A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
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* \ingroup freestyle
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* \brief Class to display textual information about a scene graph.
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* \author Stephane Grabli
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* \author Emmanuel Turquin
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* \date 26/04/2003
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*/
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#include <iomanip>
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#include "IndexedFaceSet.h"
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#include "ScenePrettyPrinter.h"
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namespace Freestyle {
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#define VISIT(CLASS) \
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void ScenePrettyPrinter::visit##CLASS(CLASS&) \
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{ \
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_ofs << _space << #CLASS << endl; \
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}
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VISIT(Node)
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VISIT(NodeShape)
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VISIT(NodeGroup)
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VISIT(NodeLight)
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VISIT(NodeDrawingStyle)
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VISIT(NodeTransform)
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void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape&)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape&)
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup&)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup&)
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle&)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle&)
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform&)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform&)
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{
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decreaseSpace();
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}
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VISIT(LineRep)
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VISIT(OrientedLineRep)
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VISIT(TriangleRep)
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VISIT(VertexRep)
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void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet& ifs)
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{
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const real *vertices = ifs.vertices();
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unsigned vsize = ifs.vsize();
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_ofs << _space << "IndexedFaceSet" << endl;
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const real *p = vertices;
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for (unsigned int i = 0; i < vsize / 3; i++) {
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_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", " << p[2] << endl;
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p += 3;
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}
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}
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} /* namespace Freestyle */
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