158 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * BKE_cloth.h
 | 
						|
 *
 | 
						|
 * $Id$
 | 
						|
 *
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) Blender Foundation.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * The Original Code is: all of this file.
 | 
						|
 *
 | 
						|
 * Contributor(s): Daniel Genrich
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
#ifndef BKE_COLLISIONS_H
 | 
						|
#define BKE_COLLISIONS_H
 | 
						|
 | 
						|
#include <math.h>
 | 
						|
#include <float.h>
 | 
						|
#include <stdlib.h>
 | 
						|
#include <string.h>
 | 
						|
 | 
						|
/* types */
 | 
						|
#include "BKE_collision.h"
 | 
						|
#include "DNA_cloth_types.h"
 | 
						|
 | 
						|
#include "BLI_kdopbvh.h"
 | 
						|
 | 
						|
struct Cloth;
 | 
						|
struct ClothModifierData;
 | 
						|
struct CollisionModifierData;
 | 
						|
struct DerivedMesh;
 | 
						|
struct Group;
 | 
						|
struct MFace;
 | 
						|
struct MVert;
 | 
						|
struct Object;
 | 
						|
struct Scene;
 | 
						|
struct LinkNode;
 | 
						|
 | 
						|
////////////////////////////////////////
 | 
						|
// used for collisions in collision.c
 | 
						|
////////////////////////////////////////
 | 
						|
 | 
						|
/* COLLISION FLAGS */
 | 
						|
typedef enum
 | 
						|
{
 | 
						|
	COLLISION_IN_FUTURE = ( 1 << 1 ),
 | 
						|
} COLLISION_FLAGS;
 | 
						|
 | 
						|
 | 
						|
////////////////////////////////////////
 | 
						|
// used for collisions in collision.c
 | 
						|
////////////////////////////////////////
 | 
						|
/* used for collisions in collision.c */
 | 
						|
typedef struct CollPair
 | 
						|
{
 | 
						|
	unsigned int face1; // cloth face
 | 
						|
	unsigned int face2; // object face
 | 
						|
	double distance; // magnitude of vector
 | 
						|
	float normal[3];
 | 
						|
	float vector[3]; // unnormalized collision vector: p2-p1
 | 
						|
	float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
 | 
						|
	int flag;
 | 
						|
	float time; // collision time, from 0 up to 1
 | 
						|
	int ap1, ap2, ap3, bp1, bp2, bp3;
 | 
						|
	int pointsb[4];
 | 
						|
}
 | 
						|
CollPair;
 | 
						|
 | 
						|
/* used for collisions in collision.c */
 | 
						|
typedef struct EdgeCollPair
 | 
						|
{
 | 
						|
	unsigned int p11, p12, p21, p22;
 | 
						|
	float normal[3];
 | 
						|
	float vector[3];
 | 
						|
	float time;
 | 
						|
	int lastsign;
 | 
						|
	float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
 | 
						|
}
 | 
						|
EdgeCollPair;
 | 
						|
 | 
						|
/* used for collisions in collision.c */
 | 
						|
typedef struct FaceCollPair
 | 
						|
{
 | 
						|
	unsigned int p11, p12, p13, p21;
 | 
						|
	float normal[3];
 | 
						|
	float vector[3];
 | 
						|
	float time;
 | 
						|
	int lastsign;
 | 
						|
	float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
 | 
						|
}
 | 
						|
FaceCollPair;
 | 
						|
////////////////////////////////////////
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/////////////////////////////////////////////////
 | 
						|
// forward declarations
 | 
						|
/////////////////////////////////////////////////
 | 
						|
 | 
						|
/////////////////////////////////////////////////
 | 
						|
// used in modifier.c from collision.c
 | 
						|
/////////////////////////////////////////////////
 | 
						|
 | 
						|
BVHTree *bvhtree_build_from_mvert ( struct MFace *mfaces, unsigned int numfaces, struct MVert *x, unsigned int numverts, float epsilon );
 | 
						|
void bvhtree_update_from_mvert ( BVHTree * bvhtree, struct MFace *faces, int numfaces, struct MVert *x, struct MVert *xnew, int numverts, int moving );
 | 
						|
 | 
						|
/////////////////////////////////////////////////
 | 
						|
 | 
						|
struct LinkNode *BLI_linklist_append_fast ( struct LinkNode **listp, void *ptr );
 | 
						|
 | 
						|
// move Collision modifier object inter-frame with step = [0,1]
 | 
						|
// defined in collisions.c
 | 
						|
void collision_move_object ( struct CollisionModifierData *collmd, float step, float prevstep );
 | 
						|
 | 
						|
// interface for collision functions
 | 
						|
void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 );
 | 
						|
void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 );
 | 
						|
 | 
						|
/////////////////////////////////////////////////
 | 
						|
// used in effect.c
 | 
						|
/////////////////////////////////////////////////
 | 
						|
struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj);
 | 
						|
 | 
						|
typedef struct ColliderCache {
 | 
						|
	struct ColliderCache *next, *prev;
 | 
						|
	struct Object *ob;
 | 
						|
	struct CollisionModifierData *collmd;
 | 
						|
} ColliderCache;
 | 
						|
 | 
						|
struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group);
 | 
						|
void free_collider_cache(struct ListBase **colliders);
 | 
						|
 | 
						|
/////////////////////////////////////////////////
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/////////////////////////////////////////////////
 | 
						|
 | 
						|
#endif
 | 
						|
 |