This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/armature/editarmature_undo.c
Bastien Montagne 3028de9527 UndoType: Refactor: replace use_context boolean by a bitflag.
We will soon need more options here, sinmpler and cleaner to use a
bitflag then.
2021-01-06 18:07:09 +01:00

258 lines
6.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edarmature
*/
#include "MEM_guardedalloc.h"
#include "CLG_log.h"
#include "DNA_armature_types.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_array_utils.h"
#include "BLI_listbase.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_undo_system.h"
#include "DEG_depsgraph.h"
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_undo.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
/** We only need this locally. */
static CLG_LogRef LOG = {"ed.undo.armature"};
/* -------------------------------------------------------------------- */
/** \name Undo Conversion
* \{ */
typedef struct UndoArmature {
EditBone *act_edbone;
ListBase lb;
size_t undo_size;
} UndoArmature;
static void undoarm_to_editarm(UndoArmature *uarm, bArmature *arm)
{
EditBone *ebone;
ED_armature_ebone_listbase_free(arm->edbo, true);
ED_armature_ebone_listbase_copy(arm->edbo, &uarm->lb, true);
/* active bone */
if (uarm->act_edbone) {
ebone = uarm->act_edbone;
arm->act_edbone = ebone->temp.ebone;
}
else {
arm->act_edbone = NULL;
}
ED_armature_ebone_listbase_temp_clear(arm->edbo);
}
static void *undoarm_from_editarm(UndoArmature *uarm, bArmature *arm)
{
BLI_assert(BLI_array_is_zeroed(uarm, 1));
/* TODO: include size of ID-properties. */
uarm->undo_size = 0;
ED_armature_ebone_listbase_copy(&uarm->lb, arm->edbo, false);
/* active bone */
if (arm->act_edbone) {
EditBone *ebone = arm->act_edbone;
uarm->act_edbone = ebone->temp.ebone;
}
ED_armature_ebone_listbase_temp_clear(&uarm->lb);
LISTBASE_FOREACH (EditBone *, ebone, &uarm->lb) {
uarm->undo_size += sizeof(EditBone);
}
return uarm;
}
static void undoarm_free_data(UndoArmature *uarm)
{
ED_armature_ebone_listbase_free(&uarm->lb, false);
}
static Object *editarm_object_from_context(bContext *C)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit && obedit->type == OB_ARMATURE) {
bArmature *arm = obedit->data;
if (arm->edbo != NULL) {
return obedit;
}
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Implements ED Undo System
*
* \note This is similar for all edit-mode types.
* \{ */
typedef struct ArmatureUndoStep_Elem {
struct ArmatureUndoStep_Elem *next, *prev;
UndoRefID_Object obedit_ref;
UndoArmature data;
} ArmatureUndoStep_Elem;
typedef struct ArmatureUndoStep {
UndoStep step;
ArmatureUndoStep_Elem *elems;
uint elems_len;
} ArmatureUndoStep;
static bool armature_undosys_poll(bContext *C)
{
return editarm_object_from_context(C) != NULL;
}
static bool armature_undosys_step_encode(struct bContext *C, struct Main *bmain, UndoStep *us_p)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
/* Important not to use the 3D view when getting objects because all objects
* outside of this list will be moved out of edit-mode when reading back undo steps. */
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = ED_undo_editmode_objects_from_view_layer(view_layer, &objects_len);
us->elems = MEM_callocN(sizeof(*us->elems) * objects_len, __func__);
us->elems_len = objects_len;
for (uint i = 0; i < objects_len; i++) {
Object *ob = objects[i];
ArmatureUndoStep_Elem *elem = &us->elems[i];
elem->obedit_ref.ptr = ob;
bArmature *arm = elem->obedit_ref.ptr->data;
undoarm_from_editarm(&elem->data, arm);
arm->needs_flush_to_id = 1;
us->step.data_size += elem->data.undo_size;
}
MEM_freeN(objects);
bmain->is_memfile_undo_flush_needed = true;
return true;
}
static void armature_undosys_step_decode(
struct bContext *C, struct Main *bmain, UndoStep *us_p, int UNUSED(dir), bool UNUSED(is_final))
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
/* Load all our objects into edit-mode, clear everything else. */
ED_undo_object_editmode_restore_helper(
C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
BLI_assert(armature_undosys_poll(C));
for (uint i = 0; i < us->elems_len; i++) {
ArmatureUndoStep_Elem *elem = &us->elems[i];
Object *obedit = elem->obedit_ref.ptr;
bArmature *arm = obedit->data;
if (arm->edbo == NULL) {
/* Should never fail, may not crash but can give odd behavior. */
CLOG_ERROR(&LOG,
"name='%s', failed to enter edit-mode for object '%s', undo state invalid",
us_p->name,
obedit->id.name);
continue;
}
undoarm_to_editarm(&elem->data, arm);
arm->needs_flush_to_id = 1;
DEG_id_tag_update(&obedit->id, ID_RECALC_GEOMETRY);
}
/* The first element is always active */
ED_undo_object_set_active_or_warn(
CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
bmain->is_memfile_undo_flush_needed = true;
WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL);
}
static void armature_undosys_step_free(UndoStep *us_p)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
for (uint i = 0; i < us->elems_len; i++) {
ArmatureUndoStep_Elem *elem = &us->elems[i];
undoarm_free_data(&elem->data);
}
MEM_freeN(us->elems);
}
static void armature_undosys_foreach_ID_ref(UndoStep *us_p,
UndoTypeForEachIDRefFn foreach_ID_ref_fn,
void *user_data)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
for (uint i = 0; i < us->elems_len; i++) {
ArmatureUndoStep_Elem *elem = &us->elems[i];
foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
}
}
/* Export for ED_undo_sys. */
void ED_armature_undosys_type(UndoType *ut)
{
ut->name = "Edit Armature";
ut->poll = armature_undosys_poll;
ut->step_encode = armature_undosys_step_encode;
ut->step_decode = armature_undosys_step_decode;
ut->step_free = armature_undosys_step_free;
ut->step_foreach_ID_ref = armature_undosys_foreach_ID_ref;
ut->flags = UNDOTYPE_FLAG_NEED_CONTEXT_FOR_ENCODE;
ut->step_size = sizeof(ArmatureUndoStep);
}
/** \} */