The `crop` field was used by Blender Internal to do an overscan per tile and merge it back to the render result.
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#pragma once
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#define PASS_VECTOR_MAX 10000.0f
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#define RR_USE_MEM 0
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#define RR_USE_EXR 1
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#define RR_ALL_LAYERS NULL
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#define RR_ALL_VIEWS NULL
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struct ColorManagedDisplaySettings;
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struct ColorManagedViewSettings;
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struct ImBuf;
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struct ListBase;
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struct Render;
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struct RenderData;
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struct RenderEngine;
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struct RenderLayer;
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struct RenderResult;
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struct Scene;
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struct rcti;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* New */
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struct RenderResult *render_result_new(struct Render *re,
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struct rcti *partrct,
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int savebuffers,
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const char *layername,
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const char *viewname);
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struct RenderResult *render_result_new_from_exr(
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void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
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void render_result_view_new(struct RenderResult *rr, const char *viewname);
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void render_result_views_new(struct RenderResult *rr, const struct RenderData *rd);
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/* Merge */
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void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
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/* Add Passes */
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void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
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/* Free */
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void render_result_free(struct RenderResult *rr);
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void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
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/* Single Layer Render */
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void render_result_single_layer_begin(struct Render *re);
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void render_result_single_layer_end(struct Render *re);
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/* EXR Tile File Render */
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void render_result_save_empty_result_tiles(struct Render *re);
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void render_result_exr_file_begin(struct Render *re, struct RenderEngine *engine);
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void render_result_exr_file_end(struct Render *re, struct RenderEngine *engine);
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/* render pass wrapper for gpencil */
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struct RenderPass *render_layer_add_pass(struct RenderResult *rr,
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struct RenderLayer *rl,
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int channels,
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const char *name,
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const char *viewname,
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const char *chan_id);
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void render_result_exr_file_merge(struct RenderResult *rr,
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struct RenderResult *rrpart,
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const char *viewname);
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void render_result_exr_file_path(struct Scene *scene,
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const char *layname,
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int sample,
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char *filepath);
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int render_result_exr_file_read_path(struct RenderResult *rr,
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struct RenderLayer *rl_single,
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const char *filepath);
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/* EXR cache */
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void render_result_exr_file_cache_write(struct Render *re);
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bool render_result_exr_file_cache_read(struct Render *re);
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/* Combined Pixel Rect */
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struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr,
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const struct RenderData *rd,
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const int view_id);
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void render_result_rect_fill_zero(struct RenderResult *rr, const int view_id);
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void render_result_rect_get_pixels(struct RenderResult *rr,
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unsigned int *rect,
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int rectx,
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int recty,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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const int view_id);
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void render_result_views_shallowcopy(struct RenderResult *dst, struct RenderResult *src);
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void render_result_views_shallowdelete(struct RenderResult *rr);
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bool render_result_has_views(struct RenderResult *rr);
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#define FOREACH_VIEW_LAYER_TO_RENDER_BEGIN(re_, iter_) \
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{ \
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int nr_; \
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ViewLayer *iter_; \
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for (nr_ = 0, iter_ = (re_)->view_layers.first; iter_ != NULL; iter_ = iter_->next, nr_++) { \
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if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
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if (nr_ != re->active_view_layer) { \
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continue; \
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} \
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} \
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else { \
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if ((iter_->flag & VIEW_LAYER_RENDER) == 0) { \
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continue; \
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} \
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}
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#define FOREACH_VIEW_LAYER_TO_RENDER_END \
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} \
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} \
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((void)0)
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#ifdef __cplusplus
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}
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#endif
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