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blender-archive/source/blender
Campbell Barton da733a25a5 correct solidify normal calculation logic
- always calculate vertex normals since they are used as fallbacks.
- only calculate rim normals if the normals are not already flagged as dirty.
2013-06-12 06:06:19 +00:00
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2013-06-06 06:02:46 +00:00
2013-06-06 06:02:46 +00:00
2013-05-26 18:36:25 +00:00
2013-06-10 21:55:41 +00:00
2013-05-28 20:35:12 +00:00