This add code needed to map a CD data layout from source mesh towards destination one, and code needed to actually transfer data, using BKE's mesh remap generated data. This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones (like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly shape keys, this is known TODO. Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols). Notes: * New transfer operators transfer data from active object towards selected ones. * Modifier will be committed separately. * Old weight transfer code (for vgroups) is kept for now, mostly because it is the only usable one in weightpaint mode (it transfers from selected object to active one, this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon. Again, heavily reviewed and enhanced by Campbell, thanks!
82 lines
1.8 KiB
CMake
82 lines
1.8 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenfont
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../../blenkernel
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../../blenlib
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../../bmesh
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../../gpu
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../../ikplugin
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../../imbuf
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../../makesdna
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../../makesrna
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../../python
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../../render/extern/include
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../../windowmanager
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../../../../intern/guardedalloc
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../../../../intern/glew-mx
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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object_add.c
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object_bake.c
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object_bake_api.c
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object_constraint.c
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object_edit.c
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object_group.c
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object_hook.c
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object_lattice.c
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object_lod.c
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object_modifier.c
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object_ops.c
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object_random.c
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object_relations.c
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object_select.c
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object_shapekey.c
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object_data_transfer.c
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object_transform.c
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object_warp.c
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object_vgroup.c
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object_intern.h
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)
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add_definitions(${GL_DEFINITIONS})
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if(WITH_PYTHON)
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add_definitions(-DWITH_PYTHON)
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endif()
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if(WITH_GAMEENGINE)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}")
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