This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/nodes
Sergey Sharybin d9ddc99a27 Fix T42184: Normal not displayed correctly in Material Viewport
There was a differences between how Cycles and BI treats Normal shader:

- Different normal direction assumption
- Different policy about vector normalization

Previous idea of trying to use single function and flip the output if
needed becomes more tricky, so i've just added new GLSL function which
corresponds to how Cycles deals with the Normal shader.
2014-12-10 19:12:54 +05:00
..
2014-11-30 19:28:59 +01:00
2014-11-28 22:16:14 +01:00
2014-11-28 22:16:14 +01:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00