132 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup imbdds
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|  */
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| 
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| /*
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|  * This file is based on a similar file from the NVIDIA texture tools
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|  * (http://nvidia-texture-tools.googlecode.com/)
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|  *
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|  * Original license from NVIDIA follows.
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|  */
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| 
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| /* Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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|  *
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|  * Permission is hereby granted, free of charge, to any person
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|  * obtaining a copy of this software and associated documentation
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|  * files (the "Software"), to deal in the Software without
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|  * restriction, including without limitation the rights to use,
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|  * copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following
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|  * conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be
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|  * included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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|  * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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|  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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|  * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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|  * OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| #pragma once
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| 
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| #include "Common.h"
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| 
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| namespace PixelFormat {
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| 
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| /** Convert component \a c having \a inbits to the returned value having \a outbits. */
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| inline uint convert(uint c, uint inbits, uint outbits)
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| {
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|   if (inbits == 0) {
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|     return 0;
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|   }
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|   else if (inbits >= outbits) {
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|     /* truncate */
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|     return c >> (inbits - outbits);
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|   }
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|   else {
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|     /* bitexpand */
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|     return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits);
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|   }
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| }
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| 
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| /* Get pixel component shift and size given its mask. */
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| inline void maskShiftAndSize(uint mask, uint *shift, uint *size)
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| {
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|   if (!mask) {
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|     *shift = 0;
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|     *size = 0;
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|     return;
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|   }
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| 
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|   *shift = 0;
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|   while ((mask & 1) == 0) {
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|     ++(*shift);
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|     mask >>= 1;
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|   }
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| 
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|   *size = 0;
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|   while ((mask & 1) == 1) {
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|     ++(*size);
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|     mask >>= 1;
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|   }
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| }
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| 
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| inline float quantizeCeil(float f, int inbits, int outbits)
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| {
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| #if 0
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|   uint i = f * (float(1 << inbits) - 1);
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|   i = convert(i, inbits, outbits);
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|   float result = float(i) / (float(1 << outbits) - 1);
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|   nvCheck(result >= f);
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| #endif
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|   float result;
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| 
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|   int offset = 0;
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|   do {
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|     uint i = offset + uint(f * (float(1 << inbits) - 1));
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|     i = convert(i, inbits, outbits);
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|     result = float(i) / (float(1 << outbits) - 1);
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|     offset++;
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|   } while (result < f);
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| 
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|   return result;
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| }
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| 
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| #if 0
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| inline float quantizeRound(float f, int bits)
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| {
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|   float scale = float(1 << bits);
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|   return fround(f * scale) / scale;
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| }
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| 
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| inline float quantizeFloor(float f, int bits)
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| {
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|   float scale = float(1 << bits);
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|   return floor(f * scale) / scale;
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| }
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| #endif
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| 
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| } /* namespace PixelFormat */
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