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blender-archive/source/blender/blenkernel/intern/asset.c
Julian Eisel c25e031049 Asset System: "Mark Asset" & "Clear Asset" operators and UI integration
This makes it possible to turn data-blocks into assets and back into normal
data-blocks. A core design decision made for the asset system is that not every
data-block should be an asset, because not every data-block is made for reuse.
Users have to explicitly mark data-blocks as assets.

Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID
Data submenu) and button context menus. We are still not too happy with the
names, they may change.

This uses the new context members to pass data-blocks to operators, added in
af008f5532 and 0c1d476923.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9717

Reviewed by: Brecht Van Lommel
2020-12-15 17:03:00 +01:00

152 lines
4.3 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BKE_asset.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "DNA_ID.h"
#include "DNA_asset_types.h"
#include "DNA_defaults.h"
#include "BLO_read_write.h"
#include "MEM_guardedalloc.h"
AssetMetaData *BKE_asset_metadata_create(void)
{
AssetMetaData *asset_data = MEM_callocN(sizeof(*asset_data), __func__);
memcpy(asset_data, DNA_struct_default_get(AssetMetaData), sizeof(*asset_data));
return asset_data;
}
void BKE_asset_metadata_free(AssetMetaData **asset_data)
{
if ((*asset_data)->properties) {
IDP_FreeProperty((*asset_data)->properties);
}
MEM_SAFE_FREE((*asset_data)->description);
BLI_freelistN(&(*asset_data)->tags);
MEM_SAFE_FREE(*asset_data);
}
static AssetTag *asset_metadata_tag_add(AssetMetaData *asset_data, const char *const name)
{
AssetTag *tag = MEM_callocN(sizeof(*tag), __func__);
BLI_strncpy(tag->name, name, sizeof(tag->name));
BLI_addtail(&asset_data->tags, tag);
asset_data->tot_tags++;
/* Invariant! */
BLI_assert(BLI_listbase_count(&asset_data->tags) == asset_data->tot_tags);
return tag;
}
AssetTag *BKE_asset_metadata_tag_add(AssetMetaData *asset_data, const char *name)
{
AssetTag *tag = asset_metadata_tag_add(asset_data, name);
BLI_uniquename(&asset_data->tags, tag, name, '.', offsetof(AssetTag, name), sizeof(tag->name));
return tag;
}
/**
* Make sure there is a tag with name \a name, create one if needed.
*/
struct AssetTagEnsureResult BKE_asset_metadata_tag_ensure(AssetMetaData *asset_data,
const char *name)
{
struct AssetTagEnsureResult result = {.tag = NULL};
if (!name[0]) {
return result;
}
AssetTag *tag = BLI_findstring(&asset_data->tags, name, offsetof(AssetTag, name));
if (tag) {
result.tag = tag;
result.is_new = false;
return result;
}
tag = asset_metadata_tag_add(asset_data, name);
result.tag = tag;
result.is_new = true;
return result;
}
void BKE_asset_metadata_tag_remove(AssetMetaData *asset_data, AssetTag *tag)
{
BLI_assert(BLI_findindex(&asset_data->tags, tag) >= 0);
BLI_freelinkN(&asset_data->tags, tag);
asset_data->tot_tags--;
/* Invariant! */
BLI_assert(BLI_listbase_count(&asset_data->tags) == asset_data->tot_tags);
}
/* Queries -------------------------------------------- */
PreviewImage *BKE_asset_metadata_preview_get_from_id(const AssetMetaData *UNUSED(asset_data),
const ID *id)
{
return BKE_previewimg_id_get(id);
}
/* .blend file API -------------------------------------------- */
void BKE_asset_metadata_write(BlendWriter *writer, AssetMetaData *asset_data)
{
BLO_write_struct(writer, AssetMetaData, asset_data);
if (asset_data->properties) {
IDP_BlendWrite(writer, asset_data->properties);
}
if (asset_data->description) {
BLO_write_string(writer, asset_data->description);
}
LISTBASE_FOREACH (AssetTag *, tag, &asset_data->tags) {
BLO_write_struct(writer, AssetTag, tag);
}
}
void BKE_asset_metadata_read(BlendDataReader *reader, AssetMetaData *asset_data)
{
/* asset_data itself has been read already. */
if (asset_data->properties) {
BLO_read_data_address(reader, &asset_data->properties);
IDP_BlendDataRead(reader, &asset_data->properties);
}
BLO_read_data_address(reader, &asset_data->description);
BLO_read_list(reader, &asset_data->tags);
BLI_assert(BLI_listbase_count(&asset_data->tags) == asset_data->tot_tags);
}