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blender-archive/source/blender/editors/space_image/image_edit.c
Lukas Tönne 7f219137cf Disable scope updates in texture and image paint modes.
Scope update is very slow for high resolutions, and currently blocks
the UI thread(!). This is especially terrible in paint modes, where
each stroke causes a scope update and unacceptable freezing.

The scopes update method tries to avoid this somewhat by skipping if the
toolbar is disabled, but this doesn't help when painting where brush
tools etc. are frequently needed. It's also a bad-level poll, with the
core system accessing a UI element.

Eventually scope updates should become a low-priority background job,
as well as becoming threaded. Until then this polling provides a usable
workaround to the most outrageous cases.
2015-01-20 09:30:09 +01:00

387 lines
9.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_image/image_edit.c
* \ingroup spimage
*/
#include "DNA_brush_types.h"
#include "DNA_mask_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_rect.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_editmesh.h"
#include "BKE_library.h"
#include "IMB_imbuf_types.h"
#include "ED_image.h" /* own include */
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "UI_view2d.h"
#include "WM_api.h"
#include "WM_types.h"
/* note; image_panel_properties() uses pointer to sima->image directly */
Image *ED_space_image(SpaceImage *sima)
{
return sima->image;
}
/* called to assign images to UV faces */
void ED_space_image_set(SpaceImage *sima, Scene *scene, Object *obedit, Image *ima)
{
/* context may be NULL, so use global */
ED_uvedit_assign_image(G.main, scene, obedit, ima, sima->image);
/* change the space ima after because uvedit_face_visible_test uses the space ima
* to check if the face is displayed in UV-localview */
sima->image = ima;
if (ima == NULL || ima->type == IMA_TYPE_R_RESULT || ima->type == IMA_TYPE_COMPOSITE) {
if (sima->mode == SI_MODE_PAINT) {
sima->mode = SI_MODE_VIEW;
}
}
if (sima->image)
BKE_image_signal(sima->image, &sima->iuser, IMA_SIGNAL_USER_NEW_IMAGE);
id_us_ensure_real((ID *)sima->image);
if (obedit)
WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
WM_main_add_notifier(NC_SPACE | ND_SPACE_IMAGE, NULL);
}
Mask *ED_space_image_get_mask(SpaceImage *sima)
{
return sima->mask_info.mask;
}
void ED_space_image_set_mask(bContext *C, SpaceImage *sima, Mask *mask)
{
sima->mask_info.mask = mask;
/* weak, but same as image/space */
id_us_ensure_real((ID *)sima->mask_info.mask);
if (C) {
WM_event_add_notifier(C, NC_MASK | NA_SELECTED, mask);
}
}
ImBuf *ED_space_image_acquire_buffer(SpaceImage *sima, void **lock_r)
{
ImBuf *ibuf;
if (sima && sima->image) {
#if 0
if (sima->image->type == IMA_TYPE_R_RESULT && BIF_show_render_spare())
return BIF_render_spare_imbuf();
else
#endif
ibuf = BKE_image_acquire_ibuf(sima->image, &sima->iuser, lock_r);
if (ibuf) {
if (ibuf->rect || ibuf->rect_float)
return ibuf;
BKE_image_release_ibuf(sima->image, ibuf, NULL);
}
}
else
*lock_r = NULL;
return NULL;
}
void ED_space_image_release_buffer(SpaceImage *sima, ImBuf *ibuf, void *lock)
{
if (sima && sima->image)
BKE_image_release_ibuf(sima->image, ibuf, lock);
}
bool ED_space_image_has_buffer(SpaceImage *sima)
{
ImBuf *ibuf;
void *lock;
bool has_buffer;
ibuf = ED_space_image_acquire_buffer(sima, &lock);
has_buffer = (ibuf != NULL);
ED_space_image_release_buffer(sima, ibuf, lock);
return has_buffer;
}
void ED_space_image_get_size(SpaceImage *sima, int *width, int *height)
{
Scene *scene = sima->iuser.scene;
ImBuf *ibuf;
void *lock;
ibuf = ED_space_image_acquire_buffer(sima, &lock);
if (ibuf && ibuf->x > 0 && ibuf->y > 0) {
*width = ibuf->x;
*height = ibuf->y;
}
else if (sima->image && sima->image->type == IMA_TYPE_R_RESULT && scene) {
/* not very important, just nice */
*width = (scene->r.xsch * scene->r.size) / 100;
*height = (scene->r.ysch * scene->r.size) / 100;
if ((scene->r.mode & R_BORDER) && (scene->r.mode & R_CROP)) {
*width *= BLI_rctf_size_x(&scene->r.border);
*height *= BLI_rctf_size_y(&scene->r.border);
}
}
/* I know a bit weak... but preview uses not actual image size */
// XXX else if (image_preview_active(sima, width, height));
else {
*width = IMG_SIZE_FALLBACK;
*height = IMG_SIZE_FALLBACK;
}
ED_space_image_release_buffer(sima, ibuf, lock);
}
void ED_space_image_get_size_fl(SpaceImage *sima, float size[2])
{
int size_i[2];
ED_space_image_get_size(sima, &size_i[0], &size_i[1]);
size[0] = size_i[0];
size[1] = size_i[1];
}
void ED_space_image_get_aspect(SpaceImage *sima, float *aspx, float *aspy)
{
Image *ima = sima->image;
if ((ima == NULL) || (ima->aspx == 0.0f || ima->aspy == 0.0f)) {
*aspx = *aspy = 1.0;
}
else {
BKE_image_get_aspect(ima, aspx, aspy);
}
}
void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy)
{
int width, height;
ED_space_image_get_size(sima, &width, &height);
*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);
*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);
}
void ED_space_image_get_uv_aspect(SpaceImage *sima, float *aspx, float *aspy)
{
int w, h;
ED_space_image_get_aspect(sima, aspx, aspy);
ED_space_image_get_size(sima, &w, &h);
*aspx *= (float)w;
*aspy *= (float)h;
if (*aspx < *aspy) {
*aspy = *aspy / *aspx;
*aspx = 1.0f;
}
else {
*aspx = *aspx / *aspy;
*aspy = 1.0f;
}
}
void ED_image_get_uv_aspect(Image *ima, ImageUser *iuser, float *aspx, float *aspy)
{
if (ima) {
int w, h;
BKE_image_get_aspect(ima, aspx, aspy);
BKE_image_get_size(ima, iuser, &w, &h);
*aspx *= (float)w;
*aspy *= (float)h;
}
else {
*aspx = 1.0f;
*aspy = 1.0f;
}
}
/* takes event->mval */
void ED_image_mouse_pos(SpaceImage *sima, ARegion *ar, const int mval[2], float co[2])
{
int sx, sy, width, height;
float zoomx, zoomy;
ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
ED_space_image_get_size(sima, &width, &height);
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
co[0] = ((mval[0] - sx) / zoomx) / width;
co[1] = ((mval[1] - sy) / zoomy) / height;
}
void ED_image_point_pos(SpaceImage *sima, ARegion *ar, float x, float y, float *xr, float *yr)
{
int sx, sy, width, height;
float zoomx, zoomy;
ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
ED_space_image_get_size(sima, &width, &height);
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
*xr = ((x - sx) / zoomx) / width;
*yr = ((y - sy) / zoomy) / height;
}
void ED_image_point_pos__reverse(SpaceImage *sima, ARegion *ar, const float co[2], float r_co[2])
{
float zoomx, zoomy;
int width, height;
int sx, sy;
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
ED_space_image_get_size(sima, &width, &height);
ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
r_co[0] = (co[0] * width * zoomx) + (float)sx;
r_co[1] = (co[1] * height * zoomy) + (float)sy;
}
void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
/* scope update can be expensive, don't update during paint modes */
if (sima->mode == SI_MODE_PAINT)
return;
if (ob && ((ob->mode & OB_MODE_TEXTURE_PAINT) != 0))
return;
scopes_update(&sima->scopes, ibuf, use_view_settings ? &scene->view_settings : NULL, &scene->display_settings);
}
bool ED_space_image_show_render(SpaceImage *sima)
{
return (sima->image && ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE));
}
bool ED_space_image_show_paint(SpaceImage *sima)
{
if (ED_space_image_show_render(sima))
return false;
return (sima->mode == SI_MODE_PAINT);
}
bool ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit)
{
if (sima && (ED_space_image_show_render(sima) || ED_space_image_show_paint(sima)))
return false;
if (obedit && obedit->type == OB_MESH) {
struct BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool ret;
ret = EDBM_mtexpoly_check(em);
return ret;
}
return false;
}
/* matches clip function */
bool ED_space_image_check_show_maskedit(Scene *scene, SpaceImage *sima)
{
/* check editmode - this is reserved for UV editing */
Object *ob = OBACT;
if (ob && ob->mode & OB_MODE_EDIT && ED_space_image_show_uvedit(sima, ob)) {
return false;
}
return (sima->mode == SI_MODE_MASK);
}
int ED_space_image_maskedit_poll(bContext *C)
{
SpaceImage *sima = CTX_wm_space_image(C);
if (sima) {
Scene *scene = CTX_data_scene(C);
return ED_space_image_check_show_maskedit(scene, sima);
}
return false;
}
bool ED_space_image_paint_curve(const bContext *C)
{
SpaceImage *sima = CTX_wm_space_image(C);
if (sima && sima->mode == SI_MODE_PAINT) {
Brush *br = CTX_data_tool_settings(C)->imapaint.paint.brush;
if (br && (br->flag & BRUSH_CURVE))
return true;
}
return false;
}
int ED_space_image_maskedit_mask_poll(bContext *C)
{
if (ED_space_image_maskedit_poll(C)) {
SpaceImage *sima = CTX_wm_space_image(C);
return sima->mask_info.mask != NULL;
}
return false;
}