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blender-archive/source/blender/modifiers/intern/MOD_mask.cc
Jacques Lucke efb741b280 Geometry Nodes: rename modifyPointCloud to modifyGeometrySet
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.

Ref T83357.
2020-12-10 14:35:15 +01:00

482 lines
16 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
#include "BLI_array.hh"
#include "BLI_listbase_wrapper.hh"
#include "BLI_vector.hh"
using blender::Array;
using blender::IndexRange;
using blender::ListBaseWrapper;
using blender::MutableSpan;
using blender::Span;
using blender::Vector;
static void initData(ModifierData *md)
{
MaskModifierData *mmd = (MaskModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mmd, modifier));
MEMCPY_STRUCT_AFTER(mmd, DNA_struct_default_get(MaskModifierData), modifier);
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *UNUSED(md),
CustomData_MeshMasks *r_cddata_masks)
{
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
walk(userData, ob, (ID **)&mmd->ob_arm, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
if (mmd->ob_arm) {
bArmature *arm = (bArmature *)mmd->ob_arm->data;
/* Tag relationship in depsgraph, but also on the armature. */
/* TODO(sergey): Is it a proper relation here? */
DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
arm->flag |= ARM_HAS_VIZ_DEPS;
DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
}
}
/* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */
static void compute_vertex_mask__armature_mode(MDeformVert *dvert,
Object *ob,
Object *armature_ob,
float threshold,
MutableSpan<bool> r_vertex_mask)
{
/* Element i is true if there is a selected bone that uses vertex group i. */
Vector<bool> selected_bone_uses_group;
for (bDeformGroup *def : ListBaseWrapper<bDeformGroup>(ob->defbase)) {
bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name);
bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED);
selected_bone_uses_group.append(bone_for_group_exists);
}
Span<bool> use_vertex_group = selected_bone_uses_group;
for (int i : r_vertex_mask.index_range()) {
Span<MDeformWeight> weights(dvert[i].dw, dvert[i].totweight);
r_vertex_mask[i] = false;
/* check the groups that vertex is assigned to, and see if it was any use */
for (const MDeformWeight &dw : weights) {
if (use_vertex_group.get(dw.def_nr, false)) {
if (dw.weight > threshold) {
r_vertex_mask[i] = true;
break;
}
}
}
}
}
/* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */
static void compute_vertex_mask__vertex_group_mode(MDeformVert *dvert,
int defgrp_index,
float threshold,
MutableSpan<bool> r_vertex_mask)
{
for (int i : r_vertex_mask.index_range()) {
const bool found = BKE_defvert_find_weight(&dvert[i], defgrp_index) > threshold;
r_vertex_mask[i] = found;
}
}
static void invert_boolean_array(MutableSpan<bool> array)
{
for (bool &value : array) {
value = !value;
}
}
static void compute_masked_vertices(Span<bool> vertex_mask,
MutableSpan<int> r_vertex_map,
uint *r_num_masked_vertices)
{
BLI_assert(vertex_mask.size() == r_vertex_map.size());
uint num_masked_vertices = 0;
for (uint i_src : r_vertex_map.index_range()) {
if (vertex_mask[i_src]) {
r_vertex_map[i_src] = num_masked_vertices;
num_masked_vertices++;
}
else {
r_vertex_map[i_src] = -1;
}
}
*r_num_masked_vertices = num_masked_vertices;
}
static void computed_masked_edges(const Mesh *mesh,
Span<bool> vertex_mask,
MutableSpan<int> r_edge_map,
uint *r_num_masked_edges)
{
BLI_assert(mesh->totedge == r_edge_map.size());
uint num_masked_edges = 0;
for (int i : IndexRange(mesh->totedge)) {
const MEdge &edge = mesh->medge[i];
/* only add if both verts will be in new mesh */
if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
r_edge_map[i] = num_masked_edges;
num_masked_edges++;
}
else {
r_edge_map[i] = -1;
}
}
*r_num_masked_edges = num_masked_edges;
}
static void computed_masked_polygons(const Mesh *mesh,
Span<bool> vertex_mask,
Vector<int> &r_masked_poly_indices,
Vector<int> &r_loop_starts,
uint *r_num_masked_polys,
uint *r_num_masked_loops)
{
BLI_assert(mesh->totvert == vertex_mask.size());
r_masked_poly_indices.reserve(mesh->totpoly);
r_loop_starts.reserve(mesh->totloop);
uint num_masked_loops = 0;
for (int i : IndexRange(mesh->totpoly)) {
const MPoly &poly_src = mesh->mpoly[i];
bool all_verts_in_mask = true;
Span<MLoop> loops_src(&mesh->mloop[poly_src.loopstart], poly_src.totloop);
for (const MLoop &loop : loops_src) {
if (!vertex_mask[loop.v]) {
all_verts_in_mask = false;
break;
}
}
if (all_verts_in_mask) {
r_masked_poly_indices.append_unchecked(i);
r_loop_starts.append_unchecked(num_masked_loops);
num_masked_loops += poly_src.totloop;
}
}
*r_num_masked_polys = r_masked_poly_indices.size();
*r_num_masked_loops = num_masked_loops;
}
static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
Span<int> vertex_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
for (const int i_src : vertex_map.index_range()) {
const int i_dst = vertex_map[i_src];
if (i_dst == -1) {
continue;
}
const MVert &v_src = src_mesh.mvert[i_src];
MVert &v_dst = dst_mesh.mvert[i_dst];
v_dst = v_src;
CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
}
}
static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
Span<int> vertex_map,
Span<int> edge_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
BLI_assert(src_mesh.totedge == edge_map.size());
for (const int i_src : IndexRange(src_mesh.totedge)) {
const int i_dst = edge_map[i_src];
if (i_dst == -1) {
continue;
}
const MEdge &e_src = src_mesh.medge[i_src];
MEdge &e_dst = dst_mesh.medge[i_dst];
CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
e_dst = e_src;
e_dst.v1 = vertex_map[e_src.v1];
e_dst.v2 = vertex_map[e_src.v2];
}
}
static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
Span<int> vertex_map,
Span<int> edge_map,
Span<int> masked_poly_indices,
Span<int> new_loop_starts)
{
for (const int i_dst : masked_poly_indices.index_range()) {
const int i_src = masked_poly_indices[i_dst];
const MPoly &mp_src = src_mesh.mpoly[i_src];
MPoly &mp_dst = dst_mesh.mpoly[i_dst];
const int i_ml_src = mp_src.loopstart;
const int i_ml_dst = new_loop_starts[i_dst];
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop);
const MLoop *ml_src = src_mesh.mloop + i_ml_src;
MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
for (int i : IndexRange(mp_src.totloop)) {
ml_dst[i].v = vertex_map[ml_src[i].v];
ml_dst[i].e = edge_map[ml_src[i].e];
}
}
}
/* Components of the algorithm:
* 1. Figure out which vertices should be present in the output mesh.
* 2. Find edges and polygons only using those vertices.
* 3. Create a new mesh that only uses the found vertices, edges and polygons.
*/
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
Object *ob = ctx->object;
const bool invert_mask = mmd->flag & MOD_MASK_INV;
/* Return empty or input mesh when there are no vertex groups. */
MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
if (dvert == nullptr) {
return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0);
}
/* Quick test to see if we can return early. */
if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (mesh->totvert == 0) ||
BLI_listbase_is_empty(&ob->defbase)) {
return mesh;
}
Array<bool> vertex_mask;
if (mmd->mode == MOD_MASK_MODE_ARM) {
Object *armature_ob = mmd->ob_arm;
/* Return input mesh if there is no armature with bones. */
if (ELEM(NULL, armature_ob, armature_ob->pose, ob->defbase.first)) {
return mesh;
}
vertex_mask = Array<bool>(mesh->totvert);
compute_vertex_mask__armature_mode(dvert, ob, armature_ob, mmd->threshold, vertex_mask);
}
else {
int defgrp_index = BKE_object_defgroup_name_index(ob, mmd->vgroup);
/* Return input mesh if the vertex group does not exist. */
if (defgrp_index == -1) {
return mesh;
}
vertex_mask = Array<bool>(mesh->totvert);
compute_vertex_mask__vertex_group_mode(dvert, defgrp_index, mmd->threshold, vertex_mask);
}
if (invert_mask) {
invert_boolean_array(vertex_mask);
}
Array<int> vertex_map(mesh->totvert);
uint num_masked_vertices;
compute_masked_vertices(vertex_mask, vertex_map, &num_masked_vertices);
Array<int> edge_map(mesh->totedge);
uint num_masked_edges;
computed_masked_edges(mesh, vertex_mask, edge_map, &num_masked_edges);
Vector<int> masked_poly_indices;
Vector<int> new_loop_starts;
uint num_masked_polys;
uint num_masked_loops;
computed_masked_polygons(mesh,
vertex_mask,
masked_poly_indices,
new_loop_starts,
&num_masked_polys,
&num_masked_loops);
Mesh *result = BKE_mesh_new_nomain_from_template(
mesh, num_masked_vertices, num_masked_edges, 0, num_masked_loops, num_masked_polys);
copy_masked_vertices_to_new_mesh(*mesh, *result, vertex_map);
copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map);
copy_masked_polys_to_new_mesh(
*mesh, *result, vertex_map, edge_map, masked_poly_indices, new_loop_starts);
BKE_mesh_calc_edges_loose(result);
/* Tag to recalculate normals later. */
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
return result;
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
/* The object type check is only needed here in case we have a placeholder
* object assigned (because the library containing the armature is missing).
*
* In other cases it should be impossible to have a type mismatch.
*/
return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *sub, *row;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
int mode = RNA_enum_get(ptr, "mode");
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiLayoutSetPropSep(layout, true);
if (mode == MOD_MASK_MODE_ARM) {
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "armature", 0, nullptr, ICON_NONE);
sub = uiLayoutRow(row, true);
uiLayoutSetPropDecorate(sub, false);
uiItemR(sub, ptr, "invert_vertex_group", 0, "", ICON_ARROW_LEFTRIGHT);
}
else if (mode == MOD_MASK_MODE_VGROUP) {
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
}
uiItemR(layout, ptr, "threshold", 0, nullptr, ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Mask, panel_draw);
}
ModifierTypeInfo modifierType_Mask = {
/* name */ "Mask",
/* structName */ "MaskModifierData",
/* structSize */ sizeof(MaskModifierData),
/* srna */ &RNA_MaskModifier,
/* type */ eModifierTypeType_Nonconstructive,
/* flags */
(ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode),
/* icon */ ICON_MOD_MASK,
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ nullptr,
/* deformMatrices */ nullptr,
/* deformVertsEM */ nullptr,
/* deformMatricesEM */ nullptr,
/* modifyMesh */ modifyMesh,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ nullptr,
/* modifyVolume */ nullptr,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ nullptr,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ nullptr,
/* dependsOnNormals */ nullptr,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ nullptr,
/* freeRuntimeData */ nullptr,
/* panelRegister */ panelRegister,
/* blendWrite */ nullptr,
/* blendRead */ nullptr,
};