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blender-archive/source/blender/nodes/NOD_node_tree_dependencies.hh
Jacques Lucke 8198dbb888 Code Style: use "#pragma once" in some newer headers
Those were missing from the previous commit, because these headers
only exist in the `master` and not in the `blender-v2.90-release` branch.
2020-08-07 10:10:37 +02:00

77 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "BLI_vector_set.hh"
#include "DNA_ID.h"
#include "DNA_object_types.h"
struct bNodeTree;
namespace blender::nodes {
class NodeTreeDependencies {
private:
VectorSet<Object *> transform_deps_;
VectorSet<Object *> geometry_deps_;
VectorSet<ID *> id_deps_;
public:
void add_transform_dependency(Object *object)
{
if (object == nullptr) {
return;
}
transform_deps_.add(object);
id_deps_.add(&object->id);
}
void add_geometry_dependency(Object *object)
{
if (object == nullptr) {
return;
}
geometry_deps_.add(object);
id_deps_.add(&object->id);
}
bool depends_on(ID *id) const
{
return id_deps_.contains(id);
}
Span<Object *> transform_dependencies()
{
return transform_deps_;
}
Span<Object *> geometry_dependencies()
{
return geometry_deps_;
}
Span<ID *> id_dependencies()
{
return id_deps_;
}
};
NodeTreeDependencies find_node_tree_dependencies(bNodeTree &ntree);
} // namespace blender::nodes