Individual projection is a different branch of snap and always projects the transformed elements on the surface of objects. Perhaps this option should be limited to the Move mode due to similarity. But in order not to change the current behavior too much, this commit only disables this option in modes not affected by snap.
1599 lines
43 KiB
C
1599 lines
43 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edtransform
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*/
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#include <float.h>
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#include "PIL_time.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "GPU_immediate.h"
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#include "GPU_state.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "RNA_access.h"
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#include "SEQ_sequencer.h"
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#include "SEQ_time.h"
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#include "WM_types.h"
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#include "ED_gizmo_library.h"
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#include "ED_markers.h"
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#include "ED_node.h"
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#include "ED_transform_snap_object_context.h"
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#include "ED_uvedit.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "MEM_guardedalloc.h"
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#include "transform.h"
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#include "transform_convert.h"
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#include "transform_snap.h"
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/* this should be passed as an arg for use in snap functions */
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#undef BASACT
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/* use half of flt-max so we can scale up without an exception */
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/* -------------------------------------------------------------------- */
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/** \name Prototypes
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* \{ */
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static void setSnappingCallback(TransInfo *t);
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/* static void CalcSnapGrid(TransInfo *t, float *vec); */
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static void CalcSnapGeometry(TransInfo *t, float *vec);
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static void TargetSnapMedian(TransInfo *t);
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static void TargetSnapCenter(TransInfo *t);
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static void TargetSnapClosest(TransInfo *t);
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static void TargetSnapActive(TransInfo *t);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Implementations
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* \{ */
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static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select);
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static NodeBorder snapNodeBorder(int snap_node_mode);
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#if 0
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int BIF_snappingSupported(Object *obedit)
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{
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int status = 0;
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/* only support object mesh, armature, curves */
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if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
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status = 1;
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}
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return status;
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}
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#endif
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static bool snap_use_backface_culling(const TransInfo *t)
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{
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BLI_assert(t->spacetype == SPACE_VIEW3D);
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View3D *v3d = t->view;
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if ((v3d->shading.type == OB_SOLID) && (v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING)) {
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return true;
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}
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if (v3d->shading.type == OB_RENDER &&
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(t->scene->display.shading.flag & V3D_SHADING_BACKFACE_CULLING) &&
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BKE_scene_uses_blender_workbench(t->scene)) {
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return true;
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}
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if (t->settings->snap_flag & SCE_SNAP_BACKFACE_CULLING) {
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return true;
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}
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return false;
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}
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bool validSnap(const TransInfo *t)
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{
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return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
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(t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
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}
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bool activeSnap(const TransInfo *t)
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{
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return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
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((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
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}
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bool transformModeUseSnap(const TransInfo *t)
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{
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ToolSettings *ts = t->settings;
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if (t->mode == TFM_TRANSLATION) {
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_TRANSLATE) != 0;
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}
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if (t->mode == TFM_ROTATION) {
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_ROTATE) != 0;
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}
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if (t->mode == TFM_RESIZE) {
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_SCALE) != 0;
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}
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if (t->mode == TFM_VERT_SLIDE) {
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return true;
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}
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if (t->mode == TFM_EDGE_SLIDE) {
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return true;
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}
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return false;
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}
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static bool doForceIncrementSnap(const TransInfo *t)
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{
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return !transformModeUseSnap(t);
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}
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void drawSnapping(const struct bContext *C, TransInfo *t)
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{
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uchar col[4], selectedCol[4], activeCol[4];
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if (!activeSnap(t)) {
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return;
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}
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UI_GetThemeColor3ubv(TH_TRANSFORM, col);
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col[3] = 128;
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UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
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selectedCol[3] = 128;
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UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
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activeCol[3] = 192;
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if (t->spacetype == SPACE_VIEW3D) {
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bool draw_target = (t->tsnap.status & TARGET_INIT) &&
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(t->scene->toolsettings->snap_mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR);
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if (draw_target || validSnap(t)) {
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const float *loc_cur = NULL;
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const float *loc_prev = NULL;
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const float *normal = NULL;
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GPU_depth_test(GPU_DEPTH_NONE);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if (!BLI_listbase_is_empty(&t->tsnap.points)) {
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/* Draw snap points. */
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float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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float view_inv[4][4];
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copy_m4_m4(view_inv, rv3d->viewinv);
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) {
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if (p == t->tsnap.selectedPoint) {
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immUniformColor4ubv(selectedCol);
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}
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else {
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immUniformColor4ubv(col);
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}
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imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos);
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}
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immUnbindProgram();
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}
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/* draw normal if needed */
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if (usingSnappingNormal(t) && validSnappingNormal(t)) {
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normal = t->tsnap.snapNormal;
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}
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if (draw_target) {
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loc_prev = t->tsnap.snapTarget;
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}
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if (validSnap(t)) {
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loc_cur = t->tsnap.snapPoint;
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}
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ED_gizmotypes_snap_3d_draw_util(
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rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem);
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GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
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}
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}
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else if (t->spacetype == SPACE_IMAGE) {
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if (validSnap(t)) {
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/* This will not draw, and Im nor sure why - campbell */
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/* TODO: see 2.7x for non-working code */
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}
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}
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else if (t->spacetype == SPACE_NODE) {
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if (validSnap(t)) {
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ARegion *region = CTX_wm_region(C);
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TransSnapPoint *p;
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float size;
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size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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GPU_blend(GPU_BLEND_ALPHA);
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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for (p = t->tsnap.points.first; p; p = p->next) {
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if (p == t->tsnap.selectedPoint) {
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immUniformColor4ubv(selectedCol);
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}
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else {
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immUniformColor4ubv(col);
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}
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ED_node_draw_snap(®ion->v2d, p->co, size, 0, pos);
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}
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if (t->tsnap.status & POINT_INIT) {
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immUniformColor4ubv(activeCol);
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ED_node_draw_snap(®ion->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
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}
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immUnbindProgram();
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GPU_blend(GPU_BLEND_NONE);
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}
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}
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}
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eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
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{
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eRedrawFlag status = TREDRAW_NOTHING;
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#if 0 /* XXX need a proper selector for all snap mode */
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if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) {
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/* toggle snap and reinit */
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t->settings->snap_flag ^= SCE_SNAP;
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initSnapping(t, NULL);
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status = TREDRAW_HARD;
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}
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#endif
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if (event->type == MOUSEMOVE) {
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status |= updateSelectedSnapPoint(t);
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}
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return status;
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}
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void applyProject(TransInfo *t)
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{
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if (!t->tsnap.project) {
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return;
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}
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if (!activeSnap(t) || (t->flag & T_NO_PROJECT)) {
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return;
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}
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if (doForceIncrementSnap(t)) {
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return;
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}
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float tvec[3];
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int i;
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/* XXX FLICKER IN OBJECT MODE */
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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TransData *td = tc->data;
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for (i = 0; i < tc->data_len; i++, td++) {
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float iloc[3], loc[3], no[3];
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float mval_fl[2];
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if (td->flag & TD_SKIP) {
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continue;
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}
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if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
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continue;
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}
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copy_v3_v3(iloc, td->loc);
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if (tc->use_local_mat) {
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mul_m4_v3(tc->mat, iloc);
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}
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else if (t->flag & T_OBJECT) {
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BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
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copy_v3_v3(iloc, td->ob->obmat[3]);
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}
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if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) ==
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V3D_PROJ_RET_OK) {
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if (ED_transform_snap_object_project_view3d(
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t->tsnap.object_context,
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t->depsgraph,
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SCE_SNAP_MODE_FACE,
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&(const struct SnapObjectParams){
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.snap_select = t->tsnap.modeSelect,
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.use_object_edit_cage = (t->flag & T_EDIT) != 0,
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.use_occlusion_test = false,
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.use_backface_culling = t->tsnap.use_backface_culling,
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},
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mval_fl,
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NULL,
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0,
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loc,
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no)) {
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#if 0
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if (tc->use_local_mat) {
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mul_m4_v3(tc->imat, loc);
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}
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#endif
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sub_v3_v3v3(tvec, loc, iloc);
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mul_m3_v3(td->smtx, tvec);
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add_v3_v3(td->loc, tvec);
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if (t->tsnap.align && (t->flag & T_OBJECT)) {
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/* handle alignment as well */
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const float *original_normal;
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float mat[3][3];
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/* In pose mode, we want to align normals with Y axis of bones... */
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original_normal = td->axismtx[2];
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rotation_between_vecs_to_mat3(mat, original_normal, no);
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transform_data_ext_rotate(td, mat, true);
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/* TODO support constraints for rotation too? see ElementRotation */
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}
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}
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}
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#if 0 /* TODO: sipport this? */
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constraintTransLim(t, td);
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#endif
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}
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}
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}
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void applyGridAbsolute(TransInfo *t)
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{
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int i;
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if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
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return;
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}
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float grid_size = (t->modifiers & MOD_PRECISION) ? t->snap_spatial[1] : t->snap_spatial[0];
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/* early exit on unusable grid size */
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if (grid_size == 0.0f) {
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return;
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}
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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TransData *td;
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for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
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float iloc[3], loc[3], tvec[3];
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if (td->flag & TD_SKIP) {
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continue;
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}
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if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
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continue;
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}
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copy_v3_v3(iloc, td->loc);
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if (tc->use_local_mat) {
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mul_m4_v3(tc->mat, iloc);
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}
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else if (t->flag & T_OBJECT) {
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BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
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copy_v3_v3(iloc, td->ob->obmat[3]);
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}
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mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
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loc[0] = roundf(loc[0]);
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loc[1] = roundf(loc[1]);
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loc[2] = roundf(loc[2]);
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mul_v3_fl(loc, grid_size);
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sub_v3_v3v3(tvec, loc, iloc);
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mul_m3_v3(td->smtx, tvec);
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add_v3_v3(td->loc, tvec);
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}
|
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}
|
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}
|
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|
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void applySnapping(TransInfo *t, float *vec)
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{
|
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/* Each Trans Data already makes the snap to face */
|
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if (doForceIncrementSnap(t)) {
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return;
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}
|
|
|
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if (t->tsnap.project && t->tsnap.mode == SCE_SNAP_MODE_FACE) {
|
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/* The snap has already been resolved for each transdata. */
|
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return;
|
|
}
|
|
|
|
if (t->tsnap.status & SNAP_FORCED) {
|
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t->tsnap.targetSnap(t);
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|
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t->tsnap.applySnap(t, vec);
|
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}
|
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else if (((t->tsnap.mode & ~(SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) != 0) &&
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activeSnap(t)) {
|
|
double current = PIL_check_seconds_timer();
|
|
|
|
/* Time base quirky code to go around findnearest slowness */
|
|
/* TODO: add exception for object mode, no need to slow it down then. */
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if (current - t->tsnap.last >= 0.01) {
|
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t->tsnap.calcSnap(t, vec);
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t->tsnap.targetSnap(t);
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t->tsnap.last = current;
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}
|
|
if (validSnap(t)) {
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|
t->tsnap.applySnap(t, vec);
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|
}
|
|
}
|
|
}
|
|
|
|
void resetSnapping(TransInfo *t)
|
|
{
|
|
t->tsnap.status = 0;
|
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t->tsnap.snapElem = 0;
|
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t->tsnap.align = false;
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t->tsnap.project = 0;
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t->tsnap.mode = 0;
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t->tsnap.modeSelect = 0;
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t->tsnap.target = 0;
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t->tsnap.last = 0;
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t->tsnap.snapNormal[0] = 0;
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t->tsnap.snapNormal[1] = 0;
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t->tsnap.snapNormal[2] = 0;
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t->tsnap.snapNodeBorder = 0;
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}
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|
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bool usingSnappingNormal(const TransInfo *t)
|
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{
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return t->tsnap.align;
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|
}
|
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|
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bool validSnappingNormal(const TransInfo *t)
|
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{
|
|
if (validSnap(t)) {
|
|
if (!is_zero_v3(t->tsnap.snapNormal)) {
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return true;
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}
|
|
}
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return false;
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|
}
|
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|
|
static bool bm_edge_is_snap_target(BMEdge *e, void *UNUSED(user_data))
|
|
{
|
|
if (BM_elem_flag_test(e, BM_ELEM_SELECT | BM_ELEM_HIDDEN) ||
|
|
BM_elem_flag_test(e->v1, BM_ELEM_SELECT) || BM_elem_flag_test(e->v2, BM_ELEM_SELECT)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool bm_face_is_snap_target(BMFace *f, void *UNUSED(user_data))
|
|
{
|
|
if (BM_elem_flag_test(f, BM_ELEM_SELECT | BM_ELEM_HIDDEN)) {
|
|
return false;
|
|
}
|
|
|
|
BMLoop *l_iter, *l_first;
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
|
|
return false;
|
|
}
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void initSnappingMode(TransInfo *t)
|
|
{
|
|
ToolSettings *ts = t->settings;
|
|
/* All obedit types will match. */
|
|
const int obedit_type = t->data_container->obedit ? t->data_container->obedit->type : -1;
|
|
ViewLayer *view_layer = t->view_layer;
|
|
Base *base_act = view_layer->basact;
|
|
|
|
if (t->spacetype == SPACE_NODE) {
|
|
/* force project off when not supported */
|
|
t->tsnap.project = 0;
|
|
|
|
t->tsnap.mode = ts->snap_node_mode;
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE) {
|
|
/* force project off when not supported */
|
|
t->tsnap.project = 0;
|
|
|
|
t->tsnap.mode = ts->snap_uv_mode;
|
|
}
|
|
else {
|
|
/* force project off when not supported */
|
|
if ((ts->snap_mode & SCE_SNAP_MODE_FACE) == 0) {
|
|
t->tsnap.project = 0;
|
|
}
|
|
|
|
t->tsnap.mode = ts->snap_mode;
|
|
if ((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && (ts->snap_flag & SCE_SNAP_ABS_GRID) &&
|
|
(t->mode == TFM_TRANSLATION)) {
|
|
/* Special case in which snap to increments is transformed to snap to grid. */
|
|
t->tsnap.mode &= ~SCE_SNAP_MODE_INCREMENT;
|
|
t->tsnap.mode |= SCE_SNAP_MODE_GRID;
|
|
}
|
|
}
|
|
|
|
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && (t->flag & T_CAMERA) == 0) {
|
|
/* Only 3D view or UV. */
|
|
/* Not with camera selected in camera view. */
|
|
|
|
setSnappingCallback(t);
|
|
|
|
if ((obedit_type != -1) &&
|
|
ELEM(obedit_type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
|
|
/* Edit mode */
|
|
/* Temporary limited to edit mode meshes, armature, curves, metaballs. */
|
|
|
|
if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
|
|
/* Exclude editmesh if using proportional edit */
|
|
t->tsnap.modeSelect = SNAP_NOT_ACTIVE;
|
|
}
|
|
else {
|
|
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_ACTIVE;
|
|
}
|
|
}
|
|
else if ((obedit_type == -1) && base_act && base_act->object &&
|
|
(base_act->object->mode & OB_MODE_PARTICLE_EDIT)) {
|
|
/* Particles edit mode. */
|
|
t->tsnap.modeSelect = SNAP_ALL;
|
|
}
|
|
else if (obedit_type == -1) {
|
|
/* Object mode */
|
|
if (t->options & (CTX_GPENCIL_STROKES | CTX_CURSOR | CTX_OBMODE_XFORM_OBDATA)) {
|
|
/* In "Edit Strokes" mode,
|
|
* snap tool can perform snap to selected or active objects (see T49632)
|
|
* TODO: perform self snap in gpencil_strokes.
|
|
*
|
|
* When we're moving the origins, allow snapping onto our own geometry (see T69132). */
|
|
t->tsnap.modeSelect = SNAP_ALL;
|
|
}
|
|
else {
|
|
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
|
|
}
|
|
}
|
|
else {
|
|
/* Increment if snap is not possible */
|
|
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_NODE) {
|
|
setSnappingCallback(t);
|
|
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
|
|
}
|
|
else if (t->spacetype == SPACE_SEQ) {
|
|
/* We do our own snapping currently, so nothing here */
|
|
t->tsnap.mode = SCE_SNAP_MODE_GRID; /* Dummy, should we rather add a NOP mode? */
|
|
}
|
|
else {
|
|
/* Always increment outside of 3D view */
|
|
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
|
|
}
|
|
|
|
if (t->spacetype == SPACE_VIEW3D) {
|
|
if (t->tsnap.object_context == NULL) {
|
|
t->tsnap.use_backface_culling = snap_use_backface_culling(t);
|
|
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
|
|
t->scene, 0, t->region, t->view);
|
|
|
|
if (t->data_type == TC_MESH_VERTS) {
|
|
/* Ignore elements being transformed. */
|
|
ED_transform_snap_object_context_set_editmesh_callbacks(
|
|
t->tsnap.object_context,
|
|
(bool (*)(BMVert *, void *))BM_elem_cb_check_hflag_disabled,
|
|
bm_edge_is_snap_target,
|
|
bm_face_is_snap_target,
|
|
POINTER_FROM_UINT((BM_ELEM_SELECT | BM_ELEM_HIDDEN)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void initSnapping(TransInfo *t, wmOperator *op)
|
|
{
|
|
ToolSettings *ts = t->settings;
|
|
short snap_target = t->settings->snap_target;
|
|
|
|
resetSnapping(t);
|
|
|
|
/* if snap property exists */
|
|
if (op && RNA_struct_find_property(op->ptr, "snap") &&
|
|
RNA_struct_property_is_set(op->ptr, "snap")) {
|
|
if (RNA_boolean_get(op->ptr, "snap")) {
|
|
t->modifiers |= MOD_SNAP;
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "snap_target")) {
|
|
snap_target = RNA_enum_get(op->ptr, "snap_target");
|
|
}
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "snap_point")) {
|
|
RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
|
|
t->tsnap.status |= SNAP_FORCED | POINT_INIT;
|
|
}
|
|
|
|
/* snap align only defined in specific cases */
|
|
if (RNA_struct_find_property(op->ptr, "snap_align")) {
|
|
t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
|
|
RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
|
|
normalize_v3(t->tsnap.snapNormal);
|
|
}
|
|
|
|
if (RNA_struct_find_property(op->ptr, "use_snap_project")) {
|
|
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
|
|
}
|
|
|
|
if (RNA_struct_find_property(op->ptr, "use_snap_self")) {
|
|
t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
|
|
}
|
|
}
|
|
}
|
|
/* use scene defaults only when transform is modal */
|
|
else if (t->flag & T_MODAL) {
|
|
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
|
|
if (transformModeUseSnap(t) && (ts->snap_flag & SCE_SNAP)) {
|
|
t->modifiers |= MOD_SNAP;
|
|
}
|
|
|
|
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0);
|
|
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
|
|
t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0);
|
|
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
|
|
}
|
|
}
|
|
|
|
t->tsnap.target = snap_target;
|
|
|
|
initSnappingMode(t);
|
|
}
|
|
|
|
void freeSnapping(TransInfo *t)
|
|
{
|
|
if (t->tsnap.object_context) {
|
|
ED_transform_snap_object_context_destroy(t->tsnap.object_context);
|
|
t->tsnap.object_context = NULL;
|
|
}
|
|
}
|
|
|
|
static void setSnappingCallback(TransInfo *t)
|
|
{
|
|
t->tsnap.calcSnap = CalcSnapGeometry;
|
|
|
|
switch (t->tsnap.target) {
|
|
case SCE_SNAP_TARGET_CLOSEST:
|
|
t->tsnap.targetSnap = TargetSnapClosest;
|
|
break;
|
|
case SCE_SNAP_TARGET_CENTER:
|
|
if (!ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
|
|
t->tsnap.targetSnap = TargetSnapCenter;
|
|
break;
|
|
}
|
|
/* Can't do TARGET_CENTER with these modes,
|
|
* use TARGET_MEDIAN instead. */
|
|
ATTR_FALLTHROUGH;
|
|
case SCE_SNAP_TARGET_MEDIAN:
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
break;
|
|
case SCE_SNAP_TARGET_ACTIVE:
|
|
t->tsnap.targetSnap = TargetSnapActive;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void addSnapPoint(TransInfo *t)
|
|
{
|
|
/* Currently only 3D viewport works for snapping points. */
|
|
if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) {
|
|
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
|
|
|
|
t->tsnap.selectedPoint = p;
|
|
|
|
copy_v3_v3(p->co, t->tsnap.snapPoint);
|
|
|
|
BLI_addtail(&t->tsnap.points, p);
|
|
|
|
t->tsnap.status |= MULTI_POINTS;
|
|
}
|
|
}
|
|
|
|
eRedrawFlag updateSelectedSnapPoint(TransInfo *t)
|
|
{
|
|
eRedrawFlag status = TREDRAW_NOTHING;
|
|
|
|
if (t->tsnap.status & MULTI_POINTS) {
|
|
TransSnapPoint *p, *closest_p = NULL;
|
|
float dist_min_sq = TRANSFORM_SNAP_MAX_PX;
|
|
const float mval_fl[2] = {t->mval[0], t->mval[1]};
|
|
float screen_loc[2];
|
|
|
|
for (p = t->tsnap.points.first; p; p = p->next) {
|
|
float dist_sq;
|
|
|
|
if (ED_view3d_project_float_global(t->region, p->co, screen_loc, V3D_PROJ_TEST_NOP) !=
|
|
V3D_PROJ_RET_OK) {
|
|
continue;
|
|
}
|
|
|
|
dist_sq = len_squared_v2v2(mval_fl, screen_loc);
|
|
|
|
if (dist_sq < dist_min_sq) {
|
|
closest_p = p;
|
|
dist_min_sq = dist_sq;
|
|
}
|
|
}
|
|
|
|
if (closest_p) {
|
|
if (t->tsnap.selectedPoint != closest_p) {
|
|
status = TREDRAW_HARD;
|
|
}
|
|
|
|
t->tsnap.selectedPoint = closest_p;
|
|
}
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
void removeSnapPoint(TransInfo *t)
|
|
{
|
|
if (t->tsnap.status & MULTI_POINTS) {
|
|
updateSelectedSnapPoint(t);
|
|
|
|
if (t->tsnap.selectedPoint) {
|
|
BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint);
|
|
|
|
if (BLI_listbase_is_empty(&t->tsnap.points)) {
|
|
t->tsnap.status &= ~MULTI_POINTS;
|
|
}
|
|
|
|
t->tsnap.selectedPoint = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void getSnapPoint(const TransInfo *t, float vec[3])
|
|
{
|
|
if (t->tsnap.points.first) {
|
|
TransSnapPoint *p;
|
|
int total = 0;
|
|
|
|
vec[0] = vec[1] = vec[2] = 0;
|
|
|
|
for (p = t->tsnap.points.first; p; p = p->next, total++) {
|
|
add_v3_v3(vec, p->co);
|
|
}
|
|
|
|
if (t->tsnap.status & POINT_INIT) {
|
|
add_v3_v3(vec, t->tsnap.snapPoint);
|
|
total++;
|
|
}
|
|
|
|
mul_v3_fl(vec, 1.0f / total);
|
|
}
|
|
else {
|
|
copy_v3_v3(vec, t->tsnap.snapPoint);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Calc Snap (Generic)
|
|
* \{ */
|
|
|
|
static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
|
|
{
|
|
if (t->spacetype == SPACE_VIEW3D) {
|
|
float loc[3];
|
|
float no[3];
|
|
float mval[2];
|
|
bool found = false;
|
|
short snap_elem = 0;
|
|
float dist_px = SNAP_MIN_DISTANCE; /* Use a user defined value here. */
|
|
|
|
mval[0] = t->mval[0];
|
|
mval[1] = t->mval[1];
|
|
|
|
if (t->tsnap.mode & (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
|
|
SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
|
|
zero_v3(no); /* objects won't set this */
|
|
snap_elem = snapObjectsTransform(t, mval, &dist_px, loc, no);
|
|
found = snap_elem != 0;
|
|
}
|
|
if ((found == false) && (t->tsnap.mode & SCE_SNAP_MODE_VOLUME)) {
|
|
found = peelObjectsTransform(
|
|
t, mval, (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0, loc, no, NULL);
|
|
|
|
if (found) {
|
|
snap_elem = SCE_SNAP_MODE_VOLUME;
|
|
}
|
|
}
|
|
|
|
if (found == true) {
|
|
copy_v3_v3(t->tsnap.snapPoint, loc);
|
|
copy_v3_v3(t->tsnap.snapNormal, no);
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else {
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
|
|
t->tsnap.snapElem = (char)snap_elem;
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) {
|
|
if (t->tsnap.mode & SCE_SNAP_MODE_VERTEX) {
|
|
float co[2];
|
|
|
|
UI_view2d_region_to_view(&t->region->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
|
|
|
|
uint objects_len = 0;
|
|
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
|
|
t->view_layer, NULL, &objects_len);
|
|
|
|
float dist_sq = FLT_MAX;
|
|
if (ED_uvedit_nearest_uv_multi(
|
|
t->scene, objects, objects_len, co, &dist_sq, t->tsnap.snapPoint)) {
|
|
t->tsnap.snapPoint[0] *= t->aspect[0];
|
|
t->tsnap.snapPoint[1] *= t->aspect[1];
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else {
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
MEM_freeN(objects);
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_NODE) {
|
|
if (t->tsnap.mode & (SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y)) {
|
|
float loc[2];
|
|
float dist_px = SNAP_MIN_DISTANCE; /* Use a user defined value here. */
|
|
char node_border;
|
|
|
|
if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
|
|
copy_v2_v2(t->tsnap.snapPoint, loc);
|
|
t->tsnap.snapNodeBorder = node_border;
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else {
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Target
|
|
* \{ */
|
|
|
|
static void TargetSnapOffset(TransInfo *t, TransData *td)
|
|
{
|
|
if (t->spacetype == SPACE_NODE && td != NULL) {
|
|
bNode *node = td->extra;
|
|
char border = t->tsnap.snapNodeBorder;
|
|
float width = BLI_rctf_size_x(&node->totr);
|
|
float height = BLI_rctf_size_y(&node->totr);
|
|
|
|
#ifdef USE_NODE_CENTER
|
|
if (border & NODE_LEFT) {
|
|
t->tsnap.snapTarget[0] -= 0.5f * width;
|
|
}
|
|
if (border & NODE_RIGHT) {
|
|
t->tsnap.snapTarget[0] += 0.5f * width;
|
|
}
|
|
if (border & NODE_BOTTOM) {
|
|
t->tsnap.snapTarget[1] -= 0.5f * height;
|
|
}
|
|
if (border & NODE_TOP) {
|
|
t->tsnap.snapTarget[1] += 0.5f * height;
|
|
}
|
|
#else
|
|
if (border & NODE_LEFT) {
|
|
t->tsnap.snapTarget[0] -= 0.0f;
|
|
}
|
|
if (border & NODE_RIGHT) {
|
|
t->tsnap.snapTarget[0] += width;
|
|
}
|
|
if (border & NODE_BOTTOM) {
|
|
t->tsnap.snapTarget[1] -= height;
|
|
}
|
|
if (border & NODE_TOP) {
|
|
t->tsnap.snapTarget[1] += 0.0f;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void TargetSnapCenter(TransInfo *t)
|
|
{
|
|
/* Only need to calculate once */
|
|
if ((t->tsnap.status & TARGET_INIT) == 0) {
|
|
copy_v3_v3(t->tsnap.snapTarget, t->center_global);
|
|
TargetSnapOffset(t, NULL);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
static void TargetSnapActive(TransInfo *t)
|
|
{
|
|
/* Only need to calculate once */
|
|
if ((t->tsnap.status & TARGET_INIT) == 0) {
|
|
if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
|
|
TargetSnapOffset(t, NULL);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
/* No active, default to median */
|
|
else {
|
|
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
TargetSnapMedian(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void TargetSnapMedian(TransInfo *t)
|
|
{
|
|
/* Only need to calculate once. */
|
|
if ((t->tsnap.status & TARGET_INIT) == 0) {
|
|
int i_accum = 0;
|
|
|
|
t->tsnap.snapTarget[0] = 0;
|
|
t->tsnap.snapTarget[1] = 0;
|
|
t->tsnap.snapTarget[2] = 0;
|
|
|
|
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
|
|
TransData *td = tc->data;
|
|
int i;
|
|
float v[3];
|
|
zero_v3(v);
|
|
|
|
for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
|
|
add_v3_v3(v, td->center);
|
|
}
|
|
|
|
if (i == 0) {
|
|
/* Is this possible? */
|
|
continue;
|
|
}
|
|
|
|
mul_v3_fl(v, 1.0 / i);
|
|
|
|
if (tc->use_local_mat) {
|
|
mul_m4_v3(tc->mat, v);
|
|
}
|
|
|
|
add_v3_v3(t->tsnap.snapTarget, v);
|
|
i_accum++;
|
|
}
|
|
|
|
mul_v3_fl(t->tsnap.snapTarget, 1.0 / i_accum);
|
|
|
|
TargetSnapOffset(t, NULL);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
static void TargetSnapClosest(TransInfo *t)
|
|
{
|
|
/* Only valid if a snap point has been selected. */
|
|
if (t->tsnap.status & POINT_INIT) {
|
|
float dist_closest = 0.0f;
|
|
TransData *closest = NULL;
|
|
|
|
/* Object mode */
|
|
if (t->flag & T_OBJECT) {
|
|
int i;
|
|
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
|
|
TransData *td = tc->data;
|
|
for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
|
|
const BoundBox *bb = NULL;
|
|
|
|
if ((t->options & CTX_OBMODE_XFORM_OBDATA) == 0) {
|
|
bb = BKE_object_boundbox_get(td->ob);
|
|
}
|
|
|
|
/* use boundbox if possible */
|
|
if (bb) {
|
|
int j;
|
|
|
|
for (j = 0; j < 8; j++) {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, bb->vec[j]);
|
|
mul_m4_v3(td->ext->obmat, loc);
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if ((dist != TRANSFORM_DIST_INVALID) &&
|
|
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
dist_closest = dist;
|
|
}
|
|
}
|
|
}
|
|
/* use element center otherwise */
|
|
else {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, td->center);
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if ((dist != TRANSFORM_DIST_INVALID) &&
|
|
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
|
|
TransData *td = tc->data;
|
|
int i;
|
|
for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, td->center);
|
|
|
|
if (tc->use_local_mat) {
|
|
mul_m4_v3(tc->mat, loc);
|
|
}
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if ((dist != TRANSFORM_DIST_INVALID) &&
|
|
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
dist_closest = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TargetSnapOffset(t, closest);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Snap Objects
|
|
* \{ */
|
|
|
|
short snapObjectsTransform(
|
|
TransInfo *t, const float mval[2], float *dist_px, float r_loc[3], float r_no[3])
|
|
{
|
|
float *target = (t->tsnap.status & TARGET_INIT) ? t->tsnap.snapTarget : t->center_global;
|
|
return ED_transform_snap_object_project_view3d_ex(
|
|
t->tsnap.object_context,
|
|
t->depsgraph,
|
|
t->settings->snap_mode,
|
|
&(const struct SnapObjectParams){
|
|
.snap_select = t->tsnap.modeSelect,
|
|
.use_object_edit_cage = (t->flag & T_EDIT) != 0,
|
|
.use_occlusion_test = t->settings->snap_mode != SCE_SNAP_MODE_FACE,
|
|
.use_backface_culling = t->tsnap.use_backface_culling,
|
|
},
|
|
mval,
|
|
target,
|
|
dist_px,
|
|
r_loc,
|
|
r_no,
|
|
NULL,
|
|
NULL,
|
|
NULL);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Peeling
|
|
* \{ */
|
|
|
|
bool peelObjectsTransform(TransInfo *t,
|
|
const float mval[2],
|
|
const bool use_peel_object,
|
|
/* return args */
|
|
float r_loc[3],
|
|
float r_no[3],
|
|
float *r_thickness)
|
|
{
|
|
ListBase depths_peel = {0};
|
|
ED_transform_snap_object_project_all_view3d_ex(
|
|
t->tsnap.object_context,
|
|
t->depsgraph,
|
|
&(const struct SnapObjectParams){
|
|
.snap_select = t->tsnap.modeSelect,
|
|
.use_object_edit_cage = (t->flag & T_EDIT) != 0,
|
|
},
|
|
mval,
|
|
-1.0f,
|
|
false,
|
|
&depths_peel);
|
|
|
|
if (!BLI_listbase_is_empty(&depths_peel)) {
|
|
/* At the moment we only use the hits of the first object */
|
|
struct SnapObjectHitDepth *hit_min = depths_peel.first;
|
|
for (struct SnapObjectHitDepth *iter = hit_min->next; iter; iter = iter->next) {
|
|
if (iter->depth < hit_min->depth) {
|
|
hit_min = iter;
|
|
}
|
|
}
|
|
struct SnapObjectHitDepth *hit_max = NULL;
|
|
|
|
if (use_peel_object) {
|
|
/* if peeling objects, take the first and last from each object */
|
|
hit_max = hit_min;
|
|
for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
|
|
if ((iter->depth > hit_max->depth) && (iter->ob_uuid == hit_min->ob_uuid)) {
|
|
hit_max = iter;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* otherwise, pair first with second and so on */
|
|
for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
|
|
if ((iter != hit_min) && (iter->ob_uuid == hit_min->ob_uuid)) {
|
|
if (hit_max == NULL) {
|
|
hit_max = iter;
|
|
}
|
|
else if (iter->depth < hit_max->depth) {
|
|
hit_max = iter;
|
|
}
|
|
}
|
|
}
|
|
/* in this case has only one hit. treat as raycast */
|
|
if (hit_max == NULL) {
|
|
hit_max = hit_min;
|
|
}
|
|
}
|
|
|
|
mid_v3_v3v3(r_loc, hit_min->co, hit_max->co);
|
|
|
|
if (r_thickness) {
|
|
*r_thickness = hit_max->depth - hit_min->depth;
|
|
}
|
|
|
|
/* XXX, is there a correct normal in this case ???, for now just z up */
|
|
r_no[0] = 0.0;
|
|
r_no[1] = 0.0;
|
|
r_no[2] = 1.0;
|
|
|
|
BLI_freelistN(&depths_peel);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name snap Nodes
|
|
* \{ */
|
|
|
|
static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select)
|
|
{
|
|
/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
|
|
return ((snap_select == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
|
|
(snap_select == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
|
|
(node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
|
|
node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
|
|
}
|
|
|
|
static NodeBorder snapNodeBorder(int snap_node_mode)
|
|
{
|
|
NodeBorder flag = 0;
|
|
if (snap_node_mode & SCE_SNAP_MODE_NODE_X) {
|
|
flag |= NODE_LEFT | NODE_RIGHT;
|
|
}
|
|
if (snap_node_mode & SCE_SNAP_MODE_NODE_Y) {
|
|
flag |= NODE_TOP | NODE_BOTTOM;
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
static bool snapNode(ToolSettings *ts,
|
|
SpaceNode *UNUSED(snode),
|
|
ARegion *region,
|
|
bNode *node,
|
|
const int mval[2],
|
|
float r_loc[2],
|
|
float *r_dist_px,
|
|
char *r_node_border)
|
|
{
|
|
View2D *v2d = ®ion->v2d;
|
|
NodeBorder border = snapNodeBorder(ts->snap_node_mode);
|
|
bool retval = false;
|
|
rcti totr;
|
|
int new_dist;
|
|
|
|
UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr);
|
|
|
|
if (border & NODE_LEFT) {
|
|
new_dist = abs(totr.xmin - mval[0]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_LEFT;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
if (border & NODE_RIGHT) {
|
|
new_dist = abs(totr.xmax - mval[0]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_RIGHT;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
if (border & NODE_BOTTOM) {
|
|
new_dist = abs(totr.ymin - mval[1]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_BOTTOM;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
if (border & NODE_TOP) {
|
|
new_dist = abs(totr.ymax - mval[1]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_TOP;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static bool snapNodes(ToolSettings *ts,
|
|
SpaceNode *snode,
|
|
ARegion *region,
|
|
const int mval[2],
|
|
eSnapSelect snap_select,
|
|
float r_loc[2],
|
|
float *r_dist_px,
|
|
char *r_node_border)
|
|
{
|
|
bNodeTree *ntree = snode->edittree;
|
|
bNode *node;
|
|
bool retval = false;
|
|
|
|
*r_node_border = 0;
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (snapNodeTest(®ion->v2d, node, snap_select)) {
|
|
retval |= snapNode(ts, snode, region, node, mval, r_loc, r_dist_px, r_node_border);
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
bool snapNodesTransform(
|
|
TransInfo *t, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border)
|
|
{
|
|
return snapNodes(t->settings,
|
|
t->area->spacedata.first,
|
|
t->region,
|
|
mval,
|
|
t->tsnap.modeSelect,
|
|
r_loc,
|
|
r_dist_px,
|
|
r_node_border);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name snap Frames
|
|
* \{ */
|
|
|
|
/* This function is used by Animation Editor specific transform functions to do
|
|
* the Snap Keyframe to Nearest Frame/Marker
|
|
*/
|
|
void snapFrameTransform(TransInfo *t,
|
|
const eAnimEdit_AutoSnap autosnap,
|
|
const bool is_frame_value,
|
|
const float delta,
|
|
float *r_val)
|
|
{
|
|
double val = delta;
|
|
switch (autosnap) {
|
|
case SACTSNAP_STEP:
|
|
case SACTSNAP_FRAME:
|
|
val = floor(val + 0.5);
|
|
break;
|
|
case SACTSNAP_MARKER:
|
|
/* snap to nearest marker */
|
|
/* TODO: need some more careful checks for where data comes from. */
|
|
val = ED_markers_find_nearest_marker_time(&t->scene->markers, (float)val);
|
|
break;
|
|
case SACTSNAP_SECOND:
|
|
case SACTSNAP_TSTEP: {
|
|
/* second step */
|
|
const Scene *scene = t->scene;
|
|
const double secf = FPS;
|
|
val = floor((val / secf) + 0.5);
|
|
if (is_frame_value) {
|
|
val *= secf;
|
|
}
|
|
break;
|
|
}
|
|
case SACTSNAP_OFF: {
|
|
break;
|
|
}
|
|
}
|
|
*r_val = (float)val;
|
|
}
|
|
|
|
/*================================================================*/
|
|
|
|
void snapSequenceBounds(TransInfo *t, const int mval[2])
|
|
{
|
|
/* Reuse increment, strictly speaking could be another snap mode, but leave as is. */
|
|
if (!(t->modifiers & MOD_SNAP_INVERT)) {
|
|
return;
|
|
}
|
|
|
|
/* Convert to frame range. */
|
|
float xmouse, ymouse;
|
|
UI_view2d_region_to_view(&t->region->v2d, mval[0], mval[1], &xmouse, &ymouse);
|
|
const int frame_curr = round_fl_to_int(xmouse);
|
|
|
|
/* Now find the closest sequence. */
|
|
const int frame_near = SEQ_time_find_next_prev_edit(
|
|
t->scene, frame_curr, SEQ_SIDE_BOTH, true, false, true);
|
|
|
|
const int frame_snap = transform_convert_sequencer_get_snap_bound(t);
|
|
t->values[0] = frame_near - frame_snap;
|
|
}
|
|
|
|
static void snap_grid_apply(
|
|
TransInfo *t, const int max_index, const float grid_dist, const float loc[3], float r_out[3])
|
|
{
|
|
BLI_assert(max_index <= 2);
|
|
const float *center_global = t->center_global;
|
|
const float *asp = t->aspect;
|
|
|
|
if (t->options & CTX_CURSOR) {
|
|
/* Note that we must already have called #transformCenter_from_type, otherwise
|
|
* we would be lazy-initializing data which is being transformed,
|
|
* causing the transformed cursor location to be used instead of it's initial location. */
|
|
BLI_assert(t->center_cache[V3D_AROUND_CURSOR].is_set);
|
|
|
|
/* Use a fallback when transforming the cursor.
|
|
* In this case the center is _not_ derived from the cursor which is being transformed. */
|
|
const TransCenterData *cd = transformCenter_from_type(t, V3D_AROUND_CURSOR);
|
|
center_global = cd->global;
|
|
}
|
|
else if (t->around == V3D_AROUND_CURSOR) {
|
|
/* Use a fallback for cursor selection,
|
|
* this isn't useful as a global center for absolute grid snapping
|
|
* since its not based on the position of the selection. */
|
|
const TransCenterData *cd = transformCenter_from_type(t, V3D_AROUND_CENTER_MEDIAN);
|
|
center_global = cd->global;
|
|
}
|
|
|
|
float in[3];
|
|
if (t->con.mode & CON_APPLY) {
|
|
BLI_assert(t->tsnap.snapElem == 0);
|
|
t->con.applyVec(t, NULL, NULL, loc, in);
|
|
}
|
|
else {
|
|
copy_v3_v3(in, loc);
|
|
}
|
|
|
|
for (int i = 0; i <= max_index; i++) {
|
|
const float iter_fac = grid_dist * asp[i];
|
|
r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
|
|
}
|
|
}
|
|
|
|
bool transform_snap_grid(TransInfo *t, float *val)
|
|
{
|
|
if (!activeSnap(t)) {
|
|
return false;
|
|
}
|
|
|
|
if ((!(t->tsnap.mode & SCE_SNAP_MODE_GRID)) || validSnap(t)) {
|
|
/* Don't do grid snapping if there is a valid snap point. */
|
|
return false;
|
|
}
|
|
|
|
if (t->spacetype != SPACE_VIEW3D) {
|
|
return false;
|
|
}
|
|
|
|
if (t->mode != TFM_TRANSLATION) {
|
|
return false;
|
|
}
|
|
|
|
float grid_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
|
|
|
|
/* Early bailing out if no need to snap */
|
|
if (grid_dist == 0.0f) {
|
|
return false;
|
|
}
|
|
|
|
snap_grid_apply(t, t->idx_max, grid_dist, val, val);
|
|
t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
|
|
return true;
|
|
}
|
|
|
|
static void snap_increment_apply_ex(TransInfo *UNUSED(t),
|
|
const int max_index,
|
|
const float increment_val,
|
|
const float aspect[3],
|
|
const float loc[3],
|
|
float r_out[3])
|
|
{
|
|
/* relative snapping in fixed increments */
|
|
for (int i = 0; i <= max_index; i++) {
|
|
const float iter_fac = increment_val * aspect[i];
|
|
r_out[i] = iter_fac * roundf(loc[i] / iter_fac);
|
|
}
|
|
}
|
|
|
|
static void snap_increment_apply(TransInfo *t,
|
|
int max_index,
|
|
const float increment_dist,
|
|
float *r_val)
|
|
{
|
|
BLI_assert((t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) || doForceIncrementSnap(t));
|
|
BLI_assert(max_index <= 2);
|
|
|
|
/* Early bailing out if no need to snap */
|
|
if (increment_dist == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
float asp_local[3] = {1, 1, 1};
|
|
const bool use_aspect = ELEM(t->mode, TFM_TRANSLATION);
|
|
const float *asp = use_aspect ? t->aspect : asp_local;
|
|
|
|
if (use_aspect) {
|
|
/* custom aspect for fcurve */
|
|
if (t->spacetype == SPACE_GRAPH) {
|
|
View2D *v2d = &t->region->v2d;
|
|
Scene *scene = t->scene;
|
|
SpaceGraph *sipo = t->area->spacedata.first;
|
|
asp_local[0] = UI_view2d_grid_resolution_x__frames_or_seconds(
|
|
v2d, scene, sipo->flag & SIPO_DRAWTIME);
|
|
asp_local[1] = UI_view2d_grid_resolution_y__values(v2d);
|
|
asp = asp_local;
|
|
}
|
|
}
|
|
|
|
snap_increment_apply_ex(t, max_index, increment_dist, asp, r_val, r_val);
|
|
}
|
|
|
|
bool transform_snap_increment_ex(TransInfo *t, bool use_local_space, float *r_val)
|
|
{
|
|
if (!activeSnap(t)) {
|
|
return false;
|
|
}
|
|
|
|
if (!(t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) && !doForceIncrementSnap(t)) {
|
|
return false;
|
|
}
|
|
|
|
if (t->spacetype != SPACE_VIEW3D && validSnap(t)) {
|
|
/* Only do something if using absolute or incremental grid snapping
|
|
* and there is no valid snap point. */
|
|
return false;
|
|
}
|
|
|
|
if (use_local_space) {
|
|
BLI_assert(t->idx_max == 2);
|
|
mul_m3_v3(t->spacemtx_inv, r_val);
|
|
}
|
|
|
|
float increment_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
|
|
snap_increment_apply(t, t->idx_max, increment_dist, r_val);
|
|
|
|
if (use_local_space) {
|
|
mul_m3_v3(t->spacemtx, r_val);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool transform_snap_increment(TransInfo *t, float *r_val)
|
|
{
|
|
return transform_snap_increment_ex(t, false, r_val);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic callbacks
|
|
* \{ */
|
|
|
|
float transform_snap_distance_len_squared_fn(TransInfo *UNUSED(t),
|
|
const float p1[3],
|
|
const float p2[3])
|
|
{
|
|
return len_squared_v3v3(p1, p2);
|
|
}
|
|
|
|
/** \} */
|