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blender-archive/source/blender/editors/space_action/space_action.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spaction
*/
#include <stdio.h>
#include <string.h>
#include "DNA_action_types.h"
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_time_scrub_ui.h"
#include "GPU_framebuffer.h"
#include "action_intern.h" /* own include */
/* ******************** default callbacks for action space ***************** */
static SpaceLink *action_create(const ScrArea *area, const Scene *scene)
{
SpaceAction *saction;
ARegion *region;
saction = MEM_callocN(sizeof(SpaceAction), "initaction");
saction->spacetype = SPACE_ACTION;
saction->autosnap = SACTSNAP_FRAME;
saction->mode = SACTCONT_DOPESHEET;
saction->mode_prev = SACTCONT_DOPESHEET;
saction->flag = SACTION_SHOW_INTERPOLATION | SACTION_SHOW_MARKERS;
saction->ads.filterflag |= ADS_FILTER_SUMMARY;
/* enable all cache display */
saction->cache_display |= TIME_CACHE_DISPLAY;
saction->cache_display |= (TIME_CACHE_SOFTBODY | TIME_CACHE_PARTICLES);
saction->cache_display |= (TIME_CACHE_CLOTH | TIME_CACHE_SMOKE | TIME_CACHE_DYNAMICPAINT);
saction->cache_display |= TIME_CACHE_RIGIDBODY;
/* header */
region = MEM_callocN(sizeof(ARegion), "header for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* channel list region */
region = MEM_callocN(sizeof(ARegion), "channel region for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_CHANNELS;
region->alignment = RGN_ALIGN_LEFT;
/* only need to set scroll settings, as this will use 'listview' v2d configuration */
region->v2d.scroll = V2D_SCROLL_BOTTOM;
region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* ui buttons */
region = MEM_callocN(sizeof(ARegion), "buttons region for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_UI;
region->alignment = RGN_ALIGN_RIGHT;
region->flag = RGN_FLAG_HIDDEN;
/* main region */
region = MEM_callocN(sizeof(ARegion), "main region for action");
BLI_addtail(&saction->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
region->v2d.tot.xmin = (float)(SFRA - 10);
region->v2d.tot.ymin = (float)(-area->winy) / 3.0f;
region->v2d.tot.xmax = (float)(EFRA + 10);
region->v2d.tot.ymax = 0.0f;
region->v2d.cur = region->v2d.tot;
region->v2d.min[0] = 0.0f;
region->v2d.min[1] = 0.0f;
region->v2d.max[0] = MAXFRAMEF;
region->v2d.max[1] = FLT_MAX;
region->v2d.minzoom = 0.01f;
region->v2d.maxzoom = 50;
region->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES);
region->v2d.scroll |= V2D_SCROLL_RIGHT;
region->v2d.keepzoom = V2D_LOCKZOOM_Y;
region->v2d.keepofs = V2D_KEEPOFS_Y;
region->v2d.align = V2D_ALIGN_NO_POS_Y;
region->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
return (SpaceLink *)saction;
}
/* not spacelink itself */
static void action_free(SpaceLink *UNUSED(sl))
{
// SpaceAction *saction = (SpaceAction *) sl;
}
/* spacetype; init callback */
static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *area)
{
SpaceAction *saction = area->spacedata.first;
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
}
static SpaceLink *action_duplicate(SpaceLink *sl)
{
SpaceAction *sactionn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
return (SpaceLink *)sactionn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_main_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_CUSTOM, region->winx, region->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void action_main_region_draw(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
SpaceAction *saction = CTX_wm_space_action(C);
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
bAnimContext ac;
View2D *v2d = &region->v2d;
short marker_flag = 0;
short cfra_flag = 0;
UI_view2d_view_ortho(v2d);
if (saction->flag & SACTION_DRAWTIME) {
cfra_flag |= DRAWCFRA_UNIT_SECONDS;
}
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* time grid */
UI_view2d_draw_lines_x__discrete_frames_or_seconds(v2d, scene, saction->flag & SACTION_DRAWTIME);
ED_region_draw_cb_draw(C, region, REGION_DRAW_PRE_VIEW);
/* start and end frame */
ANIM_draw_framerange(scene, v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_strips(&ac, saction, region);
}
/* markers */
UI_view2d_view_orthoSpecial(region, v2d, 1);
marker_flag = ((ac.markers && (ac.markers != &ac.scene->markers)) ? DRAW_MARKERS_LOCAL : 0) |
DRAW_MARKERS_MARGIN;
if (saction->flag & SACTION_SHOW_MARKERS) {
ED_markers_draw(C, marker_flag);
}
/* caches */
if (saction->mode == SACTCONT_TIMELINE) {
timeline_draw_cache(saction, obact, scene);
}
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d, 0);
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrubbing region */
ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true);
}
static void action_main_region_draw_overlay(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
const SpaceAction *saction = CTX_wm_space_action(C);
const Scene *scene = CTX_data_scene(C);
View2D *v2d = &region->v2d;
/* scrubbing region */
ED_time_scrub_draw_current_frame(region, scene, saction->flag & SACTION_DRAWTIME, true);
/* scrollers */
UI_view2d_scrollers_draw(v2d, NULL);
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_channel_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
/* ensure the 2d view sync works - main region has bottom scroller */
region->v2d.scroll = V2D_SCROLL_BOTTOM;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_LIST, region->winx, region->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_v2d_mask(&region->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void action_channel_region_draw(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
bAnimContext ac;
View2D *v2d = &region->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_names((bContext *)C, &ac, region);
}
/* channel filter next to scrubbing area */
ED_time_scrub_channel_search_draw(C, region, ac.ads);
/* reset view matrix */
UI_view2d_view_restore(C);
/* no scrollers here */
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
{
ED_region_header_init(region);
}
static void action_header_region_draw(const bContext *C, ARegion *region)
{
ED_region_header(C, region);
}
static void action_channel_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(region);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
}
break;
case NC_GPENCIL:
if (ELEM(wmn->action, NA_RENAME, NA_SELECTED)) {
ED_region_tag_redraw(region);
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void saction_channel_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
bScreen *screen = params->screen;
ScrArea *area = params->area;
ARegion *region = params->region;
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, area->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* All dopesheet filter settings, etc. affect the drawing of this editor,
* also same applies for all animation-related datatypes that may appear here,
* so just whitelist the entire structs for updates
*/
{
wmMsgParams_RNA msg_key_params = {{0}};
StructRNA *type_array[] = {
&RNA_DopeSheet, /* dopesheet filters */
&RNA_ActionGroup, /* channel groups */
&RNA_FCurve, /* F-Curve */
&RNA_Keyframe,
&RNA_FCurveSample,
&RNA_GreasePencil, /* Grease Pencil */
&RNA_GPencilLayer,
&RNA_GPencilFrame,
};
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(
mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__);
}
}
}
static void action_main_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_MARKERS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
/* moving object shouldn't need to redraw action */
break;
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(region);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(region);
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void saction_main_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
{
struct wmMsgBus *mbus = params->message_bus;
Scene *scene = params->scene;
bScreen *screen = params->screen;
ScrArea *area = params->area;
ARegion *region = params->region;
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceDopeSheetEditor, area->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = region,
.user_data = region,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Timeline depends on scene properties. */
{
bool use_preview = (scene->r.flag & SCER_PRV_RANGE);
extern PropertyRNA rna_Scene_frame_start;
extern PropertyRNA rna_Scene_frame_end;
extern PropertyRNA rna_Scene_frame_preview_start;
extern PropertyRNA rna_Scene_frame_preview_end;
extern PropertyRNA rna_Scene_use_preview_range;
extern PropertyRNA rna_Scene_frame_current;
const PropertyRNA *props[] = {
use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start,
use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end,
&rna_Scene_use_preview_range,
&rna_Scene_frame_current,
};
PointerRNA idptr;
RNA_id_pointer_create(&scene->id, &idptr);
for (int i = 0; i < ARRAY_SIZE(props); i++) {
WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__);
}
}
/* Now run the general "channels region" one - since channels and main should be in sync */
saction_channel_region_message_subscribe(params);
}
/* editor level listener */
static void action_listener(const wmSpaceTypeListenerParams *params)
{
ScrArea *area = params->area;
wmNotifier *wmn = params->notifier;
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_GPENCIL:
/* only handle these events in GPencil mode for performance considerations */
if (saction->mode == SACTCONT_GPENCIL) {
if (wmn->action == NA_EDITED) {
ED_area_tag_redraw(area);
}
else if (wmn->action == NA_SELECTED) {
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
}
break;
case NC_ANIMATION:
/* for NLA tweakmode enter/exit, need complete refresh */
if (wmn->data == ND_NLA_ACTCHANGE) {
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
/* autocolor only really needs to change when channels are added/removed,
* or previously hidden stuff appears
* (assume for now that if just adding these works, that will be fine)
*/
else if (((wmn->data == ND_KEYFRAME) && ELEM(wmn->action, NA_ADDED, NA_REMOVED)) ||
((wmn->data == ND_ANIMCHAN) && (wmn->action != NA_SELECTED))) {
ED_area_tag_refresh(area);
}
/* for simple edits to the curve data though (or just plain selections),
* a simple redraw should work
* (see T39851 for an example of how this can go wrong)
*/
else {
ED_area_tag_redraw(area);
}
break;
case NC_SCENE:
switch (wmn->data) {
case ND_SEQUENCER:
if (wmn->action == NA_SELECTED) {
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
break;
case ND_OB_ACTIVE:
case ND_OB_SELECT:
/* Selection changed, so force refresh to flush
* (needs flag set to do syncing). */
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
break;
case ND_RENDER_RESULT:
ED_area_tag_redraw(area);
break;
case ND_FRAME_RANGE:
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
Scene *scene = wmn->reference;
region->v2d.tot.xmin = (float)(SFRA - 4);
region->v2d.tot.xmax = (float)(EFRA + 4);
break;
}
}
break;
default:
if (saction->mode != SACTCONT_TIMELINE) {
/* Just redrawing the view will do. */
ED_area_tag_redraw(area);
}
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_SELECT: /* Selection changed, so force refresh to flush
* (needs flag set to do syncing). */
case ND_BONE_ACTIVE:
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
break;
case ND_TRANSFORM:
/* moving object shouldn't need to redraw action */
break;
case ND_POINTCACHE:
case ND_MODIFIER:
case ND_PARTICLE:
/* only needed in timeline mode */
if (saction->mode == SACTCONT_TIMELINE) {
ED_area_tag_refresh(area);
ED_area_tag_redraw(area);
}
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(area);
break;
}
break;
case NC_MASK:
if (saction->mode == SACTCONT_MASK) {
switch (wmn->data) {
case ND_DATA:
ED_area_tag_refresh(area);
ED_area_tag_redraw(area);
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(area);
break;
}
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
/* selection changed, so force refresh to flush (needs flag set to do syncing) */
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
}
break;
case NC_SPACE:
switch (wmn->data) {
case ND_SPACE_DOPESHEET:
ED_area_tag_redraw(area);
break;
case ND_SPACE_TIME:
ED_area_tag_redraw(area);
break;
case ND_SPACE_CHANGED:
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(area);
break;
}
break;
case NC_WINDOW:
if (saction->runtime.flag & SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC) {
/* force redraw/refresh after undo/redo, see: T28962. */
ED_area_tag_refresh(area);
}
break;
case NC_WM:
switch (wmn->data) {
case ND_FILEREAD:
ED_area_tag_refresh(area);
break;
}
break;
}
}
static void action_header_region_listener(const wmRegionListenerParams *params)
{
ScrArea *area = params->area;
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCREEN:
if (saction->mode == SACTCONT_TIMELINE) {
if (wmn->data == ND_ANIMPLAY) {
ED_region_tag_redraw(region);
}
}
break;
case NC_SCENE:
if (saction->mode == SACTCONT_TIMELINE) {
switch (wmn->data) {
case ND_RENDER_RESULT:
case ND_OB_SELECT:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_KEYINGSET:
case ND_RENDER_OPTIONS:
ED_region_tag_redraw(region);
break;
}
}
else {
switch (wmn->data) {
case ND_OB_ACTIVE:
ED_region_tag_redraw(region);
break;
}
}
break;
case NC_ID:
if (wmn->action == NA_RENAME) {
ED_region_tag_redraw(region);
}
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_ANIMCHAN: /* set of visible animchannels changed */
/* NOTE: for now, this should usually just mean that the filters changed
* It may be better if we had a dedicated flag for that though
*/
ED_region_tag_redraw(region);
break;
case ND_KEYFRAME: /* new keyframed added -> active action may have changed */
// saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_region_tag_redraw(region);
break;
}
break;
}
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_buttons_area_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, region);
keymap = WM_keymap_ensure(wm->defaultconf, "Dopesheet Generic", SPACE_ACTION, 0);
WM_event_add_keymap_handler(&region->handlers, keymap);
}
static void action_buttons_area_draw(const bContext *C, ARegion *region)
{
ED_region_panels(C, region);
}
static void action_region_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(region);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
ED_region_tag_redraw(region);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(region);
break;
}
break;
default:
if (wmn->data == ND_KEYS) {
ED_region_tag_redraw(region);
}
break;
}
}
static void action_refresh(const bContext *C, ScrArea *area)
{
SpaceAction *saction = (SpaceAction *)area->spacedata.first;
/* Update the state of the animchannels in response to changes from the data they represent
* NOTE: the temp flag is used to indicate when this needs to be done,
* and will be cleared once handled. */
if (saction->runtime.flag & SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC) {
ARegion *region;
/* Perform syncing of channel state incl. selection
* Active action setting also occurs here
* (as part of anim channel filtering in anim_filter.c). */
ANIM_sync_animchannels_to_data(C);
saction->runtime.flag &= ~SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
/* Tag everything for redraw
* - Regions (such as header) need to be manually tagged for redraw too
* or else they don't update T28962.
*/
ED_area_tag_redraw(area);
for (region = area->regionbase.first; region; region = region->next) {
ED_region_tag_redraw(region);
}
}
/* region updates? */
/* XXX re-sizing y-extents of tot should go here? */
}
static void action_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceAction *sact = (SpaceAction *)slink;
if ((ID *)sact->action == old_id) {
sact->action = (bAction *)new_id;
}
if ((ID *)sact->ads.filter_grp == old_id) {
sact->ads.filter_grp = (Collection *)new_id;
}
if ((ID *)sact->ads.source == old_id) {
sact->ads.source = new_id;
}
}
/**
* \note Used for splitting out a subset of modes is more involved,
* The previous non-timeline mode is stored so switching back to the
* dope-sheet doesn't always reset the sub-mode.
*/
static int action_space_subtype_get(ScrArea *area)
{
SpaceAction *sact = area->spacedata.first;
return sact->mode == SACTCONT_TIMELINE ? SACTCONT_TIMELINE : SACTCONT_DOPESHEET;
}
static void action_space_subtype_set(ScrArea *area, int value)
{
SpaceAction *sact = area->spacedata.first;
if (value == SACTCONT_TIMELINE) {
if (sact->mode != SACTCONT_TIMELINE) {
sact->mode_prev = sact->mode;
}
sact->mode = value;
}
else {
sact->mode = sact->mode_prev;
}
}
static void action_space_subtype_item_extend(bContext *UNUSED(C),
EnumPropertyItem **item,
int *totitem)
{
RNA_enum_items_add(item, totitem, rna_enum_space_action_mode_items);
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_action(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype action");
ARegionType *art;
st->spaceid = SPACE_ACTION;
strncpy(st->name, "Action", BKE_ST_MAXNAME);
st->create = action_create;
st->free = action_free;
st->init = action_init;
st->duplicate = action_duplicate;
st->operatortypes = action_operatortypes;
st->keymap = action_keymap;
st->listener = action_listener;
st->refresh = action_refresh;
st->id_remap = action_id_remap;
st->space_subtype_item_extend = action_space_subtype_item_extend;
st->space_subtype_get = action_space_subtype_get;
st->space_subtype_set = action_space_subtype_set;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_WINDOW;
art->init = action_main_region_init;
art->draw = action_main_region_draw;
art->draw_overlay = action_main_region_draw_overlay;
art->listener = action_main_region_listener;
art->message_subscribe = saction_main_region_message_subscribe;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = action_header_region_init;
art->draw = action_header_region_draw;
art->listener = action_header_region_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_CHANNELS;
art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES;
art->init = action_channel_region_init;
art->draw = action_channel_region_draw;
art->listener = action_channel_region_listener;
art->message_subscribe = saction_channel_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
/* regions: UI buttons */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_UI;
art->prefsizex = UI_SIDEBAR_PANEL_WIDTH;
art->keymapflag = ED_KEYMAP_UI;
art->listener = action_region_listener;
art->init = action_buttons_area_init;
art->draw = action_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
action_buttons_register(art);
BKE_spacetype_register(st);
}