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blender-archive/source/blender/editors/space_action/action_data.c
Julian Eisel 2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00

983 lines
29 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup spaction
*/
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_anim_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
#include "DNA_mask_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "BKE_action.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_nla.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
#include "ED_keyframes_edit.h"
#include "ED_keyframing.h"
#include "ED_markers.h"
#include "ED_mask.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "action_intern.h"
/* ************************************************************************** */
/* ACTION CREATION */
/* Helper function to find the active AnimData block from the Action Editor context */
AnimData *ED_actedit_animdata_from_context(bContext *C)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Object *ob = CTX_data_active_object(C);
AnimData *adt = NULL;
/* Get AnimData block to use */
if (saction->mode == SACTCONT_ACTION) {
/* Currently, "Action Editor" means object-level only... */
if (ob) {
adt = ob->adt;
}
}
else if (saction->mode == SACTCONT_SHAPEKEY) {
Key *key = BKE_key_from_object(ob);
if (key) {
adt = key->adt;
}
}
return adt;
}
/* -------------------------------------------------------------------- */
/* Create new action */
static bAction *action_create_new(bContext *C, bAction *oldact)
{
ScrArea *area = CTX_wm_area(C);
bAction *action;
/* create action - the way to do this depends on whether we've got an
* existing one there already, in which case we make a copy of it
* (which is useful for "versioning" actions within the same file)
*/
if (oldact && GS(oldact->id.name) == ID_AC) {
/* make a copy of the existing action */
action = (bAction *)BKE_id_copy(CTX_data_main(C), &oldact->id);
}
else {
/* just make a new (empty) action */
action = BKE_action_add(CTX_data_main(C), "Action");
}
/* when creating new ID blocks, there is already 1 user (as for all new datablocks),
* but the RNA pointer code will assign all the proper users instead, so we compensate
* for that here
*/
BLI_assert(action->id.us == 1);
id_us_min(&action->id);
/* set ID-Root type */
if (area->spacetype == SPACE_ACTION) {
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
if (saction->mode == SACTCONT_SHAPEKEY) {
action->idroot = ID_KE;
}
else {
action->idroot = ID_OB;
}
}
return action;
}
/* Change the active action used by the action editor */
static void actedit_change_action(bContext *C, bAction *act)
{
bScreen *screen = CTX_wm_screen(C);
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* create RNA pointers and get the property */
RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, saction, &ptr);
prop = RNA_struct_find_property(&ptr, "action");
/* NOTE: act may be NULL here, so better to just use a cast here */
RNA_id_pointer_create((ID *)act, &idptr);
/* set the new pointer, and force a refresh */
RNA_property_pointer_set(&ptr, prop, idptr, NULL);
RNA_property_update(C, &ptr, prop);
}
/* ******************** New Action Operator *********************** */
/* Criteria:
* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions...
* OR
* The NLA Editor is active (i.e. Animation Data panel -> new action)
* 2) The associated AnimData block must not be in tweak-mode.
*/
static bool action_new_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
/* Check tweak-mode is off (as you don't want to be tampering with the action in that case) */
/* NOTE: unlike for pushdown,
* this operator needs to be run when creating an action from nothing... */
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Object *ob = CTX_data_active_object(C);
/* For now, actions are only for the active object, and on object and shapekey levels... */
if (saction->mode == SACTCONT_ACTION) {
/* XXX: This assumes that actions are assigned to the active object in this mode */
if (ob) {
if ((ob->adt == NULL) || (ob->adt->flag & ADT_NLA_EDIT_ON) == 0) {
return true;
}
}
}
else if (saction->mode == SACTCONT_SHAPEKEY) {
Key *key = BKE_key_from_object(ob);
if (key) {
if ((key->adt == NULL) || (key->adt->flag & ADT_NLA_EDIT_ON) == 0) {
return true;
}
}
}
}
else if (ED_operator_nla_active(C)) {
if (!(scene->flag & SCE_NLA_EDIT_ON)) {
return true;
}
}
/* something failed... */
return false;
}
static int action_new_exec(bContext *C, wmOperator *UNUSED(op))
{
PointerRNA ptr, idptr;
PropertyRNA *prop;
bAction *oldact = NULL;
AnimData *adt = NULL;
/* hook into UI */
UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
if (prop) {
/* The operator was called from a button. */
PointerRNA oldptr;
oldptr = RNA_property_pointer_get(&ptr, prop);
oldact = (bAction *)oldptr.owner_id;
/* stash the old action to prevent it from being lost */
if (ptr.type == &RNA_AnimData) {
adt = ptr.data;
}
else if (ptr.type == &RNA_SpaceDopeSheetEditor) {
adt = ED_actedit_animdata_from_context(C);
}
}
else {
adt = ED_actedit_animdata_from_context(C);
oldact = adt->action;
}
{
bAction *action = NULL;
/* Perform stashing operation - But only if there is an action */
if (adt && oldact) {
/* stash the action */
if (BKE_nla_action_stash(adt, ID_IS_OVERRIDE_LIBRARY(ptr.owner_id))) {
/* The stash operation will remove the user already
* (and unlink the action from the AnimData action slot).
* Hence, we must unset the ref to the action in the
* action editor too (if this is where we're being called from)
* first before setting the new action once it is created,
* or else the user gets decremented twice!
*/
if (ptr.type == &RNA_SpaceDopeSheetEditor) {
SpaceAction *saction = ptr.data;
saction->action = NULL;
}
}
else {
#if 0
printf("WARNING: Failed to stash %s. It may already exist in the NLA stack though\n",
oldact->id.name);
#endif
}
}
/* create action */
action = action_create_new(C, oldact);
if (prop) {
/* set this new action
* NOTE: we can't use actedit_change_action, as this function is also called from the NLA
*/
RNA_id_pointer_create(&action->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr, NULL);
RNA_property_update(C, &ptr, prop);
}
}
/* set notifier that keyframes have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_ADDED, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name = "New Action";
ot->idname = "ACTION_OT_new";
ot->description = "Create new action";
/* api callbacks */
ot->exec = action_new_exec;
ot->poll = action_new_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************* Action Push-Down Operator ******************** */
/* Criteria:
* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
* 2) There must be an action active
* 3) The associated AnimData block must not be in tweak-mode
*/
static bool action_pushdown_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Check for AnimData, Actions, and that tweak-mode is off. */
if (adt && saction->action) {
/* NOTE: We check this for the AnimData block in question and not the global flag,
* as the global flag may be left dirty by some of the browsing ops here.
*/
if (!(adt->flag & ADT_NLA_EDIT_ON)) {
return true;
}
}
}
/* something failed... */
return false;
}
static int action_pushdown_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Do the deed... */
if (adt) {
/* Perform the push-down operation
* - This will deal with all the AnimData-side user-counts. */
if (action_has_motion(adt->action) == 0) {
/* action may not be suitable... */
BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
return OPERATOR_CANCELLED;
}
/* action can be safely added */
const Object *ob = CTX_data_active_object(C);
BKE_nla_action_pushdown(adt, ID_IS_OVERRIDE_LIBRARY(ob));
/* Stop displaying this action in this editor
* NOTE: The editor itself doesn't set a user...
*/
saction->action = NULL;
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_push_down(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Push Down Action";
ot->idname = "ACTION_OT_push_down";
ot->description = "Push action down on to the NLA stack as a new strip";
/* callbacks */
ot->exec = action_pushdown_exec;
ot->poll = action_pushdown_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************* Action Stash Operator ******************** */
static int action_stash_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Perform stashing operation */
if (adt) {
/* don't do anything if this action is empty... */
if (action_has_motion(adt->action) == 0) {
/* action may not be suitable... */
BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
return OPERATOR_CANCELLED;
}
/* stash the action */
Object *ob = CTX_data_active_object(C);
if (BKE_nla_action_stash(adt, ID_IS_OVERRIDE_LIBRARY(ob))) {
/* The stash operation will remove the user already,
* so the flushing step later shouldn't double up
* the user-count fixes. Hence, we must unset this ref
* first before setting the new action.
*/
saction->action = NULL;
}
else {
/* action has already been added - simply warn about this, and clear */
BKE_report(op->reports, RPT_ERROR, "Action has already been stashed");
}
/* clear action refs from editor, and then also the backing data (not necessary) */
actedit_change_action(C, NULL);
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_stash(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Stash Action";
ot->idname = "ACTION_OT_stash";
ot->description = "Store this action in the NLA stack as a non-contributing strip for later use";
/* callbacks */
ot->exec = action_stash_exec;
ot->poll = action_pushdown_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna,
"create_new",
true,
"Create New Action",
"Create a new action once the existing one has been safely stored");
}
/* ----------------- */
/* Criteria:
* 1) There must be an dopesheet/action editor, and it must be in a mode which uses actions
* 2) The associated AnimData block must not be in tweak-mode
*/
static bool action_stash_create_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Check tweak-mode is off (as you don't want to be tampering with the action in that case) */
/* NOTE: unlike for pushdown,
* this operator needs to be run when creating an action from nothing... */
if (adt) {
if (!(adt->flag & ADT_NLA_EDIT_ON)) {
return true;
}
}
else {
/* There may not be any action/animdata yet, so, just fallback to the global setting
* (which may not be totally valid yet if the action editor was used and things are
* now in an inconsistent state)
*/
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
Scene *scene = CTX_data_scene(C);
if (!(scene->flag & SCE_NLA_EDIT_ON)) {
/* For now, actions are only for the active object, and on object and shapekey levels... */
return ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY);
}
}
}
/* something failed... */
return false;
}
static int action_stash_create_exec(bContext *C, wmOperator *op)
{
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Check for no action... */
if (saction->action == NULL) {
/* just create a new action */
bAction *action = action_create_new(C, NULL);
actedit_change_action(C, action);
}
else if (adt) {
/* Perform stashing operation */
if (action_has_motion(adt->action) == 0) {
/* don't do anything if this action is empty... */
BKE_report(op->reports, RPT_WARNING, "Action must have at least one keyframe or F-Modifier");
return OPERATOR_CANCELLED;
}
/* stash the action */
Object *ob = CTX_data_active_object(C);
if (BKE_nla_action_stash(adt, ID_IS_OVERRIDE_LIBRARY(ob))) {
bAction *new_action = NULL;
/* Create new action not based on the old one
* (since the "new" operator already does that). */
new_action = action_create_new(C, NULL);
/* The stash operation will remove the user already,
* so the flushing step later shouldn't double up
* the user-count fixes. Hence, we must unset this ref
* first before setting the new action.
*/
saction->action = NULL;
actedit_change_action(C, new_action);
}
else {
/* action has already been added - simply warn about this, and clear */
BKE_report(op->reports, RPT_ERROR, "Action has already been stashed");
actedit_change_action(C, NULL);
}
}
/* Send notifiers that stuff has changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA_ACTCHANGE, NULL);
return OPERATOR_FINISHED;
}
void ACTION_OT_stash_and_create(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Stash Action";
ot->idname = "ACTION_OT_stash_and_create";
ot->description =
"Store this action in the NLA stack as a non-contributing strip for later use, and create a "
"new action";
/* callbacks */
ot->exec = action_stash_create_exec;
ot->poll = action_stash_create_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ************************************************************************** */
/* ACTION UNLINK */
/* ******************* Action Unlink Operator ******************** */
/* We use a custom unlink operator here, as there are some technicalities which need special care:
* 1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
* or else, everything turns to custard.
* 2) If the Action doesn't have any other users, the user should at least get
* a warning that it is going to get lost.
* 3) We need a convenient way to exit Tweak Mode from the Action Editor
*/
void ED_animedit_unlink_action(
bContext *C, ID *id, AnimData *adt, bAction *act, ReportList *reports, bool force_delete)
{
ScrArea *area = CTX_wm_area(C);
/* If the old action only has a single user (that it's about to lose),
* warn user about it
*
* TODO: Maybe we should just save it for them? But then, there's the problem of
* trying to get rid of stuff that's actually unwanted!
*/
if (act->id.us == 1) {
BKE_reportf(reports,
RPT_WARNING,
"Action '%s' will not be saved, create Fake User or Stash in NLA Stack to retain",
act->id.name + 2);
}
/* Clear Fake User and remove action stashing strip (if present) */
if (force_delete) {
/* Remove stashed strip binding this action to this datablock */
/* XXX: we cannot unlink it from *OTHER* datablocks that may also be stashing it,
* but GE users only seem to use/care about single-object binding for now so this
* should be fine
*/
if (adt) {
NlaTrack *nlt, *nlt_next;
NlaStrip *strip, *nstrip;
for (nlt = adt->nla_tracks.first; nlt; nlt = nlt_next) {
nlt_next = nlt->next;
if (strstr(nlt->name, DATA_("[Action Stash]"))) {
for (strip = nlt->strips.first; strip; strip = nstrip) {
nstrip = strip->next;
if (strip->act == act) {
/* Remove this strip, and the track too if it doesn't have anything else */
BKE_nlastrip_free(&nlt->strips, strip, true);
if (nlt->strips.first == NULL) {
BLI_assert(nstrip == NULL);
BKE_nlatrack_free(&adt->nla_tracks, nlt, true);
}
}
}
}
}
}
/* Clear Fake User */
id_fake_user_clear(&act->id);
}
/* If in Tweak Mode, don't unlink. Instead, this
* becomes a shortcut to exit Tweak Mode instead
*/
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
/* Exit Tweak Mode */
BKE_nla_tweakmode_exit(adt);
/* Flush this to the Action Editor (if that's where this change was initiated) */
if (area->spacetype == SPACE_ACTION) {
actedit_change_action(C, NULL);
}
}
else {
/* Unlink normally - Setting it to NULL should be enough to get the old one unlinked */
if (area->spacetype == SPACE_ACTION) {
/* clear action editor -> action */
actedit_change_action(C, NULL);
}
else {
/* clear AnimData -> action */
PointerRNA ptr;
PropertyRNA *prop;
/* create AnimData RNA pointers */
RNA_pointer_create(id, &RNA_AnimData, adt, &ptr);
prop = RNA_struct_find_property(&ptr, "action");
/* clear... */
RNA_property_pointer_set(&ptr, prop, PointerRNA_NULL, NULL);
RNA_property_update(C, &ptr, prop);
}
}
}
/* -------------------------- */
static bool action_unlink_poll(bContext *C)
{
if (ED_operator_action_active(C)) {
SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C);
AnimData *adt = ED_actedit_animdata_from_context(C);
/* Only when there's an active action, in the right modes... */
if (saction->action && adt) {
return true;
}
}
/* something failed... */
return false;
}
static int action_unlink_exec(bContext *C, wmOperator *op)
{
AnimData *adt = ED_actedit_animdata_from_context(C);
bool force_delete = RNA_boolean_get(op->ptr, "force_delete");
if (adt && adt->action) {
ED_animedit_unlink_action(C, NULL, adt, adt->action, op->reports, force_delete);
}
return OPERATOR_FINISHED;
}
static int action_unlink_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
/* NOTE: this is hardcoded to match the behavior for the unlink button
* (in interface_templates.c). */
RNA_boolean_set(op->ptr, "force_delete", evt->shift != 0);
return action_unlink_exec(C, op);
}
void ACTION_OT_unlink(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Unlink Action";
ot->idname = "ACTION_OT_unlink";
ot->description = "Unlink this action from the active action slot (and/or exit Tweak Mode)";
/* callbacks */
ot->invoke = action_unlink_invoke;
ot->exec = action_unlink_exec;
ot->poll = action_unlink_poll;
/* properties */
prop = RNA_def_boolean(ot->srna,
"force_delete",
false,
"Force Delete",
"Clear Fake User and remove "
"copy stashed in this data-block's NLA stack");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/* ************************************************************************** */
/* ACTION BROWSING */
/* Try to find NLA Strip to use for action layer up/down tool */
static NlaStrip *action_layer_get_nlastrip(ListBase *strips, float ctime)
{
NlaStrip *strip;
for (strip = strips->first; strip; strip = strip->next) {
/* Can we use this? */
if (IN_RANGE_INCL(ctime, strip->start, strip->end)) {
/* in range - use this one */
return strip;
}
if ((ctime < strip->start) && (strip->prev == NULL)) {
/* before first - use this one */
return strip;
}
if ((ctime > strip->end) && (strip->next == NULL)) {
/* after last - use this one */
return strip;
}
}
/* nothing suitable found... */
return NULL;
}
/* Switch NLA Strips/Actions */
static void action_layer_switch_strip(
AnimData *adt, NlaTrack *old_track, NlaStrip *old_strip, NlaTrack *nlt, NlaStrip *strip)
{
/* Exit tweak-mode on old strip
* NOTE: We need to manually clear this stuff ourselves, as tweak-mode exit doesn't do it
*/
BKE_nla_tweakmode_exit(adt);
if (old_strip) {
old_strip->flag &= ~(NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
}
if (old_track) {
old_track->flag &= ~(NLATRACK_ACTIVE | NLATRACK_SELECTED);
}
/* Make this one the active one instead */
strip->flag |= (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT);
nlt->flag |= NLATRACK_ACTIVE;
/* Copy over "solo" flag - This is useful for stashed actions... */
if (old_track) {
if (old_track->flag & NLATRACK_SOLO) {
old_track->flag &= ~NLATRACK_SOLO;
nlt->flag |= NLATRACK_SOLO;
}
}
else {
/* NLA muting <==> Solo Tracks */
if (adt->flag & ADT_NLA_EVAL_OFF) {
/* disable NLA muting */
adt->flag &= ~ADT_NLA_EVAL_OFF;
/* mark this track as being solo */
adt->flag |= ADT_NLA_SOLO_TRACK;
nlt->flag |= NLATRACK_SOLO;
/* TODO: Needs rest-pose flushing (when we get reference track) */
}
}
/* Enter tweak-mode again - hopefully we're now "it" */
BKE_nla_tweakmode_enter(adt);
BLI_assert(adt->actstrip == strip);
}
/* ********************** One Layer Up Operator ************************** */
static bool action_layer_next_poll(bContext *C)
{
/* Action Editor's action editing modes only */
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C);
if (adt) {
/* only allow if we're in tweak-mode, and there's something above us... */
if (adt->flag & ADT_NLA_EDIT_ON) {
/* We need to check if there are any tracks above the active one
* since the track the action comes from is not stored in AnimData
*/
if (adt->nla_tracks.last) {
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.last;
if (nlt->flag & NLATRACK_DISABLED) {
/* A disabled track will either be the track itself,
* or one of the ones above it.
*
* If this is the top-most one, there is the possibility
* that there is no active action. For now, we let this
* case return true too, so that there is a natural way
* to "move to an empty layer", even though this means
* that we won't actually have an action.
*/
// return (adt->tmpact != NULL);
return true;
}
}
}
}
}
/* something failed... */
return false;
}
static int action_layer_next_exec(bContext *C, wmOperator *op)
{
AnimData *adt = ED_actedit_animdata_from_context(C);
NlaTrack *act_track;
Scene *scene = CTX_data_scene(C);
float ctime = BKE_scene_frame_get(scene);
/* Get active track */
act_track = BKE_nlatrack_find_tweaked(adt);
if (act_track == NULL) {
BKE_report(op->reports, RPT_ERROR, "Could not find current NLA Track");
return OPERATOR_CANCELLED;
}
/* Find next action, and hook it up */
if (act_track->next) {
NlaTrack *nlt;
/* Find next action to use */
for (nlt = act_track->next; nlt; nlt = nlt->next) {
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
if (strip) {
action_layer_switch_strip(adt, act_track, adt->actstrip, nlt, strip);
break;
}
}
}
else {
/* No more actions (strips) - Go back to editing the original active action
* NOTE: This will mean exiting tweak-mode...
*/
BKE_nla_tweakmode_exit(adt);
/* Deal with solo flags...
* Assume: Solo Track == NLA Muting
*/
if (adt->flag & ADT_NLA_SOLO_TRACK) {
/* turn off solo flags on tracks */
act_track->flag &= ~NLATRACK_SOLO;
adt->flag &= ~ADT_NLA_SOLO_TRACK;
/* turn on NLA muting (to keep same effect) */
adt->flag |= ADT_NLA_EVAL_OFF;
/* TODO: Needs rest-pose flushing (when we get reference track) */
}
}
/* Update the action that this editor now uses
* NOTE: The calls above have already handled the user-count/anim-data side of things. */
actedit_change_action(C, adt->action);
return OPERATOR_FINISHED;
}
void ACTION_OT_layer_next(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Next Layer";
ot->idname = "ACTION_OT_layer_next";
ot->description =
"Switch to editing action in animation layer above the current action in the NLA Stack";
/* callbacks */
ot->exec = action_layer_next_exec;
ot->poll = action_layer_next_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************* One Layer Down Operator ************************* */
static bool action_layer_prev_poll(bContext *C)
{
/* Action Editor's action editing modes only */
if (ED_operator_action_active(C)) {
AnimData *adt = ED_actedit_animdata_from_context(C);
if (adt) {
if (adt->flag & ADT_NLA_EDIT_ON) {
/* Tweak Mode: We need to check if there are any tracks below the active one
* that we can move to */
if (adt->nla_tracks.first) {
NlaTrack *nlt = (NlaTrack *)adt->nla_tracks.first;
/* Since the first disabled track is the track being tweaked/edited,
* we can simplify things by only checking the first track:
* - If it is disabled, this is the track being tweaked,
* so there can't be anything below it
* - Otherwise, there is at least 1 track below the tweaking
* track that we can descend to
*/
if ((nlt->flag & NLATRACK_DISABLED) == 0) {
/* not disabled = there are actions below the one being tweaked */
return true;
}
}
}
else {
/* Normal Mode: If there are any tracks, we can try moving to those */
return (adt->nla_tracks.first != NULL);
}
}
}
/* something failed... */
return false;
}
static int action_layer_prev_exec(bContext *C, wmOperator *op)
{
AnimData *adt = ED_actedit_animdata_from_context(C);
NlaTrack *act_track;
NlaTrack *nlt;
Scene *scene = CTX_data_scene(C);
float ctime = BKE_scene_frame_get(scene);
/* Sanity Check */
if (adt == NULL) {
BKE_report(
op->reports, RPT_ERROR, "Internal Error: Could not find Animation Data/NLA Stack to use");
return OPERATOR_CANCELLED;
}
/* Get active track */
act_track = BKE_nlatrack_find_tweaked(adt);
/* If there is no active track, that means we are using the active action... */
if (act_track) {
/* Active Track - Start from the one below it */
nlt = act_track->prev;
}
else {
/* Active Action - Use the top-most track */
nlt = adt->nla_tracks.last;
}
/* Find previous action and hook it up */
for (; nlt; nlt = nlt->prev) {
NlaStrip *strip = action_layer_get_nlastrip(&nlt->strips, ctime);
if (strip) {
action_layer_switch_strip(adt, act_track, adt->actstrip, nlt, strip);
break;
}
}
/* Update the action that this editor now uses
* NOTE: The calls above have already handled the user-count/animdata side of things. */
actedit_change_action(C, adt->action);
return OPERATOR_FINISHED;
}
void ACTION_OT_layer_prev(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Previous Layer";
ot->idname = "ACTION_OT_layer_prev";
ot->description =
"Switch to editing action in animation layer below the current action in the NLA Stack";
/* callbacks */
ot->exec = action_layer_prev_exec;
ot->poll = action_layer_prev_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ************************************************************************** */