Those were missing from the previous commit, because these headers only exist in the `master` and not in the `blender-v2.90-release` branch.
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "BLI_vector_set.hh"
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#include "DNA_ID.h"
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#include "DNA_object_types.h"
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struct bNodeTree;
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namespace blender::nodes {
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class NodeTreeDependencies {
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private:
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VectorSet<Object *> transform_deps_;
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VectorSet<Object *> geometry_deps_;
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VectorSet<ID *> id_deps_;
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public:
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void add_transform_dependency(Object *object)
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{
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if (object == nullptr) {
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return;
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}
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transform_deps_.add(object);
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id_deps_.add(&object->id);
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}
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void add_geometry_dependency(Object *object)
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{
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if (object == nullptr) {
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return;
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}
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geometry_deps_.add(object);
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id_deps_.add(&object->id);
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}
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bool depends_on(ID *id) const
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{
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return id_deps_.contains(id);
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}
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Span<Object *> transform_dependencies()
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{
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return transform_deps_;
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}
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Span<Object *> geometry_dependencies()
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{
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return geometry_deps_;
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}
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Span<ID *> id_dependencies()
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{
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return id_deps_;
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}
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};
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NodeTreeDependencies find_node_tree_dependencies(bNodeTree &ntree);
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} // namespace blender::nodes
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