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blender-archive/source/blender/bmesh/intern/bmesh_operators.h
Bastien Montagne c79c48cc93 Fix T40930: Add a new option to select faces by smooth/flat shading.
Org code by robschia (Roberto Schiavone), first review by campbellbarton (Campbell Barton),
final review and minor changes by mont29 (Bastien Montagne).

Reviewers: cambellbarton, mont29

Subscribers: mont29, campbellbarton

Maniphest Tasks: T40930

Differential Revision: https://developer.blender.org/D638
2014-12-28 19:08:43 +01:00

145 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BMESH_OPERATORS_H__
#define __BMESH_OPERATORS_H__
/** \file blender/bmesh/intern/bmesh_operators.h
* \ingroup bmesh
*/
/*see comments in intern/bmesh_opdefines.c for documentation of specific operators*/
/*--------defines/enumerations for specific operators-------*/
/*quad innervert values*/
enum {
SUBD_CORNER_INNERVERT,
SUBD_CORNER_PATH,
SUBD_CORNER_FAN,
SUBD_CORNER_STRAIGHT_CUT
};
/* aligned with PROP_SMOOTH and friends */
enum {
SUBD_FALLOFF_SMOOTH = 0,
SUBD_FALLOFF_SPHERE,
SUBD_FALLOFF_ROOT,
SUBD_FALLOFF_SHARP,
SUBD_FALLOFF_LIN,
};
enum {
SUBDIV_SELECT_NONE,
SUBDIV_SELECT_ORIG,
SUBDIV_SELECT_INNER,
SUBDIV_SELECT_LOOPCUT
};
enum {
SIM_CMP_EQ = 0,
SIM_CMP_GT,
SIM_CMP_LT
};
/* subdivide_edgering */
enum {
/* just subdiv */
SUBD_RING_INTERP_LINEAR,
/* single bezier spline - curve follows bezier rotation */
SUBD_RING_INTERP_PATH,
/* beziers based on adjacent faces (fallback to tangent) */
SUBD_RING_INTERP_SURF,
};
/* similar face selection slot values */
enum {
SIMFACE_MATERIAL = 201,
SIMFACE_IMAGE,
SIMFACE_AREA,
SIMFACE_SIDES,
SIMFACE_PERIMETER,
SIMFACE_NORMAL,
SIMFACE_COPLANAR,
SIMFACE_SMOOTH,
#ifdef WITH_FREESTYLE
SIMFACE_FREESTYLE
#endif
};
/* similar edge selection slot values */
enum {
SIMEDGE_LENGTH = 101,
SIMEDGE_DIR,
SIMEDGE_FACE,
SIMEDGE_FACE_ANGLE,
SIMEDGE_CREASE,
SIMEDGE_BEVEL,
SIMEDGE_SEAM,
SIMEDGE_SHARP,
#ifdef WITH_FREESTYLE
SIMEDGE_FREESTYLE
#endif
};
/* similar vertex selection slot values */
enum {
SIMVERT_NORMAL = 0,
SIMVERT_FACE,
SIMVERT_VGROUP,
SIMVERT_EDGE
};
/* Poke face center calculation */
enum {
BMOP_POKE_MEAN_WEIGHTED = 0,
BMOP_POKE_MEAN,
BMOP_POKE_BOUNDS
};
/* Bevel offset_type slot values */
enum {
BEVEL_AMT_OFFSET,
BEVEL_AMT_WIDTH,
BEVEL_AMT_DEPTH,
BEVEL_AMT_PERCENT
};
extern const BMOpDefine *bmo_opdefines[];
extern const int bmo_opdefines_total;
/*------specific operator helper functions-------*/
void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag,
const float smooth, const short smooth_falloff, const bool use_smooth_even,
const float fractal, const float along_normal,
const int numcuts,
const int seltype, const int cornertype,
const short use_single_edge, const short use_grid_fill,
const short use_only_quads,
const int seed);
#include "intern/bmesh_operator_api_inline.h"
#endif /* __BMESH_OPERATORS_H__ */