Small fix, but results are at least less frustrating now. It uses the "compatible euler" function from inserting key positions here, preventing euler values to be constrainted that differ weirdly. I've tried several other approaches to get a definite rotate constraint, but only constraining a single axes seems to me impossible magic still...
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BDR_EDITOBJECT_H
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#define BDR_EDITOBJECT_H
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struct Object;
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struct Tex;
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struct Material;
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struct Base;
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struct HookModifierData;
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void add_object_draw(int type);
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void add_objectLamp(short type);
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void free_and_unlink_base(struct Base *base);
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void delete_obj(int ok);
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void make_track(void);
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void apply_obmat(struct Object *ob);
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void clear_parent(void);
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void clear_track(void);
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void clear_object(char mode);
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void reset_slowparents(void);
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void set_slowparent(void);
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void make_vertex_parent(void);
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int test_parent_loop(struct Object *par, struct Object *ob);
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void make_parent(void);
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void exit_editmode(int freedata);
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void check_editmode(int type);
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void enter_editmode(void);
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void docentre(int centremode);
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void docentre_new(void);
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void docentre_cursor(void);
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void movetolayer(void);
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void special_editmenu(void);
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void convertmenu(void);
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void copy_attr_menu(void);
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void copy_attr(short event);
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void link_to_scene(unsigned short nr);
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void make_links_menu(void);
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void make_links(short event);
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void make_duplilist_real(void);
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void apply_object(void);
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/* old transform */
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void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert);
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void headerprint(char *str);
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/* used for old game engine collision optimize */
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int cylinder_intersect_test(void);
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int sphere_intersect_test(void);
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void std_rmouse_transform(void (*xf_func)(int, int));
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void rightmouse_transform(void);
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void single_object_users(int flag);
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void new_id_matar(struct Material **matar, int totcol);
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void single_obdata_users(int flag);
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void single_mat_users(int flag);
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void do_single_tex_user(struct Tex **from);
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void single_tex_users_expand(void);
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void single_mat_users_expand(void);
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void single_user(void);
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void make_local_menu(void);
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void make_local(int mode);
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void adduplicate(int mode, int dupflag); /* when the dupflag is 0 no data is duplicated */
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void selectlinks_menu(void);
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void selectlinks(int nr);
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void image_aspect(void);
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void set_ob_ipoflags(void);
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void select_select_keys(void);
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int vergbaseco(const void *a1, const void *a2);
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void auto_timeoffs(void);
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void texspace_edit(void);
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void flip_subdivison(struct Object *ob, int);
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void mirrormenu(void);
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void add_hook(void);
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void hook_select(struct HookModifierData *hmd);
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int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r);
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#endif /* BDR_EDITOBJECT_H */
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