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blender-archive/source/blender/modifiers/intern/MOD_cast.c
Jacques Lucke efb741b280 Geometry Nodes: rename modifyPointCloud to modifyGeometrySet
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.

Ref T83357.
2020-12-10 14:35:15 +01:00

610 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
CastModifierData *cmd = (CastModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(cmd, modifier));
MEMCPY_STRUCT_AFTER(cmd, DNA_struct_default_get(CastModifierData), modifier);
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
CastModifierData *cmd = (CastModifierData *)md;
short flag;
flag = cmd->flag & (MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z);
if ((cmd->fac == 0.0f) || flag == 0) {
return true;
}
return false;
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
CastModifierData *cmd = (CastModifierData *)md;
/* ask for vertexgroups if we need them */
if (cmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
CastModifierData *cmd = (CastModifierData *)md;
walk(userData, ob, (ID **)&cmd->object, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
CastModifierData *cmd = (CastModifierData *)md;
if (cmd->object != NULL) {
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
DEG_add_modifier_to_transform_relation(ctx->node, "Cast Modifier");
}
}
static void sphere_do(CastModifierData *cmd,
const ModifierEvalContext *UNUSED(ctx),
Object *ob,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
MDeformVert *dvert = NULL;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = NULL;
int i, defgrp_index;
bool has_radius = false;
short flag, type;
float len = 0.0f;
float fac = cmd->fac;
float facm = 1.0f - fac;
const float fac_orig = fac;
float vec[3], center[3] = {0.0f, 0.0f, 0.0f};
float mat[4][4], imat[4][4];
flag = cmd->flag;
type = cmd->type; /* projection type: sphere or cylinder */
if (type == MOD_CAST_TYPE_CYLINDER) {
flag &= ~MOD_CAST_Z;
}
ctrl_ob = cmd->object;
/* spherify's center is {0, 0, 0} (the ob's own center in its local
* space), by default, but if the user defined a control object,
* we use its location, transformed to ob's local space */
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(imat, ctrl_ob->obmat);
mul_m4_m4m4(mat, imat, ob->obmat);
invert_m4_m4(imat, mat);
}
invert_m4_m4(ob->imat, ob->obmat);
mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
}
/* now we check which options the user wants */
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
* the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) {
has_radius = 1;
}
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
if (cmd->defgrp_name[0] != '\0') {
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
}
if (flag & MOD_CAST_SIZE_FROM_RADIUS) {
len = cmd->radius;
}
else {
len = cmd->size;
}
if (len <= 0) {
for (i = 0; i < numVerts; i++) {
len += len_v3v3(center, vertexCos[i]);
}
len /= numVerts;
if (len == 0.0f) {
len = 10.0f;
}
}
for (i = 0; i < numVerts; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, vertexCos[i]);
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(mat, tmp_co);
}
else {
sub_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vec, tmp_co);
if (type == MOD_CAST_TYPE_CYLINDER) {
vec[2] = 0.0f;
}
if (has_radius) {
if (len_v3(vec) > cmd->radius) {
continue;
}
}
if (dvert) {
const float weight = invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
BKE_defvert_find_weight(&dvert[i], defgrp_index);
if (weight == 0.0f) {
continue;
}
fac = fac_orig * weight;
facm = 1.0f - fac;
}
normalize_v3(vec);
if (flag & MOD_CAST_X) {
tmp_co[0] = fac * vec[0] * len + facm * tmp_co[0];
}
if (flag & MOD_CAST_Y) {
tmp_co[1] = fac * vec[1] * len + facm * tmp_co[1];
}
if (flag & MOD_CAST_Z) {
tmp_co[2] = fac * vec[2] * len + facm * tmp_co[2];
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(imat, tmp_co);
}
else {
add_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vertexCos[i], tmp_co);
}
}
static void cuboid_do(CastModifierData *cmd,
const ModifierEvalContext *UNUSED(ctx),
Object *ob,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
MDeformVert *dvert = NULL;
int defgrp_index;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = NULL;
int i;
bool has_radius = false;
short flag;
float fac = cmd->fac;
float facm = 1.0f - fac;
const float fac_orig = fac;
float min[3], max[3], bb[8][3];
float center[3] = {0.0f, 0.0f, 0.0f};
float mat[4][4], imat[4][4];
flag = cmd->flag;
ctrl_ob = cmd->object;
/* now we check which options the user wants */
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
* the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) {
has_radius = 1;
}
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
if (cmd->defgrp_name[0] != '\0') {
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(imat, ctrl_ob->obmat);
mul_m4_m4m4(mat, imat, ob->obmat);
invert_m4_m4(imat, mat);
}
invert_m4_m4(ob->imat, ob->obmat);
mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
}
if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
for (i = 0; i < 3; i++) {
min[i] = -cmd->radius;
max[i] = cmd->radius;
}
}
else if (!(flag & MOD_CAST_SIZE_FROM_RADIUS) && cmd->size > 0) {
for (i = 0; i < 3; i++) {
min[i] = -cmd->size;
max[i] = cmd->size;
}
}
else {
/* get bound box */
/* We can't use the object's bound box because other modifiers
* may have changed the vertex data. */
INIT_MINMAX(min, max);
/* Cast's center is the ob's own center in its local space,
* by default, but if the user defined a control object, we use
* its location, transformed to ob's local space. */
if (ctrl_ob) {
float vec[3];
/* let the center of the ctrl_ob be part of the bound box: */
minmax_v3v3_v3(min, max, center);
for (i = 0; i < numVerts; i++) {
sub_v3_v3v3(vec, vertexCos[i], center);
minmax_v3v3_v3(min, max, vec);
}
}
else {
for (i = 0; i < numVerts; i++) {
minmax_v3v3_v3(min, max, vertexCos[i]);
}
}
/* we want a symmetric bound box around the origin */
if (fabsf(min[0]) > fabsf(max[0])) {
max[0] = fabsf(min[0]);
}
if (fabsf(min[1]) > fabsf(max[1])) {
max[1] = fabsf(min[1]);
}
if (fabsf(min[2]) > fabsf(max[2])) {
max[2] = fabsf(min[2]);
}
min[0] = -max[0];
min[1] = -max[1];
min[2] = -max[2];
}
/* building our custom bounding box */
bb[0][0] = bb[2][0] = bb[4][0] = bb[6][0] = min[0];
bb[1][0] = bb[3][0] = bb[5][0] = bb[7][0] = max[0];
bb[0][1] = bb[1][1] = bb[4][1] = bb[5][1] = min[1];
bb[2][1] = bb[3][1] = bb[6][1] = bb[7][1] = max[1];
bb[0][2] = bb[1][2] = bb[2][2] = bb[3][2] = min[2];
bb[4][2] = bb[5][2] = bb[6][2] = bb[7][2] = max[2];
/* ready to apply the effect, one vertex at a time */
for (i = 0; i < numVerts; i++) {
int octant, coord;
float d[3], dmax, apex[3], fbb;
float tmp_co[3];
copy_v3_v3(tmp_co, vertexCos[i]);
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(mat, tmp_co);
}
else {
sub_v3_v3(tmp_co, center);
}
}
if (has_radius) {
if (fabsf(tmp_co[0]) > cmd->radius || fabsf(tmp_co[1]) > cmd->radius ||
fabsf(tmp_co[2]) > cmd->radius) {
continue;
}
}
if (dvert) {
const float weight = invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
BKE_defvert_find_weight(&dvert[i], defgrp_index);
if (weight == 0.0f) {
continue;
}
fac = fac_orig * weight;
facm = 1.0f - fac;
}
/* The algorithm used to project the vertices to their
* bounding box (bb) is pretty simple:
* for each vertex v:
* 1) find in which octant v is in;
* 2) find which outer "wall" of that octant is closer to v;
* 3) calculate factor (var fbb) to project v to that wall;
* 4) project. */
/* find in which octant this vertex is in */
octant = 0;
if (tmp_co[0] > 0.0f) {
octant += 1;
}
if (tmp_co[1] > 0.0f) {
octant += 2;
}
if (tmp_co[2] > 0.0f) {
octant += 4;
}
/* apex is the bb's vertex at the chosen octant */
copy_v3_v3(apex, bb[octant]);
/* find which bb plane is closest to this vertex ... */
d[0] = tmp_co[0] / apex[0];
d[1] = tmp_co[1] / apex[1];
d[2] = tmp_co[2] / apex[2];
/* ... (the closest has the higher (closer to 1) d value) */
dmax = d[0];
coord = 0;
if (d[1] > dmax) {
dmax = d[1];
coord = 1;
}
if (d[2] > dmax) {
/* dmax = d[2]; */ /* commented, we don't need it */
coord = 2;
}
/* ok, now we know which coordinate of the vertex to use */
if (fabsf(tmp_co[coord]) < FLT_EPSILON) { /* avoid division by zero */
continue;
}
/* finally, this is the factor we wanted, to project the vertex
* to its bounding box (bb) */
fbb = apex[coord] / tmp_co[coord];
/* calculate the new vertex position */
if (flag & MOD_CAST_X) {
tmp_co[0] = facm * tmp_co[0] + fac * tmp_co[0] * fbb;
}
if (flag & MOD_CAST_Y) {
tmp_co[1] = facm * tmp_co[1] + fac * tmp_co[1] * fbb;
}
if (flag & MOD_CAST_Z) {
tmp_co[2] = facm * tmp_co[2] + fac * tmp_co[2] * fbb;
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(imat, tmp_co);
}
else {
add_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vertexCos[i], tmp_co);
}
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
CastModifierData *cmd = (CastModifierData *)md;
Mesh *mesh_src = NULL;
if (ctx->object->type == OB_MESH && cmd->defgrp_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
}
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
cuboid_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
sphere_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformVertsEM(ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *editData,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
CastModifierData *cmd = (CastModifierData *)md;
Mesh *mesh_src = NULL;
if (cmd->defgrp_name[0] != '\0') {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, numVerts, false, false);
}
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == numVerts);
}
/* TODO(Campbell): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
cuboid_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
sphere_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
int toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA cast_object_ptr = RNA_pointer_get(ptr, "object");
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "cast_type", 0, NULL, ICON_NONE);
row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis"));
uiItemR(row, ptr, "use_x", toggles_flag, NULL, ICON_NONE);
uiItemR(row, ptr, "use_y", toggles_flag, NULL, ICON_NONE);
uiItemR(row, ptr, "use_z", toggles_flag, NULL, ICON_NONE);
uiItemR(layout, ptr, "factor", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_radius_as_size", 0, NULL, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
if (!RNA_pointer_is_null(&cast_object_ptr)) {
uiItemR(layout, ptr, "use_transform", 0, NULL, ICON_NONE);
}
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Cast, panel_draw);
}
ModifierTypeInfo modifierType_Cast = {
/* name */ "Cast",
/* structName */ "CastModifierData",
/* structSize */ sizeof(CastModifierData),
/* srna */ &RNA_CastModifier,
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/* icon */ ICON_MOD_CAST,
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
/* blendWrite */ NULL,
/* blendRead */ NULL,
};