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blender-archive/source/blender/nodes/composite/node_composite_util.c
Lukas Tönne 7f759ec547 Node callback for handling link insertion and swapping of occupied inputs.
Nodes have a feature for moving existing links to unoccupied sockets when connecting
to an already used input. This is based on the standard legacy socket types (value/float,
vector, color/rgba) and works reasonably well for shader, compositor and texture nodes.

For new pynode systems, however, the hardcoded nature of that feature has major drawbacks:
* It does not take different type systems into account, leading to meaningless connections
  when sockets are swapped and making the feature useless or outright debilitating.
* Advanced socket behaviors would be possible with a registerable callback, e.g. creating
  extensible input lists that move existing connections down to make room for a new link.

Now any handling of new links is done via the 'insert_links' callback, which can also be
registered through the RNA API. For the legacy shader/compo/tex nodes the behavior is the
same, using a C callback.

Note on the 'use_swap' flag: this has been removed because it was meaningless anyway:
It was disabled only for the insert-node-on-link feature, which works only for
completely unconnected nodes anyway, so there would be nothing to swap in the first place.
2015-12-03 13:04:04 +01:00

61 lines
1.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/node_composite_util.c
* \ingroup nodes
*/
#include "node_composite_util.h"
int cmp_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
return STREQ(ntree->idname, "CompositorNodeTree");
}
void cmp_node_update_default(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock;
for (sock = node->outputs.first; sock; sock = sock->next) {
if (sock->cache) {
//free_compbuf(sock->cache);
//sock->cache = NULL;
}
}
node->need_exec = 1;
}
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
node_type_base(ntype, type, name, nclass, flag);
ntype->poll = cmp_node_poll_default;
ntype->updatefunc = cmp_node_update_default;
ntype->insert_link = node_insert_link_default;
ntype->update_internal_links = node_update_internal_links_default;
}