Add a new depsgraph builder class that includes invisible objects and use that in the Alembic exporter. Alembic supports three options for visibility, "visible", "inherited", and "hidden". This means that parents can be hidden and still have visible children (contrary to USD, where invisibility is used to prune an entire scene graph subtree). Because of this, the visibility is stored on the transform node, as that represents the Object in Blender and thus keeps the Alembic file as close to Blender's own structure as possible. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8595
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2020 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup depsgraph
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "pipeline_view_layer.h"
|
|
|
|
namespace blender {
|
|
namespace deg {
|
|
|
|
/* Builds a dependency graph that contains all objects in the view layer.
|
|
* This is contrary to the regular ViewLayerBuilderPipeline, which is limited to visible objects
|
|
* (and their dependencies). */
|
|
class AllObjectsBuilderPipeline : public ViewLayerBuilderPipeline {
|
|
public:
|
|
AllObjectsBuilderPipeline(::Depsgraph *graph, Main *bmain, Scene *scene, ViewLayer *view_layer);
|
|
|
|
protected:
|
|
virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
|
|
virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
|
|
};
|
|
|
|
} // namespace deg
|
|
} // namespace blender
|