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blender-archive/source/blender/blenkernel/intern/multires_subdiv.c
Sergey Sharybin 17381c7b90 Multires: Remove simple subdivision type
The simple subdivision as a type only causes issues like no-continuous
normals across edges, inability to reliably switch the type and things
like this.

The new subdivision operators supports wider variety of how to add
details to the model, which are more powerful than a single one-time
decision on the subdivision type.

The versioning code is adjusting topology converter to specify all
edges as infinitely sharp. The reason for this (instead of using
settings.is_simple) is because in a longer term the simple subdivision
will be removed from Subsurf modifier as well, and will be replaced
with more efficient bmesh-based modifier.

This is finished up version of D8436.

Differential Revision: https://developer.blender.org/D9350
2020-10-27 10:31:48 +01:00

62 lines
2.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
{
settings->is_simple = false;
settings->is_adaptive = true;
settings->level = settings->is_simple ? 1 : mmd->quality;
settings->use_creases = (mmd->flags & eMultiresModifierFlag_UseCrease);
settings->vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
mmd->boundary_smooth);
settings->fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
mmd->uv_smooth);
}
void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings,
const Scene *scene,
const Object *object,
const MultiresModifierData *mmd,
const bool use_render_params,
const bool ignore_simplify,
const bool ignore_control_edges)
{
const int level = multires_get_level(scene, object, mmd, use_render_params, ignore_simplify);
mesh_settings->resolution = (1 << level) + 1;
mesh_settings->use_optimal_display = (mmd->flags & eMultiresModifierFlag_ControlEdges) &&
!ignore_control_edges;
}