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blender-archive/source/blender/draw/engines/eevee/shaders/background_vert.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

28 lines
487 B
GLSL

in vec2 pos;
out vec3 viewPosition;
#ifndef VOLUMETRICS
/* necessary for compilation*/
out vec3 worldPosition;
out vec3 worldNormal;
out vec3 viewNormal;
#endif
void main()
{
gl_Position = vec4(pos, 1.0, 1.0);
viewPosition = vec3(pos, -1.0);
#ifndef VOLUMETRICS
/* Not used in practice but needed to avoid compilation errors. */
worldPosition = viewPosition;
worldNormal = viewNormal = normalize(-viewPosition);
#endif
#ifdef USE_ATTR
pass_attr(viewPosition);
#endif
}