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blender-archive/source/blender/blenkernel/BKE_collision.h
Lukas Tönne 3119d718f8 Moved collision response into the main cloth sim source file and fixed
some coordinate transform issues.

Collision response should be regarded as part of the dynamics system
instead of the basic collision detection.
2015-01-20 09:30:00 +01:00

164 lines
4.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Daniel Genrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_COLLISION_H__
#define __BKE_COLLISION_H__
/** \file BKE_collision.h
* \ingroup bke
* \author Daniel Genrich
*/
#include <math.h>
#include <float.h>
#include <stdlib.h>
#include <string.h>
/* types */
#include "BKE_collision.h"
#include "DNA_cloth_types.h"
#include "BLI_kdopbvh.h"
struct Cloth;
struct ClothModifierData;
struct CollisionModifierData;
struct DerivedMesh;
struct Group;
struct MFace;
struct MVert;
struct Object;
struct Scene;
struct LinkNode;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* COLLISION FLAGS */
typedef enum {
COLLISION_IN_FUTURE = (1 << 1),
#ifdef WITH_ELTOPO
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
} COLLISION_FLAGS;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* used for collisions in collision.c */
typedef struct CollPair {
unsigned int face1; // cloth face
unsigned int face2; // object face
double distance; // magnitude of vector
float normal[3];
float vector[3]; // unnormalized collision vector: p2-p1
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
/* mesh-mesh collision */
#ifdef WITH_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;
#else
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
}
CollPair;
/* used for collisions in collision.c */
typedef struct EdgeCollPair {
unsigned int p11, p12, p21, p22;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
EdgeCollPair;
/* used for collisions in collision.c */
typedef struct FaceCollPair {
unsigned int p11, p12, p13, p21;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
FaceCollPair;
////////////////////////////////////////
/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
BVHTree *bvhtree_build_from_mvert(struct MFace *mfaces, unsigned int numfaces, struct MVert *x, unsigned int numverts, float epsilon);
void bvhtree_update_from_mvert(BVHTree *bvhtree, struct MFace *faces, int numfaces, struct MVert *x, struct MVert *xnew, int numverts, int moving);
/////////////////////////////////////////////////
// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep);
void collision_get_collider_velocity(float vel_old[3], float vel_new[3], struct CollisionModifierData *collmd, struct CollPair *collpair);
/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
struct Object *ob;
struct CollisionModifierData *collmd;
} ColliderCache;
struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group);
void free_collider_cache(struct ListBase **colliders);
/////////////////////////////////////////////////
/////////////////////////////////////////////////
#endif