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blender-archive/source/blender/blenkernel/intern/geometry_set.cc
Hans Goudey 3db975f30d Fix T84326: No ID for geometry nodes instances after scattering
Instances are created with an "index" parameter used for persistence over
time through animation. Currently the geometry nodes instancer passes
the index in the array for this value, but the arrays created by the
"Point Distribution" node aren't necessarily stable  in this way when
the input mesh is deformed. In D9832 we already mostly solved this
problem with an `id` attribute. The solution here is to create instances
with this attribute as well.

It's important to note that deforming the instanced points *after*
distribution will usually be a better solution for this problem. This
solution is likely still important though.

Differential Revision: https://developer.blender.org/D10024
2021-01-07 09:27:42 -06:00

594 lines
17 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_pointcloud.h"
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
using blender::Vector;
/* -------------------------------------------------------------------- */
/** \name Geometry Component
* \{ */
GeometryComponent::GeometryComponent(GeometryComponentType type) : type_(type)
{
}
GeometryComponent ::~GeometryComponent()
{
}
GeometryComponent *GeometryComponent::create(GeometryComponentType component_type)
{
switch (component_type) {
case GeometryComponentType::Mesh:
return new MeshComponent();
case GeometryComponentType::PointCloud:
return new PointCloudComponent();
case GeometryComponentType::Instances:
return new InstancesComponent();
}
BLI_assert(false);
return nullptr;
}
void GeometryComponent::user_add() const
{
users_.fetch_add(1);
}
void GeometryComponent::user_remove() const
{
const int new_users = users_.fetch_sub(1) - 1;
if (new_users == 0) {
delete this;
}
}
bool GeometryComponent::is_mutable() const
{
/* If the item is shared, it is read-only. */
/* The user count can be 0, when this is called from the destructor. */
return users_ <= 1;
}
GeometryComponentType GeometryComponent::type() const
{
return type_;
}
bool GeometryComponent::is_empty() const
{
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Geometry Set
* \{ */
/* This method can only be used when the geometry set is mutable. It returns a mutable geometry
* component of the given type.
*/
GeometryComponent &GeometrySet::get_component_for_write(GeometryComponentType component_type)
{
return components_.add_or_modify(
component_type,
[&](GeometryComponentPtr *value_ptr) -> GeometryComponent & {
/* If the component did not exist before, create a new one. */
new (value_ptr) GeometryComponentPtr(GeometryComponent::create(component_type));
return **value_ptr;
},
[&](GeometryComponentPtr *value_ptr) -> GeometryComponent & {
GeometryComponentPtr &value = *value_ptr;
if (value->is_mutable()) {
/* If the referenced component is already mutable, return it directly. */
return *value;
}
/* If the referenced component is shared, make a copy. The copy is not shared and is
* therefore mutable. */
GeometryComponent *copied_component = value->copy();
value = GeometryComponentPtr{copied_component};
return *copied_component;
});
}
/* Get the component of the given type. Might return null if the component does not exist yet. */
const GeometryComponent *GeometrySet::get_component_for_read(
GeometryComponentType component_type) const
{
const GeometryComponentPtr *component = components_.lookup_ptr(component_type);
if (component != nullptr) {
return component->get();
}
return nullptr;
}
bool GeometrySet::has(const GeometryComponentType component_type) const
{
return components_.contains(component_type);
}
void GeometrySet::remove(const GeometryComponentType component_type)
{
components_.remove(component_type);
}
void GeometrySet::add(const GeometryComponent &component)
{
BLI_assert(!components_.contains(component.type()));
component.user_add();
GeometryComponentPtr component_ptr{const_cast<GeometryComponent *>(&component)};
components_.add_new(component.type(), std::move(component_ptr));
}
void GeometrySet::compute_boundbox_without_instances(float3 *r_min, float3 *r_max) const
{
const PointCloud *pointcloud = this->get_pointcloud_for_read();
if (pointcloud != nullptr) {
BKE_pointcloud_minmax(pointcloud, *r_min, *r_max);
}
const Mesh *mesh = this->get_mesh_for_read();
if (mesh != nullptr) {
BKE_mesh_wrapper_minmax(mesh, *r_min, *r_max);
}
}
std::ostream &operator<<(std::ostream &stream, const GeometrySet &geometry_set)
{
stream << "<GeometrySet at " << &geometry_set << ", " << geometry_set.components_.size()
<< " components>";
return stream;
}
/* This generally should not be used. It is necessary currently, so that GeometrySet can by used by
* the CPPType system. */
bool operator==(const GeometrySet &UNUSED(a), const GeometrySet &UNUSED(b))
{
return false;
}
/* This generally should not be used. It is necessary currently, so that GeometrySet can by used by
* the CPPType system. */
uint64_t GeometrySet::hash() const
{
return reinterpret_cast<uint64_t>(this);
}
/* Returns a read-only mesh or null. */
const Mesh *GeometrySet::get_mesh_for_read() const
{
const MeshComponent *component = this->get_component_for_read<MeshComponent>();
return (component == nullptr) ? nullptr : component->get_for_read();
}
/* Returns true when the geometry set has a mesh component that has a mesh. */
bool GeometrySet::has_mesh() const
{
const MeshComponent *component = this->get_component_for_read<MeshComponent>();
return component != nullptr && component->has_mesh();
}
/* Returns a read-only point cloud of null. */
const PointCloud *GeometrySet::get_pointcloud_for_read() const
{
const PointCloudComponent *component = this->get_component_for_read<PointCloudComponent>();
return (component == nullptr) ? nullptr : component->get_for_read();
}
/* Returns true when the geometry set has a point cloud component that has a point cloud. */
bool GeometrySet::has_pointcloud() const
{
const PointCloudComponent *component = this->get_component_for_read<PointCloudComponent>();
return component != nullptr && component->has_pointcloud();
}
/* Returns true when the geometry set has an instances component that has at least one instance. */
bool GeometrySet::has_instances() const
{
const InstancesComponent *component = this->get_component_for_read<InstancesComponent>();
return component != nullptr && component->instances_amount() >= 1;
}
/* Create a new geometry set that only contains the given mesh. */
GeometrySet GeometrySet::create_with_mesh(Mesh *mesh, GeometryOwnershipType ownership)
{
GeometrySet geometry_set;
MeshComponent &component = geometry_set.get_component_for_write<MeshComponent>();
component.replace(mesh, ownership);
return geometry_set;
}
/* Create a new geometry set that only contains the given point cloud. */
GeometrySet GeometrySet::create_with_pointcloud(PointCloud *pointcloud,
GeometryOwnershipType ownership)
{
GeometrySet geometry_set;
PointCloudComponent &component = geometry_set.get_component_for_write<PointCloudComponent>();
component.replace(pointcloud, ownership);
return geometry_set;
}
/* Clear the existing mesh and replace it with the given one. */
void GeometrySet::replace_mesh(Mesh *mesh, GeometryOwnershipType ownership)
{
MeshComponent &component = this->get_component_for_write<MeshComponent>();
component.replace(mesh, ownership);
}
/* Clear the existing point cloud and replace with the given one. */
void GeometrySet::replace_pointcloud(PointCloud *pointcloud, GeometryOwnershipType ownership)
{
PointCloudComponent &pointcloud_component = this->get_component_for_write<PointCloudComponent>();
pointcloud_component.replace(pointcloud, ownership);
}
/* Returns a mutable mesh or null. No ownership is transferred. */
Mesh *GeometrySet::get_mesh_for_write()
{
MeshComponent &component = this->get_component_for_write<MeshComponent>();
return component.get_for_write();
}
/* Returns a mutable point cloud or null. No ownership is transferred. */
PointCloud *GeometrySet::get_pointcloud_for_write()
{
PointCloudComponent &component = this->get_component_for_write<PointCloudComponent>();
return component.get_for_write();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Component
* \{ */
MeshComponent::MeshComponent() : GeometryComponent(GeometryComponentType::Mesh)
{
}
MeshComponent::~MeshComponent()
{
this->clear();
}
GeometryComponent *MeshComponent::copy() const
{
MeshComponent *new_component = new MeshComponent();
if (mesh_ != nullptr) {
new_component->mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
new_component->ownership_ = GeometryOwnershipType::Owned;
new_component->vertex_group_names_ = blender::Map(vertex_group_names_);
}
return new_component;
}
void MeshComponent::clear()
{
BLI_assert(this->is_mutable());
if (mesh_ != nullptr) {
if (ownership_ == GeometryOwnershipType::Owned) {
BKE_id_free(nullptr, mesh_);
}
mesh_ = nullptr;
}
vertex_group_names_.clear();
}
bool MeshComponent::has_mesh() const
{
return mesh_ != nullptr;
}
/* Clear the component and replace it with the new mesh. */
void MeshComponent::replace(Mesh *mesh, GeometryOwnershipType ownership)
{
BLI_assert(this->is_mutable());
this->clear();
mesh_ = mesh;
ownership_ = ownership;
}
/* Return the mesh and clear the component. The caller takes over responsibility for freeing the
* mesh (if the component was responsible before). */
Mesh *MeshComponent::release()
{
BLI_assert(this->is_mutable());
Mesh *mesh = mesh_;
mesh_ = nullptr;
return mesh;
}
void MeshComponent::copy_vertex_group_names_from_object(const Object &object)
{
BLI_assert(this->is_mutable());
vertex_group_names_.clear();
int index = 0;
LISTBASE_FOREACH (const bDeformGroup *, group, &object.defbase) {
vertex_group_names_.add(group->name, index);
index++;
}
}
/* Get the mesh from this component. This method can be used by multiple threads at the same
* time. Therefore, the returned mesh should not be modified. No ownership is transferred. */
const Mesh *MeshComponent::get_for_read() const
{
return mesh_;
}
/* Get the mesh from this component. This method can only be used when the component is mutable,
* i.e. it is not shared. The returned mesh can be modified. No ownership is transferred. */
Mesh *MeshComponent::get_for_write()
{
BLI_assert(this->is_mutable());
if (ownership_ == GeometryOwnershipType::ReadOnly) {
mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
ownership_ = GeometryOwnershipType::Owned;
}
return mesh_;
}
bool MeshComponent::is_empty() const
{
return mesh_ == nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pointcloud Component
* \{ */
PointCloudComponent::PointCloudComponent() : GeometryComponent(GeometryComponentType::PointCloud)
{
}
PointCloudComponent::~PointCloudComponent()
{
this->clear();
}
GeometryComponent *PointCloudComponent::copy() const
{
PointCloudComponent *new_component = new PointCloudComponent();
if (pointcloud_ != nullptr) {
new_component->pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
new_component->ownership_ = GeometryOwnershipType::Owned;
}
return new_component;
}
void PointCloudComponent::clear()
{
BLI_assert(this->is_mutable());
if (pointcloud_ != nullptr) {
if (ownership_ == GeometryOwnershipType::Owned) {
BKE_id_free(nullptr, pointcloud_);
}
pointcloud_ = nullptr;
}
}
bool PointCloudComponent::has_pointcloud() const
{
return pointcloud_ != nullptr;
}
/* Clear the component and replace it with the new point cloud. */
void PointCloudComponent::replace(PointCloud *pointcloud, GeometryOwnershipType ownership)
{
BLI_assert(this->is_mutable());
this->clear();
pointcloud_ = pointcloud;
ownership_ = ownership;
}
/* Return the point cloud and clear the component. The caller takes over responsibility for freeing
* the point cloud (if the component was responsible before). */
PointCloud *PointCloudComponent::release()
{
BLI_assert(this->is_mutable());
PointCloud *pointcloud = pointcloud_;
pointcloud_ = nullptr;
return pointcloud;
}
/* Get the point cloud from this component. This method can be used by multiple threads at the same
* time. Therefore, the returned point cloud should not be modified. No ownership is transferred.
*/
const PointCloud *PointCloudComponent::get_for_read() const
{
return pointcloud_;
}
/* Get the point cloud from this component. This method can only be used when the component is
* mutable, i.e. it is not shared. The returned point cloud can be modified. No ownership is
* transferred. */
PointCloud *PointCloudComponent::get_for_write()
{
BLI_assert(this->is_mutable());
if (ownership_ == GeometryOwnershipType::ReadOnly) {
pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_, false);
ownership_ = GeometryOwnershipType::Owned;
}
return pointcloud_;
}
bool PointCloudComponent::is_empty() const
{
return pointcloud_ == nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Instances Component
* \{ */
InstancesComponent::InstancesComponent() : GeometryComponent(GeometryComponentType::Instances)
{
}
GeometryComponent *InstancesComponent::copy() const
{
InstancesComponent *new_component = new InstancesComponent();
new_component->positions_ = positions_;
new_component->rotations_ = rotations_;
new_component->scales_ = scales_;
new_component->instanced_data_ = instanced_data_;
return new_component;
}
void InstancesComponent::clear()
{
instanced_data_.clear();
positions_.clear();
rotations_.clear();
scales_.clear();
}
void InstancesComponent::add_instance(Object *object,
blender::float3 position,
blender::float3 rotation,
blender::float3 scale,
const int id)
{
InstancedData data;
data.type = INSTANCE_DATA_TYPE_OBJECT;
data.data.object = object;
this->add_instance(data, position, rotation, scale, id);
}
void InstancesComponent::add_instance(Collection *collection,
blender::float3 position,
blender::float3 rotation,
blender::float3 scale,
const int id)
{
InstancedData data;
data.type = INSTANCE_DATA_TYPE_COLLECTION;
data.data.collection = collection;
this->add_instance(data, position, rotation, scale, id);
}
void InstancesComponent::add_instance(InstancedData data,
blender::float3 position,
blender::float3 rotation,
blender::float3 scale,
const int id)
{
instanced_data_.append(data);
positions_.append(position);
rotations_.append(rotation);
scales_.append(scale);
ids_.append(id);
}
Span<InstancedData> InstancesComponent::instanced_data() const
{
return instanced_data_;
}
Span<float3> InstancesComponent::positions() const
{
return positions_;
}
Span<float3> InstancesComponent::rotations() const
{
return rotations_;
}
Span<float3> InstancesComponent::scales() const
{
return scales_;
}
Span<int> InstancesComponent::ids() const
{
return ids_;
}
MutableSpan<float3> InstancesComponent::positions()
{
return positions_;
}
int InstancesComponent::instances_amount() const
{
const int size = instanced_data_.size();
BLI_assert(positions_.size() == size);
BLI_assert(rotations_.size() == size);
BLI_assert(scales_.size() == size);
return size;
}
bool InstancesComponent::is_empty() const
{
return positions_.size() == 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name C API
* \{ */
void BKE_geometry_set_free(GeometrySet *geometry_set)
{
delete geometry_set;
}
bool BKE_geometry_set_has_instances(const GeometrySet *geometry_set)
{
return geometry_set->get_component_for_read<InstancesComponent>() != nullptr;
}
int BKE_geometry_set_instances(const GeometrySet *geometry_set,
float (**r_positions)[3],
float (**r_rotations)[3],
float (**r_scales)[3],
int **r_ids,
InstancedData **r_instanced_data)
{
const InstancesComponent *component = geometry_set->get_component_for_read<InstancesComponent>();
if (component == nullptr) {
return 0;
}
*r_positions = (float(*)[3])component->positions().data();
*r_rotations = (float(*)[3])component->rotations().data();
*r_scales = (float(*)[3])component->scales().data();
*r_ids = (int *)component->ids().data();
*r_instanced_data = (InstancedData *)component->instanced_data().data();
*r_instanced_data = (InstancedData *)component->instanced_data().data();
return component->instances_amount();
}
/** \} */