This flag is global for all the sessions and never changes. so it doesn't really make sense to pass it around to all sessions and synchronization routines. Switched to a static member of BlenderSession now, but it's probably more logical to introduce some sort of BlenderGlobals. Doesn't currently worth a hassle for a single boolean flag tho.
108 lines
2.6 KiB
Python
108 lines
2.6 KiB
Python
#
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# Copyright 2011-2013 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# <pep8 compliant>
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def init():
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import bpy
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import _cycles
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import os.path
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path = os.path.dirname(__file__)
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user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', '')))
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_cycles.init(path, user_path, bpy.app.background)
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def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False):
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import bpy
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import _cycles
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data = data.as_pointer()
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userpref = bpy.context.user_preferences.as_pointer()
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scene = scene.as_pointer()
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if region:
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region = region.as_pointer()
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if v3d:
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v3d = v3d.as_pointer()
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if rv3d:
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rv3d = rv3d.as_pointer()
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engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl)
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def free(engine):
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if hasattr(engine, "session"):
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if engine.session:
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import _cycles
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_cycles.free(engine.session)
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del engine.session
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def render(engine):
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import _cycles
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if hasattr(engine, "session"):
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_cycles.render(engine.session)
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def bake(engine, obj, pass_type, pixel_array, num_pixels, depth, result):
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import _cycles
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session = getattr(engine, "session", None)
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if session is not None:
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_cycles.bake(engine.session, obj.as_pointer(), pass_type, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer())
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def reset(engine, data, scene):
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import _cycles
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data = data.as_pointer()
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scene = scene.as_pointer()
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_cycles.reset(engine.session, data, scene)
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def update(engine, data, scene):
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import _cycles
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_cycles.sync(engine.session)
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def draw(engine, region, v3d, rv3d):
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import _cycles
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v3d = v3d.as_pointer()
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rv3d = rv3d.as_pointer()
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# draw render image
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_cycles.draw(engine.session, v3d, rv3d)
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def available_devices():
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import _cycles
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return _cycles.available_devices()
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def with_osl():
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import _cycles
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return _cycles.with_osl
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def with_network():
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import _cycles
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return _cycles.with_network
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def system_info():
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import _cycles
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return _cycles.system_info()
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