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blender-archive/source/blender/compositor/intern/COM_ExecutionSystem.cpp
Sergey Sharybin 408a2a8420 Compositor: Improve reports to the interface about what's going on
The functionality was got lost when new compositor system was landed
and it wasn't always clear what's causing the hicucps. Now it's nicely
reported to the stats line.
2015-03-27 14:38:02 +05:00

230 lines
7.3 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ExecutionSystem.h"
#include "PIL_time.h"
#include "BLI_utildefines.h"
extern "C" {
#include "BKE_node.h"
}
#include "COM_Converter.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_NodeOperation.h"
#include "COM_ExecutionGroup.h"
#include "COM_WorkScheduler.h"
#include "COM_ReadBufferOperation.h"
#include "COM_Debug.h"
#include "BKE_global.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
ExecutionSystem::ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
{
this->m_context.setScene(scene);
this->m_context.setbNodeTree(editingtree);
this->m_context.setPreviewHash(editingtree->previews);
this->m_context.setFastCalculation(fastcalculation);
/* initialize the CompositorContext */
if (rendering) {
this->m_context.setQuality((CompositorQuality)editingtree->render_quality);
}
else {
this->m_context.setQuality((CompositorQuality)editingtree->edit_quality);
}
this->m_context.setRendering(rendering);
this->m_context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL));
this->m_context.setRenderData(rd);
this->m_context.setViewSettings(viewSettings);
this->m_context.setDisplaySettings(displaySettings);
{
NodeOperationBuilder builder(&m_context, editingtree);
builder.convertToOperations(this);
}
unsigned int index;
unsigned int resolution[2];
rctf *viewer_border = &editingtree->viewer_border;
bool use_viewer_border = (editingtree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax &&
viewer_border->ymin < viewer_border->ymax;
editingtree->stats_draw(editingtree->sdh, (char*)"Compositing | Determining resolution");
for (index = 0; index < this->m_groups.size(); index++) {
resolution[0] = 0;
resolution[1] = 0;
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->determineResolution(resolution);
if (rendering) {
/* case when cropping to render border happens is handled in
* compositor output and render layer nodes
*/
if ((rd->mode & R_BORDER) && !(rd->mode & R_CROP)) {
executionGroup->setRenderBorder(rd->border.xmin, rd->border.xmax,
rd->border.ymin, rd->border.ymax);
}
}
if (use_viewer_border) {
executionGroup->setViewerBorder(viewer_border->xmin, viewer_border->xmax,
viewer_border->ymin, viewer_border->ymax);
}
}
// DebugInfo::graphviz(this);
}
ExecutionSystem::~ExecutionSystem()
{
unsigned int index;
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
delete operation;
}
this->m_operations.clear();
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
delete group;
}
this->m_groups.clear();
}
void ExecutionSystem::set_operations(const Operations &operations, const Groups &groups)
{
m_operations = operations;
m_groups = groups;
}
void ExecutionSystem::execute()
{
const bNodeTree *editingtree = this->m_context.getbNodeTree();
editingtree->stats_draw(editingtree->sdh, (char*)"Compositing | Initializing execution");
DebugInfo::execute_started(this);
unsigned int order = 0;
for (vector<NodeOperation *>::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) {
NodeOperation *operation = *iter;
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
readOperation->setOffset(order);
order++;
}
}
unsigned int index;
// First allocale all write buffer
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isWriteBufferOperation()) {
operation->setbNodeTree(this->m_context.getbNodeTree());
operation->initExecution();
}
}
// Connect read buffers to their write buffers
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (operation->isReadBufferOperation()) {
ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
readOperation->updateMemoryBuffer();
}
}
// initialize other operations
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
if (!operation->isWriteBufferOperation()) {
operation->setbNodeTree(this->m_context.getbNodeTree());
operation->initExecution();
}
}
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->setChunksize(this->m_context.getChunksize());
executionGroup->initExecution();
}
WorkScheduler::start(this->m_context);
executeGroups(COM_PRIORITY_HIGH);
if (!this->getContext().isFastCalculation()) {
executeGroups(COM_PRIORITY_MEDIUM);
executeGroups(COM_PRIORITY_LOW);
}
WorkScheduler::finish();
WorkScheduler::stop();
editingtree->stats_draw(editingtree->sdh, (char*)"Compositing | Deinitializing execution");
for (index = 0; index < this->m_operations.size(); index++) {
NodeOperation *operation = this->m_operations[index];
operation->deinitExecution();
}
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *executionGroup = this->m_groups[index];
executionGroup->deinitExecution();
}
}
void ExecutionSystem::executeGroups(CompositorPriority priority)
{
unsigned int index;
vector<ExecutionGroup *> executionGroups;
this->findOutputExecutionGroup(&executionGroups, priority);
for (index = 0; index < executionGroups.size(); index++) {
ExecutionGroup *group = executionGroups[index];
group->execute(this);
}
}
void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result, CompositorPriority priority) const
{
unsigned int index;
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) {
result->push_back(group);
}
}
}
void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result) const
{
unsigned int index;
for (index = 0; index < this->m_groups.size(); index++) {
ExecutionGroup *group = this->m_groups[index];
if (group->isOutputExecutionGroup()) {
result->push_back(group);
}
}
}