This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/draw/engines/eevee/eevee_data.c
Jeroen Bakker 2bae11d5c0 EEVEE: Arbitrary Output Variables
This patch adds support for AOVs in EEVEE. AOV Outputs can be defined in the
render pass tab and used in shader materials. Both Object and World based
shaders are supported. The AOV can be previewed in the viewport using the
renderpass selector in the shading popover.

AOV names that conflict with other AOVs are automatically corrected. AOV
conflicts with render passes get a warning icon. The reason behind this is that
changing render engines/passes can change the conflict, but you might not notice
it. Changing this automatically would also make the materials incorrect, so best
to leave this to the user.

**Implementation**

The patch adds a copies the AOV structures of Cycles into Blender. The goal is
that the Cycles will use Blenders AOV defintions. In the Blender kernel
(`layer.c`) the logic of these structures are implemented.

The GLSL shader of any GPUMaterial can hold multiple outputs (the main output
and the AOV outputs) based on the renderPassUBO the right output is selected.
This selection uses an hash that encodes the AOV structure. The full AOV needed
to be encoded when actually drawing the material pass as the AOV type changes
the behavior of the AOV. This isn't known yet when the GLSL is compiled.

**Future Developments**

* The AOV definitions in the render layer panel isn't shared with Cycles.
  Cycles should be migrated to use the same viewlayer aovs. During a previous
  attempt this failed as the AOV validation in cycles and in Blender have
  implementation differences what made it crash when an aov name was invalid.
  This could be fixed by extending the external render engine API.
* Add support to Cycles to render AOVs in the 3d viewport.
* Use a drop down list for selecting AOVs in the AOV Output node.
* Give user feedback when multiple AOV output nodes with the same AOV name
  exists in the same shader.
* Fix viewing single channel images in the image editor [T83314]
* Reduce viewport render time by only render needed draw passes. [T83316]

Reviewed By: Brecht van Lommel, Clément Foucault

Differential Revision: https://developer.blender.org/D7010
2020-12-04 08:14:07 +01:00

390 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*
* All specific data handler for Objects, Lights, ViewLayers, ...
*/
#include "DRW_render.h"
#include "BLI_ghash.h"
#include "BLI_memblock.h"
#include "BKE_duplilist.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "DEG_depsgraph_query.h"
#include "GPU_vertex_buffer.h"
#include "eevee_lightcache.h"
#include "eevee_private.h"
/* Motion Blur data. */
static void eevee_motion_blur_mesh_data_free(void *val)
{
EEVEE_GeometryMotionData *geom_mb = (EEVEE_GeometryMotionData *)val;
EEVEE_HairMotionData *hair_mb = (EEVEE_HairMotionData *)val;
switch (geom_mb->type) {
case EEVEE_MOTION_DATA_HAIR:
for (int j = 0; j < hair_mb->psys_len; j++) {
for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_mb->psys[j].hair_pos[i]);
}
for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) {
DRW_TEXTURE_FREE_SAFE(hair_mb->psys[j].hair_pos_tx[i]);
}
}
break;
case EEVEE_MOTION_DATA_MESH:
for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) {
GPU_VERTBUF_DISCARD_SAFE(geom_mb->vbo[i]);
}
break;
}
MEM_freeN(val);
}
static uint eevee_object_key_hash(const void *key)
{
EEVEE_ObjectKey *ob_key = (EEVEE_ObjectKey *)key;
uint hash = BLI_ghashutil_ptrhash(ob_key->ob);
hash = BLI_ghashutil_combine_hash(hash, BLI_ghashutil_ptrhash(ob_key->parent));
for (int i = 0; i < MAX_DUPLI_RECUR; i++) {
if (ob_key->id[i] != 0) {
hash = BLI_ghashutil_combine_hash(hash, BLI_ghashutil_inthash(ob_key->id[i]));
}
else {
break;
}
}
return hash;
}
/* Return false if equal. */
static bool eevee_object_key_cmp(const void *a, const void *b)
{
EEVEE_ObjectKey *key_a = (EEVEE_ObjectKey *)a;
EEVEE_ObjectKey *key_b = (EEVEE_ObjectKey *)b;
if (key_a->ob != key_b->ob) {
return true;
}
if (key_a->parent != key_b->parent) {
return true;
}
if (memcmp(key_a->id, key_b->id, sizeof(key_a->id)) != 0) {
return true;
}
return false;
}
void EEVEE_motion_blur_data_init(EEVEE_MotionBlurData *mb)
{
if (mb->object == NULL) {
mb->object = BLI_ghash_new(eevee_object_key_hash, eevee_object_key_cmp, "EEVEE Object Motion");
}
if (mb->geom == NULL) {
mb->geom = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE Mesh Motion");
}
}
void EEVEE_motion_blur_data_free(EEVEE_MotionBlurData *mb)
{
if (mb->object) {
BLI_ghash_free(mb->object, MEM_freeN, MEM_freeN);
mb->object = NULL;
}
if (mb->geom) {
BLI_ghash_free(mb->geom, NULL, eevee_motion_blur_mesh_data_free);
mb->geom = NULL;
}
}
EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
Object *ob,
bool hair)
{
if (mb->object == NULL) {
return NULL;
}
EEVEE_ObjectKey key, *key_p;
/* Small hack to avoid another comparisson. */
key.ob = (Object *)((char *)ob + hair);
DupliObject *dup = DRW_object_get_dupli(ob);
if (dup) {
key.parent = DRW_object_get_dupli_parent(ob);
memcpy(key.id, dup->persistent_id, sizeof(key.id));
}
else {
key.parent = key.ob;
memset(key.id, 0, sizeof(key.id));
}
EEVEE_ObjectMotionData *ob_step = BLI_ghash_lookup(mb->object, &key);
if (ob_step == NULL) {
key_p = MEM_mallocN(sizeof(*key_p), __func__);
memcpy(key_p, &key, sizeof(*key_p));
ob_step = MEM_callocN(sizeof(EEVEE_ObjectMotionData), __func__);
BLI_ghash_insert(mb->object, key_p, ob_step);
}
return ob_step;
}
static void *motion_blur_deform_data_get(EEVEE_MotionBlurData *mb, Object *ob, bool hair)
{
if (mb->geom == NULL) {
return NULL;
}
DupliObject *dup = DRW_object_get_dupli(ob);
void *key;
if (dup) {
key = dup->ob;
}
else {
key = ob;
}
/* Only use data for object that have no modifiers. */
if (!BKE_object_is_modified(DRW_context_state_get()->scene, ob)) {
key = ob->data;
}
key = (char *)key + (int)hair;
EEVEE_GeometryMotionData *geom_step = BLI_ghash_lookup(mb->geom, key);
if (geom_step == NULL) {
if (hair) {
EEVEE_HairMotionData *hair_step;
/* Ugly, we allocate for each modifiers and just fill based on modifier index in the list. */
int psys_len = (ob->type != OB_HAIR) ? BLI_listbase_count(&ob->modifiers) : 1;
hair_step = MEM_callocN(sizeof(EEVEE_HairMotionData) + sizeof(hair_step->psys[0]) * psys_len,
__func__);
hair_step->psys_len = psys_len;
geom_step = (EEVEE_GeometryMotionData *)hair_step;
geom_step->type = EEVEE_MOTION_DATA_HAIR;
}
else {
geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__);
geom_step->type = EEVEE_MOTION_DATA_MESH;
}
BLI_ghash_insert(mb->geom, key, geom_step);
}
return geom_step;
}
EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, Object *ob)
{
return motion_blur_deform_data_get(mb, ob, false);
}
EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob)
{
return motion_blur_deform_data_get(mb, ob, true);
}
/* View Layer data. */
void EEVEE_view_layer_data_free(void *storage)
{
EEVEE_ViewLayerData *sldata = (EEVEE_ViewLayerData *)storage;
/* Lights */
MEM_SAFE_FREE(sldata->lights);
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
GPU_FRAMEBUFFER_FREE_SAFE(sldata->shadow_fb);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_pool);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_pool);
for (int i = 0; i < 2; i++) {
MEM_SAFE_FREE(sldata->shcasters_buffers[i].bbox);
MEM_SAFE_FREE(sldata->shcasters_buffers[i].update);
}
if (sldata->fallback_lightcache) {
EEVEE_lightcache_free(sldata->fallback_lightcache);
sldata->fallback_lightcache = NULL;
}
/* Probes */
MEM_SAFE_FREE(sldata->probes);
DRW_UBO_FREE_SAFE(sldata->probe_ubo);
DRW_UBO_FREE_SAFE(sldata->grid_ubo);
DRW_UBO_FREE_SAFE(sldata->planar_ubo);
DRW_UBO_FREE_SAFE(sldata->common_ubo);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.combined);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.diff_color);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.diff_light);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.spec_color);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.spec_light);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.emit);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.environment);
for (int aov_index = 0; aov_index < MAX_AOVS; aov_index++) {
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.aovs[aov_index]);
}
if (sldata->material_cache) {
BLI_memblock_destroy(sldata->material_cache, NULL);
sldata->material_cache = NULL;
}
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void)
{
return (EEVEE_ViewLayerData *)DRW_view_layer_engine_data_get(&draw_engine_eevee_type);
}
static void eevee_view_layer_init(EEVEE_ViewLayerData *sldata)
{
sldata->common_ubo = GPU_uniformbuf_create(sizeof(sldata->common_data));
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer)
{
EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure_ex(
view_layer, &draw_engine_eevee_type, &EEVEE_view_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
eevee_view_layer_init(*sldata);
}
return *sldata;
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void)
{
EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure(
&draw_engine_eevee_type, &EEVEE_view_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
eevee_view_layer_init(*sldata);
}
return *sldata;
}
/* Object data. */
static void eevee_object_data_init(DrawData *dd)
{
EEVEE_ObjectEngineData *eevee_data = (EEVEE_ObjectEngineData *)dd;
eevee_data->shadow_caster_id = -1;
eevee_data->need_update = false;
eevee_data->geom_update = false;
}
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob)
{
if (ELEM(ob->type, OB_LIGHTPROBE, OB_LAMP)) {
return NULL;
}
return (EEVEE_ObjectEngineData *)DRW_drawdata_get(&ob->id, &draw_engine_eevee_type);
}
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob)
{
BLI_assert(!ELEM(ob->type, OB_LIGHTPROBE, OB_LAMP));
return (EEVEE_ObjectEngineData *)DRW_drawdata_ensure(&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_ObjectEngineData),
eevee_object_data_init,
NULL);
}
/* Light probe data. */
static void eevee_lightprobe_data_init(DrawData *dd)
{
EEVEE_LightProbeEngineData *ped = (EEVEE_LightProbeEngineData *)dd;
ped->need_update = false;
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob)
{
if (ob->type != OB_LIGHTPROBE) {
return NULL;
}
return (EEVEE_LightProbeEngineData *)DRW_drawdata_get(&ob->id, &draw_engine_eevee_type);
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LIGHTPROBE);
return (EEVEE_LightProbeEngineData *)DRW_drawdata_ensure(&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_LightProbeEngineData),
eevee_lightprobe_data_init,
NULL);
}
/* Light data. */
static void eevee_light_data_init(DrawData *dd)
{
EEVEE_LightEngineData *led = (EEVEE_LightEngineData *)dd;
led->need_update = true;
}
EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob)
{
if (ob->type != OB_LAMP) {
return NULL;
}
return (EEVEE_LightEngineData *)DRW_drawdata_get(&ob->id, &draw_engine_eevee_type);
}
EEVEE_LightEngineData *EEVEE_light_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LAMP);
return (EEVEE_LightEngineData *)DRW_drawdata_ensure(&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_LightEngineData),
eevee_light_data_init,
NULL);
}
/* World data. */
static void eevee_world_data_init(DrawData *dd)
{
EEVEE_WorldEngineData *wed = (EEVEE_WorldEngineData *)dd;
wed->dd.recalc |= 1;
}
EEVEE_WorldEngineData *EEVEE_world_data_get(World *wo)
{
return (EEVEE_WorldEngineData *)DRW_drawdata_get(&wo->id, &draw_engine_eevee_type);
}
EEVEE_WorldEngineData *EEVEE_world_data_ensure(World *wo)
{
return (EEVEE_WorldEngineData *)DRW_drawdata_ensure(&wo->id,
&draw_engine_eevee_type,
sizeof(EEVEE_WorldEngineData),
eevee_world_data_init,
NULL);
}