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blender-archive/source/blender/bmesh/tools/bmesh_path_uv.c
Campbell Barton b0378440ce Fix missing adjacent UV check for recent UV path select
Path selection could cross UV islands if the destination element was
on an island boundary.
2020-07-10 12:19:30 +10:00

434 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* Find a path between 2 elements in UV space.
*/
#include "MEM_guardedalloc.h"
#include "BLI_heap_simple.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "DNA_meshdata_types.h"
#include "bmesh.h"
#include "bmesh_path_uv.h" /* own include */
#include "intern/bmesh_query.h"
#include "intern/bmesh_query_uv.h"
#define COST_INIT_MAX FLT_MAX
/* -------------------------------------------------------------------- */
/** \name Generic Helpers
* \{ */
/**
* Use skip options when we want to start measuring from a boundary.
*
* See #step_cost_3_v3_ex in bmesh_path.c which follows the same logic.
*/
static float step_cost_3_v2_ex(
const float v1[2], const float v2[2], const float v3[2], bool skip_12, bool skip_23)
{
float d1[2], d2[2];
/* The cost is based on the simple sum of the length of the two edges. */
sub_v2_v2v2(d1, v2, v1);
sub_v2_v2v2(d2, v3, v2);
const float cost_12 = normalize_v2(d1);
const float cost_23 = normalize_v2(d2);
const float cost = ((skip_12 ? 0.0f : cost_12) + (skip_23 ? 0.0f : cost_23));
/* But is biased to give higher values to sharp turns, so that it will take paths with
* fewer "turns" when selecting between equal-weighted paths between the two edges. */
return cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v2v2(d1, d2)))));
}
static float UNUSED_FUNCTION(step_cost_3_v2)(const float v1[2],
const float v2[2],
const float v3[2])
{
return step_cost_3_v2_ex(v1, v2, v3, false, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BM_mesh_calc_path_uv_vert
* \{ */
static void looptag_add_adjacent_uv(HeapSimple *heap,
BMLoop *l_a,
BMLoop **loops_prev,
float *cost,
const struct BMCalcPathUVParams *params)
{
BLI_assert(params->aspect_y != 0.0f);
const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
const int l_a_index = BM_elem_index_get(l_a);
const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
const float uv_a[2] = {luv_a->uv[0], luv_a->uv[1] / params->aspect_y};
{
BMIter liter;
BMLoop *l;
/* Loop over faces of face, but do so by first looping over loops. */
BM_ITER_ELEM (l, &liter, l_a->v, BM_LOOPS_OF_VERT) {
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (equals_v2v2(luv_a->uv, luv->uv)) {
/* 'l_a' is already tagged, tag all adjacent. */
BM_elem_flag_enable(l, BM_ELEM_TAG);
BMLoop *l_b = l->next;
do {
if (!BM_elem_flag_test(l_b, BM_ELEM_TAG)) {
const MLoopUV *luv_b = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
const float uv_b[2] = {luv_b->uv[0], luv_b->uv[1] / params->aspect_y};
/* We know 'l_b' is not visited, check it out! */
const int l_b_index = BM_elem_index_get(l_b);
const float cost_cut = params->use_topology_distance ? 1.0f : len_v2v2(uv_a, uv_b);
const float cost_new = cost[l_a_index] + cost_cut;
if (cost[l_b_index] > cost_new) {
cost[l_b_index] = cost_new;
loops_prev[l_b_index] = l_a;
BLI_heapsimple_insert(heap, cost_new, l_b);
}
}
/* This means we only step onto `l->prev` & `l->next`. */
if (params->use_step_face == false) {
if (l_b == l->next) {
l_b = l->prev->prev;
}
}
} while ((l_b = l_b->next) != l);
}
}
}
}
struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm,
BMLoop *l_src,
BMLoop *l_dst,
const struct BMCalcPathUVParams *params,
bool (*filter_fn)(BMLoop *, void *),
void *user_data)
{
LinkNode *path = NULL;
/* BM_ELEM_TAG flag is used to store visited edges */
BMIter viter;
HeapSimple *heap;
float *cost;
BMLoop **loops_prev;
int i = 0, totloop;
BMFace *f;
/* Note, would pass BM_EDGE except we are looping over all faces anyway. */
// BM_mesh_elem_index_ensure(bm, BM_LOOP); // NOT NEEDED FOR FACETAG
BM_ITER_MESH (f, &viter, bm, BM_FACES_OF_MESH) {
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
do {
BM_elem_flag_set(l_iter, BM_ELEM_TAG, !filter_fn(l_iter, user_data));
BM_elem_index_set(l_iter, i); /* set_inline */
i += 1;
} while ((l_iter = l_iter->next) != l_first);
}
bm->elem_index_dirty &= ~BM_LOOP;
/* Allocate. */
totloop = bm->totloop;
loops_prev = MEM_callocN(sizeof(*loops_prev) * totloop, __func__);
cost = MEM_mallocN(sizeof(*cost) * totloop, __func__);
copy_vn_fl(cost, totloop, COST_INIT_MAX);
/* Regular dijkstra shortest path, but over UV loops instead of vertices. */
heap = BLI_heapsimple_new();
BLI_heapsimple_insert(heap, 0.0f, l_src);
cost[BM_elem_index_get(l_src)] = 0.0f;
BMLoop *l = NULL;
while (!BLI_heapsimple_is_empty(heap)) {
l = BLI_heapsimple_pop_min(heap);
if ((l->v == l_dst->v) && BM_loop_uv_share_vert_check(l, l_dst, params->cd_loop_uv_offset)) {
break;
}
if (!BM_elem_flag_test(l, BM_ELEM_TAG)) {
/* Adjacent loops are tagged while stepping to avoid 2x loops. */
BM_elem_flag_enable(l, BM_ELEM_TAG);
looptag_add_adjacent_uv(heap, l, loops_prev, cost, params);
}
}
if ((l->v == l_dst->v) && BM_loop_uv_share_vert_check(l, l_dst, params->cd_loop_uv_offset)) {
do {
BLI_linklist_prepend(&path, l);
} while ((l = loops_prev[BM_elem_index_get(l)]));
}
MEM_freeN(loops_prev);
MEM_freeN(cost);
BLI_heapsimple_free(heap, NULL);
return path;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BM_mesh_calc_path_uv_edge
* \{ */
/* TODO(campbell): not very urgent, since the operator fakes this using vertex path. */
/** \} */
/* -------------------------------------------------------------------- */
/** \name BM_mesh_calc_path_uv_face
* \{ */
static float facetag_cut_cost_edge_uv(BMFace *f_a,
BMFace *f_b,
BMLoop *l_edge,
const void *const f_endpoints[2],
const float aspect_v2[2],
const int cd_loop_uv_offset)
{
float f_a_cent[2];
float f_b_cent[2];
float e_cent[2];
BM_face_uv_calc_center_median_weighted(f_a, aspect_v2, cd_loop_uv_offset, f_a_cent);
BM_face_uv_calc_center_median_weighted(f_b, aspect_v2, cd_loop_uv_offset, f_b_cent);
const float *co_v1 = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_edge, cd_loop_uv_offset))->uv;
const float *co_v2 =
((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_edge->next, cd_loop_uv_offset))->uv;
#if 0
mid_v2_v2v2(e_cent, co_v1, co_v2);
#else
/* For triangle fans it gives better results to pick a point on the edge. */
{
float ix_e[2];
isect_line_line_v2_point(co_v1, co_v2, f_a_cent, f_b_cent, ix_e);
const float factor = line_point_factor_v2(ix_e, co_v1, co_v2);
if (factor < 0.0f) {
copy_v2_v2(e_cent, co_v1);
}
else if (factor > 1.0f) {
copy_v2_v2(e_cent, co_v2);
}
else {
copy_v2_v2(e_cent, ix_e);
}
}
#endif
/* Apply aspect before calculating cost. */
mul_v2_v2(f_a_cent, aspect_v2);
mul_v2_v2(f_b_cent, aspect_v2);
mul_v2_v2(e_cent, aspect_v2);
return step_cost_3_v2_ex(
f_a_cent, e_cent, f_b_cent, (f_a == f_endpoints[0]), (f_b == f_endpoints[1]));
}
static float facetag_cut_cost_vert_uv(BMFace *f_a,
BMFace *f_b,
BMLoop *l_vert,
const void *const f_endpoints[2],
const float aspect_v2[2],
const int cd_loop_uv_offset)
{
float f_a_cent[2];
float f_b_cent[2];
float v_cent[2];
BM_face_uv_calc_center_median_weighted(f_a, aspect_v2, cd_loop_uv_offset, f_a_cent);
BM_face_uv_calc_center_median_weighted(f_b, aspect_v2, cd_loop_uv_offset, f_b_cent);
copy_v2_v2(v_cent, ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_vert, cd_loop_uv_offset))->uv);
mul_v2_v2(f_a_cent, aspect_v2);
mul_v2_v2(f_b_cent, aspect_v2);
mul_v2_v2(v_cent, aspect_v2);
return step_cost_3_v2_ex(
f_a_cent, v_cent, f_b_cent, (f_a == f_endpoints[0]), (f_b == f_endpoints[1]));
}
static void facetag_add_adjacent_uv(HeapSimple *heap,
BMFace *f_a,
BMFace **faces_prev,
float *cost,
const void *const f_endpoints[2],
const float aspect_v2[2],
const struct BMCalcPathUVParams *params)
{
const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
const int f_a_index = BM_elem_index_get(f_a);
/* Loop over faces of face, but do so by first looping over loops. */
{
BMIter liter;
BMLoop *l_a;
BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
BMLoop *l_first, *l_iter;
/* Check there is an adjacent face to loop over. */
if (l_a != l_a->radial_next) {
l_iter = l_first = l_a->radial_next;
do {
BMFace *f_b = l_iter->f;
if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
if (BM_loop_uv_share_edge_check(l_a, l_iter, cd_loop_uv_offset)) {
/* We know 'f_b' is not visited, check it out! */
const int f_b_index = BM_elem_index_get(f_b);
const float cost_cut =
params->use_topology_distance ?
1.0f :
facetag_cut_cost_edge_uv(
f_a, f_b, l_iter, f_endpoints, aspect_v2, cd_loop_uv_offset);
const float cost_new = cost[f_a_index] + cost_cut;
if (cost[f_b_index] > cost_new) {
cost[f_b_index] = cost_new;
faces_prev[f_b_index] = f_a;
BLI_heapsimple_insert(heap, cost_new, f_b);
}
}
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
}
}
if (params->use_step_face) {
BMIter liter;
BMLoop *l_a;
BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
BMIter litersub;
BMLoop *l_b;
BM_ITER_ELEM (l_b, &litersub, l_a->v, BM_LOOPS_OF_VERT) {
if ((l_a != l_b) && !BM_loop_share_edge_check(l_a, l_b)) {
BMFace *f_b = l_b->f;
if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
if (BM_loop_uv_share_vert_check(l_a, l_b, cd_loop_uv_offset)) {
/* We know 'f_b' is not visited, check it out! */
const int f_b_index = BM_elem_index_get(f_b);
const float cost_cut =
params->use_topology_distance ?
1.0f :
facetag_cut_cost_vert_uv(
f_a, f_b, l_a, f_endpoints, aspect_v2, cd_loop_uv_offset);
const float cost_new = cost[f_a_index] + cost_cut;
if (cost[f_b_index] > cost_new) {
cost[f_b_index] = cost_new;
faces_prev[f_b_index] = f_a;
BLI_heapsimple_insert(heap, cost_new, f_b);
}
}
}
}
}
}
}
}
struct LinkNode *BM_mesh_calc_path_uv_face(BMesh *bm,
BMFace *f_src,
BMFace *f_dst,
const struct BMCalcPathUVParams *params,
bool (*filter_fn)(BMFace *, void *),
void *user_data)
{
const float aspect_v2[2] = {1.0f, 1.0f / params->aspect_y};
LinkNode *path = NULL;
/* BM_ELEM_TAG flag is used to store visited edges */
BMIter fiter;
HeapSimple *heap;
float *cost;
BMFace **faces_prev;
int i = 0, totface;
/* Start measuring face path at the face edges, ignoring their centers. */
const void *const f_endpoints[2] = {f_src, f_dst};
/* Note, would pass BM_EDGE except we are looping over all faces anyway. */
// BM_mesh_elem_index_ensure(bm, BM_LOOP); // NOT NEEDED FOR FACETAG
{
BMFace *f;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(f, BM_ELEM_TAG, !filter_fn(f, user_data));
BM_elem_index_set(f, i); /* set_inline */
i += 1;
}
bm->elem_index_dirty &= ~BM_FACE;
}
/* Allocate. */
totface = bm->totface;
faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__);
cost = MEM_mallocN(sizeof(*cost) * totface, __func__);
copy_vn_fl(cost, totface, COST_INIT_MAX);
/* Regular dijkstra shortest path, but over UV faces instead of vertices. */
heap = BLI_heapsimple_new();
BLI_heapsimple_insert(heap, 0.0f, f_src);
cost[BM_elem_index_get(f_src)] = 0.0f;
BMFace *f = NULL;
while (!BLI_heapsimple_is_empty(heap)) {
f = BLI_heapsimple_pop_min(heap);
if (f == f_dst) {
break;
}
if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
/* Adjacent loops are tagged while stepping to avoid 2x loops. */
BM_elem_flag_enable(f, BM_ELEM_TAG);
facetag_add_adjacent_uv(heap, f, faces_prev, cost, f_endpoints, aspect_v2, params);
}
}
if (f == f_dst) {
do {
BLI_linklist_prepend(&path, f);
} while ((f = faces_prev[BM_elem_index_get(f)]));
}
MEM_freeN(faces_prev);
MEM_freeN(cost);
BLI_heapsimple_free(heap, NULL);
return path;
}
/** \} */