Since the `TransData` converted from vertices is the same used for other transform modes (Move, Rotate, Resize), the logic used for mirroring focused only on the position of the vertices. The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
130 lines
3.3 KiB
CMake
130 lines
3.3 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenfont
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../../blenkernel
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../../blenlib
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../../blentranslation
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../../bmesh
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../../depsgraph
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../../gpu
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../../ikplugin
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../../makesdna
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../../makesrna
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../../render
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../../sequencer
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../../windowmanager
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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)
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set(SRC
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transform.c
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transform_constraints.c
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transform_convert.c
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transform_convert_action.c
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transform_convert_armature.c
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transform_convert_cursor.c
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transform_convert_curve.c
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transform_convert_gpencil.c
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transform_convert_graph.c
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transform_convert_lattice.c
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transform_convert_mask.c
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transform_convert_mball.c
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transform_convert_mesh.c
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transform_convert_mesh_edge.c
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transform_convert_mesh_skin.c
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transform_convert_mesh_uv.c
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transform_convert_nla.c
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transform_convert_node.c
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transform_convert_object.c
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transform_convert_paintcurve.c
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transform_convert_particle.c
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transform_convert_sculpt.c
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transform_convert_sequencer.c
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transform_convert_tracking.c
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transform_draw_cursors.c
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transform_generics.c
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transform_gizmo_2d.c
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transform_gizmo_3d.c
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transform_gizmo_extrude_3d.c
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transform_input.c
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transform_mode.c
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transform_mode_align.c
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transform_mode_baketime.c
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transform_mode_bbone_resize.c
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transform_mode_bend.c
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transform_mode_boneenvelope.c
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transform_mode_boneroll.c
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transform_mode_curveshrinkfatten.c
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transform_mode_edge_bevelweight.c
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transform_mode_edge_crease.c
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transform_mode_edge_rotate_normal.c
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transform_mode_edge_seq_slide.c
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transform_mode_edge_slide.c
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transform_mode_gpopacity.c
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transform_mode_gpshrinkfatten.c
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transform_mode_maskshrinkfatten.c
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transform_mode_mirror.c
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transform_mode_push_pull.c
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transform_mode_resize.c
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transform_mode_rotate.c
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transform_mode_shear.c
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transform_mode_shrink_fatten.c
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transform_mode_skin_resize.c
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transform_mode_tilt.c
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transform_mode_timescale.c
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transform_mode_timeslide.c
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transform_mode_timetranslate.c
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transform_mode_tosphere.c
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transform_mode_trackball.c
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transform_mode_translate.c
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transform_mode_vert_slide.c
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transform_ops.c
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transform_orientations.c
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transform_snap.c
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transform_snap_object.c
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transform.h
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transform_constraints.h
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transform_convert.h
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transform_data.h
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transform_draw_cursors.h
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transform_mode.h
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transform_orientations.h
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transform_snap.h
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)
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set(LIB
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bf_blenfont
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bf_blenkernel
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bf_blenlib
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bf_bmesh
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bf_editor_mask
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bf_gpu
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)
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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