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blender-archive/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

108 lines
2.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
* \ingroup freestyle
* \brief Class to display textual information about a scene graph.
* \author Stephane Grabli
* \author Emmanuel Turquin
* \date 26/04/2003
*/
#include <iomanip>
#include "IndexedFaceSet.h"
#include "ScenePrettyPrinter.h"
namespace Freestyle {
#define VISIT(CLASS) \
void ScenePrettyPrinter::visit##CLASS(CLASS&) \
{ \
_ofs << _space << #CLASS << endl; \
}
VISIT(Node)
VISIT(NodeShape)
VISIT(NodeGroup)
VISIT(NodeLight)
VISIT(NodeDrawingStyle)
VISIT(NodeTransform)
void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape&)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup&)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle&)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform&)
{
decreaseSpace();
}
VISIT(LineRep)
VISIT(OrientedLineRep)
VISIT(TriangleRep)
VISIT(VertexRep)
void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet& ifs)
{
const real *vertices = ifs.vertices();
unsigned vsize = ifs.vsize();
_ofs << _space << "IndexedFaceSet" << endl;
const real *p = vertices;
for (unsigned int i = 0; i < vsize / 3; i++) {
_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", " << p[2] << endl;
p += 3;
}
}
} /* namespace Freestyle */