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blender-archive/source/blender/editors/space_nla/space_nla.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_nla/space_nla.c
* \ingroup spnla
*/
#include <string.h>
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "nla_intern.h" /* own include */
/* ******************** manage regions ********************* */
ARegion *nla_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
if (ar) return ar;
/* add subdiv level; after main */
ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
/* is error! */
if (ar == NULL) return NULL;
arnew = MEM_callocN(sizeof(ARegion), "buttons for nla");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype = RGN_TYPE_UI;
arnew->alignment = RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
/* ******************** default callbacks for nla space ***************** */
static SpaceLink *nla_new(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
ARegion *ar;
SpaceNla *snla;
snla = MEM_callocN(sizeof(SpaceNla), "initnla");
snla->spacetype = SPACE_NLA;
/* allocate DopeSheet data for NLA Editor */
snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
snla->ads->source = (ID *)scene;
/* set auto-snapping settings */
snla->autosnap = SACTSNAP_FRAME;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for nla");
BLI_addtail(&snla->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_BOTTOM;
/* channel list region */
ar = MEM_callocN(sizeof(ARegion), "channel list for nla");
BLI_addtail(&snla->regionbase, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
/* only need to set these settings since this will use the 'stack' configuration */
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* ui buttons */
ar = MEM_callocN(sizeof(ARegion), "buttons area for nla");
BLI_addtail(&snla->regionbase, ar);
ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
/* main area */
ar = MEM_callocN(sizeof(ARegion), "main area for nla");
BLI_addtail(&snla->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.tot.xmin = (float)(SFRA - 10);
ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
ar->v2d.tot.xmax = (float)(EFRA + 10);
ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.min[0] = 0.0f;
ar->v2d.min[1] = 0.0f;
ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = 10000.0f;
ar->v2d.minzoom = 0.01f;
ar->v2d.maxzoom = 50;
ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
ar->v2d.keepofs = V2D_KEEPOFS_Y;
ar->v2d.align = V2D_ALIGN_NO_POS_Y;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
return (SpaceLink *)snla;
}
/* not spacelink itself */
static void nla_free(SpaceLink *sl)
{
SpaceNla *snla = (SpaceNla *) sl;
if (snla->ads) {
BLI_freelistN(&snla->ads->chanbase);
MEM_freeN(snla->ads);
}
}
/* spacetype; init callback */
static void nla_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
{
SpaceNla *snla = (SpaceNla *)sa->spacedata.first;
/* init dopesheet data if non-existent (i.e. for old files) */
if (snla->ads == NULL) {
snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
snla->ads->source = (ID *)G.main->scene.first; // XXX this is bad, but we need this to be set correct
}
ED_area_tag_refresh(sa);
}
static SpaceLink *nla_duplicate(SpaceLink *sl)
{
SpaceNla *snlan = MEM_dupallocN(sl);
/* clear or remove stuff from old */
snlan->ads = MEM_dupallocN(snlan->ads);
return (SpaceLink *)snlan;
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_channel_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
/* ensure the 2d view sync works - main region has bottom scroller */
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
/* own keymap */
/* own channels map first to override some channel keymaps */
keymap = WM_keymap_find(wm->defaultconf, "NLA Channels", SPACE_NLA, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
/* now generic channels map for everything else that can apply */
keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
/* draw entirely, view changes should be handled here */
static void nla_channel_area_draw(const bContext *C, ARegion *ar)
{
bAnimContext ac;
View2D *v2d = &ar->v2d;
View2DScrollers *scrollers;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_nla_channel_list(C, &ac, ar);
}
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "NLA Editor", SPACE_NLA, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void nla_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceNla *snla = CTX_wm_space_nla(C);
bAnimContext ac;
View2D *v2d = &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
short unit = 0, flag = 0;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* time grid */
unit = (snla->flag & SNLA_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
UI_view2d_grid_free(grid);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
/* strips and backdrops */
draw_nla_main_data(&ac, snla, ar);
/* text draw cached, in pixelspace now */
UI_view2d_text_cache_draw(ar);
}
UI_view2d_view_ortho(v2d);
/* current frame */
if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
if ((snla->flag & SNLA_NODRAWCFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
ANIM_draw_cfra(C, v2d, flag);
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
ED_markers_draw(C, DRAW_MARKERS_MARGIN);
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d, 0);
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void nla_header_area_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
/* add handlers, stuff you only do once or on area/region changes */
static void nla_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void nla_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
static void nla_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(ar);
break;
}
break;
default:
if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
break;
}
}
static void nla_main_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
case ND_TRANSFORM:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
default:
if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
break;
}
}
static void nla_channel_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
default:
if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
break;
}
}
/* editor level listener */
static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
// TODO: filter specific types of changes?
ED_area_tag_refresh(sa);
break;
case NC_SCENE:
#if 0
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_OB_SELECT:
ED_area_tag_refresh(sa);
break;
}
#endif
ED_area_tag_refresh(sa);
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
/* do nothing */
break;
default:
ED_area_tag_refresh(sa);
break;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_NLA)
ED_area_tag_redraw(sa);
break;
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_nla(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype nla");
ARegionType *art;
st->spaceid = SPACE_NLA;
strncpy(st->name, "NLA", BKE_ST_MAXNAME);
st->new = nla_new;
st->free = nla_free;
st->init = nla_init;
st->duplicate = nla_duplicate;
st->operatortypes = nla_operatortypes;
st->listener = nla_listener;
st->keymap = nla_keymap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_WINDOW;
art->init = nla_main_area_init;
art->draw = nla_main_area_draw;
art->listener = nla_main_area_listener;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = nla_header_area_init;
art->draw = nla_header_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_CHANNELS;
art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES;
art->init = nla_channel_area_init;
art->draw = nla_channel_area_draw;
art->listener = nla_channel_area_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: UI buttons */
art = MEM_callocN(sizeof(ARegionType), "spacetype nla region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI;
art->listener = nla_region_listener;
art->init = nla_buttons_area_init;
art->draw = nla_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
nla_buttons_register(art);
BKE_spacetype_register(st);
}