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blender-archive/source/blender/blenkernel/intern/subdiv_converter_mesh.c
Sergey Sharybin b49dbb635a Subdiv: Make Blender crease to OSD sharpness reusable
Makes it so conversion is centralized in a single place.

We might consider removing any conversion, passing value as-is which
will be easier for I/O scripts to match crease. The downside of that
would be loose of control range in certain qualities and values of
crease.

There shouldn't be any functional changes in this commit.
2020-03-19 10:33:51 +01:00

408 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "subdiv_converter.h"
#include <string.h>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_mesh_mapping.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"
/* Enable work-around for non-working CPU evaluator when using bilinear scheme.
* This forces Catmark scheme with all edges marked as infinitely sharp. */
#define BUGGY_SIMPLE_SCHEME_WORKAROUND 1
typedef struct ConverterStorage {
SubdivSettings settings;
const Mesh *mesh;
/* Indexed by loop index, value denotes index of face-varying vertex
* which corresponds to the UV coordinate.
*/
int *loop_uv_indices;
int num_uv_coordinates;
/* Indexed by coarse mesh elements, gives index of corresponding element
* with ignoring all non-manifold entities.
*
* NOTE: This isn't strictly speaking manifold, this is more like non-loose
* geometry index. As in, index of element as if there were no loose edges
* or vertices in the mesh.
*/
int *manifold_vertex_index;
/* Indexed by vertex index from mesh, corresponds to whether this vertex has
* infinite sharpness due to non-manifold topology.
*/
BLI_bitmap *infinite_sharp_vertices_map;
/* Reverse mapping to above. */
int *manifold_vertex_index_reverse;
int *manifold_edge_index_reverse;
/* Number of non-loose elements. */
int num_manifold_vertices;
int num_manifold_edges;
} ConverterStorage;
static OpenSubdiv_SchemeType get_scheme_type(const OpenSubdiv_Converter *converter)
{
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
(void)converter;
return OSD_SCHEME_CATMARK;
#else
ConverterStorage *storage = converter->user_data;
if (storage->settings.is_simple) {
return OSD_SCHEME_BILINEAR;
}
else {
return OSD_SCHEME_CATMARK;
}
#endif
}
static OpenSubdiv_VtxBoundaryInterpolation get_vtx_boundary_interpolation(
const struct OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
return BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(&storage->settings);
}
static OpenSubdiv_FVarLinearInterpolation get_fvar_linear_interpolation(
const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
return BKE_subdiv_converter_fvar_linear_from_settings(&storage->settings);
}
static bool specifies_full_topology(const OpenSubdiv_Converter *UNUSED(converter))
{
return false;
}
static int get_num_faces(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
return storage->mesh->totpoly;
}
static int get_num_edges(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
return storage->num_manifold_edges;
}
static int get_num_vertices(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
return storage->num_manifold_vertices;
}
static int get_num_face_vertices(const OpenSubdiv_Converter *converter, int manifold_face_index)
{
ConverterStorage *storage = converter->user_data;
return storage->mesh->mpoly[manifold_face_index].totloop;
}
static void get_face_vertices(const OpenSubdiv_Converter *converter,
int manifold_face_index,
int *manifold_face_vertices)
{
ConverterStorage *storage = converter->user_data;
const MPoly *poly = &storage->mesh->mpoly[manifold_face_index];
const MLoop *mloop = storage->mesh->mloop;
for (int corner = 0; corner < poly->totloop; corner++) {
manifold_face_vertices[corner] =
storage->manifold_vertex_index[mloop[poly->loopstart + corner].v];
}
}
static void get_edge_vertices(const OpenSubdiv_Converter *converter,
int manifold_edge_index,
int *manifold_edge_vertices)
{
ConverterStorage *storage = converter->user_data;
const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
const MEdge *edge = &storage->mesh->medge[edge_index];
manifold_edge_vertices[0] = storage->manifold_vertex_index[edge->v1];
manifold_edge_vertices[1] = storage->manifold_vertex_index[edge->v2];
}
static float get_edge_sharpness(const OpenSubdiv_Converter *converter, int manifold_edge_index)
{
ConverterStorage *storage = converter->user_data;
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
if (storage->settings.is_simple) {
return 10.0f;
}
#endif
if (!storage->settings.use_creases) {
return 0.0f;
}
const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
const MEdge *medge = storage->mesh->medge;
return BKE_subdiv_edge_crease_to_sharpness_char(medge[edge_index].crease);
}
static bool is_infinite_sharp_vertex(const OpenSubdiv_Converter *converter,
int manifold_vertex_index)
{
ConverterStorage *storage = converter->user_data;
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
if (storage->settings.is_simple) {
return true;
}
#endif
const int vertex_index = storage->manifold_vertex_index_reverse[manifold_vertex_index];
return BLI_BITMAP_TEST_BOOL(storage->infinite_sharp_vertices_map, vertex_index);
}
static float get_vertex_sharpness(const OpenSubdiv_Converter *converter,
int UNUSED(manifold_vertex_index))
{
ConverterStorage *storage = converter->user_data;
if (!storage->settings.use_creases) {
return 0.0f;
}
return 0.0f;
}
static int get_num_uv_layers(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
const Mesh *mesh = storage->mesh;
return CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
}
static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int layer_index)
{
ConverterStorage *storage = converter->user_data;
const Mesh *mesh = storage->mesh;
const MPoly *mpoly = mesh->mpoly;
const MLoop *mloop = mesh->mloop;
const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
const int num_poly = mesh->totpoly;
const int num_vert = mesh->totvert;
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
/* Initialize memory required for the operations. */
if (storage->loop_uv_indices == NULL) {
storage->loop_uv_indices = MEM_malloc_arrayN(
mesh->totloop, sizeof(int), "loop uv vertex index");
}
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
mpoly, mloop, mloopuv, num_poly, num_vert, limit, false, true);
/* NOTE: First UV vertex is supposed to be always marked as separate. */
storage->num_uv_coordinates = -1;
for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) {
const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map, vertex_index);
while (uv_vert != NULL) {
if (uv_vert->separate) {
storage->num_uv_coordinates++;
}
const MPoly *mp = &mpoly[uv_vert->poly_index];
const int global_loop_index = mp->loopstart + uv_vert->loop_of_poly_index;
storage->loop_uv_indices[global_loop_index] = storage->num_uv_coordinates;
uv_vert = uv_vert->next;
}
}
/* So far this value was used as a 0-based index, actual number of UV
* vertices is 1 more.
*/
storage->num_uv_coordinates += 1;
BKE_mesh_uv_vert_map_free(uv_vert_map);
}
static void finish_uv_layer(const OpenSubdiv_Converter *UNUSED(converter))
{
}
static int get_num_uvs(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = converter->user_data;
return storage->num_uv_coordinates;
}
static int get_face_corner_uv_index(const OpenSubdiv_Converter *converter,
const int face_index,
const int corner)
{
ConverterStorage *storage = converter->user_data;
const MPoly *mp = &storage->mesh->mpoly[face_index];
return storage->loop_uv_indices[mp->loopstart + corner];
}
static void free_user_data(const OpenSubdiv_Converter *converter)
{
ConverterStorage *user_data = converter->user_data;
MEM_SAFE_FREE(user_data->loop_uv_indices);
MEM_freeN(user_data->manifold_vertex_index);
MEM_freeN(user_data->infinite_sharp_vertices_map);
MEM_freeN(user_data->manifold_vertex_index_reverse);
MEM_freeN(user_data->manifold_edge_index_reverse);
MEM_freeN(user_data);
}
static void init_functions(OpenSubdiv_Converter *converter)
{
converter->getSchemeType = get_scheme_type;
converter->getVtxBoundaryInterpolation = get_vtx_boundary_interpolation;
converter->getFVarLinearInterpolation = get_fvar_linear_interpolation;
converter->specifiesFullTopology = specifies_full_topology;
converter->getNumFaces = get_num_faces;
converter->getNumEdges = get_num_edges;
converter->getNumVertices = get_num_vertices;
converter->getNumFaceVertices = get_num_face_vertices;
converter->getFaceVertices = get_face_vertices;
converter->getFaceEdges = NULL;
converter->getEdgeVertices = get_edge_vertices;
converter->getNumEdgeFaces = NULL;
converter->getEdgeFaces = NULL;
converter->getEdgeSharpness = get_edge_sharpness;
converter->getNumVertexEdges = NULL;
converter->getVertexEdges = NULL;
converter->getNumVertexFaces = NULL;
converter->getVertexFaces = NULL;
converter->isInfiniteSharpVertex = is_infinite_sharp_vertex;
converter->getVertexSharpness = get_vertex_sharpness;
converter->getNumUVLayers = get_num_uv_layers;
converter->precalcUVLayer = precalc_uv_layer;
converter->finishUVLayer = finish_uv_layer;
converter->getNumUVCoordinates = get_num_uvs;
converter->getFaceCornerUVIndex = get_face_corner_uv_index;
converter->freeUserData = free_user_data;
}
static void initialize_manifold_index_array(const BLI_bitmap *used_map,
const int num_elements,
int **indices_r,
int **indices_reverse_r,
int *num_manifold_elements_r)
{
int *indices = NULL;
if (indices_r != NULL) {
indices = MEM_malloc_arrayN(num_elements, sizeof(int), "manifold indices");
}
int *indices_reverse = NULL;
if (indices_reverse_r != NULL) {
indices_reverse = MEM_malloc_arrayN(num_elements, sizeof(int), "manifold indices reverse");
}
int offset = 0;
for (int i = 0; i < num_elements; i++) {
if (BLI_BITMAP_TEST_BOOL(used_map, i)) {
if (indices != NULL) {
indices[i] = i - offset;
}
if (indices_reverse != NULL) {
indices_reverse[i - offset] = i;
}
}
else {
if (indices != NULL) {
indices[i] = -1;
}
offset++;
}
}
if (indices_r != NULL) {
*indices_r = indices;
}
if (indices_reverse_r != NULL) {
*indices_reverse_r = indices_reverse;
}
*num_manifold_elements_r = num_elements - offset;
}
static void initialize_manifold_indices(ConverterStorage *storage)
{
const Mesh *mesh = storage->mesh;
const MEdge *medge = mesh->medge;
const MLoop *mloop = mesh->mloop;
const MPoly *mpoly = mesh->mpoly;
/* Set bits of elements which are not loose. */
BLI_bitmap *vert_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
BLI_bitmap *edge_used_map = BLI_BITMAP_NEW(mesh->totedge, "edge used map");
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
for (int corner = 0; corner < poly->totloop; corner++) {
const MLoop *loop = &mloop[poly->loopstart + corner];
BLI_BITMAP_ENABLE(vert_used_map, loop->v);
BLI_BITMAP_ENABLE(edge_used_map, loop->e);
}
}
initialize_manifold_index_array(vert_used_map,
mesh->totvert,
&storage->manifold_vertex_index,
&storage->manifold_vertex_index_reverse,
&storage->num_manifold_vertices);
initialize_manifold_index_array(edge_used_map,
mesh->totedge,
NULL,
&storage->manifold_edge_index_reverse,
&storage->num_manifold_edges);
/* Initialize infinite sharp mapping. */
storage->infinite_sharp_vertices_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
for (int edge_index = 0; edge_index < mesh->totedge; edge_index++) {
if (!BLI_BITMAP_TEST_BOOL(edge_used_map, edge_index)) {
const MEdge *edge = &medge[edge_index];
BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v1);
BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v2);
}
}
/* Free working variables. */
MEM_freeN(vert_used_map);
MEM_freeN(edge_used_map);
}
static void init_user_data(OpenSubdiv_Converter *converter,
const SubdivSettings *settings,
const Mesh *mesh)
{
ConverterStorage *user_data = MEM_mallocN(sizeof(ConverterStorage), __func__);
user_data->settings = *settings;
user_data->mesh = mesh;
user_data->loop_uv_indices = NULL;
initialize_manifold_indices(user_data);
converter->user_data = user_data;
}
void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
const SubdivSettings *settings,
const Mesh *mesh)
{
init_functions(converter);
init_user_data(converter, settings, mesh);
}