It is hidden behind the --debug-io flag for now. Idea is to try to catch broken libraries state in current Main before we actually write the file on disk, should help catching and understanding what happens in Spring corruption cases.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef __BLO_RUNTIME_H__
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#define __BLO_RUNTIME_H__
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/** \file BLO_runtime.h
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* \ingroup blenloader
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BlendFileData;
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struct Main;
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struct ReportList;
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int BLO_is_a_runtime(const char *file);
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struct BlendFileData *BLO_read_runtime(const char *file, struct ReportList *reports);
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bool BLO_main_validate_libraries(struct Main *bmain, struct ReportList *reports);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BLO_RUNTIME_H__ */
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