This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/space_outliner/outliner_draw.c
Campbell Barton 4a771263fd Outliner: use the scene ID for ObjectBase PointerRNA
While this didn't cause any problems, `Base` structs are part of the
scene which is being set in other uses of this type.
2021-01-07 16:20:08 +11:00

3698 lines
134 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_mempool.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_fcurve.h"
#include "BKE_gpencil.h"
#include "BKE_idtype.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "outliner_intern.h"
/* Disable - this is far too slow - campbell. */
/* #define USE_GROUP_SELECT */
/* ****************************************************** */
/* Tree Size Functions */
static void outliner_tree_dimensions_impl(SpaceOutliner *space_outliner,
ListBase *lb,
int *width,
int *height)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
*width = MAX2(*width, te->xend);
if (height != NULL) {
*height += UI_UNIT_Y;
}
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_tree_dimensions_impl(space_outliner, &te->subtree, width, height);
}
else {
outliner_tree_dimensions_impl(space_outliner, &te->subtree, width, NULL);
}
}
}
void outliner_tree_dimensions(SpaceOutliner *space_outliner, int *r_width, int *r_height)
{
*r_width = 0;
*r_height = 0;
outliner_tree_dimensions_impl(space_outliner, &space_outliner->tree, r_width, r_height);
}
/**
* The active object is only needed for reference.
*/
static bool is_object_data_in_editmode(const ID *id, const Object *obact)
{
if (id == NULL) {
return false;
}
const short id_type = GS(id->name);
if (id_type == ID_GD && obact && obact->data == id) {
bGPdata *gpd = (bGPdata *)id;
return GPENCIL_EDIT_MODE(gpd);
}
return ((obact && (obact->mode & OB_MODE_EDIT)) && (id && OB_DATA_SUPPORT_EDITMODE(id_type)) &&
(GS(((ID *)obact->data)->name) == id_type) && BKE_object_data_is_in_editmode(id));
}
/* ****************************************************** */
static void restrictbutton_recursive_ebone(bContext *C,
EditBone *ebone_parent,
int flag,
bool set_flag)
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;
EditBone *ebone;
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) {
if (set_flag) {
ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
ebone->flag |= flag;
}
else {
ebone->flag &= ~flag;
}
}
}
}
static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_flag)
{
Bone *bone;
for (bone = bone_parent->childbase.first; bone; bone = bone->next) {
if (set_flag) {
bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
bone->flag |= flag;
}
else {
bone->flag &= ~flag;
}
restrictbutton_recursive_bone(bone, flag, set_flag);
}
}
static void restrictbutton_r_lay_fn(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
}
static void restrictbutton_bone_visibility_fn(bContext *C, void *poin, void *UNUSED(poin2))
{
Bone *bone = (Bone *)poin;
if (CTX_wm_window(C)->eventstate->shift) {
restrictbutton_recursive_bone(bone, BONE_HIDDEN_P, (bone->flag & BONE_HIDDEN_P) != 0);
}
}
static void restrictbutton_bone_select_fn(bContext *C, void *UNUSED(poin), void *poin2)
{
Bone *bone = (Bone *)poin2;
if (bone->flag & BONE_UNSELECTABLE) {
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
if (CTX_wm_window(C)->eventstate->shift) {
restrictbutton_recursive_bone(bone, BONE_UNSELECTABLE, (bone->flag & BONE_UNSELECTABLE) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_ebone_select_fn(bContext *C, void *UNUSED(poin), void *poin2)
{
EditBone *ebone = (EditBone *)poin2;
if (ebone->flag & BONE_UNSELECTABLE) {
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
if (CTX_wm_window(C)->eventstate->shift) {
restrictbutton_recursive_ebone(
C, ebone, BONE_UNSELECTABLE, (ebone->flag & BONE_UNSELECTABLE) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_ebone_visibility_fn(bContext *C, void *UNUSED(poin), void *poin2)
{
EditBone *ebone = (EditBone *)poin2;
if (ebone->flag & BONE_HIDDEN_A) {
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
if (CTX_wm_window(C)->eventstate->shift) {
restrictbutton_recursive_ebone(C, ebone, BONE_HIDDEN_A, (ebone->flag & BONE_HIDDEN_A) != 0);
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
static void restrictbutton_gp_layer_flag_fn(bContext *C, void *poin, void *UNUSED(poin2))
{
ID *id = (ID *)poin;
DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
}
static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2))
{
ID *id = (ID *)poin;
BLI_assert(id != NULL);
if (id->flag & LIB_FAKEUSER) {
id_us_plus(id);
}
else {
id_us_min(id);
}
}
static void outliner_object_set_flag_recursive_fn(bContext *C,
Base *base,
Object *ob,
const char *propname)
{
Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
PointerRNA ptr;
bool extend = (win->eventstate->shift != 0);
if (!extend) {
return;
}
/* Create PointerRNA and PropertyRNA for either Object or Base. */
ID *id = ob ? &ob->id : &scene->id;
StructRNA *struct_rna = ob ? &RNA_Object : &RNA_ObjectBase;
void *data = ob ? (void *)ob : (void *)base;
RNA_pointer_create(id, struct_rna, data, &ptr);
PropertyRNA *base_or_object_prop = RNA_struct_type_find_property(struct_rna, propname);
const bool value = RNA_property_boolean_get(&ptr, base_or_object_prop);
Object *ob_parent = ob ? ob : base->object;
for (Object *ob_iter = bmain->objects.first; ob_iter; ob_iter = ob_iter->id.next) {
if (BKE_object_is_child_recursive(ob_parent, ob_iter)) {
if (ob) {
RNA_id_pointer_create(&ob_iter->id, &ptr);
DEG_id_tag_update(&ob_iter->id, ID_RECALC_COPY_ON_WRITE);
}
else {
Base *base_iter = BKE_view_layer_base_find(view_layer, ob_iter);
/* Child can be in a collection excluded from viewlayer. */
if (base_iter == NULL) {
continue;
}
RNA_pointer_create(&scene->id, &RNA_ObjectBase, base_iter, &ptr);
}
RNA_property_boolean_set(&ptr, base_or_object_prop, value);
}
}
/* We don't call RNA_property_update() due to performance, so we batch update them. */
if (ob) {
BKE_main_collection_sync_remap(bmain);
DEG_relations_tag_update(bmain);
}
else {
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
}
}
/**
* Object properties.
* */
static void outliner__object_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
Object *ob = poin;
char *propname = poin2;
outliner_object_set_flag_recursive_fn(C, NULL, ob, propname);
}
/**
* Base properties.
* */
static void outliner__base_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
Base *base = poin;
char *propname = poin2;
outliner_object_set_flag_recursive_fn(C, base, NULL, propname);
}
/** Create either a RNA_LayerCollection or a RNA_Collection pointer. */
static void outliner_layer_or_collection_pointer_create(Scene *scene,
LayerCollection *layer_collection,
Collection *collection,
PointerRNA *ptr)
{
if (collection) {
RNA_id_pointer_create(&collection->id, ptr);
}
else {
RNA_pointer_create(&scene->id, &RNA_LayerCollection, layer_collection, ptr);
}
}
/** Create either a RNA_ObjectBase or a RNA_Object pointer. */
static void outliner_base_or_object_pointer_create(
Scene *scene, ViewLayer *view_layer, Collection *collection, Object *ob, PointerRNA *ptr)
{
if (collection) {
RNA_id_pointer_create(&ob->id, ptr);
}
else {
Base *base = BKE_view_layer_base_find(view_layer, ob);
RNA_pointer_create(&scene->id, &RNA_ObjectBase, base, ptr);
}
}
/* Note: Collection is only valid when we want to change the collection data, otherwise we get it
* from layer collection. Layer collection is valid whenever we are looking at a view layer. */
static void outliner_collection_set_flag_recursive(Scene *scene,
ViewLayer *view_layer,
LayerCollection *layer_collection,
Collection *collection,
PropertyRNA *layer_or_collection_prop,
PropertyRNA *base_or_object_prop,
const bool value)
{
if (layer_collection && layer_collection->flag & LAYER_COLLECTION_EXCLUDE) {
return;
}
PointerRNA ptr;
outliner_layer_or_collection_pointer_create(scene, layer_collection, collection, &ptr);
RNA_property_boolean_set(&ptr, layer_or_collection_prop, value);
/* Set the same flag for the nested objects as well. */
if (base_or_object_prop) {
/* Note: We can't use BKE_collection_object_cache_get()
* otherwise we would not take collection exclusion into account. */
LISTBASE_FOREACH (CollectionObject *, cob, &layer_collection->collection->gobject) {
outliner_base_or_object_pointer_create(scene, view_layer, collection, cob->ob, &ptr);
RNA_property_boolean_set(&ptr, base_or_object_prop, value);
if (collection) {
DEG_id_tag_update(&cob->ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
}
/* Keep going recursively. */
ListBase *lb = (layer_collection ? &layer_collection->layer_collections : &collection->children);
LISTBASE_FOREACH (Link *, link, lb) {
LayerCollection *layer_collection_iter = layer_collection ? (LayerCollection *)link : NULL;
Collection *collection_iter = layer_collection ?
(collection ? layer_collection_iter->collection : NULL) :
((CollectionChild *)link)->collection;
outliner_collection_set_flag_recursive(scene,
view_layer,
layer_collection_iter,
collection_iter,
layer_or_collection_prop,
base_or_object_prop,
value);
}
if (collection) {
DEG_id_tag_update(&collection->id, ID_RECALC_COPY_ON_WRITE);
}
}
/**
* Check if collection is already isolated.
*
* A collection is isolated if all its parents and children are "visible".
* All the other collections must be "invisible".
*
* Note: We could/should boost performance by iterating over the tree twice.
* First tagging all the children/parent collections, then getting their values and comparing.
* To run BKE_collection_has_collection() so many times is silly and slow.
*/
static bool outliner_collection_is_isolated(Scene *scene,
const LayerCollection *layer_collection_cmp,
const Collection *collection_cmp,
const bool value_cmp,
const PropertyRNA *layer_or_collection_prop,
LayerCollection *layer_collection,
Collection *collection)
{
PointerRNA ptr;
outliner_layer_or_collection_pointer_create(scene, layer_collection, collection, &ptr);
const bool value = RNA_property_boolean_get(&ptr, (PropertyRNA *)layer_or_collection_prop);
Collection *collection_ensure = collection ? collection : layer_collection->collection;
const Collection *collection_ensure_cmp = collection_cmp ? collection_cmp :
layer_collection_cmp->collection;
if (collection_ensure->flag & COLLECTION_IS_MASTER) {
}
else if (collection_ensure == collection_ensure_cmp) {
}
else if (BKE_collection_has_collection(collection_ensure, (Collection *)collection_ensure_cmp) ||
BKE_collection_has_collection((Collection *)collection_ensure_cmp, collection_ensure)) {
/* This collection is either a parent or a child of the collection.
* We expect it to be set "visible" already. */
if (value != value_cmp) {
return false;
}
}
else {
/* This collection is neither a parent nor a child of the collection.
* We expect it to be "invisible". */
if (value == value_cmp) {
return false;
}
}
/* Keep going recursively. */
ListBase *lb = (layer_collection ? &layer_collection->layer_collections : &collection->children);
LISTBASE_FOREACH (Link *, link, lb) {
LayerCollection *layer_collection_iter = layer_collection ? (LayerCollection *)link : NULL;
Collection *collection_iter = layer_collection ?
(collection ? layer_collection_iter->collection : NULL) :
((CollectionChild *)link)->collection;
if (layer_collection_iter && layer_collection_iter->flag & LAYER_COLLECTION_EXCLUDE) {
continue;
}
if (!outliner_collection_is_isolated(scene,
layer_collection_cmp,
collection_cmp,
value_cmp,
layer_or_collection_prop,
layer_collection_iter,
collection_iter)) {
return false;
}
}
return true;
}
void outliner_collection_isolate_flag(Scene *scene,
ViewLayer *view_layer,
LayerCollection *layer_collection,
Collection *collection,
PropertyRNA *layer_or_collection_prop,
const char *propname,
const bool value)
{
PointerRNA ptr;
const bool is_hide = strstr(propname, "hide_") != NULL;
LayerCollection *top_layer_collection = layer_collection ? view_layer->layer_collections.first :
NULL;
Collection *top_collection = collection ? scene->master_collection : NULL;
bool was_isolated = (value == is_hide);
was_isolated &= outliner_collection_is_isolated(scene,
layer_collection,
collection,
!is_hide,
layer_or_collection_prop,
top_layer_collection,
top_collection);
if (was_isolated) {
const bool default_value = RNA_property_boolean_get_default(NULL, layer_or_collection_prop);
/* Make every collection go back to its default "visibility" state. */
outliner_collection_set_flag_recursive(scene,
view_layer,
top_layer_collection,
top_collection,
layer_or_collection_prop,
NULL,
default_value);
return;
}
/* Make every collection "invisible". */
outliner_collection_set_flag_recursive(scene,
view_layer,
top_layer_collection,
top_collection,
layer_or_collection_prop,
NULL,
is_hide);
/* Make this collection and its children collections the only "visible". */
outliner_collection_set_flag_recursive(
scene, view_layer, layer_collection, collection, layer_or_collection_prop, NULL, !is_hide);
/* Make this collection direct parents also "visible". */
if (layer_collection) {
LayerCollection *lc_parent = layer_collection;
LISTBASE_FOREACH (LayerCollection *, lc_iter, &top_layer_collection->layer_collections) {
if (BKE_layer_collection_has_layer_collection(lc_iter, layer_collection)) {
lc_parent = lc_iter;
break;
}
}
while (lc_parent != layer_collection) {
outliner_layer_or_collection_pointer_create(
scene, lc_parent, collection ? lc_parent->collection : NULL, &ptr);
RNA_property_boolean_set(&ptr, layer_or_collection_prop, !is_hide);
LISTBASE_FOREACH (LayerCollection *, lc_iter, &lc_parent->layer_collections) {
if (BKE_layer_collection_has_layer_collection(lc_iter, layer_collection)) {
lc_parent = lc_iter;
break;
}
}
}
}
else {
CollectionParent *parent;
Collection *child = collection;
while ((parent = child->parents.first)) {
if (parent->collection->flag & COLLECTION_IS_MASTER) {
break;
}
RNA_id_pointer_create(&parent->collection->id, &ptr);
RNA_property_boolean_set(&ptr, layer_or_collection_prop, !is_hide);
child = parent->collection;
}
}
}
static void outliner_collection_set_flag_recursive_fn(bContext *C,
LayerCollection *layer_collection,
Collection *collection,
const char *propname)
{
Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
PointerRNA ptr;
bool do_isolate = (win->eventstate->ctrl != 0);
bool extend = (win->eventstate->shift != 0);
if (!ELEM(true, do_isolate, extend)) {
return;
}
/* Create PointerRNA and PropertyRNA for either Collection or LayerCollection. */
ID *id = collection ? &collection->id : &scene->id;
StructRNA *struct_rna = collection ? &RNA_Collection : &RNA_LayerCollection;
void *data = collection ? (void *)collection : (void *)layer_collection;
RNA_pointer_create(id, struct_rna, data, &ptr);
outliner_layer_or_collection_pointer_create(scene, layer_collection, collection, &ptr);
PropertyRNA *layer_or_collection_prop = RNA_struct_type_find_property(struct_rna, propname);
const bool value = RNA_property_boolean_get(&ptr, layer_or_collection_prop);
PropertyRNA *base_or_object_prop = NULL;
if (layer_collection != NULL) {
/* If we are toggling Layer collections we still want to change the properties of the base
* or the objects. If we have a matching property, toggle it as well, it can be NULL. */
struct_rna = collection ? &RNA_Object : &RNA_ObjectBase;
base_or_object_prop = RNA_struct_type_find_property(struct_rna, propname);
}
if (extend) {
outliner_collection_set_flag_recursive(scene,
view_layer,
layer_collection,
collection,
layer_or_collection_prop,
base_or_object_prop,
value);
}
else {
outliner_collection_isolate_flag(scene,
view_layer,
layer_collection,
collection,
layer_or_collection_prop,
propname,
value);
}
/* We don't call RNA_property_update() due to performance, so we batch update them. */
BKE_main_collection_sync_remap(bmain);
DEG_relations_tag_update(bmain);
}
/**
* Layer collection properties called from the ViewLayer mode.
* Change the (non-excluded) collection children, and the objects nested to them all.
*/
static void view_layer__layer_collection_set_flag_recursive_fn(bContext *C,
void *poin,
void *poin2)
{
LayerCollection *layer_collection = poin;
char *propname = poin2;
outliner_collection_set_flag_recursive_fn(C, layer_collection, NULL, propname);
}
/**
* Collection properties called from the ViewLayer mode.
* Change the (non-excluded) collection children, and the objects nested to them all.
*/
static void view_layer__collection_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
LayerCollection *layer_collection = poin;
char *propname = poin2;
outliner_collection_set_flag_recursive_fn(
C, layer_collection, layer_collection->collection, propname);
}
/**
* Collection properties called from the Scenes mode.
* Change the collection children but no objects.
*/
static void scenes__collection_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
{
Collection *collection = poin;
char *propname = poin2;
outliner_collection_set_flag_recursive_fn(C, NULL, collection, propname);
}
static void namebutton_fn(bContext *C, void *tsep, char *oldname)
{
Main *bmain = CTX_data_main(C);
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
Object *obedit = CTX_data_edit_object(C);
BLI_mempool *ts = space_outliner->treestore;
TreeStoreElem *tselem = tsep;
if (ts && tselem) {
TreeElement *te = outliner_find_tree_element(&space_outliner->tree, tselem);
if (tselem->type == 0) {
BLI_libblock_ensure_unique_name(bmain, tselem->id->name);
switch (GS(tselem->id->name)) {
case ID_MA:
WM_event_add_notifier(C, NC_MATERIAL, NULL);
break;
case ID_TE:
WM_event_add_notifier(C, NC_TEXTURE, NULL);
break;
case ID_IM:
WM_event_add_notifier(C, NC_IMAGE, NULL);
break;
case ID_SCE:
WM_event_add_notifier(C, NC_SCENE, NULL);
break;
case ID_OB: {
Object *ob = (Object *)tselem->id;
if (ob->type == OB_MBALL) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
break;
}
default:
WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
break;
}
/* Check the library target exists */
if (te->idcode == ID_LI) {
Library *lib = (Library *)tselem->id;
char expanded[FILE_MAX];
BKE_library_filepath_set(bmain, lib, lib->filepath);
BLI_strncpy(expanded, lib->filepath, sizeof(expanded));
BLI_path_abs(expanded, BKE_main_blendfile_path(bmain));
if (!BLI_exists(expanded)) {
BKE_reportf(CTX_wm_reports(C),
RPT_ERROR,
"Library path '%s' does not exist, correct this before saving",
expanded);
}
else if (lib->id.tag & LIB_TAG_MISSING) {
BKE_reportf(CTX_wm_reports(C),
RPT_INFO,
"Library path '%s' is now valid, please reload the library",
expanded);
lib->id.tag &= ~LIB_TAG_MISSING;
}
}
}
else {
switch (tselem->type) {
case TSE_DEFGROUP:
BKE_object_defgroup_unique_name(te->directdata, (Object *)tselem->id); /* id = object. */
break;
case TSE_NLA_ACTION:
BLI_libblock_ensure_unique_name(bmain, tselem->id->name);
break;
case TSE_EBONE: {
bArmature *arm = (bArmature *)tselem->id;
if (arm->edbo) {
EditBone *ebone = te->directdata;
char newname[sizeof(ebone->name)];
/* restore bone name */
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(bmain, obedit->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
}
break;
}
case TSE_BONE: {
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
bArmature *arm = (bArmature *)tselem->id;
Bone *bone = te->directdata;
char newname[sizeof(bone->name)];
/* always make current object active */
tree_element_active(C, &tvc, space_outliner, te, OL_SETSEL_NORMAL, true);
/* restore bone name */
BLI_strncpy(newname, bone->name, sizeof(bone->name));
BLI_strncpy(bone->name, oldname, sizeof(bone->name));
ED_armature_bone_rename(bmain, arm, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
break;
}
case TSE_POSE_CHANNEL: {
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
Object *ob = (Object *)tselem->id;
bPoseChannel *pchan = te->directdata;
char newname[sizeof(pchan->name)];
/* always make current pose-bone active */
tree_element_active(C, &tvc, space_outliner, te, OL_SETSEL_NORMAL, true);
BLI_assert(ob->type == OB_ARMATURE);
/* restore bone name */
BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
ED_armature_bone_rename(bmain, ob->data, oldname, newname);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
break;
}
case TSE_POSEGRP: {
Object *ob = (Object *)tselem->id; /* id = object. */
bActionGroup *grp = te->directdata;
BLI_uniquename(&ob->pose->agroups,
grp,
CTX_DATA_(BLT_I18NCONTEXT_ID_ACTION, "Group"),
'.',
offsetof(bActionGroup, name),
sizeof(grp->name));
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
break;
}
case TSE_GP_LAYER: {
bGPdata *gpd = (bGPdata *)tselem->id; /* id = GP Datablock */
bGPDlayer *gpl = te->directdata;
/* always make layer active */
BKE_gpencil_layer_active_set(gpd, gpl);
/* XXX: name needs translation stuff. */
BLI_uniquename(
&gpd->layers, gpl, "GP Layer", '.', offsetof(bGPDlayer, info), sizeof(gpl->info));
DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, gpd);
break;
}
case TSE_R_LAYER: {
Scene *scene = (Scene *)tselem->id;
ViewLayer *view_layer = te->directdata;
/* Restore old name. */
char newname[sizeof(view_layer->name)];
BLI_strncpy(newname, view_layer->name, sizeof(view_layer->name));
BLI_strncpy(view_layer->name, oldname, sizeof(view_layer->name));
/* Rename, preserving animation and compositing data. */
BKE_view_layer_rename(bmain, scene, view_layer, newname);
WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
break;
}
case TSE_LAYER_COLLECTION: {
BLI_libblock_ensure_unique_name(bmain, tselem->id->name);
WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
break;
}
}
}
tselem->flag &= ~TSE_TEXTBUT;
}
}
typedef struct RestrictProperties {
bool initialized;
PropertyRNA *object_hide_viewport, *object_hide_select, *object_hide_render;
PropertyRNA *base_hide_viewport;
PropertyRNA *collection_hide_viewport, *collection_hide_select, *collection_hide_render;
PropertyRNA *layer_collection_exclude, *layer_collection_holdout,
*layer_collection_indirect_only, *layer_collection_hide_viewport;
PropertyRNA *modifier_show_viewport, *modifier_show_render;
PropertyRNA *constraint_enable;
PropertyRNA *bone_hide_viewport;
} RestrictProperties;
/* We don't care about the value of the property
* but whether the property should be active or grayed out. */
typedef struct RestrictPropertiesActive {
bool object_hide_viewport;
bool object_hide_select;
bool object_hide_render;
bool base_hide_viewport;
bool collection_hide_viewport;
bool collection_hide_select;
bool collection_hide_render;
bool layer_collection_exclude;
bool layer_collection_holdout;
bool layer_collection_indirect_only;
bool layer_collection_hide_viewport;
bool modifier_show_viewport;
bool modifier_show_render;
bool constraint_enable;
bool bone_hide_viewport;
} RestrictPropertiesActive;
static void outliner_restrict_properties_enable_collection_set(
PointerRNA *collection_ptr, RestrictProperties *props, RestrictPropertiesActive *props_active)
{
if (props_active->collection_hide_render) {
props_active->collection_hide_render = !RNA_property_boolean_get(
collection_ptr, props->collection_hide_render);
if (!props_active->collection_hide_render) {
props_active->layer_collection_holdout = false;
props_active->layer_collection_indirect_only = false;
props_active->object_hide_render = false;
props_active->modifier_show_render = false;
props_active->constraint_enable = false;
}
}
if (props_active->collection_hide_viewport) {
props_active->collection_hide_viewport = !RNA_property_boolean_get(
collection_ptr, props->collection_hide_viewport);
if (!props_active->collection_hide_viewport) {
props_active->collection_hide_select = false;
props_active->object_hide_select = false;
props_active->layer_collection_hide_viewport = false;
props_active->object_hide_viewport = false;
props_active->base_hide_viewport = false;
props_active->modifier_show_viewport = false;
props_active->constraint_enable = false;
}
}
if (props_active->collection_hide_select) {
props_active->collection_hide_select = !RNA_property_boolean_get(
collection_ptr, props->collection_hide_select);
if (!props_active->collection_hide_select) {
props_active->object_hide_select = false;
}
}
}
static void outliner_restrict_properties_enable_layer_collection_set(
PointerRNA *layer_collection_ptr,
PointerRNA *collection_ptr,
RestrictProperties *props,
RestrictPropertiesActive *props_active)
{
outliner_restrict_properties_enable_collection_set(collection_ptr, props, props_active);
if (props_active->layer_collection_holdout) {
props_active->layer_collection_holdout = RNA_property_boolean_get(
layer_collection_ptr, props->layer_collection_holdout);
}
if (props_active->layer_collection_indirect_only) {
props_active->layer_collection_indirect_only = RNA_property_boolean_get(
layer_collection_ptr, props->layer_collection_indirect_only);
}
if (props_active->layer_collection_hide_viewport) {
props_active->layer_collection_hide_viewport = !RNA_property_boolean_get(
layer_collection_ptr, props->layer_collection_hide_viewport);
if (!props_active->layer_collection_hide_viewport) {
props_active->base_hide_viewport = false;
props_active->collection_hide_select = false;
props_active->object_hide_select = false;
}
}
if (props_active->layer_collection_exclude) {
props_active->layer_collection_exclude = !RNA_property_boolean_get(
layer_collection_ptr, props->layer_collection_exclude);
if (!props_active->layer_collection_exclude) {
props_active->collection_hide_viewport = false;
props_active->collection_hide_select = false;
props_active->collection_hide_render = false;
props_active->layer_collection_hide_viewport = false;
props_active->layer_collection_holdout = false;
props_active->layer_collection_indirect_only = false;
}
}
}
static bool outliner_restrict_properties_collection_set(Scene *scene,
TreeElement *te,
PointerRNA *collection_ptr,
PointerRNA *layer_collection_ptr,
RestrictProperties *props,
RestrictPropertiesActive *props_active)
{
TreeStoreElem *tselem = TREESTORE(te);
LayerCollection *layer_collection = (tselem->type == TSE_LAYER_COLLECTION) ? te->directdata :
NULL;
Collection *collection = outliner_collection_from_tree_element(te);
if (collection->flag & COLLECTION_IS_MASTER) {
return false;
}
/* Create the PointerRNA. */
RNA_id_pointer_create(&collection->id, collection_ptr);
if (layer_collection != NULL) {
RNA_pointer_create(&scene->id, &RNA_LayerCollection, layer_collection, layer_collection_ptr);
}
/* Update the restriction column values for the collection children. */
if (layer_collection) {
outliner_restrict_properties_enable_layer_collection_set(
layer_collection_ptr, collection_ptr, props, props_active);
}
else {
outliner_restrict_properties_enable_collection_set(collection_ptr, props, props_active);
}
return true;
}
static void outliner_draw_restrictbuts(uiBlock *block,
Scene *scene,
ViewLayer *view_layer,
ARegion *region,
SpaceOutliner *space_outliner,
ListBase *lb,
RestrictPropertiesActive props_active_parent)
{
/* Get RNA properties (once for speed). */
static RestrictProperties props = {false};
if (!props.initialized) {
props.object_hide_viewport = RNA_struct_type_find_property(&RNA_Object, "hide_viewport");
props.object_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select");
props.object_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render");
props.base_hide_viewport = RNA_struct_type_find_property(&RNA_ObjectBase, "hide_viewport");
props.collection_hide_viewport = RNA_struct_type_find_property(&RNA_Collection,
"hide_viewport");
props.collection_hide_select = RNA_struct_type_find_property(&RNA_Collection, "hide_select");
props.collection_hide_render = RNA_struct_type_find_property(&RNA_Collection, "hide_render");
props.layer_collection_exclude = RNA_struct_type_find_property(&RNA_LayerCollection,
"exclude");
props.layer_collection_holdout = RNA_struct_type_find_property(&RNA_LayerCollection,
"holdout");
props.layer_collection_indirect_only = RNA_struct_type_find_property(&RNA_LayerCollection,
"indirect_only");
props.layer_collection_hide_viewport = RNA_struct_type_find_property(&RNA_LayerCollection,
"hide_viewport");
props.modifier_show_viewport = RNA_struct_type_find_property(&RNA_Modifier, "show_viewport");
props.modifier_show_render = RNA_struct_type_find_property(&RNA_Modifier, "show_render");
props.constraint_enable = RNA_struct_type_find_property(&RNA_Constraint, "mute");
props.bone_hide_viewport = RNA_struct_type_find_property(&RNA_Bone, "hide");
props.initialized = true;
}
struct {
int enable;
int select;
int hide;
int viewport;
int render;
int indirect_only;
int holdout;
} restrict_offsets = {0};
int restrict_column_offset = 0;
/* This will determine the order of drawing from RIGHT to LEFT. */
if (space_outliner->outlinevis == SO_VIEW_LAYER) {
if (space_outliner->show_restrict_flags & SO_RESTRICT_INDIRECT_ONLY) {
restrict_offsets.indirect_only = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_HOLDOUT) {
restrict_offsets.holdout = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
restrict_offsets.render = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
restrict_offsets.viewport = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
restrict_offsets.hide = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
restrict_offsets.select = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
if (space_outliner->outlinevis == SO_VIEW_LAYER &&
space_outliner->show_restrict_flags & SO_RESTRICT_ENABLE) {
restrict_offsets.enable = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
}
BLI_assert((restrict_column_offset * UI_UNIT_X + V2D_SCROLL_WIDTH) ==
outliner_restrict_columns_width(space_outliner));
/* Create buttons. */
uiBut *bt;
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
RestrictPropertiesActive props_active = props_active_parent;
if (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && te->ys <= region->v2d.cur.ymax) {
if (tselem->type == TSE_R_LAYER && (space_outliner->outlinevis == SO_SCENES)) {
if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
/* View layer render toggle. */
ViewLayer *layer = te->directdata;
bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE_N,
VIEW_LAYER_RENDER,
0,
ICON_RESTRICT_RENDER_OFF,
(int)(region->v2d.cur.xmax - restrict_offsets.render),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&layer->flag,
0,
0,
0,
0,
TIP_("Use view layer for rendering"));
UI_but_func_set(bt, restrictbutton_r_lay_fn, tselem->id, NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
}
else if ((tselem->type == 0 && te->idcode == ID_OB) &&
(te->flag & TE_CHILD_NOT_IN_COLLECTION)) {
/* Don't show restrict columns for children that are not directly inside the collection. */
}
else if (tselem->type == 0 && te->idcode == ID_OB) {
PointerRNA ptr;
Object *ob = (Object *)tselem->id;
RNA_id_pointer_create(&ob->id, &ptr);
if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
Base *base = (te->directdata) ? (Base *)te->directdata :
BKE_view_layer_base_find(view_layer, ob);
if (base) {
PointerRNA base_ptr;
RNA_pointer_create(&scene->id, &RNA_ObjectBase, base, &base_ptr);
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.hide),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&base_ptr,
props.base_hide_viewport,
-1,
0,
0,
0,
0,
TIP_("Temporarily hide in viewport\n"
"* Shift to set children"));
UI_but_func_set(
bt, outliner__base_set_flag_recursive_fn, base, (void *)"hide_viewport");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.base_hide_viewport) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.select),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.object_hide_select,
-1,
0,
0,
-1,
-1,
TIP_("Disable selection in viewport\n"
"* Shift to set children"));
UI_but_func_set(bt, outliner__object_set_flag_recursive_fn, ob, (char *)"hide_select");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.object_hide_select) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.viewport),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.object_hide_viewport,
-1,
0,
0,
-1,
-1,
TIP_("Globally disable in viewports\n"
"* Shift to set children"));
UI_but_func_set(bt, outliner__object_set_flag_recursive_fn, ob, (void *)"hide_viewport");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.object_hide_viewport) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.render),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.object_hide_render,
-1,
0,
0,
-1,
-1,
TIP_("Globally disable in renders\n"
"* Shift to set children"));
UI_but_func_set(bt, outliner__object_set_flag_recursive_fn, ob, (char *)"hide_render");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.object_hide_render) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
}
else if (tselem->type == TSE_CONSTRAINT) {
bConstraint *con = (bConstraint *)te->directdata;
PointerRNA ptr;
RNA_pointer_create(tselem->id, &RNA_Constraint, con, &ptr);
if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.hide),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.constraint_enable,
-1,
0,
0,
-1,
-1,
NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.constraint_enable) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
}
else if (tselem->type == TSE_MODIFIER) {
ModifierData *md = (ModifierData *)te->directdata;
PointerRNA ptr;
RNA_pointer_create(tselem->id, &RNA_Modifier, md, &ptr);
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.viewport),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.modifier_show_viewport,
-1,
0,
0,
-1,
-1,
NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.modifier_show_viewport) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.render),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.modifier_show_render,
-1,
0,
0,
-1,
-1,
NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.modifier_show_render) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
}
else if (tselem->type == TSE_POSE_CHANNEL) {
PointerRNA ptr;
bPoseChannel *pchan = (bPoseChannel *)te->directdata;
Bone *bone = pchan->bone;
Object *ob = (Object *)tselem->id;
bArmature *arm = ob->data;
RNA_pointer_create(&arm->id, &RNA_Bone, bone, &ptr);
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.viewport),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&ptr,
props.bone_hide_viewport,
-1,
0,
0,
-1,
-1,
TIP_("Restrict visibility in the 3D View\n"
"* Shift to set children"));
UI_but_func_set(bt, restrictbutton_bone_visibility_fn, bone, NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE,
BONE_UNSELECTABLE,
0,
ICON_RESTRICT_SELECT_OFF,
(int)(region->v2d.cur.xmax - restrict_offsets.select),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&(bone->flag),
0,
0,
0,
0,
TIP_("Restrict selection in the 3D View\n"
"* Shift to set children"));
UI_but_func_set(bt, restrictbutton_bone_select_fn, ob->data, bone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
}
else if (tselem->type == TSE_EBONE) {
EditBone *ebone = (EditBone *)te->directdata;
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE,
BONE_HIDDEN_A,
0,
ICON_RESTRICT_VIEW_OFF,
(int)(region->v2d.cur.xmax - restrict_offsets.viewport),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&(ebone->flag),
0,
0,
0,
0,
TIP_("Restrict visibility in the 3D View\n"
"* Shift to set children"));
UI_but_func_set(bt, restrictbutton_ebone_visibility_fn, NULL, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
bt = uiDefIconButBitI(block,
UI_BTYPE_ICON_TOGGLE,
BONE_UNSELECTABLE,
0,
ICON_RESTRICT_SELECT_OFF,
(int)(region->v2d.cur.xmax - restrict_offsets.select),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&(ebone->flag),
0,
0,
0,
0,
TIP_("Restrict selection in the 3D View\n"
"* Shift to set children"));
UI_but_func_set(bt, restrictbutton_ebone_select_fn, NULL, ebone);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
}
else if (tselem->type == TSE_GP_LAYER) {
ID *id = tselem->id;
bGPDlayer *gpl = (bGPDlayer *)te->directdata;
if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE,
GP_LAYER_HIDE,
0,
ICON_HIDE_OFF,
(int)(region->v2d.cur.xmax - restrict_offsets.hide),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&gpl->flag,
0,
0,
0,
0,
TIP_("Restrict visibility in the 3D View"));
UI_but_func_set(bt, restrictbutton_gp_layer_flag_fn, id, gpl);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE,
GP_LAYER_LOCKED,
0,
ICON_UNLOCKED,
(int)(region->v2d.cur.xmax - restrict_offsets.select),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&gpl->flag,
0,
0,
0,
0,
TIP_("Restrict editing of strokes and keyframes in this layer"));
UI_but_func_set(bt, restrictbutton_gp_layer_flag_fn, id, gpl);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
}
}
else if (outliner_is_collection_tree_element(te)) {
PointerRNA collection_ptr;
PointerRNA layer_collection_ptr;
if (outliner_restrict_properties_collection_set(
scene, te, &collection_ptr, &layer_collection_ptr, &props, &props_active)) {
LayerCollection *layer_collection = (tselem->type == TSE_LAYER_COLLECTION) ?
te->directdata :
NULL;
Collection *collection = outliner_collection_from_tree_element(te);
if (layer_collection != NULL) {
if (space_outliner->show_restrict_flags & SO_RESTRICT_ENABLE) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax) - restrict_offsets.enable,
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&layer_collection_ptr,
props.layer_collection_exclude,
-1,
0,
0,
0,
0,
NULL);
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.hide),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&layer_collection_ptr,
props.layer_collection_hide_viewport,
-1,
0,
0,
0,
0,
TIP_("Temporarily hide in viewport\n"
"* Ctrl to isolate collection\n"
"* Shift to set inside collections and objects"));
UI_but_func_set(bt,
view_layer__layer_collection_set_flag_recursive_fn,
layer_collection,
(char *)"hide_viewport");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.layer_collection_hide_viewport) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_HOLDOUT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.holdout),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&layer_collection_ptr,
props.layer_collection_holdout,
-1,
0,
0,
0,
0,
TIP_("Mask out objects in collection from view layer\n"
"* Ctrl to isolate collection\n"
"* Shift to set inside collections"));
UI_but_func_set(bt,
view_layer__layer_collection_set_flag_recursive_fn,
layer_collection,
(char *)"holdout");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.layer_collection_holdout) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_INDIRECT_ONLY) {
bt = uiDefIconButR_prop(
block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.indirect_only),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&layer_collection_ptr,
props.layer_collection_indirect_only,
-1,
0,
0,
0,
0,
TIP_("Objects in collection only contribute indirectly (through shadows and "
"reflections) in the view layer\n"
"* Ctrl to isolate collection\n"
"* Shift to set inside collections"));
UI_but_func_set(bt,
view_layer__layer_collection_set_flag_recursive_fn,
layer_collection,
(char *)"indirect_only");
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (props_active.layer_collection_holdout ||
!props_active.layer_collection_indirect_only) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.viewport),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&collection_ptr,
props.collection_hide_viewport,
-1,
0,
0,
0,
0,
TIP_("Globally disable in viewports\n"
"* Ctrl to isolate collection\n"
"* Shift to set inside collections and objects"));
if (layer_collection != NULL) {
UI_but_func_set(bt,
view_layer__collection_set_flag_recursive_fn,
layer_collection,
(char *)"hide_viewport");
}
else {
UI_but_func_set(bt,
scenes__collection_set_flag_recursive_fn,
collection,
(char *)"hide_viewport");
}
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.collection_hide_viewport) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.render),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&collection_ptr,
props.collection_hide_render,
-1,
0,
0,
0,
0,
TIP_("Globally disable in renders\n"
"* Ctrl to isolate collection\n"
"* Shift to set inside collections and objects"));
if (layer_collection != NULL) {
UI_but_func_set(bt,
view_layer__collection_set_flag_recursive_fn,
layer_collection,
(char *)"hide_render");
}
else {
UI_but_func_set(
bt, scenes__collection_set_flag_recursive_fn, collection, (char *)"hide_render");
}
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.collection_hide_render) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
bt = uiDefIconButR_prop(block,
UI_BTYPE_ICON_TOGGLE,
0,
0,
(int)(region->v2d.cur.xmax - restrict_offsets.select),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&collection_ptr,
props.collection_hide_select,
-1,
0,
0,
0,
0,
TIP_("Disable selection in viewport\n"
"* Ctrl to isolate collection\n"
"* Shift to set inside collections and objects"));
if (layer_collection != NULL) {
UI_but_func_set(bt,
view_layer__collection_set_flag_recursive_fn,
layer_collection,
(char *)"hide_select");
}
else {
UI_but_func_set(
bt, scenes__collection_set_flag_recursive_fn, collection, (char *)"hide_select");
}
UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
if (!props_active.collection_hide_select) {
UI_but_flag_enable(bt, UI_BUT_INACTIVE);
}
}
}
}
}
else if (outliner_is_collection_tree_element(te)) {
PointerRNA collection_ptr;
PointerRNA layer_collection_ptr;
outliner_restrict_properties_collection_set(
scene, te, &collection_ptr, &layer_collection_ptr, &props, &props_active);
}
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_draw_restrictbuts(
block, scene, view_layer, region, space_outliner, &te->subtree, props_active);
}
}
}
static void outliner_draw_userbuts(uiBlock *block,
ARegion *region,
SpaceOutliner *space_outliner,
ListBase *lb)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && te->ys <= region->v2d.cur.ymax) {
if (tselem->type == 0) {
uiBut *bt;
ID *id = tselem->id;
const char *tip = NULL;
char buf[16] = "";
int but_flag = UI_BUT_DRAG_LOCK;
if (ID_IS_LINKED(id)) {
but_flag |= UI_BUT_DISABLED;
}
BLI_str_format_int_grouped(buf, id->us);
bt = uiDefBut(block,
UI_BTYPE_BUT,
1,
buf,
(int)(region->v2d.cur.xmax - OL_TOG_USER_BUTS_USERS),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0,
0,
TIP_("Number of users of this data-block"));
UI_but_flag_enable(bt, but_flag);
if (id->flag & LIB_FAKEUSER) {
tip = TIP_("Data-block will be retained using a fake user");
}
else {
tip = TIP_("Data-block has no users and will be deleted");
}
bt = uiDefIconButBitS(block,
UI_BTYPE_ICON_TOGGLE,
LIB_FAKEUSER,
1,
ICON_FAKE_USER_OFF,
(int)(region->v2d.cur.xmax - OL_TOG_USER_BUTS_STATUS),
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
&id->flag,
0,
0,
0,
0,
tip);
UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL);
UI_but_flag_enable(bt, but_flag);
}
}
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_draw_userbuts(block, region, space_outliner, &te->subtree);
}
}
}
static void outliner_draw_rnacols(ARegion *region, int sizex)
{
View2D *v2d = &region->v2d;
float miny = v2d->cur.ymin;
if (miny < v2d->tot.ymin) {
miny = v2d->tot.ymin;
}
GPU_line_width(1.0f);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, sizex, v2d->cur.ymax);
immVertex2f(pos, sizex, miny);
immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, v2d->cur.ymax);
immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, miny);
immEnd();
immUnbindProgram();
}
static void outliner_draw_rnabuts(
uiBlock *block, ARegion *region, SpaceOutliner *space_outliner, int sizex, ListBase *lb)
{
PointerRNA *ptr;
PropertyRNA *prop;
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && te->ys <= region->v2d.cur.ymax) {
if (tselem->type == TSE_RNA_PROPERTY) {
ptr = &te->rnaptr;
prop = te->directdata;
if (!TSELEM_OPEN(tselem, space_outliner)) {
if (RNA_property_type(prop) == PROP_POINTER) {
uiBut *but = uiDefAutoButR(block,
ptr,
prop,
-1,
"",
ICON_NONE,
sizex,
te->ys,
OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
UI_but_flag_enable(but, UI_BUT_DISABLED);
}
else if (RNA_property_type(prop) == PROP_ENUM) {
uiDefAutoButR(block,
ptr,
prop,
-1,
NULL,
ICON_NONE,
sizex,
te->ys,
OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
}
else {
uiDefAutoButR(block,
ptr,
prop,
-1,
"",
ICON_NONE,
sizex,
te->ys,
OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
}
}
}
else if (tselem->type == TSE_RNA_ARRAY_ELEM) {
ptr = &te->rnaptr;
prop = te->directdata;
uiDefAutoButR(block,
ptr,
prop,
te->index,
"",
ICON_NONE,
sizex,
te->ys,
OL_RNA_COL_SIZEX,
UI_UNIT_Y - 1);
}
}
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_draw_rnabuts(block, region, space_outliner, sizex, &te->subtree);
}
}
}
static void outliner_buttons(const bContext *C,
uiBlock *block,
ARegion *region,
const float restrict_column_width,
TreeElement *te)
{
uiBut *bt;
TreeStoreElem *tselem;
int spx, dx, len;
tselem = TREESTORE(te);
BLI_assert(tselem->flag & TSE_TEXTBUT);
/* If we add support to rename Sequence.
* need change this.
*/
if (tselem->type == TSE_EBONE) {
len = sizeof(((EditBone *)0)->name);
}
else if (tselem->type == TSE_MODIFIER) {
len = sizeof(((ModifierData *)0)->name);
}
else if (tselem->id && GS(tselem->id->name) == ID_LI) {
len = sizeof(((Library *)0)->filepath);
}
else {
len = MAX_ID_NAME - 2;
}
spx = te->xs + 1.8f * UI_UNIT_X;
dx = region->v2d.cur.xmax - (spx + restrict_column_width + 0.2f * UI_UNIT_X);
bt = uiDefBut(block,
UI_BTYPE_TEXT,
OL_NAMEBUTTON,
"",
spx,
te->ys,
dx,
UI_UNIT_Y - 1,
(void *)te->name,
1.0,
(float)len,
0,
0,
"");
UI_but_func_rename_set(bt, namebutton_fn, tselem);
/* returns false if button got removed */
if (false == UI_but_active_only(C, region, block, bt)) {
tselem->flag &= ~TSE_TEXTBUT;
/* bad! (notifier within draw) without this, we don't get a refresh */
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
}
}
static void outliner_mode_toggle_fn(bContext *C, void *tselem_poin, void *UNUSED(arg2))
{
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
TreeStoreElem *tselem = (TreeStoreElem *)tselem_poin;
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
TreeElement *te = outliner_find_tree_element(&space_outliner->tree, tselem);
if (!te) {
return;
}
/* Check that the item is actually an object. */
BLI_assert(tselem->id != NULL && GS(tselem->id->name) == ID_OB);
Object *ob = (Object *)tselem->id;
const bool object_data_shared = (ob->data == tvc.obact->data);
wmWindow *win = CTX_wm_window(C);
const bool do_extend = win->eventstate->ctrl != 0 && !object_data_shared;
outliner_item_mode_toggle(C, &tvc, te, do_extend);
}
/* Draw icons for adding and removing objects from the current interaction mode. */
static void outliner_draw_mode_column_toggle(uiBlock *block,
TreeViewContext *tvc,
TreeElement *te,
TreeStoreElem *tselem,
const bool lock_object_modes)
{
if (tselem->type != 0 || te->idcode != ID_OB) {
return;
}
Object *ob = (Object *)tselem->id;
Object *ob_active = tvc->obact;
/* Not all objects support particle systems. */
if (ob_active->mode == OB_MODE_PARTICLE_EDIT && !psys_get_current(ob)) {
return;
}
/* Only for objects with the same type. */
if (ob->type != ob_active->type) {
return;
}
bool draw_active_icon = ob->mode == ob_active->mode;
/* When not locking object modes, objects can remain in non-object modes. For modes that do not
* allow multi-object editing, these other objects should still show be viewed as not in the
* mode. Otherwise multiple objects show the same mode icon in the outliner even though only
* one object is actually editable in the mode. */
if (!lock_object_modes && ob != ob_active && !(tvc->ob_edit || tvc->ob_pose)) {
draw_active_icon = false;
}
const bool object_data_shared = (ob->data == ob_active->data);
draw_active_icon = draw_active_icon || object_data_shared;
int icon;
const char *tip;
if (draw_active_icon) {
icon = UI_icon_from_object_mode(ob_active->mode);
tip = object_data_shared ? TIP_("Change the object in the current mode") :
TIP_("Remove from the current mode");
}
else {
icon = ICON_DOT;
tip = TIP_(
"Change the object in the current mode\n"
"* Ctrl to add to the current mode");
}
UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
uiBut *but = uiDefIconBut(block,
UI_BTYPE_ICON_TOGGLE,
0,
icon,
0,
te->ys,
UI_UNIT_X,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0.0,
0.0,
tip);
UI_but_func_set(but, outliner_mode_toggle_fn, tselem, NULL);
UI_but_flag_enable(but, UI_BUT_DRAG_LOCK);
/* Mode toggling handles it's own undo state because undo steps need to be grouped. */
UI_but_flag_disable(but, UI_BUT_UNDO);
if (ID_IS_LINKED(&ob->id)) {
UI_but_disable(but, TIP_("Can't edit external library data"));
}
}
static void outliner_draw_mode_column(const bContext *C,
uiBlock *block,
TreeViewContext *tvc,
SpaceOutliner *space_outliner,
ListBase *tree)
{
TreeStoreElem *tselem;
const bool lock_object_modes = tvc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK;
LISTBASE_FOREACH (TreeElement *, te, tree) {
tselem = TREESTORE(te);
if (tvc->obact && tvc->obact->mode != OB_MODE_OBJECT) {
outliner_draw_mode_column_toggle(block, tvc, te, tselem, lock_object_modes);
}
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_draw_mode_column(C, block, tvc, space_outliner, &te->subtree);
}
}
}
/* ****************************************************** */
/* Normal Drawing... */
TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
{
TreeElementIcon data = {0};
if (tselem->type) {
switch (tselem->type) {
case TSE_ANIM_DATA:
data.icon = ICON_ANIM_DATA; /* XXX */
break;
case TSE_NLA:
data.icon = ICON_NLA;
break;
case TSE_NLA_TRACK:
data.icon = ICON_NLA; /* XXX */
break;
case TSE_NLA_ACTION:
data.icon = ICON_ACTION;
break;
case TSE_DRIVER_BASE:
data.icon = ICON_DRIVER;
break;
case TSE_DEFGROUP_BASE:
data.icon = ICON_GROUP_VERTEX;
break;
case TSE_DEFGROUP:
data.icon = ICON_GROUP_VERTEX;
break;
case TSE_BONE:
case TSE_EBONE:
data.icon = ICON_BONE_DATA;
break;
case TSE_CONSTRAINT_BASE:
data.icon = ICON_CONSTRAINT;
data.drag_id = tselem->id;
break;
case TSE_CONSTRAINT: {
bConstraint *con = te->directdata;
data.drag_id = tselem->id;
switch ((eBConstraint_Types)con->type) {
case CONSTRAINT_TYPE_CAMERASOLVER:
data.icon = ICON_CON_CAMERASOLVER;
break;
case CONSTRAINT_TYPE_FOLLOWTRACK:
data.icon = ICON_CON_FOLLOWTRACK;
break;
case CONSTRAINT_TYPE_OBJECTSOLVER:
data.icon = ICON_CON_OBJECTSOLVER;
break;
case CONSTRAINT_TYPE_LOCLIKE:
data.icon = ICON_CON_LOCLIKE;
break;
case CONSTRAINT_TYPE_ROTLIKE:
data.icon = ICON_CON_ROTLIKE;
break;
case CONSTRAINT_TYPE_SIZELIKE:
data.icon = ICON_CON_SIZELIKE;
break;
case CONSTRAINT_TYPE_TRANSLIKE:
data.icon = ICON_CON_TRANSLIKE;
break;
case CONSTRAINT_TYPE_DISTLIMIT:
data.icon = ICON_CON_DISTLIMIT;
break;
case CONSTRAINT_TYPE_LOCLIMIT:
data.icon = ICON_CON_LOCLIMIT;
break;
case CONSTRAINT_TYPE_ROTLIMIT:
data.icon = ICON_CON_ROTLIMIT;
break;
case CONSTRAINT_TYPE_SIZELIMIT:
data.icon = ICON_CON_SIZELIMIT;
break;
case CONSTRAINT_TYPE_SAMEVOL:
data.icon = ICON_CON_SAMEVOL;
break;
case CONSTRAINT_TYPE_TRANSFORM:
data.icon = ICON_CON_TRANSFORM;
break;
case CONSTRAINT_TYPE_TRANSFORM_CACHE:
data.icon = ICON_CON_TRANSFORM_CACHE;
break;
case CONSTRAINT_TYPE_CLAMPTO:
data.icon = ICON_CON_CLAMPTO;
break;
case CONSTRAINT_TYPE_DAMPTRACK:
data.icon = ICON_CON_TRACKTO;
break;
case CONSTRAINT_TYPE_KINEMATIC:
data.icon = ICON_CON_KINEMATIC;
break;
case CONSTRAINT_TYPE_LOCKTRACK:
data.icon = ICON_CON_LOCKTRACK;
break;
case CONSTRAINT_TYPE_SPLINEIK:
data.icon = ICON_CON_SPLINEIK;
break;
case CONSTRAINT_TYPE_STRETCHTO:
data.icon = ICON_CON_STRETCHTO;
break;
case CONSTRAINT_TYPE_TRACKTO:
data.icon = ICON_CON_TRACKTO;
break;
case CONSTRAINT_TYPE_ACTION:
data.icon = ICON_CON_ACTION;
break;
case CONSTRAINT_TYPE_ARMATURE:
data.icon = ICON_CON_ARMATURE;
break;
case CONSTRAINT_TYPE_CHILDOF:
data.icon = ICON_CON_CHILDOF;
break;
case CONSTRAINT_TYPE_MINMAX:
data.icon = ICON_CON_FLOOR;
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
data.icon = ICON_CON_FOLLOWPATH;
break;
case CONSTRAINT_TYPE_PIVOT:
data.icon = ICON_CON_PIVOT;
break;
case CONSTRAINT_TYPE_SHRINKWRAP:
data.icon = ICON_CON_SHRINKWRAP;
break;
default:
data.icon = ICON_DOT;
break;
}
break;
}
case TSE_MODIFIER_BASE:
data.icon = ICON_MODIFIER_DATA;
data.drag_id = tselem->id;
break;
case TSE_LIBRARY_OVERRIDE_BASE:
case TSE_LIBRARY_OVERRIDE:
data.icon = ICON_LIBRARY_DATA_OVERRIDE;
break;
case TSE_LINKED_OB:
data.icon = ICON_OBJECT_DATA;
break;
case TSE_LINKED_PSYS:
data.icon = ICON_PARTICLES;
break;
case TSE_MODIFIER: {
Object *ob = (Object *)tselem->id;
data.drag_id = tselem->id;
if (ob->type != OB_GPENCIL) {
ModifierData *md = BLI_findlink(&ob->modifiers, tselem->nr);
const ModifierTypeInfo *modifier_type = BKE_modifier_get_info(md->type);
if (modifier_type != NULL) {
data.icon = modifier_type->icon;
}
else {
data.icon = ICON_DOT;
}
}
else {
/* grease pencil modifiers */
GpencilModifierData *md = BLI_findlink(&ob->greasepencil_modifiers, tselem->nr);
switch ((GpencilModifierType)md->type) {
case eGpencilModifierType_Noise:
data.icon = ICON_MOD_NOISE;
break;
case eGpencilModifierType_Subdiv:
data.icon = ICON_MOD_SUBSURF;
break;
case eGpencilModifierType_Thick:
data.icon = ICON_MOD_THICKNESS;
break;
case eGpencilModifierType_Tint:
data.icon = ICON_MOD_TINT;
break;
case eGpencilModifierType_Array:
data.icon = ICON_MOD_ARRAY;
break;
case eGpencilModifierType_Build:
data.icon = ICON_MOD_BUILD;
break;
case eGpencilModifierType_Opacity:
data.icon = ICON_MOD_MASK;
break;
case eGpencilModifierType_Color:
data.icon = ICON_MOD_HUE_SATURATION;
break;
case eGpencilModifierType_Lattice:
data.icon = ICON_MOD_LATTICE;
break;
case eGpencilModifierType_Mirror:
data.icon = ICON_MOD_MIRROR;
break;
case eGpencilModifierType_Simplify:
data.icon = ICON_MOD_SIMPLIFY;
break;
case eGpencilModifierType_Smooth:
data.icon = ICON_MOD_SMOOTH;
break;
case eGpencilModifierType_Hook:
data.icon = ICON_HOOK;
break;
case eGpencilModifierType_Offset:
data.icon = ICON_MOD_OFFSET;
break;
case eGpencilModifierType_Armature:
data.icon = ICON_MOD_ARMATURE;
break;
case eGpencilModifierType_Multiply:
data.icon = ICON_GP_MULTIFRAME_EDITING;
break;
case eGpencilModifierType_Time:
data.icon = ICON_MOD_TIME;
break;
case eGpencilModifierType_Texture:
data.icon = ICON_TEXTURE;
break;
/* Default */
default:
data.icon = ICON_DOT;
break;
}
}
break;
}
case TSE_POSE_BASE:
data.icon = ICON_ARMATURE_DATA;
break;
case TSE_POSE_CHANNEL:
data.icon = ICON_BONE_DATA;
break;
case TSE_PROXY:
data.icon = ICON_GHOST_ENABLED;
break;
case TSE_R_LAYER_BASE:
data.icon = ICON_RENDERLAYERS;
break;
case TSE_SCENE_OBJECTS_BASE:
data.icon = ICON_OUTLINER_OB_GROUP_INSTANCE;
break;
case TSE_R_LAYER:
data.icon = ICON_RENDER_RESULT;
break;
case TSE_LINKED_LAMP:
data.icon = ICON_LIGHT_DATA;
break;
case TSE_LINKED_MAT:
data.icon = ICON_MATERIAL_DATA;
break;
case TSE_POSEGRP_BASE:
case TSE_POSEGRP:
data.icon = ICON_GROUP_BONE;
break;
case TSE_SEQUENCE:
switch (te->idcode) {
case SEQ_TYPE_SCENE:
data.icon = ICON_SCENE_DATA;
break;
case SEQ_TYPE_MOVIECLIP:
data.icon = ICON_TRACKER;
break;
case SEQ_TYPE_MASK:
data.icon = ICON_MOD_MASK;
break;
case SEQ_TYPE_MOVIE:
data.icon = ICON_FILE_MOVIE;
break;
case SEQ_TYPE_SOUND_RAM:
data.icon = ICON_SOUND;
break;
case SEQ_TYPE_IMAGE:
data.icon = ICON_FILE_IMAGE;
break;
case SEQ_TYPE_COLOR:
case SEQ_TYPE_ADJUSTMENT:
data.icon = ICON_COLOR;
break;
case SEQ_TYPE_TEXT:
data.icon = ICON_FONT_DATA;
break;
case SEQ_TYPE_ADD:
case SEQ_TYPE_SUB:
case SEQ_TYPE_MUL:
case SEQ_TYPE_OVERDROP:
case SEQ_TYPE_ALPHAOVER:
case SEQ_TYPE_ALPHAUNDER:
case SEQ_TYPE_COLORMIX:
case SEQ_TYPE_MULTICAM:
case SEQ_TYPE_TRANSFORM:
case SEQ_TYPE_SPEED:
case SEQ_TYPE_GLOW:
case SEQ_TYPE_GAUSSIAN_BLUR:
data.icon = ICON_SHADERFX;
break;
case SEQ_TYPE_CROSS:
case SEQ_TYPE_GAMCROSS:
case SEQ_TYPE_WIPE:
data.icon = ICON_ARROW_LEFTRIGHT;
break;
case SEQ_TYPE_META:
data.icon = ICON_SEQ_STRIP_META;
break;
default:
data.icon = ICON_DOT;
break;
}
break;
case TSE_SEQ_STRIP:
data.icon = ICON_LIBRARY_DATA_DIRECT;
break;
case TSE_SEQUENCE_DUP:
data.icon = ICON_SEQ_STRIP_DUPLICATE;
break;
case TSE_RNA_STRUCT:
if (RNA_struct_is_ID(te->rnaptr.type)) {
data.drag_id = (ID *)te->rnaptr.data;
data.icon = RNA_struct_ui_icon(te->rnaptr.type);
}
else {
data.icon = RNA_struct_ui_icon(te->rnaptr.type);
}
break;
case TSE_LAYER_COLLECTION:
case TSE_SCENE_COLLECTION_BASE:
case TSE_VIEW_COLLECTION_BASE: {
Collection *collection = outliner_collection_from_tree_element(te);
if (collection && !(collection->flag & COLLECTION_IS_MASTER)) {
data.drag_id = tselem->id;
data.drag_parent = (data.drag_id && te->parent) ? TREESTORE(te->parent)->id : NULL;
}
data.icon = ICON_OUTLINER_COLLECTION;
break;
}
case TSE_GP_LAYER: {
data.icon = ICON_OUTLINER_DATA_GP_LAYER;
break;
}
case TSE_GPENCIL_EFFECT_BASE:
case TSE_GPENCIL_EFFECT:
data.drag_id = tselem->id;
data.icon = ICON_SHADERFX;
break;
default:
data.icon = ICON_DOT;
break;
}
}
else if (tselem->id) {
data.drag_id = tselem->id;
data.drag_parent = (data.drag_id && te->parent) ? TREESTORE(te->parent)->id : NULL;
if (GS(tselem->id->name) == ID_OB) {
Object *ob = (Object *)tselem->id;
switch (ob->type) {
case OB_LAMP:
data.icon = ICON_OUTLINER_OB_LIGHT;
break;
case OB_MESH:
data.icon = ICON_OUTLINER_OB_MESH;
break;
case OB_CAMERA:
data.icon = ICON_OUTLINER_OB_CAMERA;
break;
case OB_CURVE:
data.icon = ICON_OUTLINER_OB_CURVE;
break;
case OB_MBALL:
data.icon = ICON_OUTLINER_OB_META;
break;
case OB_LATTICE:
data.icon = ICON_OUTLINER_OB_LATTICE;
break;
case OB_ARMATURE:
data.icon = ICON_OUTLINER_OB_ARMATURE;
break;
case OB_FONT:
data.icon = ICON_OUTLINER_OB_FONT;
break;
case OB_SURF:
data.icon = ICON_OUTLINER_OB_SURFACE;
break;
case OB_SPEAKER:
data.icon = ICON_OUTLINER_OB_SPEAKER;
break;
case OB_LIGHTPROBE:
data.icon = ICON_OUTLINER_OB_LIGHTPROBE;
break;
case OB_HAIR:
data.icon = ICON_OUTLINER_OB_HAIR;
break;
case OB_POINTCLOUD:
data.icon = ICON_OUTLINER_OB_POINTCLOUD;
break;
case OB_VOLUME:
data.icon = ICON_OUTLINER_OB_VOLUME;
break;
case OB_EMPTY:
if (ob->instance_collection && (ob->transflag & OB_DUPLICOLLECTION)) {
data.icon = ICON_OUTLINER_OB_GROUP_INSTANCE;
}
else if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
data.icon = ICON_OUTLINER_OB_IMAGE;
}
else if (ob->pd && ob->pd->forcefield) {
data.icon = ICON_OUTLINER_OB_FORCE_FIELD;
}
else {
data.icon = ICON_OUTLINER_OB_EMPTY;
}
break;
case OB_GPENCIL:
data.icon = ICON_OUTLINER_OB_GREASEPENCIL;
break;
}
}
else {
/* TODO(sergey): Casting to short here just to handle ID_NLA which is
* NOT inside of IDType enum.
*/
switch ((short)GS(tselem->id->name)) {
case ID_SCE:
data.icon = ICON_SCENE_DATA;
break;
case ID_ME:
data.icon = ICON_OUTLINER_DATA_MESH;
break;
case ID_CU:
data.icon = ICON_OUTLINER_DATA_CURVE;
break;
case ID_MB:
data.icon = ICON_OUTLINER_DATA_META;
break;
case ID_LT:
data.icon = ICON_OUTLINER_DATA_LATTICE;
break;
case ID_LA: {
Light *la = (Light *)tselem->id;
switch (la->type) {
case LA_LOCAL:
data.icon = ICON_LIGHT_POINT;
break;
case LA_SUN:
data.icon = ICON_LIGHT_SUN;
break;
case LA_SPOT:
data.icon = ICON_LIGHT_SPOT;
break;
case LA_AREA:
data.icon = ICON_LIGHT_AREA;
break;
default:
data.icon = ICON_OUTLINER_DATA_LIGHT;
break;
}
break;
}
case ID_MA:
data.icon = ICON_MATERIAL_DATA;
break;
case ID_TE:
data.icon = ICON_TEXTURE_DATA;
break;
case ID_IM:
data.icon = ICON_IMAGE_DATA;
break;
case ID_SPK:
case ID_SO:
data.icon = ICON_OUTLINER_DATA_SPEAKER;
break;
case ID_AR:
data.icon = ICON_OUTLINER_DATA_ARMATURE;
break;
case ID_CA:
data.icon = ICON_OUTLINER_DATA_CAMERA;
break;
case ID_KE:
data.icon = ICON_SHAPEKEY_DATA;
break;
case ID_WO:
data.icon = ICON_WORLD_DATA;
break;
case ID_AC:
data.icon = ICON_ACTION;
break;
case ID_NLA:
data.icon = ICON_NLA;
break;
case ID_TXT:
data.icon = ICON_SCRIPT;
break;
case ID_GR:
data.icon = ICON_OUTLINER_COLLECTION;
break;
case ID_HA:
data.icon = ICON_OUTLINER_DATA_HAIR;
break;
case ID_PT:
data.icon = ICON_OUTLINER_DATA_POINTCLOUD;
break;
case ID_VO:
data.icon = ICON_OUTLINER_DATA_VOLUME;
break;
case ID_LI:
if (tselem->id->tag & LIB_TAG_MISSING) {
data.icon = ICON_LIBRARY_DATA_BROKEN;
}
else if (((Library *)tselem->id)->parent) {
data.icon = ICON_LIBRARY_DATA_INDIRECT;
}
else {
data.icon = ICON_LIBRARY_DATA_DIRECT;
}
break;
case ID_LS:
data.icon = ICON_LINE_DATA;
break;
case ID_GD:
data.icon = ICON_OUTLINER_DATA_GREASEPENCIL;
break;
case ID_LP: {
LightProbe *lp = (LightProbe *)tselem->id;
switch (lp->type) {
case LIGHTPROBE_TYPE_CUBE:
data.icon = ICON_LIGHTPROBE_CUBEMAP;
break;
case LIGHTPROBE_TYPE_PLANAR:
data.icon = ICON_LIGHTPROBE_PLANAR;
break;
case LIGHTPROBE_TYPE_GRID:
data.icon = ICON_LIGHTPROBE_GRID;
break;
default:
data.icon = ICON_LIGHTPROBE_CUBEMAP;
break;
}
break;
}
case ID_BR:
data.icon = ICON_BRUSH_DATA;
break;
case ID_SCR:
case ID_WS:
data.icon = ICON_WORKSPACE;
break;
case ID_MSK:
data.icon = ICON_MOD_MASK;
break;
case ID_MC:
data.icon = ICON_SEQUENCE;
break;
case ID_PC:
data.icon = ICON_CURVE_BEZCURVE;
break;
case ID_SIM:
/* TODO: Use correct icon. */
data.icon = ICON_PHYSICS;
break;
default:
break;
}
}
}
return data;
}
static void tselem_draw_icon(uiBlock *block,
int xmax,
float x,
float y,
TreeStoreElem *tselem,
TreeElement *te,
float alpha,
const bool is_clickable)
{
TreeElementIcon data = tree_element_get_icon(tselem, te);
if (data.icon == 0) {
return;
}
const bool is_collection = outliner_is_collection_tree_element(te);
/* Collection colors and icons covered by restrict buttons. */
if (!is_clickable || x >= xmax || is_collection) {
/* placement of icons, copied from interface_widgets.c */
float aspect = (0.8f * UI_UNIT_Y) / ICON_DEFAULT_HEIGHT;
x += 2.0f * aspect;
y += 2.0f * aspect;
if (is_collection) {
Collection *collection = outliner_collection_from_tree_element(te);
if (collection->color_tag != COLLECTION_COLOR_NONE) {
bTheme *btheme = UI_GetTheme();
UI_icon_draw_ex(x,
y,
data.icon,
U.inv_dpi_fac,
alpha,
0.0f,
btheme->collection_color[collection->color_tag].color,
true);
return;
}
}
/* Reduce alpha to match icon buttons */
alpha *= 0.8f;
/* restrict column clip... it has been coded by simply overdrawing,
* doesn't work for buttons */
uchar color[4];
if (UI_icon_get_theme_color(data.icon, color)) {
UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, color, true);
}
else {
UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, NULL, false);
}
}
else {
uiDefIconBut(block,
UI_BTYPE_LABEL,
0,
data.icon,
x,
y,
UI_UNIT_X,
UI_UNIT_Y,
NULL,
0.0,
0.0,
1.0,
alpha,
(data.drag_id && ID_IS_LINKED(data.drag_id)) ? data.drag_id->lib->filepath : "");
}
}
/**
* For icon-only children of a collapsed tree,
* Draw small number over the icon to show how many items of this type are displayed.
*/
static void outliner_draw_iconrow_number(const uiFontStyle *fstyle,
int offsx,
int ys,
const int num_elements)
{
const float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
float ufac = 0.25f * UI_UNIT_X;
float offset_x = (float)offsx + UI_UNIT_X * 0.35f;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_aa(true,
offset_x + ufac,
(float)ys - UI_UNIT_Y * 0.2f + ufac,
offset_x + UI_UNIT_X - ufac,
(float)ys - UI_UNIT_Y * 0.2f + UI_UNIT_Y - ufac,
(float)UI_UNIT_Y / 2.0f - ufac,
color);
/* Now the numbers. */
uchar text_col[4];
UI_GetThemeColor3ubv(TH_TEXT_HI, text_col);
text_col[3] = 255;
uiFontStyle fstyle_small = *fstyle;
fstyle_small.points *= 0.8f;
/* We treat +99 as 4 digits to make sure the (eyeballed) alignment looks nice. */
int num_digits = 4;
char number_text[4] = "+99\0";
if (num_elements < 100) {
BLI_snprintf(number_text, sizeof(number_text), "%d", num_elements);
num_digits = num_elements < 10 ? 1 : 2;
}
UI_fontstyle_draw_simple(&fstyle_small,
(offset_x + ufac + UI_UNIT_X * (2 - num_digits) * 0.12f),
(float)ys - UI_UNIT_Y * 0.095f + ufac,
number_text,
text_col);
UI_fontstyle_set(fstyle);
GPU_blend(GPU_BLEND_ALPHA); /* Roundbox and text drawing disables. */
}
static void outliner_icon_background_colors(float icon_color[4], float icon_border[4])
{
float text[4];
UI_GetThemeColor4fv(TH_TEXT, text);
copy_v3_v3(icon_color, text);
icon_color[3] = 0.4f;
copy_v3_v3(icon_border, text);
icon_border[3] = 0.2f;
}
/* Draw a rounded rectangle behind icons of active elements. */
static void outliner_draw_active_indicator(const float minx,
const float miny,
const float maxx,
const float maxy,
const float icon_color[4],
const float icon_border[4])
{
const float ufac = UI_UNIT_X / 20.0f;
const float radius = UI_UNIT_Y / 4.0f;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_aa(true, minx, miny + ufac, maxx, maxy - ufac, radius, icon_color);
UI_draw_roundbox_aa(false, minx, miny + ufac, maxx, maxy - ufac, radius, icon_border);
GPU_blend(GPU_BLEND_ALPHA); /* Roundbox disables. */
}
static void outliner_draw_iconrow_doit(uiBlock *block,
TreeElement *te,
const uiFontStyle *fstyle,
int xmax,
int *offsx,
int ys,
float alpha_fac,
const eOLDrawState active,
const int num_elements)
{
TreeStoreElem *tselem = TREESTORE(te);
if (active != OL_DRAWSEL_NONE) {
float icon_color[4], icon_border[4];
outliner_icon_background_colors(icon_color, icon_border);
if (active == OL_DRAWSEL_ACTIVE) {
UI_GetThemeColor4fv(TH_EDITED_OBJECT, icon_color);
icon_border[3] = 0.3f;
}
outliner_draw_active_indicator((float)*offsx,
(float)ys,
(float)*offsx + UI_UNIT_X,
(float)ys + UI_UNIT_Y,
icon_color,
icon_border);
}
if (tselem->flag & TSE_HIGHLIGHTED_ICON) {
alpha_fac += 0.5;
}
tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, alpha_fac, false);
te->xs = *offsx;
te->ys = ys;
te->xend = (short)*offsx + UI_UNIT_X;
if (num_elements > 1) {
outliner_draw_iconrow_number(fstyle, *offsx, ys, num_elements);
te->flag |= TE_ICONROW_MERGED;
}
else {
te->flag |= TE_ICONROW;
}
(*offsx) += UI_UNIT_X;
}
/**
* Return the index to use based on the TreeElement ID and object type
*
* We use a continuum of indices until we get to the object data-blocks
* and we then make room for the object types.
*/
int tree_element_id_type_to_index(TreeElement *te)
{
TreeStoreElem *tselem = TREESTORE(te);
const int id_index = tselem->type == 0 ? BKE_idtype_idcode_to_index(te->idcode) : INDEX_ID_GR;
if (id_index < INDEX_ID_OB) {
return id_index;
}
if (id_index == INDEX_ID_OB) {
const Object *ob = (Object *)tselem->id;
return INDEX_ID_OB + ob->type;
}
return id_index + OB_TYPE_MAX;
}
typedef struct MergedIconRow {
eOLDrawState active[INDEX_ID_MAX + OB_TYPE_MAX];
int num_elements[INDEX_ID_MAX + OB_TYPE_MAX];
TreeElement *tree_element[INDEX_ID_MAX + OB_TYPE_MAX];
} MergedIconRow;
static void outliner_draw_iconrow(bContext *C,
uiBlock *block,
const uiFontStyle *fstyle,
const TreeViewContext *tvc,
SpaceOutliner *space_outliner,
ListBase *lb,
int level,
int xmax,
int *offsx,
int ys,
float alpha_fac,
MergedIconRow *merged)
{
eOLDrawState active = OL_DRAWSEL_NONE;
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
te->flag &= ~(TE_ICONROW | TE_ICONROW_MERGED);
/* object hierarchy always, further constrained on level */
if (level < 1 || (tselem->type == 0 && te->idcode == ID_OB)) {
/* active blocks get white circle */
if (tselem->type == 0) {
if (te->idcode == ID_OB) {
active = (tvc->obact == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
else if (is_object_data_in_editmode(tselem->id, tvc->obact)) {
active = OL_DRAWSEL_ACTIVE;
}
else {
active = tree_element_active(C, tvc, space_outliner, te, OL_SETSEL_NONE, false);
}
}
else if (tselem->type == TSE_GP_LAYER) {
bGPDlayer *gpl = te->directdata;
active = (gpl->flag & GP_LAYER_ACTIVE) ? OL_DRAWSEL_ACTIVE : OL_DRAWSEL_NONE;
}
else {
active = tree_element_type_active(
C, tvc, space_outliner, te, tselem, OL_SETSEL_NONE, false);
}
if (!ELEM(tselem->type, 0, TSE_LAYER_COLLECTION, TSE_R_LAYER, TSE_GP_LAYER)) {
outliner_draw_iconrow_doit(block, te, fstyle, xmax, offsx, ys, alpha_fac, active, 1);
}
else {
const int index = tree_element_id_type_to_index(te);
merged->num_elements[index]++;
if ((merged->tree_element[index] == NULL) || (active > merged->active[index])) {
merged->tree_element[index] = te;
}
merged->active[index] = MAX2(active, merged->active[index]);
}
}
/* this tree element always has same amount of branches, so don't draw */
if (tselem->type != TSE_R_LAYER) {
outliner_draw_iconrow(C,
block,
fstyle,
tvc,
space_outliner,
&te->subtree,
level + 1,
xmax,
offsx,
ys,
alpha_fac,
merged);
}
}
if (level == 0) {
for (int i = 0; i < INDEX_ID_MAX; i++) {
const int num_subtypes = (i == INDEX_ID_OB) ? OB_TYPE_MAX : 1;
/* See tree_element_id_type_to_index for the index logic. */
int index_base = i;
if (i > INDEX_ID_OB) {
index_base += OB_TYPE_MAX;
}
for (int j = 0; j < num_subtypes; j++) {
const int index = index_base + j;
if (merged->num_elements[index] != 0) {
outliner_draw_iconrow_doit(block,
merged->tree_element[index],
fstyle,
xmax,
offsx,
ys,
alpha_fac,
merged->active[index],
merged->num_elements[index]);
}
}
}
}
}
/* closed tree element */
static void outliner_set_coord_tree_element(TreeElement *te, int startx, int starty)
{
/* closed items may be displayed in row of parent, don't change their coordinate! */
if ((te->flag & TE_ICONROW) == 0 && (te->flag & TE_ICONROW_MERGED) == 0) {
te->xs = 0;
te->ys = 0;
te->xend = 0;
}
LISTBASE_FOREACH (TreeElement *, ten, &te->subtree) {
outliner_set_coord_tree_element(ten, startx + UI_UNIT_X, starty);
}
}
static void outliner_draw_tree_element(bContext *C,
uiBlock *block,
const uiFontStyle *fstyle,
const TreeViewContext *tvc,
ARegion *region,
SpaceOutliner *space_outliner,
TreeElement *te,
bool draw_grayed_out,
int startx,
int *starty,
const float restrict_column_width,
TreeElement **te_edit)
{
TreeStoreElem *tselem = TREESTORE(te);
float ufac = UI_UNIT_X / 20.0f;
int offsx = 0;
eOLDrawState active = OL_DRAWSEL_NONE;
uchar text_color[4];
UI_GetThemeColor4ubv(TH_TEXT, text_color);
float icon_bgcolor[4], icon_border[4];
outliner_icon_background_colors(icon_bgcolor, icon_border);
if (*starty + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && *starty <= region->v2d.cur.ymax) {
const float alpha_fac = ((te->flag & TE_DISABLED) || (te->flag & TE_CHILD_NOT_IN_COLLECTION) ||
draw_grayed_out) ?
0.5f :
1.0f;
int xmax = region->v2d.cur.xmax;
if ((tselem->flag & TSE_TEXTBUT) && (*te_edit == NULL)) {
*te_edit = te;
}
/* icons can be ui buts, we don't want it to overlap with restrict */
if (restrict_column_width > 0) {
xmax -= restrict_column_width + UI_UNIT_X;
}
GPU_blend(GPU_BLEND_ALPHA);
/* colors for active/selected data */
if (tselem->type == 0) {
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)tvc->scene) {
/* active scene */
icon_bgcolor[3] = 0.2f;
active = OL_DRAWSEL_ACTIVE;
}
}
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
Base *base = (te->directdata) ? (Base *)te->directdata :
BKE_view_layer_base_find(tvc->view_layer, ob);
const bool is_selected = (base != NULL) && ((base->flag & BASE_SELECTED) != 0);
if (ob == tvc->obact) {
active = OL_DRAWSEL_ACTIVE;
}
if (is_selected) {
if (ob == tvc->obact) {
/* active selected object */
UI_GetThemeColor3ubv(TH_ACTIVE_OBJECT, text_color);
text_color[3] = 255;
}
else {
/* other selected objects */
UI_GetThemeColor3ubv(TH_SELECTED_OBJECT, text_color);
text_color[3] = 255;
}
}
}
else if (is_object_data_in_editmode(tselem->id, tvc->obact)) {
/* objects being edited */
UI_GetThemeColor4fv(TH_EDITED_OBJECT, icon_bgcolor);
icon_border[3] = 0.3f;
active = OL_DRAWSEL_ACTIVE;
}
else {
if (tree_element_active(C, tvc, space_outliner, te, OL_SETSEL_NONE, false)) {
/* active items like camera or material */
icon_bgcolor[3] = 0.2f;
active = OL_DRAWSEL_ACTIVE;
}
}
}
else if (tselem->type == TSE_GP_LAYER) {
/* Active grease pencil layer. */
if (((bGPDlayer *)te->directdata)->flag & GP_LAYER_ACTIVE) {
icon_bgcolor[3] = 0.2f;
active = OL_DRAWSEL_ACTIVE;
}
}
else {
active = tree_element_type_active(C, tvc, space_outliner, te, tselem, OL_SETSEL_NONE, false);
/* active collection*/
}
/* active circle */
if (active != OL_DRAWSEL_NONE) {
outliner_draw_active_indicator((float)startx + offsx + UI_UNIT_X,
(float)*starty,
(float)startx + offsx + 2.0f * UI_UNIT_X,
(float)*starty + UI_UNIT_Y,
icon_bgcolor,
icon_border);
te->flag |= TE_ACTIVE; /* For lookup in display hierarchies. */
}
if (tselem->type == TSE_VIEW_COLLECTION_BASE) {
/* Scene collection in view layer can't expand/collapse. */
}
else if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) ||
(te->flag & TE_LAZY_CLOSED)) {
/* open/close icon, only when sublevels, except for scene */
int icon_x = startx;
/* Icons a bit higher. */
if (TSELEM_OPEN(tselem, space_outliner)) {
UI_icon_draw_alpha((float)icon_x + 2 * ufac,
(float)*starty + 1 * ufac,
ICON_DISCLOSURE_TRI_DOWN,
alpha_fac);
}
else {
UI_icon_draw_alpha((float)icon_x + 2 * ufac,
(float)*starty + 1 * ufac,
ICON_DISCLOSURE_TRI_RIGHT,
alpha_fac);
}
}
offsx += UI_UNIT_X;
/* datatype icon */
if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE))) {
tselem_draw_icon(block,
xmax,
(float)startx + offsx,
(float)*starty,
tselem,
te,
(tselem->flag & TSE_HIGHLIGHTED_ICON) ? alpha_fac + 0.5f : alpha_fac,
true);
offsx += UI_UNIT_X + 4 * ufac;
}
else {
offsx += 2 * ufac;
}
if (ELEM(tselem->type, 0, TSE_LAYER_COLLECTION) ||
((tselem->type == TSE_RNA_STRUCT) && RNA_struct_is_ID(te->rnaptr.type))) {
const BIFIconID lib_icon = UI_icon_from_library(tselem->id);
if (lib_icon != ICON_NONE) {
UI_icon_draw_alpha(
(float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, lib_icon, alpha_fac);
offsx += UI_UNIT_X + 4 * ufac;
}
}
GPU_blend(GPU_BLEND_NONE);
/* name */
if ((tselem->flag & TSE_TEXTBUT) == 0) {
if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.75f, text_color);
text_color[3] = 255;
}
text_color[3] *= alpha_fac;
UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name, text_color);
}
offsx += (int)(UI_UNIT_X + UI_fontstyle_string_width(fstyle, te->name));
/* closed item, we draw the icons, not when it's a scene, or master-server list though */
if (!TSELEM_OPEN(tselem, space_outliner)) {
if (te->subtree.first) {
if (tselem->type == 0 && te->idcode == ID_SCE) {
/* pass */
}
/* this tree element always has same amount of branches, so don't draw */
else if (tselem->type != TSE_R_LAYER) {
int tempx = startx + offsx;
GPU_blend(GPU_BLEND_ALPHA);
MergedIconRow merged = {{0}};
outliner_draw_iconrow(C,
block,
fstyle,
tvc,
space_outliner,
&te->subtree,
0,
xmax,
&tempx,
*starty,
alpha_fac,
&merged);
GPU_blend(GPU_BLEND_NONE);
}
}
}
}
/* store coord and continue, we need coordinates for elements outside view too */
te->xs = startx;
te->ys = *starty;
te->xend = startx + offsx;
if (TSELEM_OPEN(tselem, space_outliner)) {
*starty -= UI_UNIT_Y;
LISTBASE_FOREACH (TreeElement *, ten, &te->subtree) {
/* Check if element needs to be drawn grayed out, but also gray out
* children of a grayed out parent (pass on draw_grayed_out to children). */
bool draw_children_grayed_out = draw_grayed_out || (ten->flag & TE_DRAGGING);
outliner_draw_tree_element(C,
block,
fstyle,
tvc,
region,
space_outliner,
ten,
draw_children_grayed_out,
startx + UI_UNIT_X,
starty,
restrict_column_width,
te_edit);
}
}
else {
LISTBASE_FOREACH (TreeElement *, ten, &te->subtree) {
outliner_set_coord_tree_element(ten, startx, *starty);
}
*starty -= UI_UNIT_Y;
}
}
static bool subtree_contains_object(ListBase *lb)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
if (tselem->type == 0 && te->idcode == ID_OB) {
return true;
}
}
return false;
}
static void outliner_draw_hierarchy_line(
const uint pos, const int x, const int y1, const int y2, const bool draw_dashed)
{
/* Small vertical padding. */
const short line_padding = UI_UNIT_Y / 4.0f;
/* >= is 1.0 for undashed lines. */
immUniform1f("dash_factor", draw_dashed ? 0.5f : 1.0f);
immBegin(GPU_PRIM_LINES, 2);
/* Intentionally draw from top to bottom, so collapsing a child item doesn't make the dashes
* appear to move. */
immVertex2f(pos, x, y2 + line_padding);
immVertex2f(pos, x, y1 - line_padding);
immEnd();
}
static void outliner_draw_hierarchy_lines_recursive(uint pos,
SpaceOutliner *space_outliner,
ListBase *lb,
int startx,
const uchar col[4],
bool draw_grayed_out,
int *starty)
{
bTheme *btheme = UI_GetTheme();
int y = *starty;
/* Draw vertical lines between collections */
bool draw_hierarchy_line;
bool is_object_line;
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
draw_hierarchy_line = false;
is_object_line = false;
*starty -= UI_UNIT_Y;
short color_tag = COLLECTION_COLOR_NONE;
/* Only draw hierarchy lines for expanded collections and objects with children. */
if (TSELEM_OPEN(tselem, space_outliner) && !BLI_listbase_is_empty(&te->subtree)) {
if (tselem->type == TSE_LAYER_COLLECTION) {
draw_hierarchy_line = true;
Collection *collection = outliner_collection_from_tree_element(te);
color_tag = collection->color_tag;
y = *starty;
}
else if (tselem->type == 0 && te->idcode == ID_OB) {
if (subtree_contains_object(&te->subtree)) {
draw_hierarchy_line = true;
is_object_line = true;
y = *starty;
}
}
outliner_draw_hierarchy_lines_recursive(
pos, space_outliner, &te->subtree, startx + UI_UNIT_X, col, draw_grayed_out, starty);
}
if (draw_hierarchy_line) {
if (color_tag != COLLECTION_COLOR_NONE) {
immUniformColor4ubv(btheme->collection_color[color_tag].color);
}
else {
immUniformColor4ubv(col);
}
outliner_draw_hierarchy_line(pos, startx, y, *starty, is_object_line);
}
}
}
static void outliner_draw_hierarchy_lines(SpaceOutliner *space_outliner,
ListBase *lb,
int startx,
int *starty)
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uchar col[4];
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
immUniform1f("dash_width", 8.0f);
UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.4f, col);
col[3] = 255;
GPU_line_width(1.0f);
GPU_blend(GPU_BLEND_ALPHA);
outliner_draw_hierarchy_lines_recursive(pos, space_outliner, lb, startx, col, false, starty);
GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
static void outliner_draw_struct_marks(ARegion *region,
SpaceOutliner *space_outliner,
ListBase *lb,
int *starty)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
TreeStoreElem *tselem = TREESTORE(te);
/* selection status */
if (TSELEM_OPEN(tselem, space_outliner)) {
if (tselem->type == TSE_RNA_STRUCT) {
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immRecti(pos, 0, *starty + 1, (int)region->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
immUnbindProgram();
}
}
*starty -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_draw_struct_marks(region, space_outliner, &te->subtree, starty);
if (tselem->type == TSE_RNA_STRUCT) {
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y);
immVertex2f(pos, region->v2d.cur.xmax, (float)*starty + UI_UNIT_Y);
immEnd();
immUnbindProgram();
}
}
}
}
static void outliner_draw_highlights_recursive(uint pos,
const ARegion *region,
const SpaceOutliner *space_outliner,
const ListBase *lb,
const float col_selection[4],
const float col_active[4],
const float col_highlight[4],
const float col_searchmatch[4],
int start_x,
int *io_start_y)
{
const bool is_searching = (SEARCHING_OUTLINER(space_outliner) ||
(space_outliner->outlinevis == SO_DATA_API &&
space_outliner->search_string[0] != 0));
LISTBASE_FOREACH (TreeElement *, te, lb) {
const TreeStoreElem *tselem = TREESTORE(te);
const int start_y = *io_start_y;
/* selection status */
if ((tselem->flag & TSE_ACTIVE) && (tselem->flag & TSE_SELECTED)) {
immUniformColor4fv(col_active);
immRecti(pos, 0, start_y, (int)region->v2d.cur.xmax, start_y + UI_UNIT_Y);
}
else if (tselem->flag & TSE_SELECTED) {
immUniformColor4fv(col_selection);
immRecti(pos, 0, start_y, (int)region->v2d.cur.xmax, start_y + UI_UNIT_Y);
}
/* highlights */
if (tselem->flag & (TSE_DRAG_ANY | TSE_HIGHLIGHTED | TSE_SEARCHMATCH)) {
const int end_x = (int)region->v2d.cur.xmax;
if (tselem->flag & TSE_DRAG_ANY) {
/* drag and drop highlight */
float col[4];
UI_GetThemeColorShade4fv(TH_BACK, -40, col);
if (tselem->flag & TSE_DRAG_BEFORE) {
immUniformColor4fv(col);
immRecti(pos,
start_x,
start_y + UI_UNIT_Y - U.pixelsize,
end_x,
start_y + UI_UNIT_Y + U.pixelsize);
}
else if (tselem->flag & TSE_DRAG_AFTER) {
immUniformColor4fv(col);
immRecti(pos, start_x, start_y - U.pixelsize, end_x, start_y + U.pixelsize);
}
else {
immUniformColor3fvAlpha(col, col[3] * 0.5f);
immRecti(pos, start_x, start_y, end_x, start_y + UI_UNIT_Y);
}
}
else {
if (is_searching && (tselem->flag & TSE_SEARCHMATCH)) {
/* search match highlights
* we don't expand items when searching in the data-blocks but we
* still want to highlight any filter matches. */
immUniformColor4fv(col_searchmatch);
immRecti(pos, start_x, start_y, end_x, start_y + UI_UNIT_Y);
}
else if (tselem->flag & TSE_HIGHLIGHTED) {
/* mouse hover highlight */
immUniformColor4fv(col_highlight);
immRecti(pos, 0, start_y, end_x, start_y + UI_UNIT_Y);
}
}
}
*io_start_y -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, space_outliner)) {
outliner_draw_highlights_recursive(pos,
region,
space_outliner,
&te->subtree,
col_selection,
col_active,
col_highlight,
col_searchmatch,
start_x + UI_UNIT_X,
io_start_y);
}
}
}
static void outliner_draw_highlights(ARegion *region,
SpaceOutliner *space_outliner,
int startx,
int *starty)
{
const float col_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f};
float col_selection[4], col_active[4], col_searchmatch[4];
UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col_selection);
col_selection[3] = 1.0f; /* no alpha */
UI_GetThemeColor3fv(TH_SELECT_ACTIVE, col_active);
col_active[3] = 1.0f; /* no alpha */
UI_GetThemeColor4fv(TH_MATCH, col_searchmatch);
col_searchmatch[3] = 0.5f;
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
outliner_draw_highlights_recursive(pos,
region,
space_outliner,
&space_outliner->tree,
col_selection,
col_active,
col_highlight,
col_searchmatch,
startx,
starty);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
static void outliner_draw_tree(bContext *C,
uiBlock *block,
const TreeViewContext *tvc,
ARegion *region,
SpaceOutliner *space_outliner,
const float restrict_column_width,
const bool use_mode_column,
TreeElement **te_edit)
{
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
int starty, startx;
/* Move the tree a unit left in view layer mode */
short mode_column_offset = (use_mode_column && (space_outliner->outlinevis == SO_SCENES)) ?
UI_UNIT_X :
0;
if (!use_mode_column && (space_outliner->outlinevis == SO_VIEW_LAYER)) {
mode_column_offset -= UI_UNIT_X;
}
GPU_blend(GPU_BLEND_ALPHA); /* Only once. */
if (space_outliner->outlinevis == SO_DATA_API) {
/* struct marks */
starty = (int)region->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
outliner_draw_struct_marks(region, space_outliner, &space_outliner->tree, &starty);
}
/* draw highlights before hierarchy */
starty = (int)region->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
startx = 0;
outliner_draw_highlights(region, space_outliner, startx, &starty);
/* set scissor so tree elements or lines can't overlap restriction icons */
int scissor[4] = {0};
if (restrict_column_width > 0.0f) {
int mask_x = BLI_rcti_size_x(&region->v2d.mask) - (int)restrict_column_width + 1;
CLAMP_MIN(mask_x, 0);
GPU_scissor_get(scissor);
GPU_scissor(0, 0, mask_x, region->winy);
}
/* Draw hierarhcy lines for collections and object children. */
starty = (int)region->v2d.tot.ymax - OL_Y_OFFSET;
startx = mode_column_offset + UI_UNIT_X / 2 - (U.pixelsize + 1) / 2;
outliner_draw_hierarchy_lines(space_outliner, &space_outliner->tree, startx, &starty);
/* Items themselves. */
starty = (int)region->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
startx = mode_column_offset;
LISTBASE_FOREACH (TreeElement *, te, &space_outliner->tree) {
outliner_draw_tree_element(C,
block,
fstyle,
tvc,
region,
space_outliner,
te,
(te->flag & TE_DRAGGING) != 0,
startx,
&starty,
restrict_column_width,
te_edit);
}
if (restrict_column_width > 0.0f) {
/* reset scissor */
GPU_scissor(UNPACK4(scissor));
}
}
static void outliner_back(ARegion *region)
{
int ystart;
ystart = (int)region->v2d.tot.ymax;
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
float col_alternating[4];
UI_GetThemeColor4fv(TH_ROW_ALTERNATE, col_alternating);
immUniformThemeColorBlend(TH_BACK, TH_ROW_ALTERNATE, col_alternating[3]);
const float x1 = 0.0f, x2 = region->v2d.cur.xmax;
float y1 = ystart, y2;
int tot = (int)floor(ystart - region->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
if (tot > 0) {
immBegin(GPU_PRIM_TRIS, 6 * tot);
while (tot--) {
y1 -= 2 * UI_UNIT_Y;
y2 = y1 + UI_UNIT_Y;
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x1, y2);
}
immEnd();
}
immUnbindProgram();
}
static int outliner_data_api_buttons_start_x(int max_tree_width)
{
return max_ii(OL_RNA_COLX, max_tree_width + OL_RNA_COL_SPACEX);
}
static int outliner_width(SpaceOutliner *space_outliner,
int max_tree_width,
float restrict_column_width)
{
if (space_outliner->outlinevis == SO_DATA_API) {
return outliner_data_api_buttons_start_x(max_tree_width) + OL_RNA_COL_SIZEX + 10 * UI_DPI_FAC;
}
return max_tree_width + restrict_column_width;
}
static void outliner_update_viewable_area(ARegion *region,
SpaceOutliner *space_outliner,
int tree_width,
int tree_height,
float restrict_column_width)
{
int sizex = outliner_width(space_outliner, tree_width, restrict_column_width);
int sizey = tree_height;
/* extend size to allow for horizontal scrollbar and extra offset */
sizey += V2D_SCROLL_HEIGHT + OL_Y_OFFSET;
UI_view2d_totRect_set(&region->v2d, sizex, sizey);
}
/* ****************************************************** */
/* Main Entrypoint - Draw contents of Outliner editor */
void draw_outliner(const bContext *C)
{
Main *mainvar = CTX_data_main(C);
ARegion *region = CTX_wm_region(C);
View2D *v2d = &region->v2d;
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
uiBlock *block;
TreeElement *te_edit = NULL;
TreeViewContext tvc;
outliner_viewcontext_init(C, &tvc);
outliner_build_tree(mainvar, tvc.scene, tvc.view_layer, space_outliner, region); /* Always. */
/* If global sync select is dirty, flag other outliners */
if (ED_outliner_select_sync_is_dirty(C)) {
ED_outliner_select_sync_flag_outliners(C);
}
/* Sync selection state from view layer */
if (!ELEM(space_outliner->outlinevis, SO_LIBRARIES, SO_DATA_API, SO_ID_ORPHANS) &&
space_outliner->flag & SO_SYNC_SELECT) {
outliner_sync_selection(C, space_outliner);
}
/* force display to pixel coords */
v2d->flag |= (V2D_PIXELOFS_X | V2D_PIXELOFS_Y);
/* set matrix for 2d-view controls */
UI_view2d_view_ortho(v2d);
/* Only show mode column in View Layers and Scenes view */
const bool use_mode_column = (space_outliner->flag & SO_MODE_COLUMN) &&
(ELEM(space_outliner->outlinevis, SO_VIEW_LAYER, SO_SCENES));
/* draw outliner stuff (background, hierarchy lines and names) */
const float restrict_column_width = outliner_restrict_columns_width(space_outliner);
outliner_back(region);
block = UI_block_begin(C, region, __func__, UI_EMBOSS);
outliner_draw_tree((bContext *)C,
block,
&tvc,
region,
space_outliner,
restrict_column_width,
use_mode_column,
&te_edit);
/* Compute outliner dimensions after it has been drawn. */
int tree_width, tree_height;
outliner_tree_dimensions(space_outliner, &tree_width, &tree_height);
/* Default to no emboss for outliner UI. */
UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
if (space_outliner->outlinevis == SO_DATA_API) {
int buttons_start_x = outliner_data_api_buttons_start_x(tree_width);
/* draw rna buttons */
outliner_draw_rnacols(region, buttons_start_x);
UI_block_emboss_set(block, UI_EMBOSS);
outliner_draw_rnabuts(block, region, space_outliner, buttons_start_x, &space_outliner->tree);
UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
}
else if (space_outliner->outlinevis == SO_ID_ORPHANS) {
/* draw user toggle columns */
outliner_draw_userbuts(block, region, space_outliner, &space_outliner->tree);
}
else if (restrict_column_width > 0.0f) {
/* draw restriction columns */
RestrictPropertiesActive props_active;
memset(&props_active, 1, sizeof(RestrictPropertiesActive));
outliner_draw_restrictbuts(block,
tvc.scene,
tvc.view_layer,
region,
space_outliner,
&space_outliner->tree,
props_active);
}
/* Draw mode icons */
if (use_mode_column) {
outliner_draw_mode_column(C, block, &tvc, space_outliner, &space_outliner->tree);
}
UI_block_emboss_set(block, UI_EMBOSS);
/* Draw edit buttons if necessary. */
if (te_edit) {
outliner_buttons(C, block, region, restrict_column_width, te_edit);
}
UI_block_end(C, block);
UI_block_draw(C, block);
/* Update total viewable region. */
outliner_update_viewable_area(
region, space_outliner, tree_width, tree_height, restrict_column_width);
}