This adds an operator to allow drag and drop of modifiers, constraints, and shader effects within the outliner. Referred to as "data stack" in the code for simplicity. The following operations are allowed: * Reordering within an object or bone * Copying a single modifier/constraint/effect to another object or bone * Copying (linking) all modifiers/constraints/effects to another object or bone. This complements the recent work done for panel-based modifier layouts by allowing reordering in the outliner. It also makes it simple to copy a single modifier/constraint/effect to another object. Differential Revision: https://developer.blender.org/D8642
129 lines
5.0 KiB
C
129 lines
5.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spoutliner
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_collection_types.h"
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#include "BLT_translation.h"
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "UI_view2d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "outliner_intern.h"
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/* ************************** registration **********************************/
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void outliner_operatortypes(void)
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{
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WM_operatortype_append(OUTLINER_OT_highlight_update);
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WM_operatortype_append(OUTLINER_OT_item_activate);
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WM_operatortype_append(OUTLINER_OT_select_box);
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WM_operatortype_append(OUTLINER_OT_select_walk);
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WM_operatortype_append(OUTLINER_OT_item_openclose);
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WM_operatortype_append(OUTLINER_OT_item_rename);
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WM_operatortype_append(OUTLINER_OT_item_drag_drop);
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WM_operatortype_append(OUTLINER_OT_operation);
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WM_operatortype_append(OUTLINER_OT_scene_operation);
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WM_operatortype_append(OUTLINER_OT_object_operation);
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WM_operatortype_append(OUTLINER_OT_lib_operation);
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WM_operatortype_append(OUTLINER_OT_lib_relocate);
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WM_operatortype_append(OUTLINER_OT_id_operation);
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WM_operatortype_append(OUTLINER_OT_id_delete);
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WM_operatortype_append(OUTLINER_OT_id_remap);
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WM_operatortype_append(OUTLINER_OT_id_copy);
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WM_operatortype_append(OUTLINER_OT_id_paste);
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WM_operatortype_append(OUTLINER_OT_data_operation);
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WM_operatortype_append(OUTLINER_OT_animdata_operation);
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WM_operatortype_append(OUTLINER_OT_action_set);
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WM_operatortype_append(OUTLINER_OT_constraint_operation);
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WM_operatortype_append(OUTLINER_OT_modifier_operation);
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WM_operatortype_append(OUTLINER_OT_delete);
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WM_operatortype_append(OUTLINER_OT_show_one_level);
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WM_operatortype_append(OUTLINER_OT_show_active);
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WM_operatortype_append(OUTLINER_OT_show_hierarchy);
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WM_operatortype_append(OUTLINER_OT_scroll_page);
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WM_operatortype_append(OUTLINER_OT_select_all);
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WM_operatortype_append(OUTLINER_OT_expanded_toggle);
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WM_operatortype_append(OUTLINER_OT_keyingset_add_selected);
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WM_operatortype_append(OUTLINER_OT_keyingset_remove_selected);
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WM_operatortype_append(OUTLINER_OT_drivers_add_selected);
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WM_operatortype_append(OUTLINER_OT_drivers_delete_selected);
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WM_operatortype_append(OUTLINER_OT_orphans_purge);
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WM_operatortype_append(OUTLINER_OT_parent_drop);
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WM_operatortype_append(OUTLINER_OT_parent_clear);
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WM_operatortype_append(OUTLINER_OT_scene_drop);
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WM_operatortype_append(OUTLINER_OT_material_drop);
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WM_operatortype_append(OUTLINER_OT_datastack_drop);
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WM_operatortype_append(OUTLINER_OT_collection_drop);
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/* collections */
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WM_operatortype_append(OUTLINER_OT_collection_new);
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WM_operatortype_append(OUTLINER_OT_collection_duplicate_linked);
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WM_operatortype_append(OUTLINER_OT_collection_duplicate);
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WM_operatortype_append(OUTLINER_OT_collection_hierarchy_delete);
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WM_operatortype_append(OUTLINER_OT_collection_objects_select);
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WM_operatortype_append(OUTLINER_OT_collection_objects_deselect);
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WM_operatortype_append(OUTLINER_OT_collection_link);
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WM_operatortype_append(OUTLINER_OT_collection_instance);
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WM_operatortype_append(OUTLINER_OT_collection_exclude_set);
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WM_operatortype_append(OUTLINER_OT_collection_exclude_clear);
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WM_operatortype_append(OUTLINER_OT_collection_holdout_set);
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WM_operatortype_append(OUTLINER_OT_collection_holdout_clear);
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WM_operatortype_append(OUTLINER_OT_collection_indirect_only_set);
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WM_operatortype_append(OUTLINER_OT_collection_indirect_only_clear);
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WM_operatortype_append(OUTLINER_OT_collection_isolate);
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WM_operatortype_append(OUTLINER_OT_collection_disable);
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WM_operatortype_append(OUTLINER_OT_collection_enable);
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WM_operatortype_append(OUTLINER_OT_collection_hide);
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WM_operatortype_append(OUTLINER_OT_collection_show);
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WM_operatortype_append(OUTLINER_OT_collection_disable_render);
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WM_operatortype_append(OUTLINER_OT_collection_enable_render);
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WM_operatortype_append(OUTLINER_OT_collection_hide_inside);
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WM_operatortype_append(OUTLINER_OT_collection_show_inside);
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WM_operatortype_append(OUTLINER_OT_hide);
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WM_operatortype_append(OUTLINER_OT_unhide_all);
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WM_operatortype_append(OUTLINER_OT_collection_color_tag_set);
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}
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void outliner_keymap(wmKeyConfig *keyconf)
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{
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WM_keymap_ensure(keyconf, "Outliner", SPACE_OUTLINER, 0);
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}
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