Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			132 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2012, Blender Foundation.
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 */
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#include "COM_DisplaceSimpleOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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DisplaceSimpleOperation::DisplaceSimpleOperation() : NodeOperation()
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{
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  this->addInputSocket(COM_DT_COLOR);
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  this->addInputSocket(COM_DT_VECTOR);
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  this->addInputSocket(COM_DT_VALUE);
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  this->addInputSocket(COM_DT_VALUE);
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  this->addOutputSocket(COM_DT_COLOR);
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  this->m_inputColorProgram = NULL;
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  this->m_inputVectorProgram = NULL;
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  this->m_inputScaleXProgram = NULL;
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  this->m_inputScaleYProgram = NULL;
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}
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void DisplaceSimpleOperation::initExecution()
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{
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  this->m_inputColorProgram = this->getInputSocketReader(0);
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  this->m_inputVectorProgram = this->getInputSocketReader(1);
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  this->m_inputScaleXProgram = this->getInputSocketReader(2);
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  this->m_inputScaleYProgram = this->getInputSocketReader(3);
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  this->m_width_x4 = this->getWidth() * 4;
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  this->m_height_x4 = this->getHeight() * 4;
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}
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/* minimum distance (in pixels) a pixel has to be displaced
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 * in order to take effect */
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// #define DISPLACE_EPSILON    0.01f
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void DisplaceSimpleOperation::executePixelSampled(float output[4],
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                                                  float x,
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                                                  float y,
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                                                  PixelSampler sampler)
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{
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  float inVector[4];
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  float inScale[4];
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  float p_dx, p_dy; /* main displacement in pixel space */
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  float u, v;
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  this->m_inputScaleXProgram->readSampled(inScale, x, y, sampler);
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  float xs = inScale[0];
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  this->m_inputScaleYProgram->readSampled(inScale, x, y, sampler);
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  float ys = inScale[0];
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  /* clamp x and y displacement to triple image resolution -
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   * to prevent hangs from huge values mistakenly plugged in eg. z buffers */
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  CLAMP(xs, -this->m_width_x4, this->m_width_x4);
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  CLAMP(ys, -this->m_height_x4, this->m_height_x4);
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  this->m_inputVectorProgram->readSampled(inVector, x, y, sampler);
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  p_dx = inVector[0] * xs;
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  p_dy = inVector[1] * ys;
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  /* displaced pixel in uv coords, for image sampling */
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  /* clamp nodes to avoid glitches */
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  u = x - p_dx + 0.5f;
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  v = y - p_dy + 0.5f;
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  CLAMP(u, 0.0f, this->getWidth() - 1.0f);
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  CLAMP(v, 0.0f, this->getHeight() - 1.0f);
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  this->m_inputColorProgram->readSampled(output, u, v, sampler);
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}
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void DisplaceSimpleOperation::deinitExecution()
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{
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  this->m_inputColorProgram = NULL;
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  this->m_inputVectorProgram = NULL;
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  this->m_inputScaleXProgram = NULL;
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  this->m_inputScaleYProgram = NULL;
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}
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bool DisplaceSimpleOperation::determineDependingAreaOfInterest(rcti *input,
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                                                               ReadBufferOperation *readOperation,
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                                                               rcti *output)
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{
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  rcti colorInput;
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  NodeOperation *operation = NULL;
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  /* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
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  /* image */
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  operation = getInputOperation(0);
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  colorInput.xmax = operation->getWidth();
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  colorInput.xmin = 0;
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  colorInput.ymax = operation->getHeight();
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  colorInput.ymin = 0;
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  if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
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    return true;
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  }
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  /* vector */
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  if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
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    return true;
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  }
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  /* scale x */
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  operation = getInputOperation(2);
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  if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
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    return true;
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  }
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  /* scale y */
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  operation = getInputOperation(3);
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  if (operation->determineDependingAreaOfInterest(input, readOperation, output)) {
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    return true;
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  }
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  return false;
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}
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