psys_key, object, psys->clmd->coll_parms->group, "Hair Collision");
}
/* Effectors. */
add_particle_forcefield_relations(
psys_key, object, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
/* Boids .*/
if (part->boids != NULL) {
LISTBASE_FOREACH (BoidState *, state, &part->boids->states) {
LISTBASE_FOREACH (BoidRule *, rule, &state->rules) {
Object *ruleob = NULL;
if (rule->type == eBoidRuleType_Avoid) {
ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
}
else if (rule->type == eBoidRuleType_FollowLeader) {
ruleob = ((BoidRuleFollowLeader *)rule)->ob;
}
if (ruleob != NULL) {
ComponentKey ruleob_key(&ruleob->id, NodeType::TRANSFORM);
add_relation(ruleob_key, psys_key, "Boid Rule");
}
}
}
}
/* Keyed particle targets. */
if (part->phystype == PART_PHYS_KEYED) {
LISTBASE_FOREACH (ParticleTarget *, particle_target, &psys->targets) {
if (particle_target->ob == NULL || particle_target->ob == object) {
continue;
}
/* Make sure target object is pulled into the graph. */
build_object(NULL, particle_target->ob);
/* Use geometry component, since that's where particles are
* actually evaluated. */
ComponentKey target_key(&particle_target->ob->id, NodeType::GEOMETRY);
add_relation(target_key, psys_key, "Keyed Target");
}
}
/* Visualization. */
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->instance_object != NULL) {
/* Make sure object's relations are all built. */
build_object(NULL, part->instance_object);
/* Build relation for the particle visualization. */
build_particle_system_visualization_object(object, psys, part->instance_object);
}
break;
case PART_DRAW_GR:
if (part->instance_collection != NULL) {
build_collection(NULL, NULL, part->instance_collection);
LISTBASE_FOREACH (CollectionObject *, go, &part->instance_collection->gobject) {
build_particle_system_visualization_object(object, psys, go->ob);
}
}
break;
}
}
/* Particle depends on the object transform, so that channel is to be ready
* first. */
add_depends_on_transform_relation(&object->id, obdata_ubereval_key, "Particle Eval");
}
void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part)
{
if (built_map_.checkIsBuiltAndTag(part)) {
return;
}
/* Animation data relations. */
build_animdata(&part->id);
build_parameters(&part->id);
OperationKey particle_settings_init_key(
&part->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_INIT);
OperationKey particle_settings_eval_key(
&part->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_EVAL);
OperationKey particle_settings_reset_key(
&part->id, NodeType::PARTICLE_SETTINGS, OperationCode::PARTICLE_SETTINGS_RESET);
add_relation(
particle_settings_init_key, particle_settings_eval_key, "Particle Settings Init Order");
add_relation(particle_settings_reset_key, particle_settings_eval_key, "Particle Settings Reset");
/* Texture slots. */
for (int mtex_index = 0; mtex_index < MAX_MTEX; ++mtex_index) {
MTex *mtex = part->mtex[mtex_index];
if (mtex == NULL || mtex->tex == NULL) {
continue;
}
build_texture(mtex->tex);
ComponentKey texture_key(&mtex->tex->id, NodeType::GENERIC_DATABLOCK);
add_relation(texture_key,
particle_settings_reset_key,
"Particle Texture",
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
/* TODO(sergey): Consider moving texture space handling to an own
* function. */
if (mtex->texco == TEXCO_OBJECT && mtex->object != NULL) {
ComponentKey object_key(&mtex->object->id, NodeType::TRANSFORM);
add_relation(object_key, particle_settings_eval_key, "Particle Texture Space");
}
}
if (check_id_has_anim_component(&part->id)) {
ComponentKey animation_key(&part->id, NodeType::ANIMATION);
add_relation(animation_key, particle_settings_eval_key, "Particle Settings Animation");
}
}
void DepsgraphRelationBuilder::build_particle_system_visualization_object(Object *object,
ParticleSystem *psys,
Object *draw_object)
{
OperationKey psys_key(
&object->id, NodeType::PARTICLE_SYSTEM, OperationCode::PARTICLE_SYSTEM_EVAL, psys->name);
OperationKey obdata_ubereval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
ComponentKey dup_ob_key(&draw_object->id, NodeType::TRANSFORM);
add_relation(dup_ob_key, psys_key, "Particle Object Visualization");
if (draw_object->type == OB_MBALL) {
ComponentKey dup_geometry_key(&draw_object->id, NodeType::GEOMETRY);
add_relation(obdata_ubereval_key, dup_geometry_key, "Particle MBall Visualization");
}
}
/* Shapekeys */
void DepsgraphRelationBuilder::build_shapekeys(Key *key)
{
if (built_map_.checkIsBuiltAndTag(key)) {
return;
}
/* Attach animdata to geometry. */
build_animdata(&key->id);
build_parameters(&key->id);
/* Connect all blocks properties to the final result evaluation. */
ComponentKey geometry_key(&key->id, NodeType::GEOMETRY);
OperationKey parameters_eval_key(&key->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
LISTBASE_FOREACH (KeyBlock *, key_block, &key->block) {
OperationKey key_block_key(
&key->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL, key_block->name);
add_relation(key_block_key, geometry_key, "Key Block Properties");
add_relation(key_block_key, parameters_eval_key, "Key Block Properties");
}
}
/**
* ObData Geometry Evaluation
* ==========================
*
* The evaluation of geometry on objects is as follows:
* - The actual evaluated of the derived geometry (e.g. Mesh, DispList)
* occurs in the Geometry component of the object which references this.
* This includes modifiers, and the temporary "ubereval" for geometry.
* Therefore, each user of a piece of shared geometry data ends up evaluating
* its own version of the stuff, complete with whatever modifiers it may use.
*
* - The data-blocks for the geometry data - "obdata" (e.g. ID_ME, ID_CU, ID_LT.)
* are used for
* 1) calculating the bounding boxes of the geometry data,
* 2) aggregating inward links from other objects (e.g. for text on curve)
* and also for the links coming from the shapekey data-blocks
* - Animation/Drivers affecting the parameters of the geometry are made to
* trigger updates on the obdata geometry component, which then trigger
* downstream re-evaluation of the individual instances of this geometry. */
void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
{
ID *obdata = (ID *)object->data;
/* Init operation of object-level geometry evaluation. */
OperationKey geom_init_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_INIT);
/* Get nodes for result of obdata's evaluation, and geometry evaluation
* on object. */
ComponentKey obdata_geom_key(obdata, NodeType::GEOMETRY);
ComponentKey geom_key(&object->id, NodeType::GEOMETRY);
/* Link components to each other. */
add_relation(obdata_geom_key, geom_key, "Object Geometry Base Data");
OperationKey obdata_ubereval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
/* Special case: modifiers evaluation queries scene for various things like
* data mask to be used. We add relation here to ensure object is never
* evaluated prior to Scene's CoW is ready. */
OperationKey scene_key(&scene_->id, NodeType::PARAMETERS, OperationCode::SCENE_EVAL);
Relation *rel = add_relation(scene_key, obdata_ubereval_key, "CoW Relation");
rel->flag |= RELATION_FLAG_NO_FLUSH;
/* Modifiers */
if (object->modifiers.first != NULL) {
ModifierUpdateDepsgraphContext ctx = {};
ctx.scene = scene_;
ctx.object = object;
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type);
if (mti->updateDepsgraph) {
DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
mti->updateDepsgraph(md, &ctx);
}
if (BKE_object_modifier_use_time(object, md)) {
TimeSourceKey time_src_key;
add_relation(time_src_key, obdata_ubereval_key, "Time Source");
}
}
}
/* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != NULL) {
ModifierUpdateDepsgraphContext ctx = {};
ctx.scene = scene_;
ctx.object = object;
LISTBASE_FOREACH (GpencilModifierData *, md, &object->greasepencil_modifiers) {
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifierType_getInfo(
(GpencilModifierType)md->type);
if (mti->updateDepsgraph) {
DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
mti->updateDepsgraph(md, &ctx);
}
if (BKE_object_modifier_gpencil_use_time(object, md)) {
TimeSourceKey time_src_key;
add_relation(time_src_key, obdata_ubereval_key, "Time Source");
}
}
}
/* Shader FX. */
if (object->shader_fx.first != NULL) {
ModifierUpdateDepsgraphContext ctx = {};
ctx.scene = scene_;
ctx.object = object;
LISTBASE_FOREACH (ShaderFxData *, fx, &object->shader_fx) {
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo((ShaderFxType)fx->type);
if (fxi->updateDepsgraph) {
DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
ctx.node = reinterpret_cast<::DepsNodeHandle *>(&handle);
fxi->updateDepsgraph(fx, &ctx);
}
if (BKE_object_shaderfx_use_time(object, fx)) {
TimeSourceKey time_src_key;
add_relation(time_src_key, obdata_ubereval_key, "Time Source");
}
}
}
/* Materials. */
build_materials(object->mat, object->totcol);
/* Geometry collision. */
if (ELEM(object->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
// add geometry collider relations
}
/* Make sure uber update is the last in the dependencies. */
if (object->type != OB_ARMATURE) {
/* Armatures does no longer require uber node. */
OperationKey obdata_ubereval_key(
&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
}
if (object->type == OB_MBALL) {
Object *mom = BKE_mball_basis_find(scene_, object);
ComponentKey mom_geom_key(&mom->id, NodeType::GEOMETRY);
/* motherball - mom depends on children! */
if (mom == object) {
ComponentKey mom_transform_key(&mom->id, NodeType::TRANSFORM);
add_relation(mom_transform_key, mom_geom_key, "Metaball Motherball Transform -> Geometry");
}
else {
ComponentKey transform_key(&object->id, NodeType::TRANSFORM);
add_relation(geom_key, mom_geom_key, "Metaball Motherball");
add_relation(transform_key, mom_geom_key, "Metaball Motherball");
}
}
/* NOTE: This is compatibility code to support particle systems
*
* for viewport being properly rendered in final render mode.
* This relation is similar to what dag_object_time_update_flags()
* was doing for mesh objects with particle system.
*
* Ideally we need to get rid of this relation. */
if (object_particles_depends_on_time(object)) {
TimeSourceKey time_key;
OperationKey obdata_ubereval_key(
&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
add_relation(time_key, obdata_ubereval_key, "Legacy particle time");
}
/* Object data data-block. */
build_object_data_geometry_datablock((ID *)object->data);
Key *key = BKE_key_from_object(object);
if (key != NULL) {
if (key->adt != NULL) {
if (key->adt->action || key->adt->nla_tracks.first) {
ComponentKey obdata_key((ID *)object->data, NodeType::GEOMETRY);
ComponentKey adt_key(&key->id, NodeType::ANIMATION);
add_relation(adt_key, obdata_key, "Animation");
}
}
}
/* Synchronization back to original object. */
ComponentKey final_geometry_key(&object->id, NodeType::GEOMETRY);
OperationKey synchronize_key(
&object->id, NodeType::SYNCHRONIZATION, OperationCode::SYNCHRONIZE_TO_ORIGINAL);
add_relation(final_geometry_key, synchronize_key, "Synchronize to Original");
/* Batch cache. */
OperationKey object_data_select_key(
obdata, NodeType::BATCH_CACHE, OperationCode::GEOMETRY_SELECT_UPDATE);
OperationKey object_select_key(
&object->id, NodeType::BATCH_CACHE, OperationCode::GEOMETRY_SELECT_UPDATE);
add_relation(object_data_select_key, object_select_key, "Data Selection -> Object Selection");
add_relation(
geom_key, object_select_key, "Object Geometry -> Select Update", RELATION_FLAG_NO_FLUSH);
}
void DepsgraphRelationBuilder::build_object_data_geometry_datablock(ID *obdata)
{
if (built_map_.checkIsBuiltAndTag(obdata)) {
return;
}
/* Animation. */
build_animdata(obdata);
build_parameters(obdata);
/* ShapeKeys. */
Key *key = BKE_key_from_id(obdata);
if (key != NULL) {
build_shapekeys(key);
}
/* Link object data evaluation node to exit operation. */
OperationKey obdata_geom_eval_key(obdata, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
OperationKey obdata_geom_done_key(obdata, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL_DONE);
add_relation(obdata_geom_eval_key, obdata_geom_done_key, "ObData Geom Eval Done");
/* Type-specific links. */
const ID_Type id_type = GS(obdata->name);
switch (id_type) {
case ID_ME:
break;
case ID_MB:
break;
case ID_CU: {
Curve *cu = (Curve *)obdata;
if (cu->bevobj != NULL) {
ComponentKey bevob_geom_key(&cu->bevobj->id, NodeType::GEOMETRY);
add_relation(bevob_geom_key, obdata_geom_eval_key, "Curve Bevel Geometry");
ComponentKey bevob_key(&cu->bevobj->id, NodeType::TRANSFORM);
add_relation(bevob_key, obdata_geom_eval_key, "Curve Bevel Transform");
build_object(NULL, cu->bevobj);
}
if (cu->taperobj != NULL) {
ComponentKey taperob_key(&cu->taperobj->id, NodeType::GEOMETRY);
add_relation(taperob_key, obdata_geom_eval_key, "Curve Taper");
build_object(NULL, cu->taperobj);
}
if (cu->textoncurve != NULL) {
ComponentKey textoncurve_key(&cu->textoncurve->id, NodeType::GEOMETRY);
add_relation(textoncurve_key, obdata_geom_eval_key, "Text on Curve");
build_object(NULL, cu->textoncurve);
}
break;
}
case ID_LT:
break;
case ID_GD: /* Grease Pencil */
{
bGPdata *gpd = (bGPdata *)obdata;
/* Geometry cache needs to be recalculated on frame change
* (e.g. to fix crashes after scrubbing the timeline when
* onion skinning is enabled, since the ghosts need to be
* re-added to the cache once scrubbing ends). */
TimeSourceKey time_key;
ComponentKey geometry_key(obdata, NodeType::GEOMETRY);
add_relation(time_key, geometry_key, "GP Frame Change");
/* Geometry cache also needs to be recalculated when Material
* settings change (e.g. when fill.opacity changes on/off,
* we need to rebuild the bGPDstroke->triangles caches). */
for (int i = 0; i < gpd->totcol; i++) {
Material *ma = gpd->mat[i];
if ((ma != NULL) && (ma->gp_style != NULL)) {
OperationKey material_key(&ma->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
add_relation(material_key, geometry_key, "Material -> GP Data");
}
}
break;
}
default:
BLI_assert(!"Should not happen");
break;
}
}
void DepsgraphRelationBuilder::build_armature(bArmature *armature)
{
if (built_map_.checkIsBuiltAndTag(armature)) {
return;
}
build_animdata(&armature->id);
build_parameters(&armature->id);
}
void DepsgraphRelationBuilder::build_camera(Camera *camera)
{
if (built_map_.checkIsBuiltAndTag(camera)) {
return;
}
build_animdata(&camera->id);
build_parameters(&camera->id);
if (camera->dof.focus_object != NULL) {
build_object(NULL, camera->dof.focus_object);
ComponentKey camera_parameters_key(&camera->id, NodeType::PARAMETERS);
ComponentKey dof_ob_key(&camera->dof.focus_object->id, NodeType::TRANSFORM);
add_relation(dof_ob_key, camera_parameters_key, "Camera DOF");
}
}
/* Lights */
void DepsgraphRelationBuilder::build_light(Light *lamp)
{
if (built_map_.checkIsBuiltAndTag(lamp)) {
return;
}
build_animdata(&lamp->id);
build_parameters(&lamp->id);
/* light's nodetree */
if (lamp->nodetree != NULL) {
build_nodetree(lamp->nodetree);
ComponentKey lamp_parameters_key(&lamp->id, NodeType::PARAMETERS);
ComponentKey nodetree_key(&lamp->nodetree->id, NodeType::SHADING);
add_relation(nodetree_key, lamp_parameters_key, "NTree->Light Parameters");
build_nested_nodetree(&lamp->id, lamp->nodetree);
}
}
void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
{
if (ntree == NULL) {
return;
}
if (built_map_.checkIsBuiltAndTag(ntree)) {
return;
}
build_animdata(&ntree->id);
build_parameters(&ntree->id);
ComponentKey shading_key(&ntree->id, NodeType::SHADING);
/* nodetree's nodes... */
LISTBASE_FOREACH (bNode *, bnode, &ntree->nodes) {
ID *id = bnode->id;
if (id == NULL) {
continue;
}
ID_Type id_type = GS(id->name);
if (id_type == ID_MA) {
build_material((Material *)bnode->id);
ComponentKey material_key(id, NodeType::SHADING);
add_relation(material_key, shading_key, "Material -> Node");
}
else if (id_type == ID_TE) {
build_texture((Tex *)bnode->id);
ComponentKey texture_key(id, NodeType::GENERIC_DATABLOCK);
add_relation(texture_key, shading_key, "Texture -> Node");
}
else if (id_type == ID_IM) {
build_image((Image *)bnode->id);
ComponentKey image_key(id, NodeType::GENERIC_DATABLOCK);
add_relation(image_key, shading_key, "Image -> Node");
}
else if (id_type == ID_OB) {
build_object(NULL, (Object *)id);
ComponentKey object_transform_key(id, NodeType::TRANSFORM);
add_relation(object_transform_key, shading_key, "Object Transform -> Node");
if (object_have_geometry_component(reinterpret_cast<Object *>(id))) {
ComponentKey object_geometry_key(id, NodeType::GEOMETRY);
add_relation(object_geometry_key, shading_key, "Object Geometry -> Node");
}
}
else if (id_type == ID_SCE) {
Scene *node_scene = (Scene *)id;
build_scene_parameters(node_scene);
/* Camera is used by defocus node.
*
* On the one hand it's annoying to always pull it in, but on another hand it's also annoying
* to have hardcoded node-type exception here. */
if (node_scene->camera != NULL) {
build_object(NULL, node_scene->camera);
}
}
else if (id_type == ID_TXT) {
/* Ignore script nodes. */
}
else if (id_type == ID_MSK) {
build_mask((Mask *)id);
OperationKey mask_key(id, NodeType::PARAMETERS, OperationCode::MASK_EVAL);
add_relation(mask_key, shading_key, "Mask -> Node");
}
else if (id_type == ID_MC) {
build_movieclip((MovieClip *)id);
OperationKey clip_key(id, NodeType::PARAMETERS, OperationCode::MOVIECLIP_EVAL);
add_relation(clip_key, shading_key, "Clip -> Node");
}
else if (ELEM(bnode->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
bNodeTree *group_ntree = (bNodeTree *)id;
build_nodetree(group_ntree);
ComponentKey group_shading_key(&group_ntree->id, NodeType::SHADING);
add_relation(group_shading_key, shading_key, "Group Node");
}
else {
BLI_assert(!"Unknown ID type used for node");
}
}
OperationKey shading_update_key(&ntree->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
OperationKey shading_parameters_key(
&ntree->id, NodeType::SHADING_PARAMETERS, OperationCode::MATERIAL_UPDATE);
add_relation(shading_parameters_key, shading_update_key, "NTree Shading Parameters");
if (check_id_has_anim_component(&ntree->id)) {
ComponentKey animation_key(&ntree->id, NodeType::ANIMATION);
add_relation(animation_key, shading_parameters_key, "NTree Shading Parameters");
}
ComponentKey parameters_key(&ntree->id, NodeType::PARAMETERS);
add_relation(parameters_key, shading_parameters_key, "NTree Shading Parameters");
}
/* Recursively build graph for material */
void DepsgraphRelationBuilder::build_material(Material *material)
{
if (built_map_.checkIsBuiltAndTag(material)) {
return;
}
/* animation */
build_animdata(&material->id);
build_parameters(&material->id);
/* material's nodetree */
if (material->nodetree != NULL) {
build_nodetree(material->nodetree);
OperationKey ntree_key(
&material->nodetree->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
OperationKey material_key(&material->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
add_relation(ntree_key, material_key, "Material's NTree");
build_nested_nodetree(&material->id, material->nodetree);
}
}
void DepsgraphRelationBuilder::build_materials(Material **materials, int num_materials)
{
for (int i = 0; i < num_materials; ++i) {
if (materials[i] == NULL) {
continue;
}
build_material(materials[i]);
}
}
/* Recursively build graph for texture */
void DepsgraphRelationBuilder::build_texture(Tex *texture)
{
if (built_map_.checkIsBuiltAndTag(texture)) {
return;
}
/* texture itself */
build_animdata(&texture->id);
build_parameters(&texture->id);
/* texture's nodetree */
build_nodetree(texture->nodetree);
/* Special cases for different IDs which texture uses. */
if (texture->type == TEX_IMAGE) {
if (texture->ima != NULL) {
build_image(texture->ima);
}
}
build_nested_nodetree(&texture->id, texture->nodetree);
if (check_id_has_anim_component(&texture->id)) {
ComponentKey animation_key(&texture->id, NodeType::ANIMATION);
ComponentKey datablock_key(&texture->id, NodeType::GENERIC_DATABLOCK);
add_relation(animation_key, datablock_key, "Datablock Animation");
}
}
void DepsgraphRelationBuilder::build_image(Image *image)
{
if (built_map_.checkIsBuiltAndTag(image)) {
return;
}
build_parameters(&image->id);
}
void DepsgraphRelationBuilder::build_gpencil(bGPdata *gpd)
{
if (built_map_.checkIsBuiltAndTag(gpd)) {
return;
}
/* animation */
build_animdata(&gpd->id);
build_parameters(&gpd->id);
// TODO: parent object (when that feature is implemented)
}
void DepsgraphRelationBuilder::build_cachefile(CacheFile *cache_file)
{
if (built_map_.checkIsBuiltAndTag(cache_file)) {
return;
}
/* Animation. */
build_animdata(&cache_file->id);
build_parameters(&cache_file->id);
if (check_id_has_anim_component(&cache_file->id)) {
ComponentKey animation_key(&cache_file->id, NodeType::ANIMATION);
ComponentKey datablock_key(&cache_file->id, NodeType::CACHE);
add_relation(animation_key, datablock_key, "Datablock Animation");
}
/* Cache file updates */
if (cache_file->is_sequence) {
OperationKey cache_update_key(
&cache_file->id, NodeType::CACHE, OperationCode::FILE_CACHE_UPDATE);
TimeSourceKey time_src_key;
add_relation(time_src_key, cache_update_key, "TimeSrc -> Cache File Eval");
}
}
void DepsgraphRelationBuilder::build_mask(Mask *mask)
{
if (built_map_.checkIsBuiltAndTag(mask)) {
return;
}
ID *mask_id = &mask->id;
/* F-Curve animation. */
build_animdata(mask_id);
build_parameters(mask_id);
/* Own mask animation. */
OperationKey mask_animation_key(mask_id, NodeType::ANIMATION, OperationCode::MASK_ANIMATION);
TimeSourceKey time_src_key;
add_relation(time_src_key, mask_animation_key, "TimeSrc -> Mask Animation");
/* Final mask evaluation. */
OperationKey mask_eval_key(mask_id, NodeType::PARAMETERS, OperationCode::MASK_EVAL);
add_relation(mask_animation_key, mask_eval_key, "Mask Animation -> Mask Eval");
/* Build parents. */
LISTBASE_FOREACH (MaskLayer *, mask_layer, &mask->masklayers) {
LISTBASE_FOREACH (MaskSpline *, spline, &mask_layer->splines) {
for (int i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
MaskParent *parent = &point->parent;
if (parent == NULL || parent->id == NULL) {
continue;
}
build_id(parent->id);
if (parent->id_type == ID_MC) {
OperationKey movieclip_eval_key(
parent->id, NodeType::PARAMETERS, OperationCode::MOVIECLIP_EVAL);
add_relation(movieclip_eval_key, mask_eval_key, "Movie Clip -> Mask Eval");
}
}
}
}
}
void DepsgraphRelationBuilder::build_movieclip(MovieClip *clip)
{
if (built_map_.checkIsBuiltAndTag(clip)) {
return;
}
/* Animation. */
build_animdata(&clip->id);
build_parameters(&clip->id);
}
void DepsgraphRelationBuilder::build_lightprobe(LightProbe *probe)
{
if (built_map_.checkIsBuiltAndTag(probe)) {
return;
}
build_animdata(&probe->id);
build_parameters(&probe->id);
}
void DepsgraphRelationBuilder::build_speaker(Speaker *speaker)
{
if (built_map_.checkIsBuiltAndTag(speaker)) {
return;
}
build_animdata(&speaker->id);
build_parameters(&speaker->id);
if (speaker->sound != NULL) {
build_sound(speaker->sound);
ComponentKey speaker_key(&speaker->id, NodeType::AUDIO);
ComponentKey sound_key(&speaker->sound->id, NodeType::AUDIO);
add_relation(sound_key, speaker_key, "Sound -> Speaker");
}
}
void DepsgraphRelationBuilder::build_sound(bSound *sound)
{
if (built_map_.checkIsBuiltAndTag(sound)) {
return;
}
build_animdata(&sound->id);
build_parameters(&sound->id);
}
void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
{
if (scene->ed == NULL) {
return;
}
build_scene_audio(scene);
ComponentKey scene_audio_key(&scene->id, NodeType::AUDIO);
/* Make sure dependencies from sequences data goes to the sequencer evaluation. */
ComponentKey sequencer_key(&scene->id, NodeType::SEQUENCER);
Sequence *seq;
bool has_audio_strips = false;
SEQ_BEGIN (scene->ed, seq) {
if (seq->sound != NULL) {
build_sound(seq->sound);
ComponentKey sound_key(&seq->sound->id, NodeType::AUDIO);
add_relation(sound_key, sequencer_key, "Sound -> Sequencer");
has_audio_strips = true;
}
if (seq->scene != NULL) {
build_scene_parameters(seq->scene);
/* This is to support 3D audio. */
has_audio_strips = true;
}
if (seq->type == SEQ_TYPE_SCENE && seq->scene != NULL) {
if (seq->flag & SEQ_SCENE_STRIPS) {
build_scene_sequencer(seq->scene);
ComponentKey sequence_scene_audio_key(&seq->scene->id, NodeType::AUDIO);
add_relation(sequence_scene_audio_key, sequencer_key, "Sequence Scene Audio -> Sequencer");
ComponentKey sequence_scene_key(&seq->scene->id, NodeType::SEQUENCER);
add_relation(sequence_scene_key, sequencer_key, "Sequence Scene -> Sequencer");
}
ViewLayer *sequence_view_layer = BKE_view_layer_default_render(seq->scene);
build_scene_speakers(seq->scene, sequence_view_layer);
}
/* TODO(sergey): Movie clip, camera, mask. */
}
SEQ_END;
if (has_audio_strips) {
add_relation(sequencer_key, scene_audio_key, "Sequencer -> Audio");
}
}
void DepsgraphRelationBuilder::build_scene_audio(Scene * /*scene*/)
{
}
void DepsgraphRelationBuilder::build_scene_speakers(Scene * /*scene*/, ViewLayer *view_layer)
{
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
Object *object = base->object;
if (object->type != OB_SPEAKER || !need_pull_base_into_graph(base)) {
continue;
}
build_object(NULL, base->object);
}
}
void DepsgraphRelationBuilder::build_copy_on_write_relations()
{
for (IDNode *id_node : graph_->id_nodes) {
build_copy_on_write_relations(id_node);
}
}
/* Nested datablocks (node trees, shape keys) requires special relation to
* ensure owner's datablock remapping happens after node tree itself is ready.
*
* This is similar to what happens in ntree_hack_remap_pointers().
*/
void DepsgraphRelationBuilder::build_nested_datablock(ID *owner, ID *id)
{
OperationKey owner_copy_on_write_key(
owner, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
OperationKey id_copy_on_write_key(id, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
add_relation(id_copy_on_write_key, owner_copy_on_write_key, "Eval Order");
}
void DepsgraphRelationBuilder::build_nested_nodetree(ID *owner, bNodeTree *ntree)
{
if (ntree == NULL) {
return;
}
build_nested_datablock(owner, &ntree->id);
}
void DepsgraphRelationBuilder::build_nested_shapekey(ID *owner, Key *key)
{
if (key == NULL) {
return;
}
build_nested_datablock(owner, &key->id);
}
void DepsgraphRelationBuilder::build_copy_on_write_relations(IDNode *id_node)
{
ID *id_orig = id_node->id_orig;
const ID_Type id_type = GS(id_orig->name);
TimeSourceKey time_source_key;
OperationKey copy_on_write_key(id_orig, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
/* XXX: This is a quick hack to make Alt-A to work. */
// add_relation(time_source_key, copy_on_write_key, "Fluxgate capacitor hack");
/* Resat of code is using rather low level trickery, so need to get some
* explicit pointers. */
Node *node_cow = find_node(copy_on_write_key);
OperationNode *op_cow = node_cow->get_exit_operation();
/* Plug any other components to this one. */
GHASH_FOREACH_BEGIN (ComponentNode *, comp_node, id_node->components) {
if (comp_node->type == NodeType::COPY_ON_WRITE) {
/* Copy-on-write component never depends on itself. */
continue;
}
if (!comp_node->depends_on_cow()) {
/* Component explicitly requests to not add relation. */
continue;
}
int rel_flag = (RELATION_FLAG_NO_FLUSH | RELATION_FLAG_GODMODE);
if ((id_type == ID_ME && comp_node->type == NodeType::GEOMETRY) ||
(id_type == ID_CF && comp_node->type == NodeType::CACHE)) {
rel_flag &= ~RELATION_FLAG_NO_FLUSH;
}
/* TODO(sergey): Needs better solution for this. */
if (id_type == ID_SO) {
rel_flag &= ~RELATION_FLAG_NO_FLUSH;
}
/* Notes on exceptions:
* - Parameters component is where drivers are living. Changing any
* of the (custom) properties in the original datablock (even the
* ones which do not imply other component update) need to make
* sure drivers are properly updated.
* This way, for example, changing ID property will properly poke
* all drivers to be updated.
*
* - View layers have cached array of bases in them, which is not
* copied by copy-on-write, and not preserved. PROBABLY it is better
* to preserve that cache in copy-on-write, but for the time being
* we allow flush to layer collections component which will ensure
* that cached array of bases exists and is up-to-date. */
if (comp_node->type == NodeType::PARAMETERS ||
comp_node->type == NodeType::LAYER_COLLECTIONS) {
rel_flag &= ~RELATION_FLAG_NO_FLUSH;
}
/* All entry operations of each component should wait for a proper
* copy of ID. */
OperationNode *op_entry = comp_node->get_entry_operation();
if (op_entry != NULL) {
Relation *rel = graph_->add_new_relation(op_cow, op_entry, "CoW Dependency");
rel->flag |= rel_flag;
}
/* All dangling operations should also be executed after copy-on-write. */
GHASH_FOREACH_BEGIN (OperationNode *, op_node, comp_node->operations_map) {
if (op_node == op_entry) {
continue;
}
if (op_node->inlinks.size() == 0) {
Relation *rel = graph_->add_new_relation(op_cow, op_node, "CoW Dependency");
rel->flag |= rel_flag;
}
else {
bool has_same_comp_dependency = false;
for (Relation *rel_current : op_node->inlinks) {
if (rel_current->from->type != NodeType::OPERATION) {
continue;
}
OperationNode *op_node_from = (OperationNode *)rel_current->from;
if (op_node_from->owner == op_node->owner) {
has_same_comp_dependency = true;
break;
}
}
if (!has_same_comp_dependency) {
Relation *rel = graph_->add_new_relation(op_cow, op_node, "CoW Dependency");
rel->flag |= rel_flag;
}
}
}
GHASH_FOREACH_END();
/* NOTE: We currently ignore implicit relations to an external
* data-blocks for copy-on-write operations. This means, for example,
* copy-on-write component of Object will not wait for copy-on-write
* component of it's Mesh. This is because pointers are all known
* already so remapping will happen all correct. And then If some object
* evaluation step needs geometry, it will have transitive dependency
* to Mesh copy-on-write already. */
}
GHASH_FOREACH_END();
/* TODO(sergey): This solves crash for now, but causes too many
* updates potentially. */
if (GS(id_orig->name) == ID_OB) {
Object *object = (Object *)id_orig;
ID *object_data_id = (ID *)object->data;
if (object_data_id != NULL) {
if (deg_copy_on_write_is_needed(object_data_id)) {
OperationKey data_copy_on_write_key(
object_data_id, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
add_relation(
data_copy_on_write_key, copy_on_write_key, "Eval Order", RELATION_FLAG_GODMODE);
}
}
else {
BLI_assert(object->type == OB_EMPTY);
}
}
}
/* **** ID traversal callbacks functions **** */
void DepsgraphRelationBuilder::modifier_walk(void *user_data,
struct Object * /*object*/,
struct ID **idpoin,
int /*cb_flag*/)
{
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
ID *id = *idpoin;
if (id == NULL) {
return;
}
data->builder->build_id(id);
}
void DepsgraphRelationBuilder::constraint_walk(bConstraint * /*con*/,
ID **idpoin,
bool /*is_reference*/,
void *user_data)
{
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
ID *id = *idpoin;
if (id == NULL) {
return;
}
data->builder->build_id(id);
}
} // namespace DEG