`mesh_get_eval_final` and friends could call `mesh_build_data`, which in paint/sculpt mode would call `BKE_sculpt_update_mesh_elements` which would call `mesh_get_eval_final`... ugly!
`mesh_get_eval_final` and friends could call `mesh_build_data`, which in paint/sculpt mode would call `BKE_sculpt_update_mesh_elements` which would call `mesh_get_eval_final`... ugly!