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blender-archive/source/blender/makesrna/intern/rna_texture_api.c
Sergey Sharybin d9c77a490c Fix T43427: Particle system children sometimes not generated on reload
The issue was caused by the conflict between preview render which would set
R_NO_IMAGE_LOAD flag on the renderer and texture samplers called outside of
the render pipeline trying to use this flag.

Now the sampler functions accepts extra argument so render pipeline can
still skip image load, but calls outside of the pipeline will nicely load
all the images.

Not cleanest change in the world but good enough to unlock gooseberry team,
and assuming we already had pool passed all over the place it should be all
fine.

Will need to reshuffle arguments into SamplerOptions structure later.
2015-01-27 16:14:53 +05:00

133 lines
4.0 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Tom Edwards
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_texture_api.c
* \ingroup RNA
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "RNA_define.h"
#include "rna_internal.h" /* own include */
#ifdef RNA_RUNTIME
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
static void save_envmap(struct EnvMap *env, bContext *C, ReportList *reports, const char *filepath,
struct Scene *scene, float layout[12])
{
if (scene == NULL) {
scene = CTX_data_scene(C);
}
RE_WriteEnvmapResult(reports, scene, env, filepath, scene->r.im_format.imtype, layout);
}
static void clear_envmap(struct EnvMap *env, bContext *C)
{
Main *bmain = CTX_data_main(C);
Tex *tex;
BKE_free_envmapdata(env);
for (tex = bmain->tex.first; tex; tex = tex->id.next)
if (tex->env == env) {
WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
break;
}
}
static void texture_evaluate(struct Tex *tex, float value[3], float r_color[4])
{
TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
/* TODO(sergey): always use color management now. */
multitex_ext(tex, value, NULL, NULL, 1, &texres, NULL, true, false);
r_color[0] = texres.tr;
r_color[1] = texres.tg;
r_color[2] = texres.tb;
r_color[3] = texres.tin;
}
#else
void RNA_api_texture(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "evaluate", "texture_evaluate");
RNA_def_function_ui_description(func, "Evaluate the texture at the coordinates given");
parm = RNA_def_float_vector(func, "value", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_property_flag(parm, PROP_REQUIRED);
/* return location and normal */
parm = RNA_def_float_vector(func, "result", 4, NULL, -FLT_MAX, FLT_MAX, "Result", NULL, -1e4, 1e4);
RNA_def_property_flag(parm, PROP_THICK_WRAP);
RNA_def_function_output(func, parm);
}
void RNA_api_environment_map(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
static const float default_layout[] = {0, 0, 1, 0, 2, 0, 0, 1, 1, 1, 2, 1};
func = RNA_def_function(srna, "clear", "clear_envmap");
RNA_def_function_ui_description(func, "Discard the environment map and free it from memory");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
func = RNA_def_function(srna, "save", "save_envmap");
RNA_def_function_ui_description(func, "Save the environment map to disc using the scene render settings");
RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
parm = RNA_def_string_file_name(func, "filepath", NULL, FILE_MAX, "File path", "Location of the output file");
RNA_def_property_flag(parm, PROP_REQUIRED);
RNA_def_pointer(func, "scene", "Scene", "", "Overrides the scene from which image parameters are taken");
RNA_def_float_array(func, "layout", 12, default_layout, 0.0f, 1000.0f, "File layout",
"Flat array describing the X,Y position of each cube face in the "
"output image, where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] "
"(use -1 to skip a face)", 0.0f, 1000.0f);
}
#endif