Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
28 lines
487 B
GLSL
28 lines
487 B
GLSL
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in vec2 pos;
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out vec3 viewPosition;
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#ifndef VOLUMETRICS
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/* necessary for compilation*/
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out vec3 worldPosition;
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out vec3 worldNormal;
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out vec3 viewNormal;
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#endif
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void main()
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{
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gl_Position = vec4(pos, 1.0, 1.0);
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viewPosition = vec3(pos, -1.0);
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#ifndef VOLUMETRICS
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/* Not used in practice but needed to avoid compilation errors. */
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worldPosition = viewPosition;
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worldNormal = viewNormal = normalize(-viewPosition);
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#endif
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#ifdef USE_ATTR
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pass_attr(viewPosition);
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#endif
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}
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