'Caused'/revealed by rBd29a720c45e5: Operators that fully re-create the mesh would previously rely on `sculpt_update_object` called from update code to get required sculpt-specific data layers re-added to the new mesh. Now instead put all code adding data to orig mesh for sculpt purpose into a new util function (`BKE_sculpt_ensure_orig_mesh_data`), and call that function when entering sculpt mode, and from voxel remesher code. This is contonuing effort to more clearly separate orig data from evaluated data handling/usage in sculpt code. TODO: there are likely other code paths that would need to call that new function? Reviewers: @sergey, @pablodp606 Subscribers:
1209 lines
34 KiB
C
1209 lines
34 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 by Blender Foundation
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* All rights reserved.
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*/
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/** \file
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* \ingroup edobj
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*/
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#include <ctype.h>
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mirror.h"
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#include "BKE_mesh_remesh_voxel.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_shrinkwrap.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_sculpt.h"
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#include "ED_space_api.h"
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#include "ED_undo.h"
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#include "ED_view3d.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "WM_api.h"
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#include "WM_message.h"
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#include "WM_toolsystem.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "BLF_api.h"
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#include "object_intern.h" /* own include */
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/* TODO(sebpa): unstable, can lead to unrecoverable errors. */
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// #define USE_MESH_CURVATURE
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/* -------------------------------------------------------------------- */
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/** \name Voxel Remesh Operator
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* \{ */
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static bool object_remesh_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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if (ob == NULL || ob->data == NULL) {
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return false;
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}
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if (ID_IS_LINKED(ob) || ID_IS_LINKED(ob->data) || ID_IS_OVERRIDE_LIBRARY(ob->data)) {
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CTX_wm_operator_poll_msg_set(C, "The remesher cannot worked on linked or override data");
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return false;
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}
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if (BKE_object_is_in_editmode(ob)) {
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CTX_wm_operator_poll_msg_set(C, "The remesher cannot run from edit mode");
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return false;
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}
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if (ob->mode == OB_MODE_SCULPT && ob->sculpt->bm) {
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CTX_wm_operator_poll_msg_set(C, "The remesher cannot run with dyntopo activated");
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return false;
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}
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if (BKE_modifiers_uses_multires(ob)) {
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CTX_wm_operator_poll_msg_set(
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C, "The remesher cannot run with a Multires modifier in the modifier stack");
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return false;
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}
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return ED_operator_object_active_editable_mesh(C);
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}
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static int voxel_remesh_exec(bContext *C, wmOperator *op)
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{
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Object *ob = CTX_data_active_object(C);
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Mesh *mesh = ob->data;
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Mesh *new_mesh;
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if (mesh->remesh_voxel_size <= 0.0f) {
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BKE_report(op->reports, RPT_ERROR, "Voxel remesher cannot run with a voxel size of 0.0");
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return OPERATOR_CANCELLED;
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}
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float isovalue = 0.0f;
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if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
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isovalue = mesh->remesh_voxel_size * 0.3f;
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}
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new_mesh = BKE_mesh_remesh_voxel_to_mesh_nomain(
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mesh, mesh->remesh_voxel_size, mesh->remesh_voxel_adaptivity, isovalue);
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if (!new_mesh) {
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BKE_report(op->reports, RPT_ERROR, "Voxel remesher failed to create mesh");
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return OPERATOR_CANCELLED;
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}
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if (ob->mode == OB_MODE_SCULPT) {
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ED_sculpt_undo_geometry_begin(ob, op->type->name);
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}
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if (mesh->flag & ME_REMESH_FIX_POLES && mesh->remesh_voxel_adaptivity <= 0.0f) {
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new_mesh = BKE_mesh_remesh_voxel_fix_poles(new_mesh);
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BKE_mesh_calc_normals(new_mesh);
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}
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if (mesh->flag & ME_REMESH_REPROJECT_VOLUME || mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK ||
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mesh->flag & ME_REMESH_REPROJECT_SCULPT_FACE_SETS) {
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BKE_mesh_runtime_clear_geometry(mesh);
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}
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if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
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BKE_shrinkwrap_remesh_target_project(new_mesh, mesh, ob);
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}
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if (mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK) {
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BKE_mesh_remesh_reproject_paint_mask(new_mesh, mesh);
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}
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if (mesh->flag & ME_REMESH_REPROJECT_SCULPT_FACE_SETS) {
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BKE_remesh_reproject_sculpt_face_sets(new_mesh, mesh);
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}
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if (mesh->flag & ME_REMESH_REPROJECT_VERTEX_COLORS) {
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BKE_mesh_runtime_clear_geometry(mesh);
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BKE_remesh_reproject_vertex_paint(new_mesh, mesh);
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}
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BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
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if (mesh->flag & ME_REMESH_SMOOTH_NORMALS) {
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BKE_mesh_smooth_flag_set(ob->data, true);
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}
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if (ob->mode == OB_MODE_SCULPT) {
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BKE_sculpt_ensure_orig_mesh_data(CTX_data_scene(C), ob);
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ED_sculpt_undo_geometry_end(ob);
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}
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BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_voxel_remesh(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Voxel Remesh";
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ot->description =
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"Calculates a new manifold mesh based on the volume of the current mesh. All data layers "
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"will be lost";
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ot->idname = "OBJECT_OT_voxel_remesh";
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/* api callbacks */
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ot->poll = object_remesh_poll;
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ot->exec = voxel_remesh_exec;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Voxel Size Operator
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* \{ */
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#define VOXEL_SIZE_EDIT_MAX_GRIDS_LINES 500
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#define VOXEL_SIZE_EDIT_MAX_STR_LEN 20
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typedef struct VoxelSizeEditCustomData {
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void *draw_handle;
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Object *active_object;
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float init_mval[2];
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float slow_mval[2];
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bool slow_mode;
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float init_voxel_size;
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float slow_voxel_size;
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float voxel_size;
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float preview_plane[4][3];
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float text_mat[4][4];
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} VoxelSizeEditCustomData;
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static void voxel_size_parallel_lines_draw(uint pos3d,
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const float initial_co[3],
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const float end_co[3],
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const float length_co[3],
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const float spacing)
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{
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const float total_len = len_v3v3(initial_co, end_co);
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const int tot_lines = (int)(total_len / spacing);
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const int tot_lines_half = (tot_lines / 2) + 1;
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float spacing_dir[3], lines_start[3];
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float line_dir[3];
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sub_v3_v3v3(spacing_dir, end_co, initial_co);
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normalize_v3(spacing_dir);
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sub_v3_v3v3(line_dir, length_co, initial_co);
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if (tot_lines > VOXEL_SIZE_EDIT_MAX_GRIDS_LINES || tot_lines <= 1) {
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return;
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}
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mid_v3_v3v3(lines_start, initial_co, end_co);
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immBegin(GPU_PRIM_LINES, (uint)tot_lines_half * 2);
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for (int i = 0; i < tot_lines_half; i++) {
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float line_start[3];
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float line_end[3];
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madd_v3_v3v3fl(line_start, lines_start, spacing_dir, spacing * i);
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add_v3_v3v3(line_end, line_start, line_dir);
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immVertex3fv(pos3d, line_start);
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immVertex3fv(pos3d, line_end);
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}
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immEnd();
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mul_v3_fl(spacing_dir, -1.0f);
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immBegin(GPU_PRIM_LINES, (uint)(tot_lines_half - 1) * 2);
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for (int i = 1; i < tot_lines_half; i++) {
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float line_start[3];
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float line_end[3];
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madd_v3_v3v3fl(line_start, lines_start, spacing_dir, spacing * i);
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add_v3_v3v3(line_end, line_start, line_dir);
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immVertex3fv(pos3d, line_start);
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immVertex3fv(pos3d, line_end);
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}
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immEnd();
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}
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static void voxel_size_edit_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *arg)
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{
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VoxelSizeEditCustomData *cd = arg;
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GPU_blend(GPU_BLEND_ALPHA);
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GPU_line_smooth(true);
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uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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GPU_matrix_push();
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GPU_matrix_mul(cd->active_object->obmat);
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/* Draw Rect */
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immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f);
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GPU_line_width(3.0f);
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immBegin(GPU_PRIM_LINES, 8);
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immVertex3fv(pos3d, cd->preview_plane[0]);
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immVertex3fv(pos3d, cd->preview_plane[1]);
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immVertex3fv(pos3d, cd->preview_plane[1]);
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immVertex3fv(pos3d, cd->preview_plane[2]);
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immVertex3fv(pos3d, cd->preview_plane[2]);
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immVertex3fv(pos3d, cd->preview_plane[3]);
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immVertex3fv(pos3d, cd->preview_plane[3]);
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immVertex3fv(pos3d, cd->preview_plane[0]);
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immEnd();
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/* Draw Grid */
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GPU_line_width(1.0f);
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const float total_len = len_v3v3(cd->preview_plane[0], cd->preview_plane[1]);
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const int tot_lines = (int)(total_len / cd->voxel_size);
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/* Smoothstep to reduce the alpha of the grid as the line number increases. */
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const float a = VOXEL_SIZE_EDIT_MAX_GRIDS_LINES * 0.1f;
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const float b = VOXEL_SIZE_EDIT_MAX_GRIDS_LINES;
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const float x = clamp_f((tot_lines - a) / (b - a), 0.0f, 1.0);
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const float alpha_factor = 1.0f - (x * x * (3.0f - 2.0f * x));
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immUniformColor4f(0.9f, 0.9f, 0.9f, 0.75f * alpha_factor);
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voxel_size_parallel_lines_draw(
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pos3d, cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[3], cd->voxel_size);
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voxel_size_parallel_lines_draw(
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pos3d, cd->preview_plane[1], cd->preview_plane[2], cd->preview_plane[0], cd->voxel_size);
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/* Draw text */
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const uiStyle *style = UI_style_get();
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const uiFontStyle *fstyle = &style->widget;
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const int fontid = fstyle->uifont_id;
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float strwidth, strheight;
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short fstyle_points = fstyle->points;
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char str[VOXEL_SIZE_EDIT_MAX_STR_LEN];
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short strdrawlen = 0;
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BLI_snprintf(str, VOXEL_SIZE_EDIT_MAX_STR_LEN, "%.4f", cd->voxel_size);
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strdrawlen = BLI_strlen_utf8(str);
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immUnbindProgram();
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GPU_matrix_push();
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GPU_matrix_mul(cd->text_mat);
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BLF_size(fontid, 10.0f * fstyle_points, U.dpi);
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BLF_color3f(fontid, 1.0f, 1.0f, 1.0f);
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BLF_width_and_height(fontid, str, strdrawlen, &strwidth, &strheight);
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BLF_position(fontid, -0.5f * strwidth, -0.5f * strheight, 0.0f);
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BLF_draw(fontid, str, strdrawlen);
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GPU_matrix_pop();
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GPU_matrix_pop();
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GPU_blend(GPU_BLEND_NONE);
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GPU_line_smooth(false);
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}
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static void voxel_size_edit_cancel(bContext *C, wmOperator *op)
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{
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ARegion *region = CTX_wm_region(C);
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VoxelSizeEditCustomData *cd = op->customdata;
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ED_region_draw_cb_exit(region->type, cd->draw_handle);
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MEM_freeN(op->customdata);
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ED_workspace_status_text(C, NULL);
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}
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static int voxel_size_edit_modal(bContext *C, wmOperator *op, const wmEvent *event)
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{
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ARegion *region = CTX_wm_region(C);
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VoxelSizeEditCustomData *cd = op->customdata;
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Object *active_object = cd->active_object;
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Mesh *mesh = (Mesh *)active_object->data;
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/* Cancel modal operator */
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if ((event->type == EVT_ESCKEY && event->val == KM_PRESS) ||
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(event->type == RIGHTMOUSE && event->val == KM_PRESS)) {
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voxel_size_edit_cancel(C, op);
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ED_region_tag_redraw(region);
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return OPERATOR_FINISHED;
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}
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/* Finish modal operator */
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if ((event->type == LEFTMOUSE && event->val == KM_RELEASE) ||
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(event->type == EVT_RETKEY && event->val == KM_PRESS) ||
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(event->type == EVT_PADENTER && event->val == KM_PRESS)) {
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ED_region_draw_cb_exit(region->type, cd->draw_handle);
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mesh->remesh_voxel_size = cd->voxel_size;
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MEM_freeN(op->customdata);
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ED_region_tag_redraw(region);
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ED_workspace_status_text(C, NULL);
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return OPERATOR_FINISHED;
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}
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const float mval[2] = {event->mval[0], event->mval[1]};
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float d = cd->init_mval[0] - mval[0];
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if (cd->slow_mode) {
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d = cd->slow_mval[0] - mval[0];
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}
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if (event->ctrl) {
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/* Linear mode, enables jumping to any voxel size. */
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d = d * 0.0005f;
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}
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else {
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/* Multiply d by the initial voxel size to prevent uncontrollable speeds when using low voxel
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* sizes. */
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/* When the voxel size is slower, it needs more precision. */
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d = d * min_ff(pow2f(cd->init_voxel_size), 0.1f) * 0.05f;
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}
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if (cd->slow_mode) {
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cd->voxel_size = cd->slow_voxel_size + d * 0.05f;
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}
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else {
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cd->voxel_size = cd->init_voxel_size + d;
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}
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if (event->type == EVT_LEFTSHIFTKEY && event->val == KM_PRESS) {
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cd->slow_mode = true;
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copy_v2_v2(cd->slow_mval, mval);
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cd->slow_voxel_size = cd->voxel_size;
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}
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if (event->type == EVT_LEFTSHIFTKEY && event->val == KM_RELEASE) {
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cd->slow_mode = false;
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cd->slow_voxel_size = 0.0f;
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}
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cd->voxel_size = clamp_f(cd->voxel_size, 0.0001f, 1.0f);
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ED_region_tag_redraw(region);
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return OPERATOR_RUNNING_MODAL;
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}
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static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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{
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ARegion *region = CTX_wm_region(C);
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Object *active_object = CTX_data_active_object(C);
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Mesh *mesh = (Mesh *)active_object->data;
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|
|
VoxelSizeEditCustomData *cd = MEM_callocN(sizeof(VoxelSizeEditCustomData),
|
|
"Voxel Size Edit OP Custom Data");
|
|
|
|
/* Initial operator Custom Data setup. */
|
|
cd->draw_handle = ED_region_draw_cb_activate(
|
|
region->type, voxel_size_edit_draw, cd, REGION_DRAW_POST_VIEW);
|
|
cd->active_object = active_object;
|
|
cd->init_mval[0] = event->mval[0];
|
|
cd->init_mval[1] = event->mval[1];
|
|
cd->init_voxel_size = mesh->remesh_voxel_size;
|
|
cd->voxel_size = mesh->remesh_voxel_size;
|
|
op->customdata = cd;
|
|
|
|
/* Select the front facing face of the mesh boundig box. */
|
|
BoundBox *bb = BKE_mesh_boundbox_get(cd->active_object);
|
|
|
|
/* Indices of the Bounding Box faces. */
|
|
const int BB_faces[6][4] = {
|
|
{3, 0, 4, 7},
|
|
{1, 2, 6, 5},
|
|
{3, 2, 1, 0},
|
|
{4, 5, 6, 7},
|
|
{0, 1, 5, 4},
|
|
{2, 3, 7, 6},
|
|
};
|
|
|
|
copy_v3_v3(cd->preview_plane[0], bb->vec[BB_faces[0][0]]);
|
|
copy_v3_v3(cd->preview_plane[1], bb->vec[BB_faces[0][1]]);
|
|
copy_v3_v3(cd->preview_plane[2], bb->vec[BB_faces[0][2]]);
|
|
copy_v3_v3(cd->preview_plane[3], bb->vec[BB_faces[0][3]]);
|
|
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
|
|
float mat[3][3];
|
|
float current_normal[3];
|
|
float view_normal[3] = {0.0f, 0.0f, 1.0f};
|
|
|
|
/* Calculate the view normal. */
|
|
invert_m4_m4(active_object->imat, active_object->obmat);
|
|
copy_m3_m4(mat, rv3d->viewinv);
|
|
mul_m3_v3(mat, view_normal);
|
|
copy_m3_m4(mat, active_object->imat);
|
|
mul_m3_v3(mat, view_normal);
|
|
normalize_v3(view_normal);
|
|
|
|
normal_tri_v3(current_normal, cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[2]);
|
|
|
|
float min_dot = dot_v3v3(current_normal, view_normal);
|
|
float current_dot = 1;
|
|
|
|
/* Check if there is a face that is more aligned towards the view. */
|
|
for (int i = 0; i < 6; i++) {
|
|
normal_tri_v3(
|
|
current_normal, bb->vec[BB_faces[i][0]], bb->vec[BB_faces[i][1]], bb->vec[BB_faces[i][2]]);
|
|
current_dot = dot_v3v3(current_normal, view_normal);
|
|
|
|
if (current_dot < min_dot) {
|
|
min_dot = current_dot;
|
|
copy_v3_v3(cd->preview_plane[0], bb->vec[BB_faces[i][0]]);
|
|
copy_v3_v3(cd->preview_plane[1], bb->vec[BB_faces[i][1]]);
|
|
copy_v3_v3(cd->preview_plane[2], bb->vec[BB_faces[i][2]]);
|
|
copy_v3_v3(cd->preview_plane[3], bb->vec[BB_faces[i][3]]);
|
|
}
|
|
}
|
|
|
|
/* Matrix calculation to position the text in 3D space. */
|
|
float text_pos[3];
|
|
float scale_mat[4][4];
|
|
|
|
float d_a[3], d_b[3];
|
|
float d_a_proj[2], d_b_proj[2];
|
|
float preview_plane_proj[4][3];
|
|
const float y_axis_proj[2] = {0.0f, 1.0f};
|
|
|
|
mid_v3_v3v3(text_pos, cd->preview_plane[0], cd->preview_plane[2]);
|
|
|
|
/* Project the selected face in the previous step of the Bounding Box. */
|
|
for (int i = 0; i < 4; i++) {
|
|
float preview_plane_world_space[3];
|
|
mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]);
|
|
ED_view3d_project(region, preview_plane_world_space, preview_plane_proj[i]);
|
|
}
|
|
|
|
/* Get the initial X and Y axis of the basis from the edges of the Bounding Box face. */
|
|
sub_v3_v3v3(d_a, cd->preview_plane[1], cd->preview_plane[0]);
|
|
sub_v3_v3v3(d_b, cd->preview_plane[3], cd->preview_plane[0]);
|
|
normalize_v3(d_a);
|
|
normalize_v3(d_b);
|
|
|
|
/* Project the X and Y axis. */
|
|
sub_v2_v2v2(d_a_proj, preview_plane_proj[1], preview_plane_proj[0]);
|
|
sub_v2_v2v2(d_b_proj, preview_plane_proj[3], preview_plane_proj[0]);
|
|
normalize_v2(d_a_proj);
|
|
normalize_v2(d_b_proj);
|
|
|
|
unit_m4(cd->text_mat);
|
|
|
|
/* Select the axis that is aligned with the view Y axis to use it as the basis Y. */
|
|
if (fabsf(dot_v2v2(d_a_proj, y_axis_proj)) > fabsf(dot_v2v2(d_b_proj, y_axis_proj))) {
|
|
copy_v3_v3(cd->text_mat[0], d_b);
|
|
copy_v3_v3(cd->text_mat[1], d_a);
|
|
|
|
/* Flip the X and Y basis vectors to make sure they always point upwards and to the right. */
|
|
if (d_b_proj[0] < 0.0f) {
|
|
mul_v3_fl(cd->text_mat[0], -1.0f);
|
|
}
|
|
if (d_a_proj[1] < 0.0f) {
|
|
mul_v3_fl(cd->text_mat[1], -1.0f);
|
|
}
|
|
}
|
|
else {
|
|
copy_v3_v3(cd->text_mat[0], d_a);
|
|
copy_v3_v3(cd->text_mat[1], d_b);
|
|
if (d_a_proj[0] < 0.0f) {
|
|
mul_v3_fl(cd->text_mat[0], -1.0f);
|
|
}
|
|
if (d_b_proj[1] < 0.0f) {
|
|
mul_v3_fl(cd->text_mat[1], -1.0f);
|
|
}
|
|
}
|
|
|
|
/* Use the Bounding Box face normal as the basis Z. */
|
|
normal_tri_v3(cd->text_mat[2], cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[2]);
|
|
|
|
/* Write the text position into the matrix. */
|
|
copy_v3_v3(cd->text_mat[3], text_pos);
|
|
|
|
/* Scale the text. */
|
|
float text_pos_word_space[3];
|
|
mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos);
|
|
const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space);
|
|
scale_m4_fl(scale_mat, pixelsize * 0.5f);
|
|
mul_m4_m4_post(cd->text_mat, scale_mat);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
ED_region_tag_redraw(region);
|
|
|
|
const char *status_str = TIP_(
|
|
"Move the mouse to change the voxel size. LMB: confirm size, ESC/RMB: cancel");
|
|
ED_workspace_status_text(C, status_str);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static bool voxel_size_edit_poll(bContext *C)
|
|
{
|
|
return CTX_wm_region_view3d(C) && object_remesh_poll(C);
|
|
}
|
|
|
|
void OBJECT_OT_voxel_size_edit(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Edit Voxel Size";
|
|
ot->description = "Modify the mesh voxel size interactively used in the voxel remesher";
|
|
ot->idname = "OBJECT_OT_voxel_size_edit";
|
|
|
|
/* api callbacks */
|
|
ot->poll = voxel_size_edit_poll;
|
|
ot->invoke = voxel_size_edit_invoke;
|
|
ot->modal = voxel_size_edit_modal;
|
|
ot->cancel = voxel_size_edit_cancel;
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Quadriflow Remesh Operator
|
|
* \{ */
|
|
|
|
#define QUADRIFLOW_MIRROR_BISECT_TOLERANCE 0.005f
|
|
|
|
enum {
|
|
QUADRIFLOW_REMESH_RATIO = 1,
|
|
QUADRIFLOW_REMESH_EDGE_LENGTH,
|
|
QUADRIFLOW_REMESH_FACES,
|
|
};
|
|
|
|
typedef enum eSymmetryAxes {
|
|
SYMMETRY_AXES_X = (1 << 0),
|
|
SYMMETRY_AXES_Y = (1 << 1),
|
|
SYMMETRY_AXES_Z = (1 << 2),
|
|
} eSymmetryAxes;
|
|
|
|
typedef struct QuadriFlowJob {
|
|
/* from wmJob */
|
|
struct Object *owner;
|
|
short *stop, *do_update;
|
|
float *progress;
|
|
|
|
Scene *scene;
|
|
int target_faces;
|
|
int seed;
|
|
bool use_mesh_symmetry;
|
|
eSymmetryAxes symmetry_axes;
|
|
|
|
bool use_preserve_sharp;
|
|
bool use_preserve_boundary;
|
|
bool use_mesh_curvature;
|
|
|
|
bool preserve_paint_mask;
|
|
bool smooth_normals;
|
|
|
|
int success;
|
|
bool is_nonblocking_job;
|
|
} QuadriFlowJob;
|
|
|
|
static bool mesh_is_manifold_consistent(Mesh *mesh)
|
|
{
|
|
/* In this check we count boundary edges as manifold. Additionally, we also
|
|
* check that the direction of the faces are consistent and doesn't suddenly
|
|
* flip
|
|
*/
|
|
|
|
bool is_manifold_consistent = true;
|
|
const MLoop *mloop = mesh->mloop;
|
|
char *edge_faces = (char *)MEM_callocN(mesh->totedge * sizeof(char), "remesh_manifold_check");
|
|
int *edge_vert = (int *)MEM_malloc_arrayN(
|
|
mesh->totedge, sizeof(uint), "remesh_consistent_check");
|
|
|
|
for (uint i = 0; i < mesh->totedge; i++) {
|
|
edge_vert[i] = -1;
|
|
}
|
|
|
|
for (uint loop_idx = 0; loop_idx < mesh->totloop; loop_idx++) {
|
|
const MLoop *loop = &mloop[loop_idx];
|
|
edge_faces[loop->e] += 1;
|
|
if (edge_faces[loop->e] > 2) {
|
|
is_manifold_consistent = false;
|
|
break;
|
|
}
|
|
|
|
if (edge_vert[loop->e] == -1) {
|
|
edge_vert[loop->e] = loop->v;
|
|
}
|
|
else if (edge_vert[loop->e] == loop->v) {
|
|
/* Mesh has flips in the surface so it is non consistent */
|
|
is_manifold_consistent = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (is_manifold_consistent) {
|
|
/* check for wire edges */
|
|
for (uint i = 0; i < mesh->totedge; i++) {
|
|
if (edge_faces[i] == 0) {
|
|
is_manifold_consistent = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
MEM_freeN(edge_faces);
|
|
MEM_freeN(edge_vert);
|
|
|
|
return is_manifold_consistent;
|
|
}
|
|
|
|
static void quadriflow_free_job(void *customdata)
|
|
{
|
|
QuadriFlowJob *qj = customdata;
|
|
MEM_freeN(qj);
|
|
}
|
|
|
|
/* called by quadriflowjob, only to check job 'stop' value */
|
|
static int quadriflow_break_job(void *customdata)
|
|
{
|
|
QuadriFlowJob *qj = (QuadriFlowJob *)customdata;
|
|
// return *(qj->stop);
|
|
|
|
/* this is not nice yet, need to make the jobs list template better
|
|
* for identifying/acting upon various different jobs */
|
|
/* but for now we'll reuse the render break... */
|
|
bool should_break = (G.is_break);
|
|
|
|
if (should_break) {
|
|
qj->success = -1;
|
|
}
|
|
|
|
return should_break;
|
|
}
|
|
|
|
/* called by oceanbake, wmJob sends notifier */
|
|
static void quadriflow_update_job(void *customdata, float progress, int *cancel)
|
|
{
|
|
QuadriFlowJob *qj = customdata;
|
|
|
|
if (quadriflow_break_job(qj)) {
|
|
*cancel = 1;
|
|
}
|
|
else {
|
|
*cancel = 0;
|
|
}
|
|
|
|
*(qj->do_update) = true;
|
|
*(qj->progress) = progress;
|
|
}
|
|
|
|
static Mesh *remesh_symmetry_bisect(Mesh *mesh, eSymmetryAxes symmetry_axes)
|
|
{
|
|
MirrorModifierData mmd = {{0}};
|
|
mmd.tolerance = QUADRIFLOW_MIRROR_BISECT_TOLERANCE;
|
|
|
|
Mesh *mesh_bisect, *mesh_bisect_temp;
|
|
mesh_bisect = BKE_mesh_copy_for_eval(mesh, false);
|
|
|
|
int axis;
|
|
float plane_co[3], plane_no[3];
|
|
zero_v3(plane_co);
|
|
|
|
for (char i = 0; i < 3; i++) {
|
|
eSymmetryAxes symm_it = (eSymmetryAxes)(1 << i);
|
|
if (symmetry_axes & symm_it) {
|
|
axis = i;
|
|
mmd.flag = 0;
|
|
mmd.flag &= MOD_MIR_BISECT_AXIS_X << i;
|
|
zero_v3(plane_no);
|
|
plane_no[axis] = -1.0f;
|
|
mesh_bisect_temp = mesh_bisect;
|
|
mesh_bisect = BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(
|
|
&mmd, mesh_bisect, axis, plane_co, plane_no);
|
|
if (mesh_bisect_temp != mesh_bisect) {
|
|
BKE_id_free(NULL, mesh_bisect_temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_id_free(NULL, mesh);
|
|
|
|
return mesh_bisect;
|
|
}
|
|
|
|
static Mesh *remesh_symmetry_mirror(Object *ob, Mesh *mesh, eSymmetryAxes symmetry_axes)
|
|
{
|
|
MirrorModifierData mmd = {{0}};
|
|
mmd.tolerance = QUADRIFLOW_MIRROR_BISECT_TOLERANCE;
|
|
Mesh *mesh_mirror, *mesh_mirror_temp;
|
|
|
|
mesh_mirror = mesh;
|
|
|
|
int axis;
|
|
|
|
for (char i = 0; i < 3; i++) {
|
|
eSymmetryAxes symm_it = (eSymmetryAxes)(1 << i);
|
|
if (symmetry_axes & symm_it) {
|
|
axis = i;
|
|
mmd.flag = 0;
|
|
mmd.flag &= MOD_MIR_AXIS_X << i;
|
|
mesh_mirror_temp = mesh_mirror;
|
|
mesh_mirror = BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(&mmd, ob, mesh_mirror, axis);
|
|
if (mesh_mirror_temp != mesh_mirror) {
|
|
BKE_id_free(NULL, mesh_mirror_temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
return mesh_mirror;
|
|
}
|
|
|
|
static void quadriflow_start_job(void *customdata, short *stop, short *do_update, float *progress)
|
|
{
|
|
QuadriFlowJob *qj = customdata;
|
|
|
|
qj->stop = stop;
|
|
qj->do_update = do_update;
|
|
qj->progress = progress;
|
|
qj->success = 1;
|
|
|
|
if (qj->is_nonblocking_job) {
|
|
G.is_break = false; /* XXX shared with render - replace with job 'stop' switch */
|
|
}
|
|
|
|
Object *ob = qj->owner;
|
|
Mesh *mesh = ob->data;
|
|
Mesh *new_mesh;
|
|
Mesh *bisect_mesh;
|
|
|
|
/* Check if the mesh is manifold. Quadriflow requires manifold meshes */
|
|
if (!mesh_is_manifold_consistent(mesh)) {
|
|
qj->success = -2;
|
|
return;
|
|
}
|
|
|
|
/* Run Quadriflow bisect operations on a copy of the mesh to keep the code readable without
|
|
* freeing the original ID */
|
|
bisect_mesh = BKE_mesh_copy_for_eval(mesh, false);
|
|
|
|
/* Bisect the input mesh using the paint symmetry settings */
|
|
bisect_mesh = remesh_symmetry_bisect(bisect_mesh, qj->symmetry_axes);
|
|
|
|
new_mesh = BKE_mesh_remesh_quadriflow_to_mesh_nomain(
|
|
bisect_mesh,
|
|
qj->target_faces,
|
|
qj->seed,
|
|
qj->use_preserve_sharp,
|
|
(qj->use_preserve_boundary || qj->use_mesh_symmetry),
|
|
#ifdef USE_MESH_CURVATURE
|
|
qj->use_mesh_curvature,
|
|
#else
|
|
false,
|
|
#endif
|
|
quadriflow_update_job,
|
|
(void *)qj);
|
|
|
|
BKE_id_free(NULL, bisect_mesh);
|
|
|
|
if (new_mesh == NULL) {
|
|
*do_update = true;
|
|
*stop = 0;
|
|
if (qj->success == 1) {
|
|
/* This is not a user cancellation event. */
|
|
qj->success = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Mirror the Quadriflow result to build the final mesh */
|
|
new_mesh = remesh_symmetry_mirror(qj->owner, new_mesh, qj->symmetry_axes);
|
|
|
|
if (ob->mode == OB_MODE_SCULPT) {
|
|
ED_sculpt_undo_geometry_begin(ob, "QuadriFlow Remesh");
|
|
}
|
|
|
|
if (qj->preserve_paint_mask) {
|
|
BKE_mesh_runtime_clear_geometry(mesh);
|
|
BKE_mesh_remesh_reproject_paint_mask(new_mesh, mesh);
|
|
}
|
|
|
|
BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
|
|
|
|
if (qj->smooth_normals) {
|
|
if (qj->use_mesh_symmetry) {
|
|
BKE_mesh_calc_normals(ob->data);
|
|
}
|
|
BKE_mesh_smooth_flag_set(ob->data, true);
|
|
}
|
|
|
|
if (ob->mode == OB_MODE_SCULPT) {
|
|
BKE_sculpt_ensure_orig_mesh_data(qj->scene, ob);
|
|
ED_sculpt_undo_geometry_end(ob);
|
|
}
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
|
|
|
|
*do_update = true;
|
|
*stop = 0;
|
|
}
|
|
|
|
static void quadriflow_end_job(void *customdata)
|
|
{
|
|
QuadriFlowJob *qj = customdata;
|
|
|
|
Object *ob = qj->owner;
|
|
|
|
if (qj->is_nonblocking_job) {
|
|
WM_set_locked_interface(G_MAIN->wm.first, false);
|
|
}
|
|
|
|
switch (qj->success) {
|
|
case 1:
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
WM_reportf(RPT_INFO, "QuadriFlow: Remeshing completed");
|
|
break;
|
|
case 0:
|
|
WM_reportf(RPT_ERROR, "QuadriFlow: Remeshing failed");
|
|
break;
|
|
case -1:
|
|
WM_report(RPT_WARNING, "QuadriFlow: Remeshing cancelled");
|
|
break;
|
|
case -2:
|
|
WM_report(RPT_WARNING,
|
|
"QuadriFlow: The mesh needs to be manifold and have face normals that point in a "
|
|
"consistent direction");
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int quadriflow_remesh_exec(bContext *C, wmOperator *op)
|
|
{
|
|
QuadriFlowJob *job = MEM_mallocN(sizeof(QuadriFlowJob), "QuadriFlowJob");
|
|
|
|
job->owner = CTX_data_active_object(C);
|
|
job->scene = CTX_data_scene(C);
|
|
|
|
job->target_faces = RNA_int_get(op->ptr, "target_faces");
|
|
job->seed = RNA_int_get(op->ptr, "seed");
|
|
|
|
job->use_mesh_symmetry = RNA_boolean_get(op->ptr, "use_mesh_symmetry");
|
|
|
|
job->use_preserve_sharp = RNA_boolean_get(op->ptr, "use_preserve_sharp");
|
|
job->use_preserve_boundary = RNA_boolean_get(op->ptr, "use_preserve_boundary");
|
|
|
|
#ifdef USE_MESH_CURVATURE
|
|
job->use_mesh_curvature = RNA_boolean_get(op->ptr, "use_mesh_curvature");
|
|
#endif
|
|
|
|
job->preserve_paint_mask = RNA_boolean_get(op->ptr, "preserve_paint_mask");
|
|
job->smooth_normals = RNA_boolean_get(op->ptr, "smooth_normals");
|
|
|
|
/* Update the target face count if symmetry is enabled */
|
|
Object *ob = CTX_data_active_object(C);
|
|
if (ob && job->use_mesh_symmetry) {
|
|
Mesh *mesh = BKE_mesh_from_object(ob);
|
|
job->symmetry_axes = (eSymmetryAxes)mesh->symmetry;
|
|
for (char i = 0; i < 3; i++) {
|
|
eSymmetryAxes symm_it = (eSymmetryAxes)(1 << i);
|
|
if (job->symmetry_axes & symm_it) {
|
|
job->target_faces = job->target_faces / 2;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
job->use_mesh_symmetry = false;
|
|
job->symmetry_axes = 0;
|
|
}
|
|
|
|
if (op->flag == 0) {
|
|
/* This is called directly from the exec operator, this operation is now blocking */
|
|
job->is_nonblocking_job = false;
|
|
short stop = 0, do_update = true;
|
|
float progress;
|
|
quadriflow_start_job(job, &stop, &do_update, &progress);
|
|
quadriflow_end_job(job);
|
|
quadriflow_free_job(job);
|
|
}
|
|
else {
|
|
/* Non blocking call. For when the operator has been called from the gui */
|
|
job->is_nonblocking_job = true;
|
|
|
|
wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C),
|
|
CTX_wm_window(C),
|
|
CTX_data_scene(C),
|
|
"QuadriFlow Remesh",
|
|
WM_JOB_PROGRESS,
|
|
WM_JOB_TYPE_QUADRIFLOW_REMESH);
|
|
|
|
WM_jobs_customdata_set(wm_job, job, quadriflow_free_job);
|
|
WM_jobs_timer(wm_job, 0.1, NC_GEOM | ND_DATA, NC_GEOM | ND_DATA);
|
|
WM_jobs_callbacks(wm_job, quadriflow_start_job, NULL, NULL, quadriflow_end_job);
|
|
|
|
WM_set_locked_interface(CTX_wm_manager(C), true);
|
|
|
|
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static bool quadriflow_check(bContext *C, wmOperator *op)
|
|
{
|
|
int mode = RNA_enum_get(op->ptr, "mode");
|
|
|
|
if (mode == QUADRIFLOW_REMESH_EDGE_LENGTH) {
|
|
float area = RNA_float_get(op->ptr, "mesh_area");
|
|
if (area < 0.0f) {
|
|
Object *ob = CTX_data_active_object(C);
|
|
area = BKE_mesh_calc_area(ob->data);
|
|
RNA_float_set(op->ptr, "mesh_area", area);
|
|
}
|
|
int num_faces;
|
|
float edge_len = RNA_float_get(op->ptr, "target_edge_length");
|
|
|
|
num_faces = area / (edge_len * edge_len);
|
|
RNA_int_set(op->ptr, "target_faces", num_faces);
|
|
}
|
|
else if (mode == QUADRIFLOW_REMESH_RATIO) {
|
|
Object *ob = CTX_data_active_object(C);
|
|
Mesh *mesh = ob->data;
|
|
|
|
int num_faces;
|
|
float ratio = RNA_float_get(op->ptr, "target_ratio");
|
|
|
|
num_faces = mesh->totpoly * ratio;
|
|
|
|
RNA_int_set(op->ptr, "target_faces", num_faces);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Hide the target variables if they are not active */
|
|
static bool quadriflow_poll_property(const bContext *C, wmOperator *op, const PropertyRNA *prop)
|
|
{
|
|
const char *prop_id = RNA_property_identifier(prop);
|
|
|
|
if (STRPREFIX(prop_id, "target")) {
|
|
int mode = RNA_enum_get(op->ptr, "mode");
|
|
|
|
if (STREQ(prop_id, "target_edge_length") && mode != QUADRIFLOW_REMESH_EDGE_LENGTH) {
|
|
return false;
|
|
}
|
|
if (STREQ(prop_id, "target_faces")) {
|
|
if (mode != QUADRIFLOW_REMESH_FACES) {
|
|
/* Make sure we can edit the target_faces value even if it doesn't start as EDITABLE */
|
|
float area = RNA_float_get(op->ptr, "mesh_area");
|
|
if (area < -0.8f) {
|
|
area += 0.2f;
|
|
/* Make sure we have up to date values from the start */
|
|
RNA_def_property_flag((PropertyRNA *)prop, PROP_EDITABLE);
|
|
quadriflow_check((bContext *)C, op);
|
|
}
|
|
|
|
/* Only disable input */
|
|
RNA_def_property_clear_flag((PropertyRNA *)prop, PROP_EDITABLE);
|
|
}
|
|
else {
|
|
RNA_def_property_flag((PropertyRNA *)prop, PROP_EDITABLE);
|
|
}
|
|
}
|
|
else if (STREQ(prop_id, "target_ratio") && mode != QUADRIFLOW_REMESH_RATIO) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const EnumPropertyItem mode_type_items[] = {
|
|
{QUADRIFLOW_REMESH_RATIO,
|
|
"RATIO",
|
|
0,
|
|
"Ratio",
|
|
"Specify target number of faces relative to the current mesh"},
|
|
{QUADRIFLOW_REMESH_EDGE_LENGTH,
|
|
"EDGE",
|
|
0,
|
|
"Edge Length",
|
|
"Input target edge length in the new mesh"},
|
|
{QUADRIFLOW_REMESH_FACES, "FACES", 0, "Faces", "Input target number of faces in the new mesh"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
void OBJECT_OT_quadriflow_remesh(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "QuadriFlow Remesh";
|
|
ot->description =
|
|
"Create a new quad based mesh using the surface data of the current mesh. All data "
|
|
"layers will be lost";
|
|
ot->idname = "OBJECT_OT_quadriflow_remesh";
|
|
|
|
/* api callbacks */
|
|
ot->poll = object_remesh_poll;
|
|
ot->poll_property = quadriflow_poll_property;
|
|
ot->check = quadriflow_check;
|
|
ot->invoke = WM_operator_props_popup_confirm;
|
|
ot->exec = quadriflow_remesh_exec;
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
PropertyRNA *prop;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(ot->srna,
|
|
"use_mesh_symmetry",
|
|
true,
|
|
"Use Mesh Symmetry",
|
|
"Generates a symmetrical mesh using the mesh symmetry configuration");
|
|
|
|
RNA_def_boolean(ot->srna,
|
|
"use_preserve_sharp",
|
|
false,
|
|
"Preserve Sharp",
|
|
"Try to preserve sharp features on the mesh");
|
|
|
|
RNA_def_boolean(ot->srna,
|
|
"use_preserve_boundary",
|
|
false,
|
|
"Preserve Mesh Boundary",
|
|
"Try to preserve mesh boundary on the mesh");
|
|
#ifdef USE_MESH_CURVATURE
|
|
RNA_def_boolean(ot->srna,
|
|
"use_mesh_curvature",
|
|
false,
|
|
"Use Mesh Curvature",
|
|
"Take the mesh curvature into account when remeshing");
|
|
#endif
|
|
RNA_def_boolean(ot->srna,
|
|
"preserve_paint_mask",
|
|
false,
|
|
"Preserve Paint Mask",
|
|
"Reproject the paint mask onto the new mesh");
|
|
|
|
RNA_def_boolean(ot->srna,
|
|
"smooth_normals",
|
|
false,
|
|
"Smooth Normals",
|
|
"Set the output mesh normals to smooth");
|
|
|
|
RNA_def_enum(ot->srna,
|
|
"mode",
|
|
mode_type_items,
|
|
QUADRIFLOW_REMESH_FACES,
|
|
"Mode",
|
|
"How to specify the amount of detail for the new mesh");
|
|
|
|
prop = RNA_def_float(ot->srna,
|
|
"target_ratio",
|
|
1,
|
|
0,
|
|
FLT_MAX,
|
|
"Ratio",
|
|
"Relative number of faces compared to the current mesh",
|
|
0.0f,
|
|
1.0f);
|
|
|
|
prop = RNA_def_float(ot->srna,
|
|
"target_edge_length",
|
|
0.1f,
|
|
0.0000001f,
|
|
FLT_MAX,
|
|
"Edge Length",
|
|
"Target edge length in the new mesh",
|
|
0.00001f,
|
|
1.0f);
|
|
|
|
prop = RNA_def_int(ot->srna,
|
|
"target_faces",
|
|
4000,
|
|
1,
|
|
INT_MAX,
|
|
"Number of Faces",
|
|
"Approximate number of faces (quads) in the new mesh",
|
|
1,
|
|
INT_MAX);
|
|
|
|
prop = RNA_def_float(
|
|
ot->srna,
|
|
"mesh_area",
|
|
-1.0f,
|
|
-FLT_MAX,
|
|
FLT_MAX,
|
|
"Old Object Face Area",
|
|
"This property is only used to cache the object area for later calculations",
|
|
0.0f,
|
|
FLT_MAX);
|
|
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
|
|
|
|
RNA_def_int(ot->srna,
|
|
"seed",
|
|
0,
|
|
0,
|
|
INT_MAX,
|
|
"Seed",
|
|
"Random seed to use with the solver. Different seeds will cause the remesher to "
|
|
"come up with different quad layouts on the mesh",
|
|
0,
|
|
255);
|
|
}
|
|
|
|
/** \} */
|