This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/space_nla/nla_ops.c

188 lines
5.3 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*/
/** \file
* \ingroup spnla
*/
#include <stdio.h>
#include <string.h>
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_transform.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "nla_intern.h" /* own include */
/* ************************** poll callbacks for operators **********************************/
/* tweakmode is NOT enabled */
bool nlaop_poll_tweakmode_off(bContext *C)
{
Scene *scene;
/* for now, we check 2 things:
* 1) active editor must be NLA
* 2) tweakmode is currently set as a 'per-scene' flag
* so that it will affect entire NLA data-sets,
* but not all AnimData blocks will be in tweakmode for
* various reasons
*/
if (ED_operator_nla_active(C) == 0) {
return 0;
}
scene = CTX_data_scene(C);
if ((scene == NULL) || (scene->flag & SCE_NLA_EDIT_ON)) {
return 0;
}
return 1;
}
/* tweakmode IS enabled */
bool nlaop_poll_tweakmode_on(bContext *C)
{
Scene *scene;
/* for now, we check 2 things:
* 1) active editor must be NLA
* 2) tweakmode is currently set as a 'per-scene' flag
* so that it will affect entire NLA data-sets,
* but not all AnimData blocks will be in tweakmode for
* various reasons
*/
if (ED_operator_nla_active(C) == 0) {
return 0;
}
scene = CTX_data_scene(C);
if ((scene == NULL) || !(scene->flag & SCE_NLA_EDIT_ON)) {
return 0;
}
return 1;
}
/* is tweakmode enabled - for use in NLA operator code */
bool nlaedit_is_tweakmode_on(bAnimContext *ac)
{
if (ac && ac->scene) {
return (ac->scene->flag & SCE_NLA_EDIT_ON) != 0;
}
return 0;
}
/* ************************** registration - operator types **********************************/
void nla_operatortypes(void)
{
/* channels */
WM_operatortype_append(NLA_OT_channels_click);
WM_operatortype_append(NLA_OT_action_pushdown);
WM_operatortype_append(NLA_OT_action_unlink);
WM_operatortype_append(NLA_OT_tracks_add);
WM_operatortype_append(NLA_OT_tracks_delete);
WM_operatortype_append(NLA_OT_selected_objects_add);
/* select */
WM_operatortype_append(NLA_OT_click_select);
WM_operatortype_append(NLA_OT_select_box);
WM_operatortype_append(NLA_OT_select_all);
WM_operatortype_append(NLA_OT_select_leftright);
/* view */
WM_operatortype_append(NLA_OT_view_all);
WM_operatortype_append(NLA_OT_view_selected);
WM_operatortype_append(NLA_OT_view_frame);
WM_operatortype_append(NLA_OT_previewrange_set);
/* edit */
WM_operatortype_append(NLA_OT_tweakmode_enter);
WM_operatortype_append(NLA_OT_tweakmode_exit);
WM_operatortype_append(NLA_OT_actionclip_add);
WM_operatortype_append(NLA_OT_transition_add);
WM_operatortype_append(NLA_OT_soundclip_add);
WM_operatortype_append(NLA_OT_meta_add);
WM_operatortype_append(NLA_OT_meta_remove);
WM_operatortype_append(NLA_OT_duplicate);
WM_operatortype_append(NLA_OT_delete);
WM_operatortype_append(NLA_OT_split);
WM_operatortype_append(NLA_OT_mute_toggle);
WM_operatortype_append(NLA_OT_swap);
WM_operatortype_append(NLA_OT_move_up);
WM_operatortype_append(NLA_OT_move_down);
WM_operatortype_append(NLA_OT_action_sync_length);
WM_operatortype_append(NLA_OT_make_single_user);
WM_operatortype_append(NLA_OT_apply_scale);
WM_operatortype_append(NLA_OT_clear_scale);
WM_operatortype_append(NLA_OT_snap);
WM_operatortype_append(NLA_OT_fmodifier_add);
WM_operatortype_append(NLA_OT_fmodifier_copy);
WM_operatortype_append(NLA_OT_fmodifier_paste);
}
/* ************************** registration - keymaps **********************************/
void nla_keymap(wmKeyConfig *keyconf)
{
/* keymap for all regions ------------------------------------------- */
WM_keymap_ensure(keyconf, "NLA Generic", SPACE_NLA, 0);
/* channels ---------------------------------------------------------- */
/* Channels are not directly handled by the NLA Editor module, but are inherited from the
* animation module. Most of the relevant operations, keymaps, drawing, etc. can therefore all
* be found in that module instead, as there are many similarities with the other
* animation editors.
*
* However, those operations which involve clicking on channels and/or
* the placement of them in the view are implemented here instead
*/
WM_keymap_ensure(keyconf, "NLA Channels", SPACE_NLA, 0);
/* data ------------------------------------------------------------- */
WM_keymap_ensure(keyconf, "NLA Editor", SPACE_NLA, 0);
}