For clarity sake, the batch cache now uses exclusively per Loop attributes. While this is a bit of a waste of VRAM (for the few case where per vert attribs are enough) it reduces the complexity and amount of overall VBO to update in general situations. This patch also makes the VertexBuffers filling multithreaded. This make the update of dense meshes a bit faster. The main bottleneck is the IndexBuffers update which cannot be multithreaded efficiently (have to increment a counter and/or do a final sorting pass). We introduce the concept of "extract" functions/step. All extract functions are executed in one thread each and if possible, using multiple thread for looping over all elements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D5424
875 lines
35 KiB
C
875 lines
35 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2016, Blender Foundation.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup draw
|
|
*/
|
|
|
|
#include "DRW_engine.h"
|
|
#include "DRW_render.h"
|
|
|
|
#include "GPU_extensions.h"
|
|
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
|
|
#include "draw_common.h"
|
|
|
|
#include "draw_cache_impl.h"
|
|
#include "draw_mode_engines.h"
|
|
|
|
#include "edit_mesh_mode_intern.h" /* own include */
|
|
|
|
#include "BKE_editmesh.h"
|
|
#include "BKE_object.h"
|
|
|
|
#include "BLI_dynstr.h"
|
|
#include "BLI_string_utils.h"
|
|
|
|
#include "ED_view3d.h"
|
|
|
|
extern char datatoc_paint_weight_vert_glsl[];
|
|
extern char datatoc_paint_weight_frag_glsl[];
|
|
|
|
extern char datatoc_edit_mesh_overlay_common_lib_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_frag_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_vert_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_geom_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_mix_frag_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_facefill_vert_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_facefill_frag_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl[];
|
|
extern char datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl[];
|
|
extern char datatoc_edit_normals_vert_glsl[];
|
|
extern char datatoc_edit_normals_geom_glsl[];
|
|
extern char datatoc_common_globals_lib_glsl[];
|
|
extern char datatoc_common_view_lib_glsl[];
|
|
|
|
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
|
|
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
|
|
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
|
|
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
|
|
|
|
/* *********** LISTS *********** */
|
|
|
|
typedef struct EDIT_MESH_ComponentPassList {
|
|
struct DRWPass *faces;
|
|
struct DRWPass *faces_cage;
|
|
struct DRWPass *edges;
|
|
struct DRWPass *verts;
|
|
} EDIT_MESH_ComponentPassList;
|
|
|
|
typedef struct EDIT_MESH_PassList {
|
|
struct DRWPass *weight_faces;
|
|
struct DRWPass *depth_hidden_wire;
|
|
struct DRWPass *depth_hidden_wire_in_front;
|
|
|
|
EDIT_MESH_ComponentPassList edit_passes;
|
|
EDIT_MESH_ComponentPassList edit_passes_in_front;
|
|
|
|
struct DRWPass *mix_occlude;
|
|
struct DRWPass *facefill_occlude;
|
|
struct DRWPass *facefill_occlude_cage;
|
|
struct DRWPass *mesh_analysis_pass;
|
|
struct DRWPass *normals;
|
|
} EDIT_MESH_PassList;
|
|
|
|
typedef struct EDIT_MESH_FramebufferList {
|
|
struct GPUFrameBuffer *occlude_wire_fb;
|
|
struct GPUFrameBuffer *ghost_wire_fb;
|
|
} EDIT_MESH_FramebufferList;
|
|
|
|
typedef struct EDIT_MESH_StorageList {
|
|
struct EDIT_MESH_PrivateData *g_data;
|
|
} EDIT_MESH_StorageList;
|
|
|
|
typedef struct EDIT_MESH_Data {
|
|
void *engine_type;
|
|
EDIT_MESH_FramebufferList *fbl;
|
|
DRWViewportEmptyList *txl;
|
|
EDIT_MESH_PassList *psl;
|
|
EDIT_MESH_StorageList *stl;
|
|
} EDIT_MESH_Data;
|
|
|
|
#define MAX_SHADERS 16
|
|
|
|
/** Can only contain shaders (freed as array). */
|
|
typedef struct EDIT_MESH_Shaders {
|
|
/* weight */
|
|
GPUShader *weight_face;
|
|
|
|
/* Geometry */
|
|
GPUShader *overlay_vert;
|
|
GPUShader *overlay_edge;
|
|
GPUShader *overlay_edge_flat;
|
|
GPUShader *overlay_face;
|
|
GPUShader *overlay_facedot;
|
|
|
|
GPUShader *overlay_mix;
|
|
GPUShader *overlay_facefill;
|
|
GPUShader *normals_face;
|
|
GPUShader *normals_loop;
|
|
GPUShader *normals;
|
|
GPUShader *depth;
|
|
|
|
/* Mesh analysis shader */
|
|
GPUShader *mesh_analysis;
|
|
} EDIT_MESH_Shaders;
|
|
|
|
/* *********** STATIC *********** */
|
|
static struct {
|
|
EDIT_MESH_Shaders sh_data[GPU_SHADER_CFG_LEN];
|
|
|
|
/* temp buffer texture */
|
|
struct GPUTexture *occlude_wire_depth_tx;
|
|
struct GPUTexture *occlude_wire_color_tx;
|
|
} e_data = {{{NULL}}}; /* Engine data */
|
|
|
|
typedef struct EDIT_MESH_ComponentShadingGroupList {
|
|
DRWShadingGroup *verts;
|
|
DRWShadingGroup *edges;
|
|
DRWShadingGroup *faces;
|
|
DRWShadingGroup *faces_cage;
|
|
DRWShadingGroup *facedots;
|
|
} EDIT_MESH_ComponentShadingGroupList;
|
|
|
|
typedef struct EDIT_MESH_PrivateData {
|
|
/* weight */
|
|
DRWShadingGroup *fweights_shgrp;
|
|
DRWShadingGroup *depth_shgrp_hidden_wire;
|
|
DRWShadingGroup *depth_shgrp_hidden_wire_in_front;
|
|
|
|
DRWShadingGroup *fnormals_shgrp;
|
|
DRWShadingGroup *vnormals_shgrp;
|
|
DRWShadingGroup *lnormals_shgrp;
|
|
|
|
EDIT_MESH_ComponentShadingGroupList edit_shgrps;
|
|
EDIT_MESH_ComponentShadingGroupList edit_in_front_shgrps;
|
|
|
|
DRWShadingGroup *vert_shgrp_in_front;
|
|
DRWShadingGroup *edge_shgrp_in_front;
|
|
DRWShadingGroup *face_shgrp_in_front;
|
|
DRWShadingGroup *face_cage_shgrp_in_front;
|
|
DRWShadingGroup *facedot_shgrp_in_front;
|
|
|
|
DRWShadingGroup *facefill_occluded_shgrp;
|
|
DRWShadingGroup *facefill_occluded_cage_shgrp;
|
|
DRWShadingGroup *mesh_analysis_shgrp;
|
|
|
|
DRWView *view_faces;
|
|
DRWView *view_faces_cage;
|
|
DRWView *view_edges;
|
|
DRWView *view_verts;
|
|
|
|
int data_mask[4];
|
|
int ghost_ob;
|
|
int edit_ob;
|
|
bool do_zbufclip;
|
|
bool do_faces;
|
|
bool do_edges;
|
|
} EDIT_MESH_PrivateData; /* Transient data */
|
|
|
|
/* *********** FUNCTIONS *********** */
|
|
|
|
static void EDIT_MESH_engine_init(void *vedata)
|
|
{
|
|
EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
|
|
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
|
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
|
|
|
|
const float *viewport_size = DRW_viewport_size_get();
|
|
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
|
|
|
|
e_data.occlude_wire_depth_tx = DRW_texture_pool_query_2d(
|
|
size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_edit_mesh_type);
|
|
e_data.occlude_wire_color_tx = DRW_texture_pool_query_2d(
|
|
size[0], size[1], GPU_RGBA8, &draw_engine_edit_mesh_type);
|
|
|
|
GPU_framebuffer_ensure_config(&fbl->occlude_wire_fb,
|
|
{GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_depth_tx),
|
|
GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_color_tx)});
|
|
|
|
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
|
|
|
|
if (!sh_data->weight_face) {
|
|
sh_data->weight_face = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){sh_cfg_data->lib,
|
|
datatoc_common_globals_lib_glsl,
|
|
datatoc_common_view_lib_glsl,
|
|
datatoc_paint_weight_vert_glsl,
|
|
NULL},
|
|
.frag = (const char *[]){datatoc_common_globals_lib_glsl,
|
|
datatoc_paint_weight_frag_glsl,
|
|
NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, NULL},
|
|
});
|
|
|
|
char *lib = BLI_string_joinN(sh_cfg_data->lib,
|
|
datatoc_common_globals_lib_glsl,
|
|
datatoc_common_view_lib_glsl,
|
|
datatoc_edit_mesh_overlay_common_lib_glsl);
|
|
/* Use geometry shader to draw edge wire-frame. This ensure us
|
|
* the same result across platforms and more flexibility.
|
|
* But we pay the cost of running a geometry shader.
|
|
* In the future we might consider using only the vertex shader
|
|
* and loading data manually with buffer textures. */
|
|
const bool use_geom_shader = true;
|
|
const char *geom_sh_code[] = {lib, datatoc_edit_mesh_overlay_geom_glsl, NULL};
|
|
if (!use_geom_shader) {
|
|
geom_sh_code[0] = NULL;
|
|
}
|
|
const char *use_geom_def = use_geom_shader ? "#define USE_GEOM_SHADER\n" : "";
|
|
const char *use_smooth_def = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) ?
|
|
"" :
|
|
"#define USE_SMOOTH_WIRE\n";
|
|
sh_data->overlay_face = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, "#define FACE\n", NULL},
|
|
});
|
|
sh_data->overlay_edge = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
|
|
.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
|
|
.defs = (const char
|
|
*[]){sh_cfg_data->def, use_geom_def, use_smooth_def, "#define EDGE\n", NULL},
|
|
.geom = (use_geom_shader) ? geom_sh_code : NULL,
|
|
});
|
|
sh_data->overlay_edge_flat = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
|
|
.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def,
|
|
use_geom_def,
|
|
use_smooth_def,
|
|
"#define EDGE\n",
|
|
"#define FLAT\n",
|
|
NULL},
|
|
.geom = (use_geom_shader) ? geom_sh_code : NULL,
|
|
});
|
|
sh_data->overlay_vert = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, "#define VERT\n", NULL},
|
|
});
|
|
sh_data->overlay_facedot = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, "#define FACEDOT\n", NULL},
|
|
});
|
|
sh_data->overlay_facefill = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
|
|
.frag = (const char *[]){lib, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, NULL},
|
|
});
|
|
MEM_freeN(lib);
|
|
|
|
sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl,
|
|
NULL);
|
|
|
|
lib = BLI_string_joinN(sh_cfg_data->lib, datatoc_common_view_lib_glsl);
|
|
|
|
sh_data->normals_face = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_normals_vert_glsl, NULL},
|
|
.geom = (const char *[]){lib, datatoc_edit_normals_geom_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, "#define FACE_NORMALS\n", NULL},
|
|
});
|
|
|
|
sh_data->normals_loop = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_normals_vert_glsl, NULL},
|
|
.geom = (const char *[]){lib, datatoc_edit_normals_geom_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, "#define LOOP_NORMALS\n", NULL},
|
|
});
|
|
|
|
sh_data->normals = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_normals_vert_glsl, NULL},
|
|
.geom = (const char *[]){lib, datatoc_edit_normals_geom_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
|
|
.defs = (const char *[]){sh_cfg_data->def, NULL},
|
|
});
|
|
|
|
/* Mesh Analysis */
|
|
sh_data->mesh_analysis = GPU_shader_create_from_arrays({
|
|
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_mesh_analysis_vert_glsl, NULL},
|
|
.frag = (const char *[]){datatoc_edit_mesh_overlay_mesh_analysis_frag_glsl, NULL},
|
|
});
|
|
|
|
MEM_freeN(lib);
|
|
|
|
sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
|
|
}
|
|
|
|
if (!stl->g_data) {
|
|
/* Alloc transient pointers */
|
|
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
|
|
}
|
|
|
|
{
|
|
/* Create view with depth offset */
|
|
stl->g_data->view_faces = (DRWView *)DRW_view_default_get();
|
|
stl->g_data->view_faces_cage = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
|
|
stl->g_data->view_edges = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
|
|
stl->g_data->view_verts = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
|
|
}
|
|
}
|
|
|
|
static void edit_mesh_create_overlay_passes(float face_alpha,
|
|
int *data_mask,
|
|
bool do_edges,
|
|
DRWState statemod,
|
|
EDIT_MESH_ComponentPassList *passes,
|
|
EDIT_MESH_ComponentShadingGroupList *shgrps)
|
|
{
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
RegionView3D *rv3d = draw_ctx->rv3d;
|
|
Scene *scene = draw_ctx->scene;
|
|
ToolSettings *tsettings = scene->toolsettings;
|
|
EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
|
|
const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0;
|
|
const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
|
|
const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
|
|
|
|
DRWShadingGroup *grp;
|
|
|
|
GPUShader *vert_sh = sh_data->overlay_vert;
|
|
GPUShader *edge_sh = (select_vert) ? sh_data->overlay_edge : sh_data->overlay_edge_flat;
|
|
GPUShader *face_sh = sh_data->overlay_face;
|
|
GPUShader *facedot_sh = sh_data->overlay_facedot;
|
|
|
|
/* Faces */
|
|
passes->faces = DRW_pass_create("Edit Mesh Faces", DRW_STATE_WRITE_COLOR | statemod);
|
|
grp = shgrps->faces = DRW_shgroup_create(face_sh, passes->faces);
|
|
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_uniform_float_copy(grp, "faceAlphaMod", face_alpha);
|
|
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
|
|
DRW_shgroup_uniform_bool_copy(grp, "selectFaces", select_face);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
/* Cage geom needs to be offsetted to avoid Z-fighting. */
|
|
passes->faces_cage = DRW_pass_create("Edit Mesh Faces Cage", DRW_STATE_WRITE_COLOR | statemod);
|
|
grp = shgrps->faces_cage = DRW_shgroup_create(face_sh, passes->faces_cage);
|
|
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_uniform_float_copy(grp, "faceAlphaMod", face_alpha);
|
|
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
|
|
DRW_shgroup_uniform_bool_copy(grp, "selectFaces", select_face);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
/* Edges */
|
|
/* Change first vertex convention to match blender loop structure. */
|
|
passes->edges = DRW_pass_create(
|
|
"Edit Mesh Edges", DRW_STATE_WRITE_COLOR | DRW_STATE_FIRST_VERTEX_CONVENTION | statemod);
|
|
grp = shgrps->edges = DRW_shgroup_create(edge_sh, passes->edges);
|
|
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
|
|
DRW_shgroup_uniform_vec2(grp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
|
|
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
|
|
DRW_shgroup_uniform_bool_copy(grp, "selectEdges", do_edges || select_edge);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
/* Verts */
|
|
DRWState state = (DRW_STATE_WRITE_COLOR | statemod) & ~DRW_STATE_BLEND_ALPHA;
|
|
passes->verts = DRW_pass_create("Edit Mesh Verts", state);
|
|
if (select_vert) {
|
|
grp = shgrps->verts = DRW_shgroup_create(vert_sh, passes->verts);
|
|
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
if (select_face) {
|
|
grp = shgrps->facedots = DRW_shgroup_create(facedot_sh, passes->verts);
|
|
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void EDIT_MESH_cache_init(void *vedata)
|
|
{
|
|
EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
|
|
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
|
|
EDIT_MESH_PrivateData *g_data = stl->g_data;
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
View3D *v3d = draw_ctx->v3d;
|
|
RegionView3D *rv3d = draw_ctx->rv3d;
|
|
Scene *scene = draw_ctx->scene;
|
|
ToolSettings *tsettings = scene->toolsettings;
|
|
EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
|
|
|
|
bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
|
|
|
|
g_data->ghost_ob = 0;
|
|
g_data->edit_ob = 0;
|
|
g_data->do_faces = true;
|
|
g_data->do_edges = true;
|
|
|
|
g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
|
|
|
|
g_data->data_mask[0] = 0xFF; /* Face Flag */
|
|
g_data->data_mask[1] = 0xFF; /* Edge Flag */
|
|
g_data->data_mask[2] = 0xFF; /* Crease */
|
|
g_data->data_mask[3] = 0xFF; /* BWeight */
|
|
|
|
if (draw_ctx->object_edit->type == OB_MESH) {
|
|
if (BKE_object_is_in_editmode(draw_ctx->object_edit)) {
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_FACE) == 0) {
|
|
g_data->data_mask[0] &= ~VFLAG_FACE_FREESTYLE;
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACES) == 0) {
|
|
g_data->data_mask[0] &= ~(VFLAG_FACE_SELECTED & VFLAG_FACE_FREESTYLE);
|
|
g_data->do_faces = false;
|
|
g_data->do_zbufclip = false;
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SEAMS) == 0) {
|
|
g_data->data_mask[1] &= ~VFLAG_EDGE_SEAM;
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SHARP) == 0) {
|
|
g_data->data_mask[1] &= ~VFLAG_EDGE_SHARP;
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_EDGE) == 0) {
|
|
g_data->data_mask[1] &= ~VFLAG_EDGE_FREESTYLE;
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
|
|
if ((tsettings->selectmode & SCE_SELECT_EDGE) == 0) {
|
|
g_data->do_edges = false;
|
|
}
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CREASES) == 0) {
|
|
g_data->data_mask[2] = 0x0;
|
|
}
|
|
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_BWEIGHTS) == 0) {
|
|
g_data->data_mask[3] = 0x0;
|
|
}
|
|
}
|
|
}
|
|
|
|
float backwire_opacity = v3d->overlay.backwire_opacity;
|
|
float size_normal = v3d->overlay.normals_length;
|
|
float face_mod = (do_occlude_wire || !g_data->do_faces) ? 0.0f : 1.0f;
|
|
|
|
{
|
|
psl->weight_faces = DRW_pass_create(
|
|
"Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
|
|
|
|
g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
|
|
|
|
DRW_shgroup_uniform_float_copy(g_data->fweights_shgrp, "opacity", 1.0);
|
|
DRW_shgroup_uniform_texture(g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
|
|
DRW_shgroup_uniform_block(g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->fweights_shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
|
|
{
|
|
/* Complementary Depth Pass */
|
|
psl->depth_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire",
|
|
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
|
|
DRW_STATE_CULL_BACK);
|
|
g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth, psl->depth_hidden_wire);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->depth_shgrp_hidden_wire, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
psl->depth_hidden_wire_in_front = DRW_pass_create(
|
|
"Depth Pass Hidden Wire In Front",
|
|
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
|
|
g_data->depth_shgrp_hidden_wire_in_front = DRW_shgroup_create(sh_data->depth,
|
|
psl->depth_hidden_wire_in_front);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->depth_shgrp_hidden_wire_in_front, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
|
|
{
|
|
/* Normals */
|
|
psl->normals = DRW_pass_create("Edit Mesh Normals Pass",
|
|
DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR |
|
|
DRW_STATE_DEPTH_LESS_EQUAL);
|
|
|
|
g_data->fnormals_shgrp = DRW_shgroup_create(sh_data->normals_face, psl->normals);
|
|
DRW_shgroup_uniform_float_copy(g_data->fnormals_shgrp, "normalSize", size_normal);
|
|
DRW_shgroup_uniform_vec4(g_data->fnormals_shgrp, "color", G_draw.block.colorNormal, 1);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->fnormals_shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
|
|
DRW_shgroup_uniform_float_copy(g_data->vnormals_shgrp, "normalSize", size_normal);
|
|
DRW_shgroup_uniform_vec4(g_data->vnormals_shgrp, "color", G_draw.block.colorVNormal, 1);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->vnormals_shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
|
|
DRW_shgroup_uniform_float_copy(g_data->lnormals_shgrp, "normalSize", size_normal);
|
|
DRW_shgroup_uniform_vec4(g_data->lnormals_shgrp, "color", G_draw.block.colorLNormal, 1);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->lnormals_shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
|
|
{
|
|
/* Mesh Analysis Pass */
|
|
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA;
|
|
psl->mesh_analysis_pass = DRW_pass_create("Mesh Analysis", state);
|
|
g_data->mesh_analysis_shgrp = DRW_shgroup_create(sh_data->mesh_analysis,
|
|
psl->mesh_analysis_pass);
|
|
DRW_shgroup_uniform_texture(g_data->mesh_analysis_shgrp, "weightTex", G_draw.weight_ramp);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(g_data->mesh_analysis_shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
/* For in front option */
|
|
edit_mesh_create_overlay_passes(face_mod,
|
|
g_data->data_mask,
|
|
g_data->do_edges,
|
|
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA,
|
|
&psl->edit_passes_in_front,
|
|
&g_data->edit_in_front_shgrps);
|
|
|
|
if (!g_data->do_zbufclip) {
|
|
edit_mesh_create_overlay_passes(face_mod,
|
|
g_data->data_mask,
|
|
g_data->do_edges,
|
|
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA,
|
|
&psl->edit_passes,
|
|
&g_data->edit_shgrps);
|
|
}
|
|
else {
|
|
/* We render all wires with depth and opaque to a new fbo and blend the result based on depth
|
|
* values */
|
|
edit_mesh_create_overlay_passes(0.0f,
|
|
g_data->data_mask,
|
|
g_data->do_edges,
|
|
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH,
|
|
&psl->edit_passes,
|
|
&g_data->edit_shgrps);
|
|
|
|
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA;
|
|
psl->facefill_occlude = DRW_pass_create("Front Face Color", state);
|
|
psl->facefill_occlude_cage = DRW_pass_create("Front Face Cage Color", state);
|
|
|
|
if (g_data->do_faces) {
|
|
const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
|
|
DRWShadingGroup *shgrp;
|
|
|
|
/* however we loose the front faces value (because we need the depth of occluded wires and
|
|
* faces are alpha blended ) so we recover them in a new pass. */
|
|
shgrp = g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill,
|
|
psl->facefill_occlude);
|
|
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_uniform_ivec4(shgrp, "dataMask", g_data->data_mask, 1);
|
|
DRW_shgroup_uniform_bool_copy(shgrp, "selectFaces", select_face);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
|
|
shgrp = g_data->facefill_occluded_cage_shgrp = DRW_shgroup_create(
|
|
sh_data->overlay_facefill, psl->facefill_occlude_cage);
|
|
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
|
|
DRW_shgroup_uniform_ivec4(shgrp, "dataMask", g_data->data_mask, 1);
|
|
DRW_shgroup_uniform_bool_copy(shgrp, "selectFaces", select_face);
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
|
|
}
|
|
}
|
|
else {
|
|
g_data->facefill_occluded_shgrp = NULL;
|
|
}
|
|
|
|
/* we need a full screen pass to combine the result */
|
|
struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
|
|
|
|
psl->mix_occlude = DRW_pass_create("Mix Occluded Wires",
|
|
DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA);
|
|
DRWShadingGroup *mix_shgrp = DRW_shgroup_create(sh_data->overlay_mix, psl->mix_occlude);
|
|
DRW_shgroup_call(mix_shgrp, quad, NULL);
|
|
DRW_shgroup_uniform_float_copy(mix_shgrp, "alpha", backwire_opacity);
|
|
DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
|
|
DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
|
|
DRW_shgroup_uniform_texture_ref(mix_shgrp, "sceneDepth", &dtxl->depth);
|
|
}
|
|
|
|
bool show_face_dots = XRAY_FLAG_ENABLED(v3d) ||
|
|
(v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0;
|
|
|
|
if (g_data->do_faces == false && g_data->do_edges == false &&
|
|
(tsettings->selectmode & SCE_SELECT_FACE)) {
|
|
/* Force display of face centers in this case because that's
|
|
* the only way to see if a face is selected. */
|
|
show_face_dots = true;
|
|
}
|
|
|
|
/* HACK: set pointers to NULL even if generated. */
|
|
if (!show_face_dots) {
|
|
g_data->edit_shgrps.facedots = NULL;
|
|
g_data->edit_in_front_shgrps.facedots = NULL;
|
|
}
|
|
}
|
|
|
|
static void edit_mesh_add_ob_to_pass(Scene *scene,
|
|
Object *ob,
|
|
DRWShadingGroup *vert_shgrp,
|
|
DRWShadingGroup *edge_shgrp,
|
|
DRWShadingGroup *face_shgrp,
|
|
DRWShadingGroup *face_cage_shgrp,
|
|
DRWShadingGroup *facedot_shgrp)
|
|
{
|
|
struct GPUBatch *geom_tris, *geom_verts, *geom_edges, *geom_fcenter;
|
|
ToolSettings *tsettings = scene->toolsettings;
|
|
|
|
bool has_edit_mesh_cage = false;
|
|
/* TODO: Should be its own function. */
|
|
Mesh *me = (Mesh *)ob->data;
|
|
BMEditMesh *embm = me->edit_mesh;
|
|
if (embm) {
|
|
has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
|
|
}
|
|
|
|
face_shgrp = (has_edit_mesh_cage) ? face_cage_shgrp : face_shgrp;
|
|
|
|
geom_tris = DRW_mesh_batch_cache_get_edit_triangles(ob->data);
|
|
geom_edges = DRW_mesh_batch_cache_get_edit_edges(ob->data);
|
|
DRW_shgroup_call_no_cull(edge_shgrp, geom_edges, ob);
|
|
DRW_shgroup_call_no_cull(face_shgrp, geom_tris, ob);
|
|
|
|
if ((tsettings->selectmode & SCE_SELECT_VERTEX) != 0) {
|
|
geom_verts = DRW_mesh_batch_cache_get_edit_vertices(ob->data);
|
|
DRW_shgroup_call_no_cull(vert_shgrp, geom_verts, ob);
|
|
}
|
|
|
|
if (facedot_shgrp && (tsettings->selectmode & SCE_SELECT_FACE) != 0) {
|
|
geom_fcenter = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
|
|
DRW_shgroup_call_no_cull(facedot_shgrp, geom_fcenter, ob);
|
|
}
|
|
}
|
|
|
|
static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
|
|
{
|
|
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
|
|
EDIT_MESH_PrivateData *g_data = stl->g_data;
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
View3D *v3d = draw_ctx->v3d;
|
|
Scene *scene = draw_ctx->scene;
|
|
struct GPUBatch *geom;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode(ob)) {
|
|
bool do_in_front = (ob->dtx & OB_DRAWXRAY) != 0;
|
|
bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
|
|
bool do_show_weight = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT) != 0;
|
|
bool do_show_mesh_analysis = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_STATVIS) != 0;
|
|
bool fnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_NORMALS) != 0;
|
|
bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
|
|
bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
|
|
|
|
if (do_show_weight) {
|
|
geom = DRW_cache_mesh_surface_weights_get(ob);
|
|
DRW_shgroup_call_no_cull(g_data->fweights_shgrp, geom, ob);
|
|
}
|
|
else if (do_show_mesh_analysis && !XRAY_ACTIVE(v3d)) {
|
|
geom = DRW_cache_mesh_surface_mesh_analysis_get(ob);
|
|
if (geom) {
|
|
DRW_shgroup_call_no_cull(g_data->mesh_analysis_shgrp, geom, ob);
|
|
}
|
|
}
|
|
|
|
if (do_occlude_wire || do_in_front) {
|
|
geom = DRW_cache_mesh_surface_get(ob);
|
|
DRW_shgroup_call_no_cull(do_in_front ? g_data->depth_shgrp_hidden_wire_in_front :
|
|
g_data->depth_shgrp_hidden_wire,
|
|
geom,
|
|
ob);
|
|
}
|
|
|
|
if (vnormals_do) {
|
|
geom = DRW_mesh_batch_cache_get_edit_vnors(ob->data);
|
|
DRW_shgroup_call_no_cull(g_data->vnormals_shgrp, geom, ob);
|
|
}
|
|
if (lnormals_do) {
|
|
geom = DRW_mesh_batch_cache_get_edit_lnors(ob->data);
|
|
DRW_shgroup_call_no_cull(g_data->lnormals_shgrp, geom, ob);
|
|
}
|
|
if (fnormals_do) {
|
|
geom = DRW_mesh_batch_cache_get_edit_facedots(ob->data);
|
|
DRW_shgroup_call_no_cull(g_data->fnormals_shgrp, geom, ob);
|
|
}
|
|
|
|
if (g_data->do_zbufclip) {
|
|
edit_mesh_add_ob_to_pass(scene,
|
|
ob,
|
|
g_data->edit_shgrps.verts,
|
|
g_data->edit_shgrps.edges,
|
|
g_data->facefill_occluded_shgrp,
|
|
g_data->facefill_occluded_cage_shgrp,
|
|
g_data->edit_shgrps.facedots);
|
|
}
|
|
else if (do_in_front) {
|
|
edit_mesh_add_ob_to_pass(scene,
|
|
ob,
|
|
g_data->edit_in_front_shgrps.verts,
|
|
g_data->edit_in_front_shgrps.edges,
|
|
g_data->edit_in_front_shgrps.faces,
|
|
g_data->edit_in_front_shgrps.faces_cage,
|
|
g_data->edit_in_front_shgrps.facedots);
|
|
}
|
|
else {
|
|
edit_mesh_add_ob_to_pass(scene,
|
|
ob,
|
|
g_data->edit_shgrps.verts,
|
|
g_data->edit_shgrps.edges,
|
|
g_data->edit_shgrps.faces,
|
|
g_data->edit_shgrps.faces_cage,
|
|
g_data->edit_shgrps.facedots);
|
|
}
|
|
|
|
g_data->ghost_ob += (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
|
|
g_data->edit_ob += 1;
|
|
|
|
/* 3D text overlay */
|
|
if (v3d->overlay.edit_flag &
|
|
(V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_FACE_AREA | V3D_OVERLAY_EDIT_FACE_ANG |
|
|
V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) {
|
|
if (DRW_state_show_text()) {
|
|
DRW_edit_mesh_mode_text_measure_stats(draw_ctx->ar, v3d, ob, &scene->unit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void edit_mesh_draw_components(EDIT_MESH_ComponentPassList *passes,
|
|
EDIT_MESH_PrivateData *g_data)
|
|
{
|
|
DRW_view_set_active(g_data->view_faces);
|
|
DRW_draw_pass(passes->faces);
|
|
|
|
DRW_view_set_active(g_data->view_faces_cage);
|
|
DRW_draw_pass(passes->faces_cage);
|
|
|
|
DRW_view_set_active(g_data->view_edges);
|
|
DRW_draw_pass(passes->edges);
|
|
|
|
DRW_view_set_active(g_data->view_verts);
|
|
DRW_draw_pass(passes->verts);
|
|
|
|
DRW_view_set_active(NULL);
|
|
}
|
|
|
|
static void EDIT_MESH_draw_scene(void *vedata)
|
|
{
|
|
EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
|
|
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
|
|
EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
|
|
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
|
|
|
|
DRW_draw_pass(psl->weight_faces);
|
|
DRW_draw_pass(psl->mesh_analysis_pass);
|
|
|
|
DRW_draw_pass(psl->depth_hidden_wire);
|
|
|
|
if (stl->g_data->do_zbufclip) {
|
|
float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
DRW_draw_pass(psl->depth_hidden_wire_in_front);
|
|
|
|
/* render facefill */
|
|
DRW_view_set_active(stl->g_data->view_faces);
|
|
DRW_draw_pass(psl->facefill_occlude);
|
|
|
|
DRW_view_set_active(stl->g_data->view_faces_cage);
|
|
DRW_draw_pass(psl->facefill_occlude_cage);
|
|
|
|
DRW_view_set_active(NULL);
|
|
|
|
/* Render wires on a separate framebuffer */
|
|
GPU_framebuffer_bind(fbl->occlude_wire_fb);
|
|
GPU_framebuffer_clear_color_depth(fbl->occlude_wire_fb, clearcol, 1.0f);
|
|
DRW_draw_pass(psl->normals);
|
|
|
|
edit_mesh_draw_components(&psl->edit_passes, stl->g_data);
|
|
|
|
/* Combine with scene buffer */
|
|
GPU_framebuffer_bind(dfbl->color_only_fb);
|
|
DRW_draw_pass(psl->mix_occlude);
|
|
}
|
|
else {
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
View3D *v3d = draw_ctx->v3d;
|
|
|
|
DRW_draw_pass(psl->normals);
|
|
edit_mesh_draw_components(&psl->edit_passes, stl->g_data);
|
|
|
|
if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) && stl->g_data->ghost_ob == 1 &&
|
|
stl->g_data->edit_ob == 1) {
|
|
/* In the case of single ghost object edit (common case for retopology):
|
|
* we clear the depth buffer so that only the depth of the retopo mesh
|
|
* is occluding the edit cage. */
|
|
GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
|
|
}
|
|
|
|
DRW_draw_pass(psl->depth_hidden_wire_in_front);
|
|
edit_mesh_draw_components(&psl->edit_passes_in_front, stl->g_data);
|
|
}
|
|
}
|
|
|
|
static void EDIT_MESH_engine_free(void)
|
|
{
|
|
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
|
|
EDIT_MESH_Shaders *sh_data = &e_data.sh_data[sh_data_index];
|
|
/* Don't free builtins. */
|
|
sh_data->depth = NULL;
|
|
GPUShader **sh_data_as_array = (GPUShader **)sh_data;
|
|
for (int i = 0; i < (sizeof(EDIT_MESH_Shaders) / sizeof(GPUShader *)); i++) {
|
|
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const DrawEngineDataSize EDIT_MESH_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_MESH_Data);
|
|
|
|
DrawEngineType draw_engine_edit_mesh_type = {
|
|
NULL,
|
|
NULL,
|
|
N_("EditMeshMode"),
|
|
&EDIT_MESH_data_size,
|
|
&EDIT_MESH_engine_init,
|
|
&EDIT_MESH_engine_free,
|
|
&EDIT_MESH_cache_init,
|
|
&EDIT_MESH_cache_populate,
|
|
NULL,
|
|
NULL,
|
|
&EDIT_MESH_draw_scene,
|
|
NULL,
|
|
NULL,
|
|
};
|